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Messages - Minion

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Armed Assault 2 / Re: Battleye 1.169 More false bans.
« on: August 25, 2012, 12:52:39 am »
hrmm all the ammo crate scripts i can find are being detected, anyone know how to spawn some weapons without a script restriction kick?

Well from what I've read just running it as admin (and the game NOT as admin) makes it undetectable, is there any truth to that?

so...i got global banned from the big wave a few weeks ago and finally snagged a new copy.  So the latest CE is detected?  I recall Medic saying there's a way to take the source code, change something in the header files or something along those lines then recompile and bam it's undeteced.  Anyone mind shedding light on that?  Or pointing to a hex editor that isn't detected?  Seems this is the safest 'mod-app' as long as you find a hex editor that isn't detected and to the best of my knowledge you just get kicked and not permanently banned if it is detected.

BTW Medic if you read this, thanks for the public bypass a while back.  It was fun while it lasted, once I get done moving into my new house i may have some cash to shell out for a non-public safer 'mod-app'  :icon_biggrin2

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 07:50:43 pm »
Well, look....I know you guys don't like people asking for handouts and prefer people to figure things out themselves. I respect that and don't have any hard feelings toward you all.

But i have NO idea what I'm doing and am working off what little vague info I can piece together from searching the forums. Everything I can find borders on a clue found carved in a cave and I'm no Indiana jones lol.

I'm not one of the pricks bombing servers. I just get myself some gear and go about my business. If there's any info anyone can give me I'd appreciate it. If you want to pm me ill keep it private. I'll jump through whatever hoops u guys want me to, to prove I'm not gonna spread the method or whatever. I'm 27, married, and only looking to play this game the way I want to not ruin it for others.

If a donation to tkc is necessary, that's fine! I've leeched off this forum enough to warrant it honestly.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 04:21:32 am »
so is the only reliable way thus far packet injection? From what I've read you find another player ID, grab wpe, inject it into the right packet when connecting?  Seems I've got a lot more reading to do, not at all familiar with packet injection just read bits and pieces about it. Guess I'll pick up where I left off after work tomorrow.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 04:01:41 am »
AHA!  Found the program and figured it out.  Now I guess I'm going to copy a massive number of keys out of the keygen and see if I can find any that are good, then use the OP's method to inject them into OA.  Anyone know if this is a waste of time and all the keys in the multi keygen are blacklisted?  Guess I'll find out one way or another.

Thank you all, hope it works

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 03:21:39 am »
I'm hunting for the key check program with no luck.  Any hints as to what to search for, release group, anything?  Googling "check arma key gamespy" and variations of that, is not finding me anything so far.

But that would be exactly what I'm looking for.  A way to check the keys from the keygen to see if they're legit for multiplayer, instead of having to use CE to inject them into the exe one by one and seeing if i can connect.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 18, 2012, 01:27:45 am »
Best I can do  :icon_biggrin2

The only other way I've read to get around BE is to use packet injection but what I found was very sparse on the details and I've not got the skill nor time to research it in depth and work it out myself.  I appreciate that you guys want people to learn how to do things on their own, so that maybe they'll have a little more appreciation for the work you guys do not to mention stop asking for handouts and acting like 12 year olds.  But between looking for a new house to buy, a 40 hour a week job, and a nagging wife - I don't have the time to dedicate to this type of stuff like I used to when I was in my teens.  If I can't find a step by step tutorial I'm pretty much useless I'm afraid.

If anyone would want to give me a handout, hah i'd take it.  I can keep it private.  But if not, I understand.  Can't hurt to ask I guess?  Once in a while someone asking politely might get lucky, it could happen!

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 17, 2012, 10:27:04 pm »
Well what I meant was I wanted to hash the guid myself before I put it into memory so I could see if it falls into the right range. As far as I'm aware the only way to see the guid is to connect to a server. I'll search the forum when I get home to my desktop, on my phone ATM.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 17, 2012, 09:01:33 pm »
So has anyone written a program to hash the key or hex of the key into the be guid?  Or is this a write it yourself or deal with the trial and error situation?

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 17, 2012, 07:42:04 pm »
You mean the guid should start in that range right? Really appreciate it, will try to find a workin one later.

Btw I saw this posted on another thread and when I came back to get the range off it - the post seemed to of been deleted. So write down the ranges or something just in case it gets removed.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 17, 2012, 01:06:03 am »
Lots got banned, trying to get new GUID to get past it.  I'm guessing their IP may be able to be matched to their old banned GUID by the guys running DayZ or something like that, and they don't want to be banned again assuming they figured out how to change the GUID properly.

I'm not sure this is even working for OA tho, nobody seems to want to confirm it.  OP says they don't think it'll work, and there's a few posts a page or two back that send mixed messages.  I've managed to change my GUID fine, it's just not valid as I'm using a keygen and I'd assume all the keys work fine for single player but they were blacklisted for multi or something along those lines.

Few more days and I'll just buy OA again and stick to the CE inf ammo trick.  Damn the server bombers for making me miss out on a weekend of dayz.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 17, 2012, 12:25:32 am »
That's probably not true unless your ISP Has some uncommon settings. If you just have a modem and not a router (some modems have built in routers, if it has more than one Ethernet jack it's probably a router) you should be able to change the Mac address (google it) on your ethernet card and get a new ip.

If you have a router there will be a setting in its setup to change the router's Mac id.

After changing the Mac address either way, unplug the modem and router for 30 secs or so and power back up.

NOW, has anyone gotten this to work on OA? Was it just a matter of finding a keygen that doesn't have every key blacklisted or scrolling through a million keys to find one that works?  I've tried 10 keys or so and get invalid guid everytime.

Armed Assault 2 / Re: Arma2 Unbanner Method 1
« on: June 16, 2012, 02:29:44 am »
so...this got stickied all the sudden.  Is this to keep people from asking, since it works with OA or just a coincidence it happened when a lot of people got banned?  Instructions work fine, it changes my guid and i get onto the server just to get kicked for invalid guid 30 seconds or so later.  I'm guessing it's because this doesn't work with OA, or it could just be a crap keygen with blocked keys.  If it's the keygen, anyone know one that's any good?  Just post the group who released it I'll find it.  Thanks to anyone else who helps.

Armed Assault 2 / Re: Guid change for steam?
« on: June 11, 2012, 11:58:01 pm »
Spread the love  :icon_biggrin2

I know i know, i'm searching the forum....

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