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Messages - Suine

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1
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: November 29, 2011, 01:41:23 am »

this cant work just because you load a replay what should this do ??

How you will go trough players?

I am think that we are talking about two different things.

I want load replay from vietcong replay folder. So i use rpload. Now in the replay I can go through static / dynamic cameras trough players and i can see a spectator camera. If i go out from spectator mode it will crash because its replay not realtime spectating on server. So from my point of view one and only possible way is to change player camera inside his heads.

2
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: November 28, 2011, 02:10:31 pm »
MrMedic : I am not sure if i understand you. I dont speak English very well. I am right if I say that you developed this mod-app with no problems? Because I dont think there is some value that you describing. Or i am just unlucky:(

3
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: October 05, 2011, 06:08:34 pm »
your player dies , search for 1 when you go into spectator , when you respawn search for 1 ..

vietcong uses bools for almost everything player related. ie bool = 0 false , true 1

eg , in spectator mode 1 , not in spectator mode 0 , player is alive 1 player isnt alive 0; etc etc
i cant go forward i have trouble to search player dies. Also i dont know what i would to with it if i will find it. On the other hand i found

game.dll+777D64 // spectator hud
game.dll+80C770 // players visibility
game.dll+7C0F58 // changing view to main view whe you choosing sides
game.dll+7AECC0 // probably pause replay


4
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: September 29, 2011, 03:01:34 am »
Mr.Medic i dont understand your answer. But at least I try to find dead witch changing values. i wasnt succesfull. Lets share what i have.
The classic view in singleplayer is here
game.dll+778124
game.dll+77814C
first adress is view itself second adress is probably if player is allowed to play
by spectator there are a lot around adresses
game.dll+007AE398 // + or - view
game.dll+7AE348 // choosen player
everything around is also connected with controling replay.
by checking what acessing to the first adress i am able to +++ camera almost inside body
The problem is how direct the camera to head direction.
I was able find GAM_SAV_LOAD +648C0C this is somehow connected with spectator camera direction.


5
Vietcong 1 & 2 / Re: 1st person spectator mode
« on: September 27, 2011, 06:36:19 pm »
Hi, sorry that i opened old post but i dont want to create new one. I also trying to do something like 1st person view in spectator mode. I found the memory adresses of 3rd a 1st person view in normal game single player and multiplayer. But in spectator mode its everything different. It looks like a different view from normal game we can call it freeview and i cant find anything where is this set. So i started interesting about aproximating view. I found and changed the max values and i was partly succesfull to give camera inside the body under the gun. Next problem is that its almost imposible to look in the direction of player with using only mouse the view almost not movin. I am thinking if i will find the adress of player head view direction i can copy it in to the camera direction if the numbers will be compatible.

What do you think about it? Do you have better idea? Its possible change the spectators free view? Thanks for answers.

6
Announcements / Re: i wanna join
« on: September 23, 2008, 07:32:15 pm »
spore is really wonderfull during first steps but civilization is boring ... i dont play space part yet.
what about main topic can i join to TKC ?

7
Announcements / Re: i wanna join
« on: September 20, 2008, 09:09:06 pm »
#7 yep the programming language thanks for point:)
#9 nice story :) ok i believe in mem hack is great potencional, and today i try something easy ( with cheat engine tutorial, i end at step 8, and i was trying my new skills on Spore, and i was succesfull :) )
but when i will make some trainer i need to read more knowhow

8
Announcements / Re: i wanna join
« on: September 10, 2008, 02:37:04 am »
i have much learning from school no time :/ but i am starting to play with python :)

9
Announcements / Re: i wanna join
« on: August 30, 2008, 08:18:39 pm »
ok :)

10
Announcements / Re: i wanna join
« on: August 30, 2008, 04:20:35 am »
lots of things sound good, but if it is or isnt nobody knows, i know what is memory hacking i read some tutorials but , i dont think so this is my way i think that memory hacking is just for noobs maybe good at start, but engine hacking, game hacking sounds better, get over  some anticheats and so on ...
everyone you know CE what is main problem ? in one our and half you can make clear alibi file i think, you do during the match some sreens(before after flag, some kill sreens and so on) you choose some of these start ce and the ce just screeening your screens that you make before :)

i think i have great potencional, but how him make the best

btw the programing languages i have really basic skills helloworld, if, switch, do, etc.. in java i made something like gomoku for 2 players, in delphi i made just prosperity calcurator for caesar IV, just easy things i want more i need work, i need something someone that/who would move me forward, in my eleven years i play with html all of you know pokemons i mad my first page about pokemons, but then i was out of temper and i didnt do some new webpage to the date, when i have to make some webpage as i project to school

i dont really know if i will help tkc, but i know i can

btw i am drunk now :D and my english normally need improve, and now i dont know if you are understand the text at all :D
i was with my friend in pub :) good night (i dont like fables)

and now i am working on project to school we have bad computers celeron 2,3 ghz 512 ram gpu integrated  and i have to optimize the computers(OS win xp)

11
Announcements / i wanna join
« on: August 29, 2008, 06:34:31 pm »
i know some basic skills from programing (C, pascal, delphi etc)
i also know how to editing cbf files for long time and
i think i am just the one who knows  how make smaller cbf files, same as pterodon made :)

12
Vietcong 1 & 2 / Re: Repack and compress cbf files
« on: August 29, 2008, 06:12:12 pm »
CLOSED

13
Vietcong 1 & 2 / Re: Repack and compress cbf files
« on: August 29, 2008, 02:05:11 pm »
i was satisfed with main vc cbf file, but i have to extract the files with hacked setup.exe

14
Vietcong 1 & 2 / Re: Repack and compress cbf files
« on: August 18, 2008, 08:08:33 pm »

i try compress TKC knife tell me what is bad on test.cbf (you can open it in Total commander)

15
Vietcong 1 & 2 / Repack and compress cbf files
« on: August 17, 2008, 07:55:09 pm »
i believe there is also anybody who knows bfcreator (i believe its pterodon tool to make cbf)
but i have no idea why doesnt work it  :/
i make a cbf file but it doesnt work with vietcong
when i pack it with TC everything is ok but compress ratio is suck :/
tell me if i have set something to loading patch or what i can do bad
or just give me some screens

thanks.

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