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Armed Assault 2 / Re: bypass GUID BE ????
« on: June 15, 2012, 06:59:56 pm »
yes too , you need this
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you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this
So, tell me what should happen? Or if it can't be changed, tell me what should have happened?
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.
Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.
There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.
PS. That picture was very clever
["_veh", "_player", "_speed", "_vel", "_dir"];
//Le v?hicule en question:
_veh= this select 0;
_player = player _veh;
//Vitesse min; c? partir de quelle vitesse on va donner un coup de pousse.
_vitesse_min = 1;
//Vitesse max; ? dire ? partir de quelle vitesse on stoppe le coup de pouce
_vitesse_max = 10;
//Vitesse du coup de pouce en km/h
_speed = 2;
//On cr?e une premi?re boucle tant que notre v?hicule est en vie:
while {(alive _vehicle)} do {
//On patiente un peu (si on boucle trop rapidement, on risque de surcharger le p?c?)
sleep 0.1;
//On cr?e une nouvelle boucle tant que la vitesse du v?hicule est inf?rieur ? la vitesse max:
while {(speed _vehicle) < _vitesse_max} do {
//On cr?e un petite condition; faut que la vitesse de notre v?hicule soit inf?rieur ? la vitesse min et qu'il ne soit pas ? l'arr?t (ou presque)
if((speed _vehicle) < _vitesse_min && (speed _vehicle) > 3) then {
//----> Issu du wiki BIS
_vel = velocity _player;
_dir = direction _player;
_player setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+ (cos _dir*_speed),(_vel select 2)];
sleep 0.1;
};
};
};
Hi all, i have tried this code:Code: [Select]vehicleList = vehicles;
j = count vehicleList;
i = 0;
markPosVeh = true;
while {markPosVeh} do
{
vehicleList = vehicles;
j = count vehicleList;
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
marker2 = "VehMarker" + (str i);
marker2 = createMarkerLocal [marker2,getPos veh];
marker2 setMarkerTypeLocal "mil_dot";
marker2 setMarkerPosLocal (getPos veh);
marker2 setMarkerColorLocal("ColorGreen");
marker2 setMarkerTextLocal format ["%1",typeOf veh];
};
sleep 20;
};
hint "VehMarkings Stopping";
i = 0;
for "i" from 0 to j do
{
veh = vehicleList select i;
deleteMarkerLocal ("VehMarker"+ (str i));
};
which worked for some time, then it stopped working so i removed the local out of the equation.
After that it stopped working this morning on my usual server.
So i have been putting variable names that are random and trying different methods for other functions, still detected.
Anyone kind enough to help.
On a server i run i know all this is now blocked for scripts:Code: [Select]5 Bo_Mk82
5 Loki
5 Gerk
5 (vehicle player) addEventHandler ["handleDamage", { false }];
5 player addEventHandler ["handleDamage", { false }];
5 GodMode
5 God mode
5 Infammo
5 InfiniteAmmo
5 Infinite Ammo
5 Killplayer
5 OwnageMenu
5 EjectPlayer
1 setVehicleInit
5 MrMedic
5 U-NO-WHO
5 Alex
5 Darky
5 Alexenderpack
5 Alexenderp$ck
5 Troopman
5 Troopmon
5 mod-apps
5 U-NO-
5 onMapSingleClick
5 gau
5 aa12
5 bomblauncher
5 azp85
5 m1a1
5 M1A2_TUSK_MG
1 createMarker
1 setMarkerPos
5 Teleport
5 teled
1 vehicle player setPos
1 (vehicle player) setPos
1 addWeapon
5 createLocation
1 private ["_dummy"]; _dummy
