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Messages - zzz111

Pages: [1]
1
Armed Assault 2 / GUID/Key question
« on: June 19, 2012, 05:02:45 am »
Can two people connect with the same id/key to the same server? Answer is probably not but just asking here

2
Armed Assault 2 / Re: Quick question
« on: June 19, 2012, 12:36:30 am »
Once I get a new key how do I change it in registry without having to reinstall the game
Registry it appears as hex or whatever and not key format

4
Armed Assault 2 / Re: GLOBAL Ban. Also fuck yourself Bohemia
« on: June 15, 2012, 07:58:26 am »
Hilarious you just posted this 10 minutes before you made this thread :icon_laugh

probably was me
i went on about 20 servers and wiped their map with a massive carpet bomb crashing the server
i heckle a lutz.

5
Armed Assault 2 / Re: a wild vehicle spawn thread appears
« on: June 14, 2012, 10:37:35 pm »
Code: [Select]
_veh="Bo_GBU12_LGB";//<< change this to for example "AH1Z" for attack helicopter
{

_classname = _veh;
_logic = _x;

call compile format ['

newvehicle = _classname createVehiclelocal %4;
newvehicle setpos %4;
newvehicle setdir %5;
newvehicle setVehicleInit "
this setVehicleVarName ""vehicle_%1_%2"";
vehicle_%1_%2 = this;

clearWeaponCargo this;
clearMagazineCargo this;
";
processInitCommands;
"INV_ServerVclArray = INV_ServerVclArray + [vehicle_%1_%2];if (""%3"" != """") then {[""CreatedVehicle"", vehicle_%1_%2, typeOf vehicle_%1_%2, %4] execVM ""%3"";};" call broadcast;

', _x, round(random 9999), INV_CALL_CREATVEHICLE, getpos _x, getdir _x];

} foreach allunits;
player setPos [(position player select 0), (position player select 1) + 150, (position player select 2)];
_car = "BAF_Apache_AH1_D" createVehicleLocal (position player);

6
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 01:01:07 am »
Fixed my issue, nevermind
You never did tell me where you found the IDs for the ghillie suits.
http://picacid.com/arma2/loot_en.html

7
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 12:23:46 am »
Fixed my issue, nevermind

8
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 09, 2012, 11:08:13 pm »
Any reason why I cant get a crate to spawn anymore?

Using MrMedicv1.0_p2

METICNS.sqf reads
Code: [Select]
[] execvm "C:\crate1.sqf";
Crate1 reads
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

And crate.sqs reads
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

9
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 09, 2012, 08:38:58 pm »
AWESOME, thanks man, but I was wondering, what is the script-item-name for a can of food? I was just adding some items into the script that were missing, like toolbox and stuff and couldn't find food, so please if you can tell me the name for a can or cooked meat and the Ghille suit, thanks.

_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

10
Armed Assault 2 / Re: bypasser not working
« on: June 09, 2012, 08:32:56 pm »
Did something change? I actually had no issues at all a few hours ago but after I woke up my crates arent spawning anymore

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