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Messages - Griffon2

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 12, 2005, 02:18:39 pm »
yea, well then you know what cost prices are, they make toys sweet, our server is besides RNs, and we still use thiers more lol, let them pay for our gaming ;)
but we still need a clan server

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Operation Flashpoint / Zold dude your up late
« on: August 12, 2005, 01:37:50 pm »
Quote
And we also have daily back ups via the host....any real provider does the same thing.

As I understand it (I am not one of the programers,not my function here) the person who does the forum programing is re-writing the main page to the sysops' and my specs and a whole new news item will be the main thing most people notice.

If you want to know what my function is here read the Honored players or history of Vietcong FAQ altho it only hints at my true roll here.

The "news" that most will see will make most people happy yet a very few (2 that I can prove so far) people who read it will just be the first look at start many years of heckle.

Prision food is not all that bad.....you just don't get salt and pepper.

Z


Man your a certified. totally ignoring the attacks your own users did makes you a hypocrite, legal action don?t make me laugh while you guy are breaking 13 copy write laws is funny, any addons or scripts you produce for games like OFP are still owned by CM and BI, producing programs that alter real Copy Write programs is another, man I can on and on

don?t make your self too much of a fool, TKC seems to have pissed a good hacker off, and he took site down, but from what the hacker did is no different then your two members who will be getting that knock on the door any day now, and when they go down, this site will soon follow


cards are laid

you still playing?

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Operation Flashpoint / TKC's Lack of legal actions
« on: August 12, 2005, 01:20:10 pm »
Just a side note to all, TKC web site is still down, and their so called claim of arresting "two" people is laughable at best

In a real sense the police in their two respective countries of the attackers on the RN site are close to their fugitves

Stay tuned, Next Episode Omar claims ownership over BI for hacking his site!


:ninja    LMOA! :ninja

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 12, 2005, 01:12:38 pm »
thats an old attage, computers will all ways be cheaper later on, know when to but and why to buy is the key, your logic tells every one never to buy now, all ways by later, following that mean you should never buy now

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Operation Flashpoint / MAIN page ?
« on: August 12, 2005, 09:45:27 am »
Hey its thursday now and i see your main page is STILL OFFLINE what a shame  :o  :lol:  8)  :)  :)  :D


don't ya hate when things come back to HAUNT ya ?

RN had thier site up in 2 minutes after you hacked them
 8)

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 12, 2005, 09:37:58 am »
110 ms to the UK from LA for me, and my IP is hidden in case you check
Japan/china users love it for league play, and the highest in NA is about 90
I found the east and central servers to pricey

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 12, 2005, 06:02:05 am »
OFP was designed like other games, and CTF maps are like i said use a little more bandwidth like other games, but other games do not have CTI with thousands of AI run on 1 server, even Planet side that boasted thousands of online players still simply had only a hundred or so in a given area, OFP is far more intensive, BI down fall was code masters rush that put the game out as v1.10. I remember reading PC mag about OFP and they trashed it big time

CM's inability to put the game in wallmarts or other big end stores like EB games was OFP down fall, Christ, Who wants to be a million sold more copies then almost any other game, and it blows

I like to see a CSS or BF2 CTI with 30 player and a few thousand AI and see how they do

but they don?t have it, AA and OFP2 will be a hit if CM get their shit together, OFP had staying power, you wont see that in BF, or Soldner, and even BF2. Those games died faster then OFP yet they were sooo popular, OFP's apparent lack of thousands of other players steamed from it's better then usual ID protection, the RNs seem to have the best list of Pirated IDs, even with out that list the game it self probably only had 4-7% pirated players on at any given time, where other games are in the 30s, take BF2, more then half the players I know do not own a copy making up for a large percentage online having fake copies, how do you compare that evenly with OFP?  If OFP was more piratable then there would have been thousands of more players

OFP does not need a power server, its the CTI that does, OFP servers show the out put while in game, and simply do not lie about the ban width they use or their FPS on the server

and if you think of it most squads that rent their own dedicated 2.4-3.0 pay more then what the RN do, they just chose to pre invest in the server it self, $2000/12 is $166 plus $88 is still only $254 per month, a machine of that power would be at least $400 a month any where easily

