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Messages - rogeruk

Pages: [1] 2 3 4 5
1
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: October 14, 2011, 08:02:52 pm »
Classname(s) are detected. If you change them, make sure you keep same size i.e. if the class name was "Strong" rename it with "Weakne" (same number of letters).

What tool should i use? I've tried to DePBO it but it says its protected etc

2
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: October 04, 2011, 12:46:21 am »
HGs is now a password-ed server :P

3
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: October 03, 2011, 08:31:57 pm »
Hey guys, looking to add the cop markers to the map when playing civ...

Code: [Select]
while {_copnumber <= copscount} do

{

_copmarker       = createMarkerLocal[format["cop%1_marker", _copnumber], [-100, -100]];
_copmarkerarray       = _copmarkerarray + [_copmarker];
_markername           = format["cop%1_marker", _copnumber];
_copmarkernamearray   = _copmarkernamearray + [_markername];
_copmarker setMarkerShapeLocal  "ICON";
_markername setMarkerTypeLocal  "Dot";
_markername setMarkerColorLocal "ColorBlue";
_markername setMarkerSizeLocal  [1.2, 1.2];
format["cop%1_marker", _copnumber]
setMarkerTextLocal format["Cop%1" , _copnumber];
_copnumber = _copnumber + 1;

};

{_x SetMarkerPosLocal [(getMarkerPos "marker_dead" select 0)-1000,(getMarkerPos "marker_dead" select 1)-1000]} forEach _copmarkernamearray;

while {true} do

{

_counter = 0;

while {_counter < count coparray} do

{

_cop = coparray select _counter;
if (isnull _cop or !isPlayer _cop or copmarker_on == 0) then

{

(_copmarkernamearray select _counter) SetMarkerPosLocal (getmarkerpos "marker_dead");

}
else
{

if (alive _cop) then {(_copmarkernamearray select _counter) SetMarkerPosLocal [position _cop select 0, position _cop select 1];};
sleep 1;

};

_counter = _counter + 1;

};

sleep 1;

};

Could i just run that?

4
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: October 03, 2011, 12:30:44 am »
When is the download page going to be working?. Been a few days now

5
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: September 29, 2011, 11:22:56 pm »
Link works for me.

Do you still want a PM saying so?

If you can send me the file that would be great. Still blank page :(

6
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: September 29, 2011, 02:01:22 am »
If you have a link to a download in the section it should work now. However the interface is not working properly yet.

http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=194

I'm using that, but clicking the download gives me a blank page.

Do you have the file? If so could you PM me it?

7
Armed Assault 2 / Re: Arma 2 Mega mod-app 100% undetected
« on: September 29, 2011, 01:08:26 am »
I believe the download section is undergoing maintainence so i doubt it is downloadeble as of now , try again later when the sysop has fixed it up.

Anyone got a direct link?

8
Armed Assault 2 / UserActions Help
« on: February 19, 2011, 10:07:38 pm »
Code: [Select]
class nameofclass
{
  displayName="-Menu-";
  showWindow = 0;
  hideOnUse = 1;
  position="";
  onlyforplayer=1;
  radius=5;
  condition="this == player";
  statement="this exec ""\name\init.sqs""";
};

Question 1
Code: [Select]
Radius=5; Is this small enough so other players cannot see the action?

Question 2
Is there anyway i can make it autorun the init.sqs without having an action? If not, is there a way to remove the action once run?. I want to run a script only once at the beginning of the game and remove the menu's/actions then.

Thanks

9
Armed Assault 2 / Re: Help on BE bypass
« on: February 18, 2011, 08:06:06 pm »
Can someone help me please?

PM me if you will

10
Armed Assault 2 / Re: Battleye unbanner and disabler tutorial
« on: January 31, 2011, 10:52:27 pm »
Offset has changed? Arma2 1.08 ?

11
Armed Assault / Re: ArmA Gold and ArmA-2
« on: February 18, 2008, 11:09:07 pm »
Lol not out yet :p.

Some interesting info here if not been posted..
http://www.bistudio.com/developers-blog/arma-2-expectations_en.html

12
Armed Assault / Re: ArmA CD-Key Changer
« on: February 15, 2008, 09:05:01 pm »
Cant wait for some 1.09 hacks :)

13
Armed Assault / Re: Problem with SCP
« on: February 02, 2008, 03:56:00 am »
http://tkc-community.net/forum/index.php?topic=7196.0

That should work, follow the instructions.

14
Armed Assault / Re: Problem with SCP
« on: January 30, 2008, 12:49:29 am »
Flagrant error = DOOACS = anticheat.

15
Armed Assault / Re: Problem with SCP
« on: January 28, 2008, 03:04:34 am »

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