TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: 1434742 on September 04, 2011, 08:07:15 pm

Title: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 04, 2011, 08:07:15 pm
Arma 2 Mega mod-app 100% undetected



http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=194

Power mod-app is a 100% undetected mega mod-app that has many of the features that we found useful in the other mod-apps like zump and alex but that we cannot use anymore because the zump and alex are detected. It comes with a custom dialog menu, created by me not taken from another mod-app, so you will not be seeing the familiar dark green menu. Features include weapon spawner, vehicle spawner, animation player, chernarus life menu (of course), teleporter, infammo, lots of options to mess with the other ppl, and others. I did not include the special menu because some options in there I considered that some people should not have. If you want it, pm me and if I don't know you, give me a reason to trust you with those commands. I will not be giving it to many people.

To install (the hard part  :icon_thumbsup):

1. Find warfare2.pbo, that is in your arma 2 addons folder (replace the warfare2 in your Arma 2 folder, not in OA or it will not work).
2. Replace warfare2 with the mod-app pbo.
3. Place the Stronghax folder in your arma 2 root folder. In other words, one folder back from addons folder. If you still cannot find it, its the folder with the Arma 2 exe in it as well as the dta folder.
4. Have fun being superior   :smile

This mod-app was made undetected by combining Mr. Medic's bypass method with 1434742's method.

Note: With the warfare2.pbo, it will not work in OA. It will be fully undetected in Arma 2 but the menu will not show up in OA. So I have included the warfare2vehicles version just incase someone wants to use it on OA.

UPDATE: The Special menu for the Arma 2 fully undetected version has been completed. The options are: Permanent logout admin (admin cannot log in while you are on server), turn everyone into rabbit, lock everyone (included antilock for special version only), unlock everyone, mass vote restart, throw everyone, become cooper, and become bardak. If you want the special version, pm me and give me a good reason for trusting you with these commands. I will start sending out the menu to ppl who have already pmed me and I trust.

Important: I have received pms by some ppl who want the special menu for OA. The special menu is ONLY for Arma 2. The menu does not show up on OA. I may make a version for OA, but now I am working on the public mod-app for OA.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 04, 2011, 08:45:06 pm
Thank you for approving. I have a new update for OA version. Special menu has been replaced with an exec command menu like player console menu in zump that I made. Now you will be able to exec commands like in the old days, but only on yourself.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: HeroXx on September 04, 2011, 09:18:22 pm
With Warfare2Vehicles(hacked) on my OA installation, it will not start, says it cannot find Stronghax/components or something.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 04, 2011, 10:23:22 pm
With Warfare2Vehicles(mod-apped) on my OA installation, it will not start, says it cannot find Stronghax/components or something.

That would be because I removed components.hpp. PM me if you want to use OA version with your email and I will send you components.hpp. Otherwise I will need to update upload and then it will need to be approved again and we do not want that to happen all over again.

UPDATE: The Special menu for the Arma 2 fully undetected version has been completed. The options are: Permanent logout admin (admin cannot log in while you are on server), turn everyone into rabbit, lock everyone (included antilock for special version only), unlock everyone, mass vote restart, throw everyone, become cooper, and become bardak. If you want the special version, pm me and give me a good reason for trusting you with these commands. I will start sending out the menu to ppl who have already pmed me and I trust.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on September 05, 2011, 01:24:51 am
 :icon_thumbsup good job, but im a little disapointed that its all old scripting. and its the same skuliton pbo. im not talking you down cause alot have been waiting for a realese of a working hax.
just thought you would of added somthing eles to it .
+1 ...  :icon_cool2
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 05, 2011, 03:00:37 am
I have never seen the permanant logout admin command before. But that is only for special version. It seems like everything important has already been done before. I mean I do not need any other commands that are not already included. I usually play Chernarus Life though, so not sure about other people. The OA version will have exec commands line so people can use their own lines. Also, scripts can be edited in the stronghax file while ingame if you need one that is not there. Lastly, the menu is new  :icon_biggrin2
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: OMG Pony on September 05, 2011, 04:31:41 am
Maybe you add PlayerList menus?
Like: click a name and choice a scripte like LockThis ?

Edit: On every Server i got this msg like: false signature/signature problem..
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on September 05, 2011, 04:40:50 am
I have never seen the permanant logout admin command before. But that is only for special version. It seems like everything important has already been done before. I mean I do not need any other commands that are not already included. I usually play Chernarus Life though, so not sure about other people. The OA version will have exec commands line so people can use their own lines. Also, scripts can be edited in the stronghax file while ingame if you need one that is not there. Lastly, the menu is new  :icon_biggrin2



im not here to complain, but . realy its all the same . what is difrent about the menu? and there are a ton of scripts that havent been used , you need to write them ,use your imagination.
like i took a script for spwaning tanks and added ai in the tank pluse me as the driver, or spawning plain in the air and your the piolit... ill give them to you if you want them. but there sqf not sqs.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on September 05, 2011, 04:43:56 am
_t="M1A2_TUSK_MG" createvehicle [0,0,0];
"USMC_Soldier" createunit [[0,0,0], group player];
_gunner = nearestobject [[0,0,0],"USMC_Soldier"];
_gunner moveingunner _t;
_t SetPos [(getpos player select 0),(getpos player select 1),(getpos player select 2)];
_t setdir getdir player;
_t Lock FALSE;
player moveindriver _t;
 closeDialog 1000;


now if you think of this you can use this script for hmmmm maybe every vehical there is ... you just need to change typ of; and what side .. easy as that
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on September 05, 2011, 04:51:26 am
PLANE1 = createVehicle ["Su34",[(getPos player) select 0,
(getPos player) select 1,30], [], 0, "FLY"];
Player moveInDriver PLANE1;closeDialog 1000;


here is easy one for plane the close dialog can be anything you make it ... and can be writtin in many ways , like you might want to use exit with your typ of hax


oh and use this for your displayName ="<t color='#f0bfbfbf'>---putnamehere---</t>";
this gives you a modifed look
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 05, 2011, 05:52:54 am
I figured out how to do a manually exec commands to specific players without a menu using their names. I will probably update the exec command menu for OA version to be able to exec commands on other players too. For now, I am having lots of fun testing it  :icon_laugh.

I also found the scripts from Chernarus Life to give you different drug visions. Its funny to use on unsuspecting players. Will prob add that too and a new script that I made to make it rain cows  :icon_laugh
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 05, 2011, 08:59:34 pm
Will prob add that too and a new script that I made to make it rain cows  :icon_laugh

hehe good work , +1 for the share , and well done.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 05, 2011, 09:05:20 pm
ps i re-read this thread seems that one member is constently complaining and putting you down razor , ignore that member seeing as the member in question has not released anything for a very long time and calls others scripts 'his' we know how those kind of members work , it involves copy/paste into 'his' hack and now it is 'his' work.

keep going razor if you need any help pm me.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 05, 2011, 10:11:53 pm
The reason why I do not add so many "fun" scripts is that  there is little use to them. Also, and most important, I am limited on space to the original size of the config.bin and adding buttons takes up space. Like I mentioned above, using this bypass method, we can change scripts while ingame and it is usable immediately. So I might post some interesting scripts here and then whoever wants to use them can replace one of the scripts in the stronghax folder.

Here is one:
Code: [Select]
["_air = ""AH1Z"" createVehicle (position player); player moveInDriver _air; _air lock true; _air engineOn true;"] execVM "\Stronghax\runMagic.sqf";It spawns everyone a AH1Z and then places the players inside. It also locks then inside so they cannot get out and turns on the engine. Lets see what they do. Replace AHIZ with any vehicle class name that you want them to be trapped in.

