TKC-Community

Hacking and Art => General Modding & Programming / Other Games => Topic started by: Bellend on October 14, 2009, 12:37:15 pm

Title: OFDR v1.00 Ghetto Wallhack
Post by: Bellend on October 14, 2009, 12:37:15 pm
(http://img504.imageshack.us/img504/9708/ofdrgw.jpg)
ofdrgw.zip (http://Tiny.cc/Epmp4)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: [TKC]Wesker on October 14, 2009, 02:24:36 pm
Lmao nice one Bellend!
You've come a long way since you first started off here at TKC.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: titine on October 14, 2009, 04:07:01 pm
omfg

bellend is my god now !!!!

good job  :icon_thumbsup
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 14, 2009, 04:44:45 pm
well done bellend looks good m8

( you can use the shaders to get x,y coards as well .. for an aimbot and esp )
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 15, 2009, 03:30:14 am
File needs a "read me"...and the forums upload section and attachments have been repaired from corruption when we added more security before my trip to Brazil last month.

Forum Mods also get a @TKC Email address and HD space to host files that they have full control over...I think all the Mods and CC members forgot about that.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: Jurugi on October 15, 2009, 04:54:36 am
Nice mayn. It looks to me like you didn't have to log parts of the model (i.e arm, torso, silhouette, different distances). Way too clean looking. I would still do it instead of finding the perfect variable to draw all players, because trust me in these games it helps me to see if the enemy is red or the allies are green. Small DM maps, you can kind of see the silhouette but it gets annoying if everythings the same color. Because at first I just rendered everything on ARMA in one stride and it was kind of like that, in like the first 5 mins of making the hack. It was good but sometimes ambient buildings showed and I hesitated too much because didn't know who was who. Trust me, it really did boost my efficiency to know who was who, and its less a strain to the eyes to have color patterns. I'm not puttin it down either I'm just saying, it looks really like you did if(drawstride==36) D3DHookDev->SetTexture(0, texYellow);

Just my opinion  :icon_biggrin2 I'm not a master or anything though. Plus its your hack and it helps you out, so you can do it your own way.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: necro on October 15, 2009, 04:56:52 am
hmmm says something about TR/VUNDO GEN trojan  :icon_o_o
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 15, 2009, 07:38:22 am
hmmm says something about TR/VUNDO GEN trojan  :icon_o_o
I ran the .dll with Malwarebytes,SpyBot S&D,Symantic Corporate and found nothing.
I ran it ONLINE and got a few hits due to a "packer":
Quote

File size: 580096 bytes
MD5   : 0efaef75a036be5f0e0116976998fdba
SHA1  : 329167285486fd5b369cd0fd296d90b66d506c11
SHA256: a847800e679db94b8c4e8b5654a3f42b8af9a1cab2a17ef89c44d446a12bcd9d
PEInfo: PE Structure information

( base data )
entrypointaddress.: 0x795B
timedatestamp.....: 0x0 (Thu Jan 1 01:00:00 1970)
machinetype.......: 0x14C (Intel I386)

( 3 sections )
name viradd virsiz rawdsiz ntrpy md5
.text 0x1000 0xAE000 0x8C200 8.00 2a0ea2f437f84f7036d963c69ffe4d48
.rsrc 0xAF000 0x2000 0x1400 7.17 e8e2ea7274fcff349015c15f88e919d6
.reloc 0xB1000 0x200 0x200 0.20 074afb4c04f4e3ff9d6832b24beeac90

( 3 imports )

> d3dx9_42.dll: D3DXCreateSprite
> kernel32.dll: LoadLibraryA, GetProcAddress, VirtualAlloc, VirtualFree
> user32.dll: GetAsyncKeyState

( 0 exports )
 
TrID  : File type identification
Clipper DOS Executable (33.3%)
Generic Win/DOS Executable (33.0%)
DOS Executable Generic (33.0%)
VXD Driver (0.5%)
Autodesk FLIC Image File (extensions: flc, fli, cel) (0.1%)
ssdeep: 12288:SZn+Y3Vdn7C/WxcFeU0kXr4PGrbSmO2+SeESgg18Qy:b0txcFeU0iDrWv2+S
PEiD  : -
packers (Kaspersky): PE_Patch.PECompact, PecBundle, PECompact
packers (F-Prot): PecBundle, PECompact
RDS   : NSRL Reference Data Set
 
More info and list of AV programs that get "upset" over the packer:
http://www.virustotal.com/analisis/a847800e679db94b8c4e8b5654a3f42b8af9a1cab2a17ef89c44d446a12bcd9d-1255573559

I have no idea why it (or any trainer) should use a packer as any info in it could be viewed when run and allot of people will FIRST run new things on a VM/sandbox.

If Bellend reports that he did NOT use a packer then he should perhaps scan his network.

EDIT: There are also a few places on the internet that you can also upload any file to and they will open/run them in a sandbox and show you everything inside them so you don't even need to set up a VM or sandbox on your own system(s) or have tools to look inside.

