Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cyberchrist

Pages: [1]
1
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 10, 2011, 12:42:48 am »
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.

And what's this meant to do?


I'm not sure. It works though..

edit: I just realized what you were asking. To verify the integrity of the game cache, Steam goes through and compares the game files on your computer with the game files on the Steam servers. If any file fails to validate (match), Steam will reacquire the file and replace it. After playing the game/using the ha.ck, 3-4 files usually need to be reacquired.

2
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 09, 2011, 10:49:04 pm »
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.

3
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 07, 2011, 08:05:47 am »
lolololo I love it when I join Z/TL server, destroy it, and the admin kicks everyone except me.

edit: Gamehack #30 :(

4
Armed Assault 2 / Re: Darky Arma 2 Multi-mod-app 2011
« on: October 06, 2011, 05:55:19 am »
Tested on a few different servers. Templates only work some of the time. Most of the time they don't work and/or make my client crash. None of the Admin control templates work eg. kick/ban.

Win7 64bit running CO.

5
Armed Assault 2 / Re: Lost Key, Please, don't bite my head off.
« on: May 06, 2010, 10:02:36 am »
What does this even mean?

    init = "if (isNil 'loki_lk') then { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";       


your hack function
1)force loki_lk to true
2) execute the init.sqf

I still can't figure this out. So far I've tried:

init = loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";
init = "loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";
init = { loki_lk = true; if (isServer) then { [] execVM '\loki_lk\init.sqf'}; };";
init = "if (isNil 'loki_lk') then { loki_lk = true; { [] execVM '\loki_lk\init.sqf'}; };";

6
Armed Assault 2 / Re: Lost Key, Please, don't bite my head off.
« on: May 06, 2010, 04:52:17 am »
i will save him time ..

set the var to true incase anything else checks it is valid , then execute the sqf


What does this even mean?

Pages: [1]