Quote
Maybe you add PlayerList menus?
Like: click a name and choice a scripte like LockThis ?

I already have a working exec command menu where you type in the name of the player and the script that you want to use on them. It will probably be in OA version. If not, it might be a separate mini mod-app for both OA and Arma 2 but it will get released since I worked hard to figure out how to make it work.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: vasya on September 06, 2011, 12:48:41 am
Hi! Does your mod on arma2free?
Is it possible to run your own scripts?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 06, 2011, 01:07:04 am
Is it possible to run your own scripts?

Yes, just replace the script in sqs with your own.

Hi! Does your mod on arma2free?

No, it does not work on Arma 2 free. You can try but I think warfare2 is different in Free than the Arma 2 one. If it isn't then it will work for a short time before game crashes. So mod-app fast.  :icon_thumbsup
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 06, 2011, 01:19:44 am
Is it possible to run your own scripts?

Yes, just replace the script in sqs with your own.

Hi! Does your mod on arma2free?

No, it does not work on Arma 2 free. You can try but I think warfare2 is different in Free than the Arma 2 one. If it isn't then it will work for a short time before game crashes. So mod-app fast.  :icon_thumbsup

It will work on arma 2 free if you can track down the hidden scan, could it be battleeye related maybe?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 06, 2011, 01:43:50 am
While you were gone, I worked with the Arma 2 free exe and nothing that I did to it worked. Still said corrupted data detected and crashed. I managed to get it to run for a bit longer before crashing, but that's all. It was long enough to bomb HGS and give everyone 10 mil though  :icon_laugh.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 07, 2011, 01:56:06 am
A new update on OA version: I now have a working weapons menu (which was not working but Mr. Medic helped me figure out the mistake I made) with combo box and chernarus life menu with list box with every item in chernarus life to spawn. Exec command menu has been updated so now you can use commands on other players. It has 2 lines, player name and code line. Now the vehicles and animations menus need to be updated.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Kr4nkl0r on September 07, 2011, 02:42:43 am
Nice! :icon_thumbsup

Go on with your great work


if you need a tester?... :)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: vasya on September 07, 2011, 04:37:29 am
I use a arma2ree Darky multimod-app 2011. missing a few minutes to go to the server to run the script and some battleye kick right there.
 I wonder if you can somehow encrypt the injected dll to battleye eye could not detect?

is there any alternative to the debug console sqf scripts in the form of dll?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gonzo16 on September 07, 2011, 05:26:36 pm
I can test it the hack is fully working in OA ^^
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: DragonAge on September 07, 2011, 11:39:49 pm
I can test it the mod-app is fully working in OA ^^
How did you make it work?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: HeroXx on September 08, 2011, 12:40:34 am
It works in OA but is detected on most of the big servers.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 08, 2011, 12:59:33 am
I am going to use a different pbo in OA version so that it is undetected on OA as well. The problem is finding that pbo that is right size. Also I have to complete the updates since the OA version (don't know why I keep saying OA version, its combined ops version) will have more options.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gonzo16 on September 08, 2011, 02:26:13 am
Its working on the most servers, only detected on the BIG rp servers like Urban Life and AAA. Its detected for you because you have no warfare2vehicles.bisign. Get the bisign and it will work for you :)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Kr4nkl0r on September 08, 2011, 02:44:49 am
Hmmm....you got one for me? ;)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 08, 2011, 03:07:03 am
Its working on the most servers, only detected on the BIG rp servers like Urban Life and AAA. Its detected for you because you have no warfare2vehicles.bisign. Get the bisign and it will work for you :)

Bisign do not matter. Even in fully undetected I do not provide the bisign. Its the cpp instead of bin that makes the difference. Tested with a different mod-app and confirmed this. Major RPGs check filesize and config type (they look for bin). The warfare2vehicles is not bin, warfare2 is bin and its fully undetected. The fully undetected mod-app that I made in downloads that spawns an uzi works on OA RPGs and it is same size and same format as original warfare2vehicles.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 08, 2011, 02:18:46 pm
Stronghacks/Components.hpp not found !
1434742 give me please
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Kr4nkl0r on September 08, 2011, 06:49:39 pm
i looked into the warfare2vehicles.pbo and tried to binarize but i just looks like any other darky hack too so it doesnt matter ....damn.....if i would have more time...
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: jcdenton on September 08, 2011, 11:32:25 pm
Components.hpp - Send me too pls =)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 09, 2011, 12:40:15 am
i looked into the warfare2vehicles.pbo and tried to binarize but i just looks like any other darky mod-app too so it doesnt matter ....damn.....if i would have more time...

I found a resource on the web for Arma 2 and it said that the #include command DOES NOT WORK in bin. Only in cpp. So that is why I am making new combined ops version with the menu inside the bin so no need for #include command. For that, I need a pbo that OA and Arma 2 share and to make my config size match that. That is what I am working on now. Replacing buttons with list/combo boxes so that I reduce the config file size to match the original.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 10, 2011, 02:40:41 pm
How is it possible to start him in OA And Arma 2 FREE?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 11, 2011, 12:15:10 am
NEW UPDATE ON COMBINED OPS MULTI MOD-APP: Vehicle spawn menu finished. Overall config size has been reduced from 33 kb to 18 kb (this is in cpp format, bin makes it even smaller). Animation menu remaining, but will be replace with "Random Options" where I will put a variety of commands and in the same format as other menus, in combo box.

NEW UPDATE: Misc menu is almost finished. It should be released today if I get to making it undetected. Otherwise, it will be probably released tomorrow.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: jcdenton on September 11, 2011, 03:12:25 am
1434742

Great!

P.S. - "Super Weapons" option was funny =) heh...
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on September 11, 2011, 03:53:30 am

   private ["_unit"];
   while {i_mss_ofp_DEBUG_GodSightState > 0} do{
      _unit = cursorTarget;
      if( ! isNull _unit) then {
         if(alive _unit) then {
            if( i_mss_ofp_GodSightState == 1) then {
               if ( (playerSide != side _unit) && (side _unit != civilian)) then {         
                  _unit setdamage 1;
               };
            }else{
               _unit setdamage 1;
            };
         };
      };
      sleep 0.2;
   };
};

i_mss_ofp_DEBUG_GodSight ={
   if ((count _this)>0) then{
      i_mss_ofp_GodSightState = _this select 0;
   }else{
      i_mss_ofp GodSightState = 1;
   };
   
   if (i_mss_ofp_GodSightState > 0) then{
      [] spawn i_mss_ofp_doGodSight;
   };
   i_mss_ofp_GodSightState;
};
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 11, 2011, 04:58:47 am
ffs massive overkill you say you made a mod-app yourself.. bullshit ..

his version

   private ["_unit"];
   while {i_mss_ofp_DEBUG_GodSightState > 0} do{
      _unit = cursorTarget;
      if( ! isNull _unit) then {
         if(alive _unit) then {
            if( i_mss_ofp_GodSightState == 1) then {
               if ( (playerSide != side _unit) && (side _unit != civilian)) then {         
                  _unit setdamage 1;
               };
            }else{
               _unit setdamage 1;
            };
         };
      };
      sleep 0.2;
   };
};

i_mss_ofp_DEBUG_GodSight ={
   if ((count _this)>0) then{
      i_mss_ofp_GodSightState = _this select 0;
   }else{
      i_mss_ofp GodSightState = 1;
   };
  
   if (i_mss_ofp_GodSightState > 0) then{
      [] spawn i_mss_ofp_doGodSight;
   };
   i_mss_ofp_GodSightState;
};


all you have to do is this below:



dickhead = name CursorTarget;
publicVariable "dickhead";
Blah="if (name (vehicle player) == dickhead) then {Player Setdammage 1;};";
player setVehicleInit Blah;hintsilent "";processInitCommands;hintsilent "";clearVehicleInit player;



but he didnt know that hes full of it .. ;)