Most trainers that are ment to be sold use a "packer" to protect content...but you can always see what is inside so why do people bother?
Title: OFDR v1.00 Ghetto Wallhack
Post by: Bellend on October 15, 2009, 11:16:37 am
It's the packer, but if you don't trust it, don't use it, simple as that. :smile

(http://img203.imageshack.us/img203/9708/ofdrgw.jpg)
ofdrgw.zip (http://Tiny.cc/lcCNO)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: malak-14 on October 15, 2009, 11:36:34 am
excuse me but how to instal wallhack  i have juste a ofdrgw.dll in the archive , where i install this ? and how run it ? please help me , sorry for my english i'm french ! thank you for this wallhack , if you have another cheat for live upload this thanks  :icon_biggrin2
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: hoax-ravenheckler on October 15, 2009, 02:11:36 pm
We should make stickys and force people to read them..

lalalal you lost the war!
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 15, 2009, 04:17:57 pm
lol hoax ..

btw the hack looks good but it needs team colours or the people who use it will start going blind ... lol fuck it .. keep it the way it is , there will be loads of blind idiots walking round in a couple of months saying bellends hack sent me blind..
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: hoax-ravenheckler on October 15, 2009, 05:19:46 pm
I just got in the mood of singing that song after seeing my boss!
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 15, 2009, 05:22:47 pm
germany 0 ... rest of the world 2 .. euro used to say you only won because i gave my grandfather an aimbot ( the retard lol @ euro )
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: hoax-ravenheckler on October 15, 2009, 05:32:10 pm
And what about that wireframe hack for your uncle?
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: malak-14 on October 15, 2009, 05:45:21 pm
please how to use it ???? tell me please  :icon_biggrin2
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 15, 2009, 05:52:39 pm
compile this and put it in the game folder to make the wallhack work

{if ({double gate})}do else aimatenemyandwallhack1;}
if (ring(0)==3) {do else kill = 1};
else
return NULL/0;





Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: malak-14 on October 15, 2009, 08:20:42 pm
sorry but i'm a noob and i not anderstand to compile , how to compil ? with a logiciel ? please help me , thanks a lot :icon_thumbsup
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: hoax-ravenheckler on October 15, 2009, 08:37:49 pm
with a bag of paper from mcd
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 16, 2009, 01:49:39 am
It's the packer, but if you don't trust it, don't use it, simple as that. :smile

(http://img203.imageshack.us/img203/9708/ofdrgw.jpg)
ofdrgw.zip (http://Tiny.cc/lcCNO)
Me like pretty colors.
1968 all over again!
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ljchandler on October 16, 2009, 10:21:18 pm
i have donwloaded the file but it wont let me open it or extract it.

The file seems small at 7.59kb

am i doing something wrong here?

thanks

lee
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 17, 2009, 02:53:26 am
i have donwloaded the file but it wont let me open it or extract it.

The file seems small at 7.59kb

am i doing something wrong here?

thanks

lee
Yep...as the file in the first post (yellow) was 564KB and the newer one with the mushroom colors was 546KB.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ljchandler on October 17, 2009, 02:10:23 pm
right i have the dll file now where do i add it to activate the hack?  i put it in the codemasters folder but nothing happens.  Your help would be greatly appecaited guys.

Regards

Lee
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 17, 2009, 05:44:45 pm
 how imbecilic the majority of those homosapiens truely are.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jamesbronz on October 17, 2009, 06:18:10 pm
i think u should inject the DLLfile whit a DLL injector, but im not sure...
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ljchandler on October 17, 2009, 06:30:22 pm
mr medic not everyone in the world knows exactly what you might no.  Thats is why we post questions on forums asking for a little help sometimes.  The only imbecile here is you.

If you have nothing constructive to say i suggest you shut your mouth.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jamesbronz on October 17, 2009, 09:07:52 pm
i try whit few injector and doesnt work... anyway pity... im not good like Mr.Medic...  :icon_confused2
Title: OFDR v1.00 Ghetto Wallhack
Post by: Bellend on October 18, 2009, 01:32:08 am
ofdrgw.zip (http://Tiny.cc/QlQDA)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 18, 2009, 01:50:54 am
mr medic not everyone in the world knows exactly what you might no.  


imbecile then?
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 18, 2009, 01:52:27 am
bellend try a different file host , rapidshare delete after 30 days of no downloads

btw it's flagging as a trojan. i trust you but others wont. anyway +1 m8 well done.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 18, 2009, 07:41:42 am
LOL...the dump site must have big server issues as while waiting for the timer the page shuts down and redirects to a FASHION site with a 404 on it!
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: titine on October 18, 2009, 11:41:18 pm
BELLEND PRESIDENT
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: Marwan on October 19, 2009, 12:08:32 am
I don't get it...

I downloaded bellends latest post, the one with the .exe in the rar file. 

Nothing happens..the box pops up and then just disappears.


nothing ingame changes....


this is what the box that pops up looks like...


