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Messages - GUNSON_KING

Pages: [1] 2 3
1
Armed Assault 2 / Re: [question] to mrmedic
« on: July 31, 2012, 01:05:58 pm »
His bypasser was cracked a while ago by s0beit and is still being used regularly.

pm and I'll pass you a copy.

2
You're a piece of shit.

well done :D

3
Armed Assault 2 / Re: Bohemia have there head up their arse.
« on: July 20, 2012, 11:57:58 pm »
You seem awfully mad

4
Armed Assault 2 / Re: Dayz no mischief!
« on: June 14, 2012, 02:19:30 pm »
Didnt manage to catch what the post was about but thanks for what ever you released, ignore the people on here moaning all they want to do is leech for themselves but dont want anyone else getting the info sharing is caring. :icon_rolleyes2

;D


5
Armed Assault 2 / Re: Vehicles,players map mark
« on: June 14, 2012, 12:19:20 am »
Bypass script restriction, or remove local but that will mean everyone in the game can see them.

Majority of people don't even have maps! LOL

Code: [Select]
hint "Adding Vehicle Markers";

vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;

while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;

for "i" from 0 to j do
{
veh = vehicleList select i;

marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "Vehicle Markings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};

Should work fine?

6
Armed Assault 2 / Re: MrMedic's mod-app is amazing
« on: June 13, 2012, 11:41:08 pm »
not his bypasser, his actual cheat, injector shit is simple, his scripting he did is amazing.

Links now

7
Medic is a douchebag, but he isn't that BIG of a douchebag.

8
To bypass script detection medic told us in a post that you have to use the "mission functions" to get around the script detection. Dont exactly know what he means though.

Battleeye is really shitty. Just make minor changes to your scripts and they work fine.


9
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 12, 2012, 03:02:37 pm »
How are you all still struggling with this?? The code has been posted almost a dozen times in this thread.

10
Armed Assault 2 / Re: Mod-apper duels in Day Z?
« on: June 11, 2012, 03:23:42 pm »
Due to the increasing prevalence of mod-appers across all Day Z servers, have any of you engaged in a "duel" with another mod-apper?

I got into an attack helicopter dogfight with another mod-apper, and then a jet flew by and blasted me out of the air with sidewinder missiles.





I call bs.

11
Armed Assault 2 / Re: Arma 2 spawn transport
« on: June 10, 2012, 09:40:07 pm »
Hahahahaha... vehicles just explode.

12
Armed Assault 2 / Re: Arma 2 spawn transport
« on: June 10, 2012, 09:22:58 pm »
ATV ID?

13
Armed Assault 2 / Re: DayZ weaponcrate in depth
« on: June 10, 2012, 06:33:09 pm »

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.



happy crateing..

ty. feel free to steal my code

14
Armed Assault 2 / Re: A noobs guide to player map markers?
« on: June 10, 2012, 06:29:41 pm »
<3                   _

15
Armed Assault 2 / Re: Arma 2 + Oa + BAF + PMC Bypass number 2
« on: June 10, 2012, 04:30:50 pm »
Great Job! And unlimited thx from me!

use cargo command code instead.

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