{ removed me telling him what i think of him }


Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 11, 2011, 06:31:06 am
I have bad news. I have finished the hack and it is fully detected for Arma 2 (good news  :icon_thumbsup). The problem is that when I open OA nothing appears in any menu. I have tried 3 pbos so far and non have worked. I have two options, keep trying until I find a way to get it undetected for OA, or release it just for Arma 2 and then make a separate release for OA. The hack has many new options and advantages. Tell me your opinions.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 11, 2011, 12:26:58 pm
Quote
keep trying until I find a way to get it undetected for OA,
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 11, 2011, 12:41:10 pm
1434742
please addd button artylery off
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 11, 2011, 06:18:55 pm
I have bad news. I have finished the mod-app and it is fully detected for Arma 2 (good news  :icon_thumbsup). The problem is that when I open OA nothing appears in any menu. I have tried 3 pbos so far and non have worked. I have two options, keep trying until I find a way to get it undetected for OA, or release it just for Arma 2 and then make a separate release for OA. The mod-app has many new options and advantages. Tell me your opinions.

Release it maybe someone will fix it.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 14, 2011, 01:52:27 am
Upload delayed because the file is 40mb when packed (TKC limit is 10 mb). I will need to use the warfare2.pbo again for Arma 2 Multihack Update.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 16, 2011, 12:07:22 am
I got a PM saying that BattlEye has detected this version of release. I am not sure if it is true, but be careful when joining Battleye enabled servers. Might wanna check to see if it is true on some of the smaller servers that you do not play on that have Battleye enabled.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: lozhka on September 16, 2011, 01:47:32 am
got kicked off from a beta server wrong signature...
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 16, 2011, 06:50:47 pm
same here , looks like this wont work on the new patch. oh well , i still have more bypasses  :smile
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 16, 2011, 11:33:44 pm
Arma 2 works perfect. New mod-app that I need to put in warfare2 works as well. OA got a plan to make a fully undetected one, but it will be reaally small. Maybe just and exec commands line and some spawner boxes. This will most likely need Arma 2 as well because just warfare2vehicles works modified in OA. I cannot even open any of the OA pbos and even if I do, a modification screws up the game.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: deezinyamouf on September 17, 2011, 08:22:07 am
Best part about this, 143?

There's a TCG admin currently on the server, pouring over this thread like a Virgin to his first piece of ass.

#smh

Good work, bro.

I'm too lazy to wrap my head around all this stuff again.

Good deal
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 17, 2011, 05:56:14 pm
Let him look. If TCG makes an antimod-app against this, I use another method. There are many ways to to get past these things. Just have to get creative.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ratrat on September 17, 2011, 11:02:21 pm
Can someone please fuck up TALON Server?

Shitty server with fucking gay abusive admins.

I was banned for RDM , Mic Spam and crashing the server , wich I have never done.. Please go fuck them up , thanks :). If you see JackHarkness , tell him he's an faggot who doesn't deserve to be admin
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 17, 2011, 11:59:25 pm
Don't say what you were banned for. If there are any TALON members on forum, they will identify you. I might pay them a visit later, got some new scripts to test out.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on September 18, 2011, 12:02:16 am
Quote
...crashing the server...

If they banned your IP then you clearly did crash the server....right?  :icon_shifty
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 18, 2011, 01:02:17 am
i will go in there now and see what is occuring..  :smile

been in ..

(http://i21.photobucket.com/albums/b270/tonyK1/arma2free2011-09-1721-10-58-00.jpg)

bye jack  :smile

Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ratrat on September 18, 2011, 10:10:24 pm
I have done nothing.. Except playing with mod-appers  :icon_teehee


I was told I crashed the server by having a high ping.. Such a utter bullshit
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 22, 2011, 10:33:03 pm
oh dear... the admins are hacking on talon server screenshotted proof below.

(http://i21.photobucket.com/albums/b270/tonyK1/arma2free2011-09-2218-22-48-89.jpg)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ratrat on September 23, 2011, 12:04:41 am
TALON Players can hack freely in their server.. That's what I was told
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 23, 2011, 12:05:20 am
The news on the Arma 2 updated version of mod-app... its not getting released. Upload limit is 10 mb, every pbo that can be made undetected is above 10 mb. Warfare2 will not work. So, I will get started on OA version early and that probably will work because I am going to use a pbo that has a small size. I will not be able to send the updated mod-app by email either because email limit is 25 mb. I will try to find a place to upload it once I finish with the OA version (actually, get started with OA version).
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on September 23, 2011, 12:47:23 am
The news on the Arma 2 updated version of mod-app... its not getting released. Upload limit is 10 mb, every pbo that can be made undetected is above 10 mb. Warfare2 will not work. So, I will get started on OA version early and that probably will work because I am going to use a pbo that has a small size. I will not be able to send the updated mod-app by email either because email limit is 25 mb. I will try to find a place to upload it once I finish with the OA version (actually, get started with OA version).

Can't you just make them in smaller "parts" that amend to each other to form a complete file?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 23, 2011, 01:19:17 am
TALON Players can mod-app freely in their server.. That's what I was told

i was told they are a bunch of dicks , That's what I was told.

cheaters banning cheaters because they cheat ... whatever next ?.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 23, 2011, 01:27:26 am
The news on the Arma 2 updated version of mod-app... its not getting released. Upload limit is 10 mb, every pbo that can be made undetected is above 10 mb. Warfare2 will not work. So, I will get started on OA version early and that probably will work because I am going to use a pbo that has a small size. I will not be able to send the updated mod-app by email either because email limit is 25 mb. I will try to find a place to upload it once I finish with the OA version (actually, get started with OA version).

Can't you just make them in smaller "parts" that emend to each other to form a complete file?

lol mate pm me who is -1 ing me , curious. dont really care just like to know who my haters are so i can piss them off more , see if i can get down to -50 rofl.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on September 23, 2011, 04:03:47 am
Piss them off?
Looks like you already have...1- vote per day.  :icon_laugh

Pro Tip of the Day:
Look in the forum trashcan

Now you two play nice while you are indoors...or I will tell Grand Ma and she will make you cut the green switch she uses on you. *OUCH!*
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 23, 2011, 06:46:41 am
Same is happening to me, losing one karma per day. I see it as a compliment because most of the great mod-appers on the forum have negative karma points. It means they made a contribution to the mod-apping community.

I cannot put the mod-app it in pieces because then probably most people will not figure out how to put it back together in my way to make it undetected. I do not have time to answer 20 pms per day asking "I cannot figure this out, how do I do it?"  :icon_laugh I have so many things to do, I actually never get to use my mod-apps. Haven't played Arma 2 this week.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 23, 2011, 01:18:14 pm
Piss them off?
Looks like you already have...1- vote per day.  :icon_laugh

Pro Tip of the Day:
Look in the forum trashcan

Now you two play nice while you are indoors...or I will tell Grand Ma and she will make you cut the green switch she uses on you. *OUCH!*

lol mate , btw that old 'new' game i was playing it last night , shit graphics but the game is quite good.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 23, 2011, 01:19:06 pm
I do not have time to answer 20 pms per day asking "I cannot figure this out, how do I do it?"  :icon_laugh

I get that a lot too.