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 12, 2005, 02:16:51 am »
OFP is more advance then other games in this regard, there is soo much info being sent, this is not CS or BF2 or Soldner where players do not control other AI units

it out puts 1200 kbs in a 9x9 CTI and 2500 kbs in a 15v15 CTI

in the OFP server, each client handles his own AI's thinking, so now he has to output 40-100 kbs to the server just to tell it where his AI is, then the server has to constantly update it self with each player, this means the server now dedicates 1-4 ghz per AI and human,

30 player plus 11 AI each and then 600-1200 RES, the Server must think for the RES soldiers and the civilians, the 4.0 ghz can give 3.3 mhz per AI, its prob a few fractions less when you take into account the game word it self, but once the AI are down to 1 mhz the server will lag, there has never been a client host that can do more then a 4 man CTI with out it crashing or lagging out, there is simply too much going on

In this regard OFP CTI is one of the most single server intensive games on the market. The Large scale of data flow handles not just position of each player and AI, but where they are looking, where there gun is pointing, games like BF2, CS and soldner do not really do this giving the player a feeling he should not have been shot cause the enemy was not looking at him perfectly (we call this CS style game play which most of the Realism players cant stand), this is a lot of data, and in some eyes a terrible strain on the net code

OFP net code is consider shitty at best by most, but they don?t realize the amount of data that is being used, OFP CTF server use about 3-5 times more ban width then CS or BF2, simply because there is more data, and since CTI has thousands of AI units it needs more CPU power to help them think

in CTI you can tell if a server is pushing its limits by the long range fire of the AAA, the guns will miss 0.8 km targets, were a top end server like RNs will shoot down targets 1.5 km away with deadly accuracy, the server simply has more power to target faster and properly where under power server will get to it when they can

here is a CTI formula

9v9   = 18 + (18x11) 198 human AI plus 600-1200+ res = 800-1400AI plus 18 humans
15v15 - 30 =(30x11) 330 human AI plus 600-1200+ res = 930-1530AI

plus you have to use rolling snowball equation for amount of players

a 2 man game or so will have 5-40 kbs, but for each player added the kbs increases due to more information per play so by the time you get up to 30 players with 11 AI each you are into the 80-140 kbs depending what is happing in the game (a snowball rolling down a hill getting larger)

So a single power server is needed, every thing I posted above is reflected in the BI forums with years of research (3 years)

now will OFP2/AA's net code be better? most doubt it, so a dual CPU with OFP/AA binded to the primary CPU (HTs are slower logical "fake CPUs") which rules out linux will all ways be the better servers for OFP server engines unless your playing a 12 man CTF then any server will do

Single CPU servers will not be as fast as duals, so it's a toss up of the 4000+ FX and the 4400+ X2, so the RN's new 4800 x2 and the SWEC's new 4400 x2 look to be the best servers around for CPU intensive CTI servers

and servers are cheap, if you shop right, Mal told me it's only $2000 US split between 20 or so members and a line that cost $88 a month, which means both their divisions needs only $44 a month making RN's server the fastest private game server any where and still cheaper then any ones else, you just need to know how shit works

maybe you should ask him to host your site, between his 5 servers there he has over 10 terabytes monthly lol

beats your 300 gigs

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Operation Flashpoint / Some info about Malboeuf I found on the internet!
« on: August 11, 2005, 09:12:12 pm »
OFP requires 100% CPU usage and more so for CTI due to the thousand or so AI running around and since it is such a high AI/payer volume that the out put per player of CTI is 80-140 kbs not 20+

and it seems you do not understand the Mechanics of a single threaded game server or why a stronger CPU is needed
OFPs single thread is a real time server, and MultiProc servers are detrimental to it since share loading the CPUs shuts the OFP server down every few seconds to move it to a new CPU, when you get into a high volume game and are about 45 minutes into a 30 man CTI you will see a Dual Xeon 3.6 HT and its 4 CPUs ripped OFP to shreds with in game CPU generated Dysync, it's even worse on Linux based Server with MP, the VBS Servers tried an OFP server on that same machine and it was terrible where P4 3.0s with OFP locked on the main CPU0 ran wonderfully while the HT ran all other tasks

so any top end P4 or AMDs with at least 2 CPUs and ability to set the affinity so the primary CPU will get the best results

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