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Messages - Unishred

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1
Armed Assault 2 / Re: DAYZ MOD VEHICLE
« on: May 29, 2012, 05:19:04 am »
Even if you do manage to add vehicles to your server, if anyone finds out it's you doing it, rocket will blacklist your server from the DayZ master server.

Cheating on your own server is silly when there are so many random ones to choose from.

2
Armed Assault 2 / Re: Dayz itemlist
« on: May 28, 2012, 07:05:16 pm »
Weapons if interested:

Code: [Select]
God tier
AA12_PMC
VSS_vintorez
SCAR_H_STD_TWS_SD
m8_tws_sd
M110_TWS_EP1

Demigod tier
BAF_L85A2_RIS_CWS
SCAR_L_STD_EGLM_TWS
AKS_74_GOSHAWK
DMR
M110_NVG_EP1
SCAR_H_LNG_Sniper SCAR_H_LNG_Sniper_SD
SCAR_H_STD_EGLM_Spect
SCAR_H_CQC_CCO_SD
m107_TWS_EP1
BAF_AS50_TWS
m8_tws
Pecheneg

Legendary tier
m8_holo_sd
SCAR_L_CQC_CCO_SD
M4A1_AIM_SD_camo
G36_C_SD_camo
AKS_74_UN_kobra
M14_EP1
SCAR_H_CQC_CCO
AKS_74_NSPU
FN_FAL_ANPVS4
SVD_NSPU_EP1
bizon_silenced
m107
BAF_AS50_scoped
PK
Mk_48_DZ
M249_DZ

Epic tier
MP5SD
SVD
BAF_LRR_scoped_W
Sa58V_RCO_EP1
BAF_L85A2_RIS_SUSAT BAF_L85A2_RIS_ACOG BAF_L86A2_ACOG BAF_L85A2_UGL_SUSAT BAF_L85A2_UGL_ACOG
m16a4_acg M4SPR M16A4_ACG_GL M4A3_RCO_GL_EP1
SCAR_L_STD_Mk4CQT SCAR_L_STD_EGLM_RCO
AKS_74_pso AK_107_pso AK_107_GL_pso
RPK_74
FN_FAL
M4A3_CCO_EP1
m8_compact_pmc
SCAR_L_CQC_Holo
M60A4_EP1
M240_DZ

Survivor tier
AK_47_M AK_47_S
Sa58P_EP1 Sa58V_EP1 Sa58V_CCO_EP1
AK_74 AKS_74 AKS_74_U AK_74_GL
AKS_74_kobra AK_107_kobra AK_107_GL_kobra  AK_74_GL_kobra
G36C_camo G36K_camo
M16A2 m16a4 M4A1 M4A1_Aim M16A4_GL M4A1_HWS_GL
SCAR_L_CQC SCAR_L_STD_HOLO SCAR_L_CQC_EGLM_Holo
m8_carbine_pmc
BAF_L85A2_RIS_Holo  BAF_L85A2_UGL_Holo
bizon
M1014
Saiga12K
LeeEnfield
UZI_SD_EP1
glock17_EP1

Okay tier
MP5A5
M24 huntingrifle
UZI_EP1
M9SD
Sa61_EP1
Winchester1866
Crossbow

Shit tier
Colt1911
revolver_EP1
M9
MakarovSD

Don't trust that list too much, only about half the weapons on it spawn ingame, I don't know if they have the rest up there as shizzle they'll include later or to try and trick you out.

3
I can agree with you there, some of the childish spats you see can really turn you off a community as a whole.

4
Quote
Numpad 4: Gives you player markers on the map.

This is certainly of interest to me, been figuring out some stuff on my own but can't figure out ESP/map shizzle.

5
Armed Assault 2 / Re: DayZ code snippets.
« on: May 28, 2012, 03:33:46 am »
Dunno if this is worth putting here but someone might find it useful.

This will refill any water unfilled water bottles you may have in your inventory, no matter where you are.
Code: [Select]
call gear_ui_init;

_qty = {_x == "ItemWaterbottleUnfilled"} count magazines player;

if ("ItemWaterbottleUnfilled" in magazines player) then {
for "_x" from 1 to _qty do {
player removeMagazine "ItemWaterbottleUnfilled";
player addMagazine "ItemWaterbottle";
};
[player,"fillwater",0,false] call dayz_zombieSpeak;
_id = [player,10,true,(getPosATL player)] spawn player_alertZombies;
cutText [format[(localize  "str_player_01"),_qty], "PLAIN DOWN"];
} else {
cutText [(localize "str_player_02") , "PLAIN DOWN"];
};

I take no credit for this as it was just something I stumbled across while going through the DayZ pbo.


6
Armed Assault 2 / Re: Dayz itemlist
« on: May 28, 2012, 01:21:30 am »
http://picacid.com/arma2/loot_en.html

Pretty useful, has the item names.

7
Armed Assault 2 / Re: Bypass method
« on: May 27, 2012, 05:25:30 pm »
Psych tool IS cheat engine.

An older and outdated version.

8
Armed Assault 2 / Re: Bypass method
« on: May 27, 2012, 04:36:27 pm »
I am new to this and when I change the value in psych I get this message.


When I press Yes


Just use cheat engine.

9
Armed Assault 2 / Re: DayZ code snippets.
« on: May 27, 2012, 04:03:42 pm »
Thanks man, helpful to nubs like me.

10
Armed Assault 2 / Re: Arma 2 + OA Ultimate Bypass.
« on: May 25, 2012, 12:45:40 pm »
Morning, could I have the password please? I know you need 30 posts, just trying my luck.

11
Armed Assault 2 / Re: Have fun
« on: May 01, 2011, 10:16:18 am »
The last 20 bytes would be the last 20 characters you would see when you open it in notepad.

12
Armed Assault 2 / Re: battleeye proof wallhack
« on: March 02, 2011, 05:06:14 pm »


i still like the pink one  :smile


That is awesome! Hope you release it :D

13
Armed Assault 2 / Re: battleeye proof wallhack
« on: March 02, 2011, 03:35:37 pm »
Is there colour variation for when they are behind objects? Also pink is probably the best colour to go for, stands out the most and easy to see.

14
Armed Assault 2 / Re: battleeye proof wallhack
« on: March 02, 2011, 02:41:39 pm »
Oh god yes, does the texture also show if they're behind walls/rocks etc.?

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