I had one idiot ask me 20 times on teamspeak how to open a cutrsc dialog,after showing him 20 times he still didnt 'get it' .
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Pride on September 23, 2011, 07:51:15 pm
For that size problem you could just release a patch instead.

Then watch all the noobs ask how to use.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 23, 2011, 11:33:06 pm
For that size problem you could just release a patch instead.

Then watch all the noobs ask how to use.

That would work if I was only modifying the Stronghax folder, but I am using a whole new pbo that is 40 mb by itself.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 24, 2011, 11:48:42 pm
Here is a new script for ppl who play Chernarus life:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["(license name)"];
It gives you the license that you want. Here is the example for pistol license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["semiautomatic"];
You can find the other license names in licensearray in the Chernarus life mission file. Use a pbo viewer to see the contents. Here are most but not all of the licenses:

Code: [Select]
car
air
boat
truck
diamond
Baker
oil
cocaine ga1
lsd ga1
heroin ga2
lsd ga2
heroin ga3
marijuana ga3
semiautomatic
gunprobationpistol
riflelicense
engineer
probator
patrol_training
response_training
sobr_training
air_support_training
terror
terrorVeh
bounty
patrol_training
kaviar


I am pretty sure that this will remove the license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["(license name)"];Run that public removing car license and everyone will be photographed as driving without license.  :icon_laugh
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 01:53:38 am
Here is a new script for ppl who play Chernarus life:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["(license name)"];
It gives you the license that you want. Here is the example for pistol license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["semiautomatic"];
You can find the other license names in licensearray in the Chernarus life mission file. Use a pbo viewer to see the contents. Here are most but not all of the licenses:

Code: [Select]
car
air
boat
truck
diamond
Baker
oil
cocaine ga1
lsd ga1
heroin ga2
lsd ga2
heroin ga3
marijuana ga3
semiautomatic
gunprobationpistol
riflelicense
engineer
probator
patrol_training
response_training
sobr_training
air_support_training
terror
terrorVeh
bounty
patrol_training
kaviar


I am pretty sure that this will remove the license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["(license name)"];Run that public removing car license and everyone will be photographed as driving without license.  :icon_laugh

there is a much easier way.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 25, 2011, 01:23:51 pm
INV_LizenzOwner = INV_LizenzOwner - ["(car)"];
is not work!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: TKCMikiyo on September 25, 2011, 02:00:56 pm
Love The Update!. Now i can gain a few licences back without running back to city hall haha!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 25, 2011, 02:29:33 pm
How to remove all cars fuel?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 03:59:24 pm
btw in hg its either that the server is run on a shit host or its something on my end but it takes atleast 4 sends before anything is accepted , anyone else get this ? ( ps its only on that HGs server ) , works on talon a treat , they battleye banned me last night for 'stealing the map' ( i wonder where he stole it from in the first place lol ) i ran a dedicated server with their map on for 'testing ' and one of the little knobs must have spotted me , went back in 5 minutes later after they 'battle eye banned me' and god did i cause havoc lol... Jack harkness or whatever he is called , just for future reference :) , banning me is no more than a kick for me , please do it again it just makes me more intent on taking a shit in your little server .
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 04:06:12 pm
How to remove all cars fuel?

cola you need to start searching fella ... your asking questions that have been answerd 20 times.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 04:09:57 pm
Here is a new script for ppl who play Chernarus life:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["(license name)"];
It gives you the license that you want. Here is the example for pistol license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner + ["semiautomatic"];
You can find the other license names in licensearray in the Chernarus life mission file. Use a pbo viewer to see the contents. Here are most but not all of the licenses:

Code: [Select]
car
air
boat
truck
diamond
Baker
oil
cocaine ga1
lsd ga1
heroin ga2
lsd ga2
heroin ga3
marijuana ga3
semiautomatic
gunprobationpistol
riflelicense
engineer
probator
patrol_training
response_training
sobr_training
air_support_training
terror
terrorVeh
bounty
patrol_training
kaviar


I am pretty sure that this will remove the license:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["(license name)"];Run that public removing car license and everyone will be photographed as driving without license.  :icon_laugh

there is a much easier way.

i will ellaborate seeing as noone seems to know what i meen.. ( as usual )

INV_LizenzOwner = INV_Lizenzen; , gives you all licences ..

INV_LizenzOwner = INV_LizenzOwner - INV_Lizenzen; takes away all licences.

btw you can make everything in the life missions free , instant get out of jail or prison etc got everything for it ( thanks talon ) your mission came to good use , with what i made you can even add your own items etc (wonder why no one ever thought of that before )  added a mrmediclolipop last night :smile il post it later maybe.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 25, 2011, 04:27:02 pm
MrMedic I did not find an answer,
Quote
INV_LizenzOwner = INV_Lizenzen;
not working

Quote
INV_LizenzOwner = INV_LizenzOwner + ["car"];
INV_LizenzOwner = INV_LizenzOwner + ["truck"];
INV_LizenzOwner = INV_LizenzOwner + ["boat"];
INV_LizenzOwner = INV_LizenzOwner + ["air"];
working
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 04:30:12 pm
MrMedic I did not find an answer,
Quote
INV_LizenzOwner = INV_Lizenzen;
not working


its an example ... you put a bit of work in ... you get out what you put in ..

look up foreach and select.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 04:45:30 pm
answer me please How to remove all cars fuel?

http://tkc-community.net/forum/index.php?action=search

there you go  :smile
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 25, 2011, 04:49:57 pm
INV_LizenzOwner = INV_LizenzOwner - ["(car)"];
is not work!

Its:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["car"];
Your remove ( ) when you type name.

Quote
INV_LizenzOwner = INV_Lizenzen; , gives you all licences ..

The problem with having all licenses is that when a cop checks you, you are in trouble. From looking at the TALON map, I saw that there are some licenses that only talon should have. Careful if you give yourself one of these.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Colaman on September 25, 2011, 04:51:54 pm
Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["(license name)"];Run that public removing car license and everyone will be photographed as driving without license.  :icon_laugh
!!!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 04:55:12 pm
INV_LizenzOwner = INV_LizenzOwner - ["(car)"];
is not work!

Its:

Code: [Select]
INV_LizenzOwner = INV_LizenzOwner - ["car"];
Your remove ( ) when you type name.

Quote
INV_LizenzOwner = INV_Lizenzen; , gives you all licences ..

The problem with having all licenses is that when a cop checks you, you are in trouble. From looking at the TALON map, I saw that there are some licenses that only talon should have. Careful if you give yourself one of these.

what they going to do ? battleye ban me ? I dont think so lol
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ratrat on September 25, 2011, 08:24:27 pm
Who was just hacking in TALON server?

Someone removed our fuel , licenses , gave us golden AKs and stuff..
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 25, 2011, 08:47:26 pm
Who was just mod-apping in TALON server?

Someone removed our fuel , licenses , gave us golden AKs and stuff..

I was wondering why the TALON server was locked when I wanted to rejoin  :icon_laugh
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 25, 2011, 10:52:35 pm
Who was just mod-apping in TALON server?

