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Messages - Gerk

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1
Armed Assault 2 / Takistan life/Zargabad life money hаck
« on: December 18, 2012, 06:04:29 pm »
You'll need any version of cheat engine or similar program. If you are going to use it on be enabled server then you need to have uce(undetected version of ce) for this.

Method for older versions of Takistan life. (Also works on Zargabad Life)

 1. Join Takistan life server, attach cheat engine to arma2 process.
 2. In a bank menu take some sum of money.
 3. Write down how much money you still have in bank menu or remember it.
 4. Keep the bank menu opened and Alt-Tab to UCE.
 5. Set Value Type as Float.
 6. Put the amount of money you have in your bank after taking out the odd number into the value search box.
 7. Press new scan and a couple values might show on the left side, take all the exact values (if there's multiple) and drag and drop them into the bottom box.
 8. High-light them all and double click one of the values of them and change it to as much as you want.
 

METHOD FOR THE NEW TAKISTAN LIFE VERSION!.

 And for new takistan life servers, they thought they fixed money editing, well they didn't. Me and my friend discovered that it won't work editing it in your inventory or bank BUT we have a new method for newer Takistan servers.

 1. Join new takistan life server.
 2. Go to your bank and take unique sum of money from the bank.
 3. Drop the money in non populated aria that you took out of your bank that is not in your inventory on the ground, for example (5744).
 4. Scroll on the money pile while it's on the ground so it shows how much you're about to pick up on the left side of your screen.
 5. Alt-Tab with that left text showing it should say "Pick up Money 5744" or something along those lines.
 6. Run CE as administrator.
 7. Select Arma 2 in the processes window.
 8. In the Value Type change it to Float.
 9. Type in the value box the amount that is on the ground so "5744".
 10. Then press first scan, one or a few might show up in the left of CE, look for all of the 5744 values and select them all and drag them into the bottom of Cheat Engine.
 11. Highlight them all while they're in the bottom of Cheat Engine and double click on one of their values to the right of them, change it to a number you want.
 12. Go back into game and it'll still show that it's only 5744, so pick it up and then it'll show that it's 106000 or some random number.

2
Armed Assault 2 / Re: A-10 Team Flying Script
« on: December 02, 2012, 11:23:33 pm »
Code: [Select]
PLANE1 = createVehicle ["A10_US_EP1", [(getPos player) select 0,(getPos player) select 1,150], [], 0, "FLY"]; Player moveInDriver PLANE1;Try just this single line
doesnt work
Where are you trying to execute this? arma2 or OA?

3
Armed Assault 2 / Re: A-10 Team Flying Script
« on: November 21, 2012, 08:52:49 pm »
Code: [Select]
PLANE1 = createVehicle ["A10_US_EP1", [(getPos player) select 0,(getPos player) select 1,150], [], 0, "FLY"]; Player moveInDriver PLANE1;Try just this single line

4
Armed Assault 2 / Re: A-10 Team Flying Script
« on: November 18, 2012, 02:14:11 am »
TitleText [format["A10 coming"], "PLAIN DOWN"];
sleep 10; command;
TitleText [format[" "], "PLAIN DOWN"];

deletevehicle vehicle player;PLANE1 = createVehicle ['A10_US_EP1',[(getPos player) select 0,(getPos player) select 1,150], [], 0, 'FLY'];Player

moveInDriver PLANE1;
     
     
closedialog 0;




delete text in red

This script deletes vehicle you are in, creates plane 150 m above you and then moves you in plane as driver.

5
Armed Assault 2 / Re: A-10 Team Flying Script
« on: November 17, 2012, 06:35:54 pm »
Hi, i've always wanted to know this script but have never found it, but i found this:

TitleText [format["A10 coming"], "PLAIN DOWN"]
~1
TitleText [format[" "], "PLAIN DOWN"]

deletevehicle vehicle player;PLANE1 = createVehicle ['MLRS_DES_EP1',[(getPos player) select 0,(getPos player) select 1,150], [], 0, 'FLY'];Player moveInDriver PLANE1;
      
      
closedialog 0;


It saids a-10 coming but nothing happens. If someone could send me some working code for a10 flying team then it would be most appreciated it.

- thank you
Replace ~1 with sleep 10; command and try to execute it like sqf file. Also note that each line should end with ;

6
General Modding & Programming / Other Games / Re: ce working 62src
« on: November 15, 2012, 12:06:49 am »
i figured out the fix for cheatengine62src errors .
making my own.
you know ill own you soon.
nab just copy&pasted source code from CE svn server and this is how he fixed errors lol

7
Armed Assault 2 / Re: S.u.p.e.r H.a.c.k
« on: October 19, 2012, 06:49:37 pm »
Last Active:    September 30, 2012, 09:18:54 PM

Last Active:    October 02, 2012, 02:14:33 AM
lol....

