Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kalorexoc

Pages: [1] 2 3 4
1
Mount and Blade / Re: What has happened to the MB hack devs?
« on: June 01, 2016, 04:10:45 pm »
MrMedic is a legend. I always enjoyed using his hacks when he graced us with them. Friendsknow/MRCammo can go suck a fatty
If you don't want to use,then don't. You are nobody to MrMedic,oh wait you're, next 1000th+ random faggot who would suck his dick for a hack. Btw. I have made up with MrMedic. (with everyone in fact but you).
 

Kalorexoc diss

I bang every cunt like Kalorexoc easily lazily no effort put in the beef till i let the timepiece go to shit  my handgun will make big holes on your knees just to make some peace for my peeps lets go bitch I heard yo mama givin booty up for new jeans,dont worry u can still get on your knees to play with my enormous dick .Fuck it, ending it bored there go mrcamo  to say you are piece of shit and i fucked yo bitch.

Keep on hatin' me they will never find your corpse.



hahahahahahah OMg wtf was that gay shit at the end, god you have gotten more, and more retarded as time has gone by. now you're a wanna-be rapper?!?! hahah wtf kid go get some light you pasty fuck. About as pathetic as the ejaculate that shot out your daddy's micro-dick, and in to that cavernous gaping hole, your mother refers to as her vagina. wtf you are some kind of stupid special aren't you, lmao. nice message you sent me btw:

""I can fuck you up and your crew easily.I know your whereabout fat bitch.
Don't mess with me or u will end up really bad. Im warning you""

I'm really quaking in my pants now, i sure hope the faggot bitch stick, that weighs about as much as a bag of old dick-tips, doesn't come and "fuck me and my crew up" lmao your some kind of wonderful kid. you remind me of that doucher off grandsmas boy, that talked like a robot, fuck me, i bet you look just like him, except instead of talking like a robot you think you can "rap" right? haha fuck..what a time....

2
anyone still playing this ?.


I do from time, to time. I take pride in being the first character to be sent to prison on my server...and my Characters name is Morgan Freeman. I also initiated the great Cow raid of 2015...yep thats right....im kind of something to ..someone on that server, maybe?

3
Mount and Blade / Re: What has happened to the MB hack devs?
« on: June 01, 2016, 09:15:52 am »
MrMedic is a legend. I always enjoyed using his hacks when he graced us with them. Friendsknow/MRCammo can go suck a fatty

4
General Modding & Programming / Other Games / I am
« on: August 10, 2014, 12:14:24 am »
title explains it

5
Mount and Blade / Re: Need Auto Chamber Hack!
« on: May 25, 2014, 10:46:54 am »
idk  :icon_biggrin2 :icon_biggrin2 :icon_biggrin2 this isnt my account my friend :) Pls give options your megack :icon_biggrin2


How is Korea/China this time of the year?

6
Hey Medic

Are you willing to duel me on ludus wit Auto-Chamber?

I would like to feel dat power in practice.



see this

http://tkc-community.net/forum/index.php?topic=12448.msg116169#msg116169

you will feel the power sooner than you think ( every one will ).  :icon_laugh

btw dragonemi how many keys you offering for me to stop hacking these games , i'm serious as well this time.

i realize these hacks are really crippling this game ... what have you got to offer?


 :lol: :lol: :lol:

7
^ Good job on finding the steam process for it! does this actually increase the speed of attacks? or is it as some are saying, visual only?

8
Mount and Blade / Re: [GAME KILLER] WARBAND MEGA HACK RELEASE.
« on: May 20, 2014, 08:15:51 pm »
well done medic, now all the leecher tards can hack in this game :(

Seriously?

9
yeah, i've been looking at packets ATM...ill post any updates

10
thats the part we all like best .. :icon_laugh

LOL yeah, it can be taken many many ways lol

11
Mount and Blade / Re: [GAME KILLER] WARBAND MEGA HACK RELEASE.
« on: May 19, 2014, 10:08:38 am »
Can give me all the information about your private hackers in pm. Since I can not send private messages while. Thank you. :smile

^  :arr

12
I have to finish my beer then hit the sack...you keep on keeping on Texas.

Right on man, thanks!

13
Mount and Blade / Re: [GAME KILLER] WARBAND MEGA HACK RELEASE.
« on: May 18, 2014, 01:36:44 pm »

Like examples above it is all about understanding and the management of what you are dealing with.
When you understand the "rules" the outcome is always 100% on your side.
Remember that you can do it.
Go for it.

Thanks for the Inspiration!

14
So, after a little poking around in the games files, i came across what is pretty much the 'meat and potatoes' of the game timers/requirements for build. SO... here we go:

Go to: C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineers\Content\Data
(or whatever directory space engineers is installed)

and open up the file called: cubeblock.sbc. Once you have the file open, you'll notice almost instantly it categorizes and stores all the games requirement features for building every item in-game.
So what can we do? EVERYTHING!