Someone removed our fuel , licenses , gave us golden AKs and stuff..

i was in there when that happend , wasnt me though.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: cairney on September 26, 2011, 12:56:53 am
Love this...

good job
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: nanoswimz on September 27, 2011, 10:45:00 pm
Have a problem - Include file Stronghax/components.hpp not found when i start arma 2, anyone can help?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Xibi on September 27, 2011, 10:55:53 pm
Is this mod-app still downloadable?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 27, 2011, 11:26:25 pm
I believe the download section is undergoing maintainence so i doubt it is downloadeble as of now , try again later when the sysop has fixed it up.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 28, 2011, 10:40:59 pm
 just spawned attack helicopters and tanks in that hg's life server , found out how to do it so people can use them in the server without the game deleting them when they get in , the civs got in the choppers and went to cop base and wiped it out ,  .. it was funny as fuck honestly.  
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 28, 2011, 10:53:40 pm

Quote
#893 Double Doppler

lol, when erect
#892 Titan0815

Did you know that 99% of the tool user and skipt kiddies have a mijority complex and have the haxer illness of a 1inch cock
#891 Double Doppler

LOL
#890 Titan0815

Kiddy Tool Idiots MRMedic have 1mm Penis and not Friends with real Live
#889 Alert

MrMedic war derjenige der den server immer wieder crashen lassen hat aber ich hab seine id: b4f55cf5f53c9f4b8c46b216003f93ee

gimme a lol ?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: M. O. on September 28, 2011, 11:23:41 pm
Predictable behavior as usual. I guess they could be replaced by bots in a game or even in real life.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 29, 2011, 12:20:41 am
Predictable behavior as usual. I guess they could be replaced by bots in a game or even in real life.

lol ..





  
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on September 29, 2011, 01:08:26 am
I believe the download section is undergoing maintainence so i doubt it is downloadeble as of now , try again later when the sysop has fixed it up.

Anyone got a direct link?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: M. O. on September 29, 2011, 01:28:24 am
If you have a link to a download in the section it should work now. However the interface is not working properly yet.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on September 29, 2011, 02:01:22 am
If you have a link to a download in the section it should work now. However the interface is not working properly yet.

http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=194

I'm using that, but clicking the download gives me a blank page.

Do you have the file? If so could you PM me it?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on September 29, 2011, 04:18:19 am
Link works for me.

Do you still want a PM saying so?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: M. O. on September 29, 2011, 02:10:00 pm
Yes, blank page. Hopefully it will be up and running during the day.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Xibi on September 29, 2011, 09:11:18 pm
Blank page here to, hope it will be downloadable soon. Shit sounds hilerious.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on September 29, 2011, 09:36:32 pm
think i might release a little something for hg's mission soon :)



Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on September 29, 2011, 11:22:56 pm
Link works for me.

Do you still want a PM saying so?

If you can send me the file that would be great. Still blank page :(
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on September 30, 2011, 01:20:05 am
Hmmm....

(http://2.bp.blogspot.com/-XtKaxmzR3zk/TkOCrFDhteI/AAAAAAAAEDs/rr_Yo6RygG4/s640/darwin.jpg)

I don't get a blank page.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Xibi on September 30, 2011, 03:04:39 am
A mirror would be great, to counter the blank page. It looks like it's worth it.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on September 30, 2011, 11:38:01 pm
Rules say no offsite file hosting... sry gents, you are going to have to wait.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on October 01, 2011, 06:08:12 am
I have been getting allot of PM's asking the same basic question....this is the reply:

Quote
The D/L section is under reconstruction.

TKC does not email files or use offsite hosting for the safety of those who d/l files.

All offsite hosting links are removed by moderators and those who violate the few rules TKC has may suffer a forum ban.

Also everyone should have read the STICKY clearly posted long ago:
http://tkc-community.net/forum/index.php?topic=6559.0
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Alucard on October 01, 2011, 04:40:36 pm
How To Send All  in display "/!\ Warning Someone robbing the bank"?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on October 02, 2011, 12:42:48 am
How To Send All  in display "/!\ Warning Someone robbing the bank"?

Its really simple, look in the Chernarus life mission. I think it is in the bankrob script.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on October 03, 2011, 12:30:44 am
When is the download page going to be working?. Been a few days now
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on October 03, 2011, 04:08:33 am
Here is how you display the text if you are using Stronghax:

Code: [Select]
["titleText [""/!\ *WARNING* Someone is robbing the bank! *WARNING* /!\"", ""plain""]"] execVM "\Stronghax\runMagic.sqf";
Here is how you play the bank rob sound for everyone if you using Stronghax:

Code: [Select]
["player say ""Bank_alarm"";"] execVM "\Stronghax\runMagic.sqf";
Here is how you do both at once (real bank robbery effect) if you are using Stronghax:

Code: [Select]
["
titleText [""/!\ *WARNING* Someone is robbing the bank! *WARNING* /!\"", ""plain""];
player say ""Bank_alarm"";
"]
execVM "\Stronghax\runMagic.sqf";
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Alucard on October 03, 2011, 03:31:29 pm
1434742 thanks
How to do did my spawn soldiers shoot in cops and civs?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Alucard on October 03, 2011, 04:03:38 pm

is not working on [HGs] Server
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 03, 2011, 04:17:27 pm
no because they arent enemy sides...
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Pride on October 03, 2011, 04:34:12 pm
Yeah, spawn a couple soldiers after that and they'll most likely open up on everyone.

Chopper minigun wielding soldiers outside cop base? You bet.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on October 03, 2011, 08:31:57 pm
Hey guys, looking to add the cop markers to the map when playing civ...

Code: [Select]
while {_copnumber <= copscount} do

{

_copmarker       = createMarkerLocal[format["cop%1_marker", _copnumber], [-100, -100]];
_copmarkerarray       = _copmarkerarray + [_copmarker];
_markername           = format["cop%1_marker", _copnumber];
_copmarkernamearray   = _copmarkernamearray + [_markername];
_copmarker setMarkerShapeLocal  "ICON";
_markername setMarkerTypeLocal  "Dot";
_markername setMarkerColorLocal "ColorBlue";
_markername setMarkerSizeLocal  [1.2, 1.2];
format["cop%1_marker", _copnumber]
setMarkerTextLocal format["Cop%1" , _copnumber];
_copnumber = _copnumber + 1;

};

{_x SetMarkerPosLocal [(getMarkerPos "marker_dead" select 0)-1000,(getMarkerPos "marker_dead" select 1)-1000]} forEach _copmarkernamearray;

while {true} do

{

_counter = 0;

while {_counter < count coparray} do

{

_cop = coparray select _counter;
if (isnull _cop or !isPlayer _cop or copmarker_on == 0) then

{

(_copmarkernamearray select _counter) SetMarkerPosLocal (getmarkerpos "marker_dead");

}
else
{

if (alive _cop) then {(_copmarkernamearray select _counter) SetMarkerPosLocal [position _cop select 0, position _cop select 1];};
sleep 1;

};

_counter = _counter + 1;

};

sleep 1;

};

Could i just run that?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 03, 2011, 10:14:20 pm
Yeah, spawn a couple soldiers after that and they'll most likely open up on everyone.

Chopper minigun wielding soldiers outside cop base? You bet.

good idea im making that right now. going to make them invisible as well  :smile
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on October 03, 2011, 11:37:36 pm
1434742 thanks
How to do did my spawn soldiers shoot in cops and civs?