Date Registered: 20 July 2004, 00:11:35       

Skill level after 8 years of active forum reading - hex editing, leaking other people stuff, posting pics on tkc, making uce following public step-by-step tutorials. LOL!

8
Armed Assault 2 / Re: Making Cheat Engine Undetected
« on: October 16, 2012, 02:17:16 am »
Quick Memory Editor 5.5 - alternative to Cheat engine, I am sure it's not patched by battleye

9
General Modding & Programming / Other Games / Process Hаcker
« on: October 05, 2012, 02:43:11 pm »
Process Hаcker



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=256

Process Hacker is a free and open source process viewer. This multi-purpose tool will assist you with debugging, malware detection and system monitoring. It includes powerful process termination, memory viewing/editing and other unique and specialized features.

Processes
 ? View processes in a tree view with highlighting
 ? View detailed process statistics and performance graphs
 ? Process tooltips are detailed and show context-specific information
 ? Select multiple processes and terminate, suspend or resume them
 ? (32-bit only) Bypass almost all forms of process protection
 ? Restart processes
 ? Empty the working set of processes
 ? Set affinity, priority and virtualization
 ? Create process dumps
 ? Use over a dozen methods to terminate processes
 ? Detach processes from debuggers
 ? View process heaps
 ? View GDI handles
 ? Inject DLLs
 ? View DEP status, and even enable/disable DEP
 ? View environment variables
 ? View and edit process security descriptors
 ? View image properties such as imports and exports
Threads
 ? View thread start addresses and stacks with symbols
 ? Threads are highlighted if suspended, or are GUI threads
 ? Select multiple threads and terminate, suspend or resume them
 ? Force terminate threads
 ? View TEB addresses and view TEB contents
 ? (32-bit only) Find out what a thread is doing, and what objects it is waiting on
 ? View and edit thread security descriptors
Tokens
 ? View full token details, including user, owner, primary group, session ID, elevation status, and more
 ? View token groups
 ? View privileges and even enable, disable or remove them
 ? View and edit token security descriptors
Modules
 ? View modules and mapped files in one list
 ? Unload DLLs
 ? View file properties and open them in Windows Explorer
Memory
 ? View a virtual memory list
 ? Read and modify memory using a hex editor
 ? Dump memory to a file
 ? Free or decommit memory
 ? Scan for strings
Handles
 ? View process handles, complete with highlighting for attributes
 ? Search for handles (and DLLs and mapped files)
 ? Close handles
 ? (32-bit only) Set handle attributes - Protected and Inherit
 ? Granted access of handles can be viewed symbolically instead of plain hex numbers
 ? View detailed object properties when supported
 ? View and edit object security descriptors
Services
 ? View a list of all services
 ? Create services
 ? Start, stop, pause, continue or delete services
 ? Edit service properties
 ? View service dependencies and dependents
 ? View and edit service security descriptors
Network
 ? View a list of network connections
 ? Close network connections
 ? Use tools such as whois, traceroute and ping

10
General Modding & Programming / Other Games / Re: im learning python
« on: October 04, 2012, 11:22:26 pm »
He claimed 6 month ago that he was learning unix so soon it will be like this:
human language = 0
programming language = 2 (skill level: ability to write a program which shows text: "Hello world!")

Yeah you were right, he is switching between different programming languages with a speed of light trying to find the one which his brain is capable to understand lol

11
General Modding & Programming / Other Games / Re: im learning python
« on: October 04, 2012, 06:21:49 pm »
any useful posts or links would be awesome.
sure catch http://www.edufind.com/english/grammar/grammar_topics.php  - English grammar. Learn human language first :)

12
Armed Assault 2 / Re: hex
« on: October 02, 2012, 09:46:53 pm »
Resource Hacker Hаcker 2.28 - http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=256

Special thanks to Dr.Death/i mss old ofp/ Aka for letting me know about this useful tool :)

13
Armed Assault 2 / Re: undetected cheat engine
« on: October 02, 2012, 02:10:16 am »
process mod-apper doesn't undetected ce.. lmao
don't try to play me dumb cause you ain't feeling to confident about yourself
gj now I know that you have it installed, that all I needed to know :)

14
Armed Assault 2 / Re: undetected cheat engine
« on: October 01, 2012, 05:17:25 pm »
BTW...your only supposed to have ONE account here.
.. yeah id like to stick with this account but peeps keep pm'ing me in the other.

and then

Spam much?

hes got nothing better to do. :icon_laugh

hey medic hows that mod-app your selling you stole from ukc? or what ever that web site is.
tell me whos board, me ? i dont think so ... i think you getting info thats public and selling it is lame though.
the origanl dialogs you claim you made was stolen . its a public mod-app that isnt yours.
i knew you didnt make it, "you coulnt script a code if i made it for you".
you turned out to be a real low life. i hope every one figurs it out.
you just posting anthing is usless and is considerd spam to me.
now fuck off,. i never bother with you so you should with me .
i think you should know not to throw stones in a glass house.
fuck head.
now fuck off.

