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Messages - Bellend

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1
Off Topic / Re: Must see movie(s)
« on: January 18, 2011, 02:10:31 pm »
:icon_cool2

2
Player Zone / Re: Movies by GeneralMinus
« on: January 16, 2011, 05:00:48 am »

3
General Modding & Programming / Other Games / Cheat Engine v6.0
« on: January 13, 2011, 09:43:40 pm »
Quote
Fixes:
several disassembler fixes
change by offset supports negative hexadecimal offsets
several fixes to the data dissector
Fixed simple paste
Hextype won't change pos
January 11 2011: Fixed a hotkey issue
January 11 2011: Fixed the stringlist_add crash

Changes:
Added a 64-bit version
Different compiler (uses fpc/lazarus now instead of delphi)
Addresslist has been reimplemented from scratch
Debugger has been reimplemented from scratch
Hexview has been redesigned
Added a new debuggerinterface : VEHDebugger
replaced underc with lua
Added several lua routines
pointerscanner speed increased
custom types changes from scantype to valuetypes that can be used in multiple locations
disassembler shows colors and can be configured
improvements to the stackview
added tabbed scans
standalone Trainermaker is currently not implemented
added the option to save scanresults
You can now compare the current addresslist to the values of a saved scan (first scan included)
The above also makes the percentage scans more useful, so a between % scan has been added as well
Tables can now contain lua scripts that can get executed
Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)
Added conditional breakpoint
added break on data breakpoint
automated "find what accesses address" now shows a trigger count
Hotkeys on cheat entries have been improved
Temp files don't get saved in the ce folder anymore
Cheat Tables don't get saved in the ce folder anymore
Added a suggestion where you can save your tables now
Cheat table entries can now be dragged and dropped, including on top of eachother
Hexview can now show seperators any way you like
You can compare two hexviews with eachother to show the differences
Added the 7 byte hexadecimal display type
Added some extra plugin apis
Improved the change register on breakpoint gui
And lots of other stuff...

http://cheatengine.org/download/CheatEngine60.exe

4
Armed Assault 2 / Re: hehehe
« on: January 11, 2011, 07:45:26 pm »
Great, another server going down. :nono

5
Armed Assault 2 / Re: Using WPE With ArmA2 (updated BE)
« on: December 26, 2010, 10:43:12 am »
nice contribution, :icon_thumbsup

still need to record packets...
You can log packets with Wireshark. Some admins use it to detect scripts being sent to the server. :icon_shifty

6
Announcements / Re: TKC Xmas 2009-10!
« on: December 23, 2010, 09:48:23 pm »

7
Armed Assault 2 / Re: Disabling BattlEye *All Versions
« on: December 18, 2010, 12:26:51 am »
nice info darky but this way is better here is a modified be file i made
, use it ,
 it will never update and never detect anything.

unrar overwrite origional BEClient.dll

see attachment.
Same thing as in the tutorial. :icon_laugh

you really think i'd release anything you could steal and sell ?  :icon_laugh :icon_laugh
Just another lie as usual. :icon_razz2

8
Armed Assault 2 / Re: Disabling BattlEye *All Versions
« on: December 17, 2010, 08:08:21 pm »
nice info darky but this way is better here is a modified be file i made
, use it ,
 it will never update and never detect anything.

unrar overwrite origional BEClient.dll

see attachment.
Same thing as in the tutorial. :icon_laugh

10
Player Zone / Re: ArmA 2 LSD/Fire Votetrip
« on: December 16, 2010, 07:42:24 am »
Lol, that's some weird stuff. :icon_laugh

11
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 04, 2010, 06:57:49 pm »
@Bellend

i don't want to be a dick,but i used one time your hack but it was a complete mess.

none of medic's methods f***ed me up not even one time
Show us a method from medic that actually works. :icon_sly

12
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 04, 2010, 04:40:38 pm »
I'm not even going to reply to you 'i mss old ofp'.
  use belland to change your id and say bye bye to your key

SALES and ADVERTS for them:
NO ONE as in NONE are ever to be included in a POST.
Anyone who has been kind enough to upload a PUBLIC release may include a sales LINK in the README if they wish...and anyone may have a LINK in a SIG.
Posts that ADVERT SALES have allways and will allways be a violation of TKC Staff policy and may at worst result in a complete ban of anyone doing so.
i might release a new working bypass , or maybe start selling them again.

click the link in my sig if you want it.
http://tkc-community.net/forum/index.php?topic=9272.msg89924#msg89924
Adverts all over the place.

ok it's all good mullah , i have no intentions of selling anything for arma as of the day i enter devsection , so the commercial side of it is null and void in regards to armed assault.
Oh, the irony.

i posted a way to bypass in dev section ...this prick bellend sells what i posted in his shitty copy pasted hack .. the day i found out he was selling my code i stopped posting anyhting usefull so blame him for you struggling if it wasnt for him a lot more info would have been posted around here.
Still no proof, you fail again MrBigEgo.

13
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 03, 2010, 09:18:24 pm »
i posted a way to bypass in dev section ...this prick bellend sells what i posted in his shitty copy pasted hack .. the day i found out he was selling my code i stopped posting anyhting usefull so blame him for you struggling if it wasnt for him a lot more info would have been posted around here.
Pathetic liar, post some evidence here or shut the fuck up already. :icon_laugh

14
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 03, 2010, 06:16:11 am »
lol does it fuck , all this packet shit is old ... if sales dont pick up soon im gonna blow this shit game out of the water , got 3 different ways and 1 is unstoppable they would have to totally re-write the game to stop it.

and as for you bellend you ripping dick ..

to all i posted a way to bypass in dev section this prick bellend sells what i posted in his elite cp copy pasted hack ..

your a fool if you buy his hack when i release the bypass i posted in dev section his hack will be fucked in the ass lol
Haha, take your advertising shit elsewhere. :icon_laugh

15
Armed Assault 2 / Re: How the F*** did BattlEye detect WPE Pro?
« on: December 03, 2010, 03:39:21 am »
.. redox doesnt work for sendto
Maybe not on the version you got. :P
Quickly editing your post again coward. :icon_laugh

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