The soldiers that you spawn will shoot cops if the soldiers are east. When you shoot too many people on your team, they will fire on you. This has to do with rating. Look up the addRating command. Use that to get your soldiers to fire on everyone.

runMagic will not work on HGS. I have tested this myself. Use a different public script.  You can try to use _do_public on HGS. Give aks to all command uses _do_public and everyone gets aks. They both make everyone exec the command, but they use different methods.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on October 04, 2011, 12:46:21 am
HGs is now a password-ed server :P
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 04, 2011, 12:51:00 am
Check this out

(http://i21.photobucket.com/albums/b270/tonyK1/zebedie.jpg)


click the link below to watch the video.

http://www.youtube.com/watch?v=Q6WIV3-eJCA
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 04, 2011, 01:24:24 am
http://www.youtube.com/watch?v=F9f5EmobZ0E

part 2 , got all the server bouncing in this one
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on October 04, 2011, 01:31:08 am
funyyyyyyyyyyyyyyy stuff
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: M. O. on October 04, 2011, 02:45:14 am
http://www.youtube.com/watch?v=F9f5EmobZ0E

part 2 , got all the server bouncing in this one

Lool! Best in-game movie I've seen in a month or more. A small map/arena with everybody bouncing would make some great art.

The other day I was thinking of why there aren't any jumping vehicles in FPS games. It would've been a cool addition in BF2142 for example ( - or why not arma)?

I don't know if the scripting engine lets you specify acceleration to objects. But if so a natural step would be simulate a firework effect with 10 or so of them. The artist gathers the brutes in a couple of square feet and then they are pushed to a height of 200m above ground where they then split up in different directions for all to see (of course the observers have to be disarmed and placed somewhere where the view is good). Or why not teleport people to some off-map spot where they bounce randomly and try to shoot each other with some really slow guns. A game inside itself!




Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: lraxy on October 04, 2011, 03:08:54 am
any luck if i could grab it? One of my friend said he is making a server.. and i remember when i use to troll on it with alex.pbo!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Marci on October 05, 2011, 03:06:12 pm
Hi does this mod-app still works?
Today i joined the HGs Server and before i saw something i was dead, had a black screen and all my Controls didnt work.

Can someone confirm this?

Edit: Its 100% working on the TALON
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 05, 2011, 05:01:17 pm
Hi does this mod-app still works?
Today i joined the HGs Server and before i saw something i was dead, had a black screen and all my Controls didnt work.

Can someone confirm this?

Edit: Its 100% working on the TALON

yep , its detected on HGs.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on October 05, 2011, 11:35:07 pm
Classname(s) are detected. If you change them, make sure you keep same size i.e. if the class name was "Strong" rename it with "Weakne" (same number of letters).
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Marci on October 06, 2011, 01:14:48 am
Sorry really  i dont understand what you are saying. Can you please post a more detailed explenation what i have to do to be able to play there again?

If you dont want to post it public maybe you can send me a PM with an explenation.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Alucard on October 08, 2011, 07:44:21 pm
Spawn Soldiers is not work on HGs Server!
(i spawn soldiers and kicked from server)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 08, 2011, 09:19:50 pm
Spawn Soldiers is not work on HGs Server!
(i spawn soldiers and kicked from server)
yep , its detected on HGs.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: darkrounge on October 09, 2011, 12:20:03 am
Spawn Soldiers is not work on HGs Server!
(i spawn soldiers and kicked from server)
yep , its detected on HGs.



I think he's being serious guys!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: rogeruk on October 14, 2011, 08:02:52 pm
Classname(s) are detected. If you change them, make sure you keep same size i.e. if the class name was "Strong" rename it with "Weakne" (same number of letters).

What tool should i use? I've tried to DePBO it but it says its protected etc
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 14, 2011, 10:32:05 pm
Classname(s) are detected. If you change them, make sure you keep same size i.e. if the class name was "Strong" rename it with "Weakne" (same number of letters).

What tool should i use? I've tried to DePBO it but it says its protected etc

matey i wouldnt bother , if bi hold up to what they said any changes in the pbo's will be sniffed out on this .60 patch , but just incase you still wanna give it a go , use any hex editor and just search and replace all the classes.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ratrat on October 15, 2011, 12:32:26 am
lol , it was funny how you guys spawned like 30 T-90s and KA-52s in TALON.. They banned me for that , even though it wasn't me >:/
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 15, 2011, 12:33:34 am
tell them it was me , il give them a key to ban make them feel better.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: ZOldDude on October 15, 2011, 04:06:43 am
tell them it was me , il give them a key to ban make them feel better.
Cheapskate.
Give them 1K GUID's to ban...no problem.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 15, 2011, 03:49:32 pm
ive been working on something else lately or i would , btw seems the random function in arma is obtuse to say the least i wonder why they .. ahh nm brb my dogs chewing a peg.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on October 20, 2011, 04:13:46 pm
(http://i21.photobucket.com/albums/b270/tonyK1/arma22011-10-2011-59-07-00.jpg)

the red arrows arrived in arma today.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: sniperelite66 on October 21, 2011, 03:50:21 am
that looks trippin
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: JuhkaZ on October 22, 2011, 12:28:15 am
I need Components.hpp too!
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: roflmycopters on December 22, 2011, 05:07:45 am
Quote
I said this in forums too, I had forgotten that I had included partially undetected OA version too and I forgot to add components.hpp. If I update it again, download will not be approved, so pm me with your email so I cna send the components.hpp to you by email if you want to use OA version. It is exactly the same as Arma 2 version except its not as undetected and it has Arma 2 weapons and vehicles. I will make an OA version later, already got my own Exec commands menu working for OA version.

Can i please have the Stronghacks/Components.hpp I really want to try this Mod
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on December 22, 2011, 03:06:49 pm
make your own .hpp it's quite simple or wait until numbers upload's it.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: roflmycopters on December 24, 2011, 04:09:50 am
make your own .hpp it's quite simple or wait until numbers upload's it.


What do i need in it becasue i have no i dea what i would be doing
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on December 24, 2011, 04:04:48 pm
look at what is missing and add it to hpp .

eg error something is missing when the game reads the pbo , look for where its needed and add it to the hpp.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Alucard on January 02, 2012, 06:26:25 pm
this not work on new patch
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on January 02, 2012, 08:41:46 pm
Obviosly it will not work , it was designed for 1.59 and 1.10.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: 1434742 on January 06, 2012, 11:53:48 pm
This will not work for the new update. I just got back on the forums from being gone for maybe 2 months and I have 20 pms asking me for components.hpp. It does not matter whether you have it now, it still will not work. A new mod-app will have to be made which is what I am working on now and probably I am not the only one so its just a matter of time before everyone gets a new toy to play with. Well, maybe not everybody...  :icon_thumbsup
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on January 07, 2012, 12:16:28 am
Well, maybe not everybody...  :icon_thumbsup

lol ... :smile

i received a few pm's asking me to give them it no fucking idea why they thought i would have it though.

welcome back btw
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Csimami on April 06, 2012, 04:35:41 am
uuhhh looks sweet great job! :icon_thumbsup
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 06, 2012, 06:33:56 am
(http://i42.tinypic.com/nx2912.png)
(http://i44.tinypic.com/34ysdc2.png)
(http://i41.tinypic.com/1zxm5jl.png)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gerk on April 06, 2012, 11:31:33 am
Bugfast like mod apps are easily detected and I have posted info about that ages ago. I don't recommend using this form of lists since all server admins have to do to detect it is put: ***code  if ( count (configFile >> 'CfgVehicles' >> 'Car' >> 'UserActions') >= 1 or count (configFile >> 'CfgVehicles' >> 'Motorcycle' >> 'UserActions') >= 1 or count (configFile >> 'CfgVehicles' >> 'Tank' >> 'UserActions') >= 1 or count (configFile >> 'CfgVehicles' >> 'Man' >> 'UserActions') >= 1 or count (configFile >> 'CfgVehicles' >> 'Air' >> 'UserActions') >= 1 or count (configFile >> 'CfgVehicles' >> 'Ship' >> 'UserActions') >= 1) then {disableuserinput true} ***code in mission init. 
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: joopig on April 06, 2012, 12:39:49 pm
So many thread revivals.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: farseercccp on April 06, 2012, 06:14:45 pm
(http://i42.tinypic.com/nx2912.png)
(http://i44.tinypic.com/34ysdc2.png)
(http://i41.tinypic.com/1zxm5jl.png)