#include <iostream>
#include <string>
#include <vector>

int main(int argc, char* argv[])
{
   /++;
  z = struct }std::vector<double> class  b = }m = *;
  std::vector<std::vector<std::string> > ))l = ;
  )  ;
  *j = g = std::vector<std::vector<std::string> >std::vector<std::vector<std::string> >;
  d = y = k = }p = v =  j = ;
  std::vector<double>  m = d = q = class  l = )*std::string ;
  } }c = double ;
  } g = v = u = +))u = const while(1) { };
  static_cast<int>(d = r = q = +u = s = g = ;
   w = );
   }++j = (-&--;
  v =  }}b = h = f = static_cast<double>(;
  for(int i=0; i!=j; ++i) { *const d = e = n = +++g = /;
  double std::vector<std::vector<std::string> >}{/class *;
   while(1) { {e = std::vector<std::vector<int> >;
  class t = i = )++std::string a = while(1) { std::vector<std::vector<int> >+ ;
  double }*n = z = -d = }static_cast<int>(std::string ;
  j = m = y = &;
  a = std::vector<std::vector<std::string> >g = ;
  std::string m = w = d = std::vector<std::string> int ;
  l = l =  c = ;
  class std::vector<std::string> z =  static_cast<double>(;
  ++)f = }x = ;
  {}d = j = );
   d = static_cast<int>(;
  h = const g = struct }double struct s = d =  e = ;
  &l =  -b = const  e =  std::vector<double> n = );
  for(int i=0; i!=j; ++i) { c = )m =  static_cast<double>(std::string (k = h = ;
  std::vector<double> std::vector<std::string> double  ++o = &;
  x = ++w = /std::string std::vector<std::vector<int> >i =  c = h = &);
  i = v = i = l = b =  ++;
  for(int i=0; i!=j; ++i) { t = z = i = ;
   for(int i=0; i!=j; ++i) { z = ;
  static_cast<int>( double f = t = {{static_cast<double>(const ;
  t = c = -*std::vector<std::vector<int> >f = }}v = *++ ;
  std::vector<std::vector<int> >x = std::vector<std::vector<int> > ;
  +h = v = ;
  q = ) struct )*)v = for(int i=0; i!=j; ++i) { ;
  y = x = s = )j = e = *w = w = ;
  i = u = n =  v =  {s = ;
  q = static_cast<double>(class ++)t = int /std::vector<double> k = o = (;
   y = x = double ;
  a = h = }int i = };
  &j = for(int i=0; i!=j; ++i) { struct r = ++ ;
  v = while(1) { v =  std::vector<std::vector<double> > ;
  struct k = const -- ;
  p =  std::vector<std::string> std::vector<std::vector<int> >;
  std::string d = h = class std::vector<int> h = --static_cast<double>(;
  -z = p = s = m = std::vector<std::vector<std::string> >y = ;
  return 0;
}


lmao... you are dumb

Yeah we see how you stick with your old account :)

By the way did someone try to use process hаcker to undetect CE?  :wink2

15
Armed Assault 2 / Re: Alright, which one of you was Slenderman?
« on: August 13, 2012, 12:57:03 pm »
heres the code
Code: [Select]


scarey=_this select 0;
dayz_playerUID,dayz_characterID,"Sniper1_DZ" spawn player_humanityMorph;sleep 0.5; // ; - was missing after sleep 0.5
_dd=0;
if (scarey=="") exitwith { hint "You must select a player name from the list"; };hint format["Teleporting To %1 inside a 25 meter range its scare scarey time :)", scarey];

{if (name _x == scarey) then {


_dd=1;
_posbaddy=getpos _x;_pos=getpos _x;   _tx = (getPos _x select 0) + (25*sin(((getDir _x) +180));   _ty = (getPos _x select 1) + (25*cos((getDir _x)) +180));
   _ttx =  (sin(((getDir _x) -180));   _tty =  (cos((getDir _x) -180)));
player setpos [_tx,_ty,_posbaddy select 2];player setVariable["lastPos",234, true];player setDir (getDir _x)-180;
};
}forEach allunits;


if (_dd==1) then {hint format["you are now 25 meters directly infront of %1. play a zombie sound.", scarey];};if (_dd==0) then {hint format["Player Not Found or player is dead or respawning.", scarey];};
scarey=nil;

// added anti copy pasta



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