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Messages - bysnoby

Pages: [1] 2
1
Mount and Blade / Re: some questions find help,please come MrMedic
« on: June 03, 2015, 06:41:01 am »
thank you Mrmedic,I 'll try to do it as you say,yeah,in my code,"Setexture" can't work! but i switched to a shader,it's workd,BUT...........it has become very slow.each frame is very slow,only I create a new shader,it became good. :icon_biggrin2thank you for your help ,Mrmedic :icon_thumbsup

2
Mount and Blade / some questions find help,please come MrMedic
« on: June 02, 2015, 11:06:50 am »
i have a wallhack ,it workd well but chams dosen't work . and this wallhack seems very crappy :icon_biggrin2.i want to know how to distinguish what model is a player and what's the others?

i try to find this ,but I failed. so does anyone can give me a way to do it. my idea may be wrong ,because I 've been looking for rendering differences between the characters and scenes.

Code: [Select]
HRESULT WINAPI HkDrawIndexedPrimitive(LPDIRECT3DDEVICE9 m_Device, D3DPRIMITIVETYPE type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
HRESULT result = S_OK;
IDirect3DVertexBuffer9* pStreamData = NULL;
UINT  iOffsetInBytes,iStride;
if (m_Device->GetStreamSource(0, &pStreamData, &iOffsetInBytes, &iStride) == D3D_OK)
pStreamData->Release();

if (ModleConfirm == TRUE)
{
m_Device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
return Orginal_DrawIndexedPrimitive(m_Device, type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
    return result;
}


ULONG_PTR GetDrawIndexedPrimitiveaddss()
{
HANDLE Is_hwnd = GetModuleHandle(L"d3d9.dll");
if (Is_hwnd != INVALID_HANDLE_VALUE)
return NULL;
return (ULONG_PTR)Is_hwnd + 0x27651;  // just windows server 2008
}

bool HookDrawIndexedPrimitive()
{
ULONG_PTR addss = GetDrawIndexedPrimitiveaddss();
jmpback = addss + 5;
DWORD odProtect = 0;
if (VirtualProtect((LPVOID)address, 5, PAGE_EXECUTE_READWRITE, &odProtect))
{
DWORD value = (DWORD)HkDrawIndexedPrimitive - addss - 5;
_asm
{
mov eax, addss
mov byte ptr[eax], 0xe9
add eax, 1
mov ebx, value
mov dword ptr[eax], ebx
}
VirtualProtect((LPVOID)addss, 5, odProtect, &odProtect);
}
return true;


this is part of my code , it can work in windows 2008 , bool ModleConfirm  is used to identify the player model ,so can you help me how to do it . thank you :icon_rolleyes2

3
OpenGL/Direct3D / hello everyone question from wallhack
« on: May 28, 2015, 08:53:01 am »
yes i write my code ,a wallhack ,but at now There is a very strange question,wallhack working veery well ,but the dyeing dont work,i hook the DrawIndexedPrimitive and the endscene ,but dyeing dosent work .dos anyone can help me  :icon_biggrin2thank you 

4
Mount and Blade / Re: Request,wallhack production help
« on: August 20, 2014, 01:52:01 am »
error C2065: 'DetourFunction' : undeclared identifier        Could you tell me why I will appear such mistakes @MrMedic  :icon_cry2 I m using the c + +

5
Mount and Blade / Re: Request,wallhack production help
« on: August 19, 2014, 08:26:39 pm »
thank you MrMedic and FriendsKnow .The rest I will try my every effort to learn how to make it and thank you for your selfless share :icon_rolleyes2

6
Mount and Blade / Request,wallhack production help
« on: August 18, 2014, 01:25:04 pm »
I try to make a wallhack but try many times can't use, so I want to ask you to help me, thank you very much :icon_cry2

7
Mount and Blade / Re: a question with block anyone
« on: August 08, 2014, 11:27:47 am »
Thank you for your I have found the memory address and it s work.

8
Mount and Blade / a question with block anyone
« on: August 06, 2014, 08:52:19 am »
I try to learn ce,od and modify memory,But I found that after the modification can only stop the enemy,it is not working for a friend,you know this is dangerous for teamkill,so i want to find some help  thank you

9
Mount and Blade / Re: M&B W Aimbot v1.2 key Mrmedic 2014/04/18
« on: May 31, 2014, 02:36:32 pm »
I want to know I can continue to authorize. Thanks

11
Mount and Blade / Re: Question about Autoblock
« on: May 31, 2014, 02:30:02 pm »
There are many here

12
Mount and Blade / Re: First Warband Sextape
« on: May 31, 2014, 02:28:27 pm »

This script looks great

13
Just now I saw a post about these But I don't know much about the gold finger

14
Mount and Blade / Re: <CRAZY> Rapid Throwing Weapon Hack
« on: May 31, 2014, 02:21:29 pm »
Thank you for your sharing

15
Hello this ray has more obvious

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