Can you share the script?
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 06, 2012, 07:15:19 pm
everything is recoded.and its more based on  an older hack then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: farseercccp on April 06, 2012, 07:46:31 pm
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.

cool, if u can get the ESP script to work for me, Ill give u 5$
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gerk on April 07, 2012, 01:14:46 am
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Let me explain you again, you are using scroll list menu to call dialogs, scripts and this scroll menu is detected with a code I submitted 2 posts before. It doesn't matter if you change names in scroll menu list since code I submitted detects scroll menu itself not the certain known names :) . As I can see screens were made in single player as usual so you are safe until you are playing there lol.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 07, 2012, 02:28:31 am
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Let me explain you again, you are using scroll list menu to call dialogs, scripts and this scroll menu is detected with a code I submitted 2 posts before. It doesn't matter if you change names in scroll menu list since code I submitted detects scroll menu itself not the certain known names :) . As I can see screens were made in single player as usual so you are safe until you are playing there lol.
lmao, you are so wrong, you are way off. even if i was using what you say i am,. everything is scripted i dont think you fully understand and i wont explain it more than that, once you figure out what im doing youll post it like you did the last time. so thell be no hints just pics(here and there), if you are looking for a mod-app ask medic i think he can direct you to a web site he knows about...im not planing on sharing this just yet.

oh befor i forget ... i also learnd to respect and appriciate the same peopel you called losers, so maybe my kama sucks , but my knowledge is getting better.

and i see you posted code , thinking it would effect me lol.. sorry BIS i mean Gerk but nice post for admins and such,
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: farseercccp on April 07, 2012, 03:10:08 am
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Let me explain you again, you are using scroll list menu to call dialogs, scripts and this scroll menu is detected with a code I submitted 2 posts before. It doesn't matter if you change names in scroll menu list since code I submitted detects scroll menu itself not the certain known names :) . As I can see screens were made in single player as usual so you are safe until you are playing there lol.
lmao, you are so wrong, you are way off. even if i was using what you say i am,. everything is scripted i dont think you fully understand and i wont explain it more than that, once you figure out what im doing youll post it like you did the last time. so thell be no hints just pics(here and there), if you are looking for a mod-app ask medic i think he can direct you to a web site he knows about...im not planing on sharing this just yet.

oh befor i forget ... i also learnd to respect and appriciate the same peopel you called losers, so maybe my kama sucks , but my knowledge is getting better.

and i see you posted code , thinking it would effect me lol.. sorry BIS i mean Gerk but nice post for admins and such,

I hate to get involved here, but I agree.

If you want to help, then help. Why post codes to help server admins overcome our community emmbers? Thtas lame.

Regards
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gerk on April 07, 2012, 05:04:51 am
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Let me explain you again, you are using scroll list menu to call dialogs, scripts and this scroll menu is detected with a code I submitted 2 posts before. It doesn't matter if you change names in scroll menu list since code I submitted detects scroll menu itself not the certain known names :) . As I can see screens were made in single player as usual so you are safe until you are playing there lol.
lmao, you are so wrong, you are way off. even if i was using what you say i am,. everything is scripted i dont think you fully understand and i wont explain it more than that, once you figure out what im doing youll post it like you did the last time. so thell be no hints just pics(here and there), if you are looking for a mod-app ask medic i think he can direct you to a web site he knows about...im not planing on sharing this just yet.

oh befor i forget ... i also learnd to respect and appriciate the same peopel you called losers, so maybe my kama sucks , but my knowledge is getting better.

and i see you posted code , thinking it would effect me lol.. sorry BIS i mean Gerk but nice post for admins and such,
LOL? look at your first screen shot you mega mod apper, see the list on the left side of the screen? The code I posted detects this list and it doesn't matter if you rename all entries or hide them on screens lol. Ok I see that you have no idea what I am talking about lol. I'll talk with you when you'll get banned again :)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 07, 2012, 11:51:15 am
everything is recoded.and its more based on  an older mod-app then bugfest,... and as you see pic i revized loki not bugfest... i self modified every word in this.
Let me explain you again, you are using scroll list menu to call dialogs, scripts and this scroll menu is detected with a code I submitted 2 posts before. It doesn't matter if you change names in scroll menu list since code I submitted detects scroll menu itself not the certain known names :) . As I can see screens were made in single player as usual so you are safe until you are playing there lol.
lmao, you are so wrong, you are way off. even if i was using what you say i am,. everything is scripted i dont think you fully understand and i wont explain it more than that, once you figure out what im doing youll post it like you did the last time. so thell be no hints just pics(here and there), if you are looking for a mod-app ask medic i think he can direct you to a web site he knows about...im not planing on sharing this just yet.

oh befor i forget ... i also learnd to respect and appriciate the same peopel you called losers, so maybe my kama sucks , but my knowledge is getting better.

and i see you posted code , thinking it would effect me lol.. sorry BIS i mean Gerk but nice post for admins and such,
LOL? look at your first screen shot you mega mod apper, see the list on the left side of the screen? The code I posted detects this list and it doesn't matter if you rename all entries or hide them on screens lol. Ok I see that you have no idea what I am talking about lol. I'll talk with you when you'll get banned again :)
well for 1 im not ban anywere, 2 im not stuck playing arma2 my hack works in oa. and if you open your brain more and less your mouth you'd figure it out.
even your leaders hack is list like... lol and i thought you moved on from kids games posting negitive bs and trying to down peoples progress,...
im here to learn not listn to the same ol bs from you. and to top it off me having a bypass im sure i can load what ever i want list or dialogs, maybe you lost your skill?
or maybe you are stuck and need help, my guess is both... never the less i wont be responding to you anymore.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: joopig on April 07, 2012, 12:46:27 pm
Gerk you are wrong although i can see what you are saying no admin can implement that code because most have their own scroll wheel options and the in game engine has scroll wheel options, they cant just ban everyone for having an option there but i may be wrong in thinking the client handles all of this.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 08, 2012, 01:20:18 am
i understand what he is saying too, bu he isnt getting it. i can use :

_priv = player;
_priv addaction ["<t color=""#99CC00"">" +"how to ", ".txt"];
_priv addaction ["<t color=""#FF8800"">" +"infiammo", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"travel", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"DLTLOKI", ".h"];

_priv addaction ["<t color=""#FF8800"">" +"medicine", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"showall", ".sqf"];

_priv addaction ["<t color=""#FF8800"">" +"teli&aim", ".nfx"];



_priv addaction ["<t color=""#800000"">" +"T90 Squad", ".sqs"];
_priv addaction ["<t color=""#800000"">" +"T90-auto", ".sqf"];

_priv addaction ["<t color=""#800000"">" +"spawnka", ".sqf"];
_priv addaction ["<t color=""#800000"">" +"spawnSu34", ".sqf"];
_priv addaction ["<t color=""#800000"">" +"eastAMMObox", ".sqf"];

_priv addaction ["<t color=""#3366FF"">" +"M1 Squad", ".sqs"];
_priv addaction ["<t color=""#3366FF"">" +"M1-auto", ".sqf"];

