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Armed Assault 2 / Re: Everyone mod-app CCL on A2(free).
« on: August 05, 2012, 10:50:46 am »
I take it as you have now made a truce.
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Really..... not even funnydo i have to add anything like cop 14
Actually, on ZL it might be Kontostand instead so:
Kontostand = (Kontostand+1000000);
And yes you do need something before it.
You need to type this in global chat. But use a period before you write it so it doesn't show up in front of everyone.
So type in global chat:
.imatool Kontostand = (Kontostand+1000000);
When you type that into Global chat you are good to go!
Where can i find a download for Zargabad Life.
Thanks
onMapSingleClick
is a known one for all you people who don't know why Teleporting is a script restriction.close
.. (isserver)
_class = "UH1H_DZ";
_location = position player;
_dir = getDir player;
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["153912", _class, true];
_server = [dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]
player setVehicleInit _server;
processInitCommands;
sleep 0.3;
clearVehicleInit player;
hint "Vehicle Spawned, Code Activated, Still Blowing Up?"
btw does anyone have anything for the CITY LIFE 2? I searched the forum but nothing new
_class = "UH1H_DZ";
_location = position player;
_dir = getDir player;
_server = dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object];
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
_object setdir _dir;
_object setpos _location;
_object setVariable ["153912", _class, true];
sleep 0.1;
player setVehicleInit _server;
processInitCommands;
clearVehicleInit player;
hint "Vehicle Spawned, Code Activated, Still Blowing Up?"
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_object]
I'm executing this through the server. This SHOULD be adding it to the database, but I don't know why it's not. I looked through the code, and they haven't added any extra protection (that I can see)To bypass script detection medic told us in a post that you have to use the "mission functions" to get around the script detection. Dont exactly know what he means though.
Battleeye is really shitty. Just make minor changes to your scripts and they work fine.
"UH1H_DZ" createVehicle (position player)
_class "UH1H_DZ";
_location position player;
_object = createVehicle [_class, _location, [], 0, "CAN_COLLIDE"];
The default name for money is geld. So replace moneh with geld for the money script to work.
Thanks but can you give me an example of a vehicle spawn with a vehicle in the code in stead of somthing like put vehicle here thanks
"VEHICLEHERE" createVehicle (position player);