5 Vojtec
5 hint format ["A %1 has been added", gun]
5 vehicle player setpos _pos;
5 marker2 setMarkerPosLocal (getPos veh)
5 marker2 = createMarkerLocal [marker2,getPos veh];
5 marker2 = "VehMarker" + (str i);
5 onDoubleClick
5 _markerMirador
5 TKCV1_0\TKCOWNS.sqf
5 [_this,"players"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";
5 _v addweapon "A"+"A1"+"2_PM"+"C"; _v addmagazine "20R"+"nd
5 [_this,"login"] execVM
5 addWeaponCargo ["M14_EP1"
5 addWeaponCargo ["Remington870_lamp"
5 addWeaponCargo ["M4A3_CCO_EP1"
5 addWeaponCargo ["M4A1_AIM_SD_camo"
5 addWeaponCargo ["BAF_L85A2_RIS_CWS"
5 addWeaponCargo ["BAF_AS50_scoped"
5 addWeaponCargo ["Winchester1866"
5 addWeaponCargo ["LeeEnfield"
5 addWeaponCargo ["revolver_EP1"
5 addWeaponCargo ["FN_FAL"
5 addWeaponCargo ["FN_FAL_ANPVS4"
5 addWeaponCargo ["m107"
5 addWeaponCargo ["Mk_48_DZ"
5 addWeaponCargo ["M249_DZ"
5 addWeaponCargo ["DMR"
5 addWeaponCargo ["M16A2"
5 addWeaponCargo ["M16A2GL"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["AK_74"
5 addWeaponCargo ["M4A1_Aim"
5 addWeaponCargo ["AKS_74_kobra"
5 addWeaponCargo ["AKS_74_U"
5 addWeaponCargo ["AK_47_M"
5 addWeaponCargo ["M24"
5 addWeaponCargo ["M1014"
5 addWeaponCargo ["M4A1"
5 addWeaponCargo ["MP5SD"
5 addWeaponCargo ["MP5A5"
5 addWeaponCargo ["huntingrifle"
5 addWeaponCargo ["glock17_EP1"
5 addWeaponCargo ["M9"
5 addWeaponCargo ["M9SD"
5 addWeaponCargo ["Colt1911"
5 addWeaponCargo ["UZI_EP1"
5 addMagazineCargo ["30Rnd_556x45_Stanag"
5 addMagazineCargo ["30Rnd_556x45_StanagSD"
5 addMagazineCargo ["20Rnd_762x51_DMR"
5 addMagazineCargo ["30Rnd_762x39_AK47"
5 addMagazineCargo ["5Rnd_762x51_M24"
5 addMagazineCargo ["10Rnd_127x99_m107"
5 addMagazineCargo ["8Rnd_B_Beneli_74Slug"
5 addMagazineCargo ["1Rnd_HE_M203"
5 addMagazineCargo ["FlareWhite_M203"
5 addMagazineCargo ["FlareGreen_M203"
5 addMagazineCargo ["1Rnd_Smoke_M203"
5 addMagazineCargo ["200Rnd_556x45_M249"
5 addMagazineCargo ["8Rnd_B_Beneli_Pellets"
5 addMagazineCargo ["30Rnd_9x19_MP5"
5 addMagazineCargo ["30Rnd_9x19_MP5SD"
5 addMagazineCargo ["100Rnd_762x51_M240"
5 addMagazineCargo ["15Rnd_W1866_Slug"
5 addMagazineCargo ["5x_22_LR_17_HMR"
5 addMagazineCargo ["10x_303"
5 addMagazineCargo ["15Rnd_9x19_M9"
5 addMagazineCargo ["15Rnd_9x19_M9SD"
5 addMagazineCargo ["7Rnd_45ACP_1911"
5 addMagazineCargo ["17Rnd_9x19_glock17"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addMagazineCargo ["6Rnd_45ACP"
5 addMagazineCargo ["8Rnd_9x18_Makarov"
5 addWeaponCargo ["Binocular_Vector"
5 addWeaponCargo ["NVGoggles"
5 addWeaponCargo ["ItemGPS"
5 addWeaponCargo ["ItemMap"
5 addWeaponCargo ["ItemCompass"
5 addWeaponCargo ["ItemWatch"
5 addWeaponCargo ["ItemKnife"
5 addWeaponCargo ["ItemMatchbox"
5 addMagazineCargo ["PipeBomb"
5 addMagazineCargo ["HandGrenade_west"
5 addMagazineCargo ["ItemBandage"
5 addMagazineCargo ["ItemPainkiller"
5 addMagazineCargo ["ItemMorphine"
5 addMagazineCargo ["ItemEpinephrine"
5 addMagazineCargo ["ItemAntibiotic"
5 addMagazineCargo ["ItemBloodbag"
5 addMagazineCargo ["PartEngine"
5 addMagazineCargo ["PartGeneric"
5 addMagazineCargo ["PartVRotor"
5 addMagazineCargo ["ItemJerrycan"
5 addBackpackCargo ["DZ_ALICE_Pack_EP1"
5 addBackpackCargo ["DZ_Backpack_EP1"
which limits me alot due to my small knowledge, any help with a vehicle map marker script please?