First lets start with a easy trick. Let's make it so we can have refineries that are almost instantly built, and consume little to no power, and crank out the most ore efficiently, and in an expeditious manner.
Search the file for refinery. Once you have found it, look for the following, and change the values accordingly:

<BuildTimeSeconds>70</BuildTimeSeconds>
Change 70 to 5

<StandbyPowerConsumption>0.001</StandbyPowerConsumption>
change 0.001 to 0

<OperationalPowerConsumption>0.56</OperationalPowerConsumption>
change 0.56 to 0

<RefineSpeed>1.3</RefineSpeed>
change 1.3 to 10

<MaterialEfficiency>0.8</MaterialEfficiency>
Change 0.8 to 1



This method will work on all items in the file.

Additionally, while looking for the newest rounded conveyor system, I found 'hidden' items that are in the file, just not released yet? most of them are things such as "LargeRoundArmor_Slope" etc, etc...
BUT! you can make these accessible by looking for the string:
<Public>false</Public>
and change it to <Public>true</Public>




Now, lets edit our Ore system, so that we can get the most out of the drudgery of mining. Lets change our Uranium ore, to give us a more satisfying feel. So, lets make it so 1 ore of Uranium, nets you 10 Uranium ingots, after refining.

Stay in the same folder, as before, except this time, open up the Blueprints.sbc file.

do a search in the file for Uranium. You should get this:

Code: [Select]
/>
      <BaseProductionTimeInSeconds>4</BaseProductionTimeInSeconds>
    </Blueprint>
    <Blueprint>
      <Prerequisites>
        <Item Amount="1" TypeId="Ore" SubtypeId="Uranium" />
      </Prerequisites>
      <Result Amount="0.007" TypeId="Ingot" SubtypeId="Uranium"

Start with:

"<Result Amount="0.007" TypeId="Ingot" SubtypeId="Uranium" />"
And change 0.007 to 10
Now one ore of uranium gets you 10 uranium ingots.

"<BaseProductionTimeInSeconds>4</BaseProductionTimeInSeconds>"
and change4 to 0.01
Now every 0.01 point of Uranium ingot is refined every 0.01 second.



Want your thruster to be game-breakingly fast? Follow this:

Go back to your CubicBlocks.sbc file and search for "Thrust. (I chose small thruster for this guide) Scroll down to whichever type of thruster you want to beef up, and edit the following:

<FlameScale>0.2</FlameScale>
Change 0.2 to 2
This will make your flames shoot very far out!

<ForceMagnitude>12000</ForceMagnitude>
Change 12000 to 60000
This will make your Thruster much, much more powerful.

<MaxPowerConsumption>0.0336</MaxPowerConsumption>
Change 0.0336 to 0.0001
Much less power requirements!

<DamageAreaSize>0.125</DamageAreaSize>
Change 0.125 to 2
We need more thruster damage, now that we have a VERY big flame shooting out of it, don't we?  :icon_cool2



Additionally, you change the build requirements for the thruster, and for all items by searching for
Code: [Select]
<Components> under whatever item that it is you wish to edit.

For ease I am going to edit the component requirements for the Large thruster.
So, search the "Largethrust" entry. REMEMBER! with thrusters, and many other items as-well, they come in small and large.

Okay, so after searching for LargeThrust, I have this:
Code: [Select]
</Id>
      <DisplayName>DisplayName_Block_LargeThrust</DisplayName>
      <Icon>Textures\GUI\Icons\Cubes\thrust_large</Icon>
      <CubeSize>Large</CubeSize>
      <BlockTopology>TriangleMesh</BlockTopology>
      <Size x="3" y="2" z="4" />
      <ModelOffset x="0" y="0" z="0" />
      <Model>Models\Cubes\Large\ThrustLarge</Model>
      <Components>
        <Component Subtype="SteelPlate" Count="100" />
        <Component Subtype="Construction" Count="70" />
        <Component Subtype="LargeTube" Count="40" />
        <Component Subtype="Computer" Count="60" />
        <Component Subtype="Thrust" Count="960" />
        <Component Subtype="Construction" Count="30" />
        <Component Subtype="SteelPlate" Count="50" />
      </Components>
      <CriticalComponent Subtype="Thrust" Index="0" />
      <MountPoints>


Hmmm, well, lets change all of those "Component Subtype" numerical counts to 1.
So now it should look like:
Code: [Select]
<Components>
        <Component Subtype="SteelPlate" Count="1" />
        <Component Subtype="Construction" Count="1" />
        <Component Subtype="LargeTube" Count="1" />
        <Component Subtype="Computer" Count="1" />
        <Component Subtype="Thrust" Count="1" />
        <Component Subtype="Construction" Count="1" />
        <Component Subtype="SteelPlate" Count="1" />
      </Components>

Horray! now go break stuff!

15

You know full well you don't have to buy to play.
The ONLY game I ever bought was VC and that was to get the box artwork after playing it for years first.

haha yup!

Well i did get a little down time, so i started poking and prodding around using Tsearch. Was able to find the speed limiting value, and changed it to -1 lol, set inertia to 120,000,000....i lightly pressed the forward button and crashed the game. Back to the drawing board... BUT interestingly enough I did find some pretty cool shit hidden away in the file system, like non-hued blocks, curved parts etc. Also editable files that make things very very interesting....will post soon

Pages: [1] 2 3 4