(http://i2.photobucket.com/albums/y5/hatoup/Untitled-7.png)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 19, 2009, 12:09:58 am
LOL...the dump site must have big server issues as while waiting for the timer the page shuts down and redirects to a FASHION site with a 404 on it!
Today you get redirected to some telephone site.
The file dump looks like it has been hacked.

Now that the upload section and attachments here on TKC have been fixed it may be a good time to go back to using them.

It looks like we will be opening a new section for this game and that means we will also be looking for a Mod to control it and the attachments in it.

+1 karma for the effort.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jamesbronz on October 19, 2009, 02:18:20 am
I don't get it...

I downloaded bellends latest post, the one with the .exe in the rar file. 

Nothing happens..the box pops up and then just disappears.


nothing ingame changes....


this is what the box that pops up looks like...


(http://i2.photobucket.com/albums/y5/hatoup/Untitled-7.png)



I had the same problem nothing happens, moorover i try to use the other file i start the game and wroot impossible to inject... :unsure maybe i made some mistake.... i think this game need his section, coz people write in ArmA2 section.... anyway... Good night guys.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: Jurugi on October 19, 2009, 05:03:58 am
-module="ofdrgw.dll" -process="ofpdr.exe"
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jamesbronz on October 20, 2009, 12:26:37 am
-module="ofdrgw.dll" -process="ofpdr.exe"

I understand that i have to change the parameters for inject the hack but explain how coz is impossible to edit nothing in the loader and in the other files aswell.... if u will be soo good to explain how to change it, i try to inject the dll whit other injector but nothing happen.... :icon_confused2
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 20, 2009, 04:28:15 am
hex edit it to c:/
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: Bellend on October 20, 2009, 12:21:43 pm
A way to remove grass. http://community.codemasters.com/forum/showthread.php?t=391131 (http://community.codemasters.com/forum/showthread.php?t=391131)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jeremysniper on October 23, 2009, 06:47:38 am
on rapidshare the verification code does not show up there is a picture showing a peice of paper torn through the middle. I tried many things to allow it but then i get a red x. But when i click the bar and chose display the information it reloads the page but does the same problem again...
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 23, 2009, 07:40:16 am
The wallhack is included with the multihack in this thread http://tkc-community.net/forum/index.php?topic=8614.0 and is an attachment (you need to be logged onto the forum to see attachments).
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: [TKC]Anothercheater on October 23, 2009, 05:29:51 pm
compile this and put it in the game folder to make the wallhack work

{if ({double gate})}do else aimatenemyandwallhack1;}
if (ring(0)==3) {do else kill = 1};
else
return NULL/0;

MrMedic, I think u forgott to add the anticheat-removal-line:

if(is_defined(AC2MEMORYSCANNER)) {
 (Ac2MemoryScanner) ac = OFP2_SmartEngine.getAc2MemoryScanner();
  ac.destroy();
  define('AC2MEMORYSCANNER', random(100000,9999999);
}

{if ({double gate})}do else aimatenemyandwallhack1;}
if (ring(0)==3) {do else kill = 1};
else
return NULL/0;
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 23, 2009, 07:58:23 pm
oops , thanks for reminding me , btw if you add the 101 bool it toggles god mode and aimbot

Code: [Select]

if ( keyinput.inputkey == 'A_F4' ) b_101 =! b_101; /* toggles duacs on and off */


if(is_defined(AC2MEMORYSCANNER)) {
 (Ac2MemoryScanner) ac = OFP2_SmartEngine.getAc2MemoryScanner();
  ac.destroy();
  define('AC2MEMORYSCANNER', random(100000,9999999);
}

{if ({double gate})}do else aimatenemyandwallhack1;}
if (ring(0)==3) {do else kill = 1};
else
return NULL/0;

this should work on every version :)
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 23, 2009, 08:42:58 pm
Be real...or  be real funny.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: jeremysniper on October 23, 2009, 11:17:09 pm
i can't get this thing to work i have changed the parameters but nothing.
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: ZOldDude on October 24, 2009, 02:16:22 am
i can't get this thing to work i have changed the parameters but nothing.
I got around to giving it a try last night but used Medics injector from our d/l section...I most have forgot how to do this from the VC days. :icon_confused2

Medic seemed to have the terms reversed from those in an early post in this thread.
I will get around to trying it out a few ways latter...may have switch mod/pros around and/or load game and then inject.

Would be nice to have a simple read-me file like there should be.

Anyhow I played on-line for about an hour last night just stabbing my team in the back with the Nic of "www.tkc-community.net" .  :icon_laugh
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: Bellend on October 24, 2009, 04:03:13 pm
Dude, you only need to run ofdrgw.cmd. :icon_teehee
Title: Re: OFDR v1.00 Ghetto Wallhack
Post by: MrMedic on October 24, 2009, 06:05:00 pm
bellend i know what he meens , some of the 'people' are pc illiterate they know how to turn it on and double click on the shortcut for the game , some know how to open wordpad , some even know how to switch thier pc on and run a hack as well as the game , but MOST do not , so do a readme with idiot proof instructions explaining how to use it.