_priv addaction ["<t color=""#3366FF"">" +"AH1", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"AH6", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"spwna10", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"westAMMObox", ".sqf"];

_priv addaction ["<t color=""#99CC00"">" +"fuku message", ".pal*"];

setTerraingrid 50;
setViewDistance 3000;



titletext ["LET THE MADNESS BEGIN","plain down"];
exit;
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gerk on April 08, 2012, 09:07:38 am
i understand what he is saying too, bu he isnt getting it. i can use :

_priv = player;
_priv addaction ["<t color=""#99CC00"">" +"how to ", ".txt"];
_priv addaction ["<t color=""#FF8800"">" +"infiammo", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"travel", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"DLTLOKI", ".h"];

_priv addaction ["<t color=""#FF8800"">" +"medicine", ".sqf"];
_priv addaction ["<t color=""#FF8800"">" +"showall", ".sqf"];

_priv addaction ["<t color=""#FF8800"">" +"teli&aim", ".nfx"];



_priv addaction ["<t color=""#800000"">" +"T90 Squad", ".sqs"];
_priv addaction ["<t color=""#800000"">" +"T90-auto", ".sqf"];

_priv addaction ["<t color=""#800000"">" +"spawnka", ".sqf"];
_priv addaction ["<t color=""#800000"">" +"spawnSu34", ".sqf"];
_priv addaction ["<t color=""#800000"">" +"eastAMMObox", ".sqf"];

_priv addaction ["<t color=""#3366FF"">" +"M1 Squad", ".sqs"];
_priv addaction ["<t color=""#3366FF"">" +"M1-auto", ".sqf"];

_priv addaction ["<t color=""#3366FF"">" +"AH1", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"AH6", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"spwna10", ".sqf"];
_priv addaction ["<t color=""#3366FF"">" +"westAMMObox", ".sqf"];

_priv addaction ["<t color=""#99CC00"">" +"fuku message", ".pal*"];

setTerraingrid 50;
setViewDistance 3000;



titletext ["LET THE MADNESS BEGIN","plain down"];
exit;
//run it in a loop lol

sabath_is_noob = vehicle player;

sabath_is_noob removeAction 0;
sabath_is_noob removeAction 1;
sabath_is_noob removeAction 2;
sabath_is_noob removeAction 3;
sabath_is_noob removeAction 4;
sabath_is_noob removeAction 5;
sabath_is_noob removeAction 6;
sabath_is_noob removeAction 7;
sabath_is_noob removeAction 8;
sabath_is_noob removeAction 9;
sabath_is_noob removeAction 10;
sabath_is_noob removeAction 11;
sabath_is_noob removeAction 12;
sabath_is_noob removeAction 13;
sabath_is_noob removeAction 14;
sabath_is_noob removeAction 15;
sabath_is_noob removeAction 16;
sabath_is_noob removeAction 17;
sabath_is_noob removeAction 18;
sabath_is_noob removeAction 19;
sabath_is_noob removeAction 20;

goodbye and welcome to the mod appless land lol
p.s with a new patch it will not be possible to run scripts outside pbos :)
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: joopig on April 08, 2012, 02:14:12 pm
//run it in a loop lol

sabath_is_noob = vehicle player;

sabath_is_noob removeAction 0;
sabath_is_noob removeAction 1;
sabath_is_noob removeAction 2;
sabath_is_noob removeAction 3;
sabath_is_noob removeAction 4;
sabath_is_noob removeAction 5;
sabath_is_noob removeAction 6;
sabath_is_noob removeAction 7;
sabath_is_noob removeAction 8;
sabath_is_noob removeAction 9;
sabath_is_noob removeAction 10;
sabath_is_noob removeAction 11;
sabath_is_noob removeAction 12;
sabath_is_noob removeAction 13;
sabath_is_noob removeAction 14;
sabath_is_noob removeAction 15;
sabath_is_noob removeAction 16;
sabath_is_noob removeAction 17;
sabath_is_noob removeAction 18;
sabath_is_noob removeAction 19;
sabath_is_noob removeAction 20;

goodbye and welcome to the mod appless land lol
p.s with a new patch it will not be possible to run scripts outside pbos :)

The problem is that removes all actions including the ones included in the mission so thats not viable on most servers, and for scripts not being able to be ran outside of a pbo shouldnt be a hard method to bypass at all, like many people have said break it down to its core and understand how the scripts are being ran in the first place and this way of stopping hacking is ridiculous. The hardest thing to stop atm is the server recording certain commands and the admin is able to packet sniff the server.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Gerk on April 08, 2012, 05:42:21 pm
//run it in a loop lol

sabath_is_noob = vehicle player;

sabath_is_noob removeAction 0;
sabath_is_noob removeAction 1;
sabath_is_noob removeAction 2;
sabath_is_noob removeAction 3;
sabath_is_noob removeAction 4;
sabath_is_noob removeAction 5;
sabath_is_noob removeAction 6;
sabath_is_noob removeAction 7;
sabath_is_noob removeAction 8;
sabath_is_noob removeAction 9;
sabath_is_noob removeAction 10;
sabath_is_noob removeAction 11;
sabath_is_noob removeAction 12;
sabath_is_noob removeAction 13;
sabath_is_noob removeAction 14;
sabath_is_noob removeAction 15;
sabath_is_noob removeAction 16;
sabath_is_noob removeAction 17;
sabath_is_noob removeAction 18;
sabath_is_noob removeAction 19;
sabath_is_noob removeAction 20;

goodbye and welcome to the mod appless land lol
p.s with a new patch it will not be possible to run scripts outside pbos :)

The problem is that removes all actions including the ones included in the mission so thats not viable on most servers, and for scripts not being able to be ran outside of a pbo shouldnt be a hard method to bypass at all, like many people have said break it down to its core and understand how the scripts are being ran in the first place and this way of stopping mod-apping is ridiculous. The hardest thing to stop atm is the server recording certain commands and the admin is able to packet sniff the server.
There is a simple solution for that, the easiest way is to remove all actions in a loop and then add only those which belong to mission. Cheaters will be forced to init list of options again and again.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on April 08, 2012, 06:58:44 pm
it just looks to me gerk will always post things he thinks will work for admins and BIS, like he did with the ui.pbo
but fortunitly we will always have hacks, the list typ i just posted is old there is already a new way..
scripts and things load into game manny ways, i think this has already been shown in the last 2 years.
so what are you realy trying to show us gerk? (that you can stop all hackers?) lmao.
nice...you are turning tkc into spy-v-spy. your not going to be trusted if you keep handing  info to the othere side.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: Ruscheater on April 12, 2012, 07:20:14 am
Additional (custom) options in the Action menu are very easily detected. It is known detection method since ArmA I was released and first cheats came out.

But most of server admins lack of scripts or lazy enough to add additional checks in mission, so you can use it)
Also class ennumerating and counting.

PS It was very easy to bypass new BE feature))))
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: MrMedic on May 17, 2012, 12:58:22 am
PS It was very easy to bypass new BE feature

It allways is.
Title: Re: Arma 2 Mega mod-app 100% undetected
Post by: i mss old ofp on May 17, 2012, 01:46:47 am
im using the same bypass ive always used for the last half or more year...
i havent changed much, has been private and will remian that way.
its unbelivible what you can do once you understand.
BE realy isnt ever the problem. its admins that get smarter, but i like the challange,...
im editing things in my hack eveyday just for it to be faster, and somtimes slower depending on script/code.
i gues im never satisfied.