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Armed Assault 2 / Re: bandit skin in 1.7.1.5????
« on: July 07, 2012, 09:50:34 pm »
skin_soldier1_dz?
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SquidManHeroSo my METICNS would look something like this?
Bypass works like a charm! Don't do so, i mean don't put conditions in meticns. just put there only exec command, for example [] execVM "path to your script.sqf"
And where your path\folders of scipts - don't put them into gamefolder, put them out of gamefolder, make safe better =)Code: [Select][] execVM "drive\folders\script.sqf"
hint "mod-app LOADED";
taskhint [" mod-app BY MRMEDIC! http://tkc-community.net/forum/ ", [1, 1, 1, 1], "taskNew"];
No. It should look more like this:Code: [Select]veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];
[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\meenyweeny\ammo.sqs";
sleep 120;
deletevehicle veh;
if (true) exitWith {};
Delete the lines where it says "MRMEDIC", since everything that is related to medic, darky etc. showing up in a script is detected by battleye.
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];
[veh] execVM "C:\Steam\steamapps\common\arma 2 operation arrowhead\Scripts\vehicles.sqf";
sleep 120;
deletevehicle veh;
if (true) exitWith {};
hint "Adding Vehicle Markers";
vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;
while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "Vehicle Markings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};
I use scriptQuote_obj="VEHICLESNAME";and it's work
_objects = allMissionObjects _obj;
_lbl = "";
_count = 1;
{
_marker = Format["%1Markers%2",_count,_obj];
createMarkerLocal [_marker,position _x];
_marker setMarkerTypeLocal "dot";
_marker setMarkerColorLocal "ColorBlue";
_marker setMarkerSizeLocal [1,1];
_lbl = Format["%1 [%2]",_obj,_count];
_marker setMarkerTextLocal _lbl;
_count = _count + 1;
} forEach _objects;