10
« on: June 07, 2012, 03:36:20 pm »
Remove all the DayZ weapons, and then add all the ArmA 2 weapons instead. Just look up the classes of ArmA 2 weapons online (Links to sites in other topics/Google) and add them to the box or find a script which has all these classes already and use that. Does CL use OA? Or just ArmA 2?
Edit:
Save this as whatever you want (Quickly copy paste from LongDong)
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];
[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";
Now make anoter script with this in it and point your first scripts path to it:
while {alive _crate} do
{
// Remove the stock items from the crate
clearMagazineCargo _crate;
clearWeaponCargo _crate;
/////////////////////////////////////////////////////
// WEAPONS
/////////////////////////////////////////////////////
// Main Battle Rifles (MBR)
_crate addWeaponCargo ["G36a", 100];
_crate addWeaponCargo ["G36C", 100];
_crate addWeaponCargo ["G36_C_SD_eotech", 100];
_crate addWeaponCargo ["G36K", 100];
_crate addWeaponCargo ["M1014", 100]; // Combat shotgun
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["M16A4", 100];
_crate addWeaponCargo ["M16A4_GL", 100];
_crate addWeaponCargo ["M16A4_ACG_GL", 100];
_crate addWeaponCargo ["M16A4_ACG", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["M4A1_HWS_GL", 100];
_crate addWeaponCargo ["M4A1_HWS_GL_camo", 100];
_crate addWeaponCargo ["M4A1_HWS_GL_SD_Camo", 100];
_crate addWeaponCargo ["M4A1_RCO_GL", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["M4A1_Aim_camo", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["M8_carbine", 100];
_crate addWeaponCargo ["M8_carbineGL", 100];
_crate addWeaponCargo ["M8_compact", 100];
// Submachineguns (SMG)
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["MP5SD", 100];
// Light Machineguns (LMG)
_crate addWeaponCargo ["MG36", 100];
_crate addWeaponCargo ["Mk_48", 100];
_crate addWeaponCargo ["M240", 100];
_crate addWeaponCargo ["M249", 100];
_crate addWeaponCargo ["M8_SAW", 100];
// Sniper rifles
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M4SPR", 100];
_crate addWeaponCargo ["M8_sharpshooter", 100];
_crate addWeaponCargo ["M107", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M40A3", 100];
// Pistols
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
// AT & AA
_crate addWeaponCargo ["Javelin", 100];
_crate addWeaponCargo ["M136", 100];
_crate addWeaponCargo ["SMAW", 100];
_crate addWeaponCargo ["Stinger", 100];
/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////
// LMG ammo
_crate addMagazineCargo ["100Rnd_556x45_BetaCMag", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100]; // also for Mk48
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
// Sniper Rifle ammo
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
// MBR ammo
_crate addMagazineCargo ["20Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_G36", 100];
_crate addMagazineCargo ["30Rnd_556x45_G36SD", 100];
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100]; // Combat shotgun
// SMG ammo
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
// Pistol ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
// M203 ammo
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["1Rnd_SmokeGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_SmokeRed_M203", 100];
_crate addMagazineCargo ["1Rnd_SmokeYellow_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["FlareRed_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareYellow_M203", 100];
// AT & AA ammo
_crate addMagazineCargo ["Javelin", 100];
_crate addMagazineCargo ["M136", 100];
_crate addMagazineCargo ["SMAW_HEAA", 100];
_crate addMagazineCargo ["SMAW_HEDP", 100];
_crate addMagazineCargo ["Stinger", 100];
// Items
_crate addWeaponCargo ["Binocular", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["LaserDesignator", 100];
_crate addMagazineCargo ["LaserBatteries", 100];
// Grenades & Satchels
_crate addMagazineCargo ["HandGrenade_West", 100];
_crate addMagazineCargo ["SmokeShell", 100];
_crate addMagazineCargo ["SmokeShellGreen", 100];
_crate addMagazineCargo ["SmokeShellRed", 100];
_crate addMagazineCargo ["SmokeShellYellow", 100];
_crate addMagazineCargo ["SmokeShellOrange", 100];
_crate addMagazineCargo ["SmokeShellPurple", 100];
_crate addMagazineCargo ["SmokeShellBlue", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["Mine", 100];
sleep 180;
};
I'm not sure if that will work, but it should test it and message back.