TKC-Community

Hacking and Art => General Modding & Programming / Other Games => Topic started by: jazznas on May 12, 2004, 04:16:36 am

Title: soldner superman trainer
Post by: jazznas on May 12, 2004, 04:16:36 am
k, i'll need some help to finish the trainer

i found the value in the memory and everything but now how do i put it in TMK so that it accutally "works"?

heres a screenie:
(http://img6.imageshack.us/img6/7067/soldner_superman.jpg)
Title: soldner superman trainer
Post by: M. O. on May 12, 2004, 10:31:47 am
Ok, I think that you actually can search for float (numbers of this format x.xx et , decimal). Anyhow, this is a bit more advanced gametraining. Here you don't freeze a value but you give a value to it. The problem is that this JumpUpForce doesn't change during play. So if the Jump-adress is dynamic it has to be done differently.

I presume it's dynamic (if not it's no prob), to solve the problem you then have got to find another dynamic value like Ammo. Compare the distance between ammo and jump every time you run the game. It should always be the same. However you can't fix this in TMK easily I think, you got to use a programming language. Or use GTS 1.5 or ask on gamehacking.com if it's possible to use GTS.

The fix jump there is another alternative, and that's to search for an unknown value (all types) then go up for a mountain (higher Z coords) then sieve, go down, sieve, remain at same height, sieve etc.
Title: soldner superman trainer
Post by: jazznas on May 12, 2004, 10:50:06 am
its not dynamic, i started the game twice and it was the same address
Title: soldner superman trainer
Post by: jazznas on May 12, 2004, 11:20:32 am
Quote from: Mullah Omar
Ok, I think that you actually can search for float (numbers of this format x.xx et , decimal). Anyhow, this is a bit more advanced gametraining. Here you don't freeze a value but you give a value to it. The problem is that this JumpUpForce doesn't change during play. So if the Jump-adress is dynamic it has to be done differently.

I presume it's dynamic (if not it's no prob), to solve the problem you then have got to find another dynamic value like Ammo. Compare the distance between ammo and jump every time you run the game. It should always be the same. However you can't fix this in TMK easily I think, you got to use a programming language. Or use GTS 1.5 or ask on gamehacking.com if it's possible to use GTS.

The fix jump there is another alternative, and that's to search for an unknown value (all types) then go up for a mountain (higher Z coords) then sieve, go down, sieve, remain at same height, sieve etc.


thats all interesting but not what i asked for :wink:

i want to know how i make TMK to write the value 4179999A to the adress 163E3644

artmoney is splitting one adress in 16 cols, so whats the meaning of this cols in TMK, do they matter at all?
and what exatctly to i enter in the "write memory actions"?
"Poke 163E3644 4179999A" doesnt work

and also a speehack trainer should be possible:
just change the "fVerticalMoveScale to something extravagant like 41.9
put this 41.9 in the TMK converter youll get 4227999A
then replace this value with 4079999A and voila

i'd do all this but as i said i need some help

if the trainers work and we release them then it would (hopefully) cause a big furore in the soldner community and lead many people to TKC
Title: soldner superman trainer
Post by: M. O. on May 12, 2004, 06:30:48 pm
The cols in artmoney are all different adresses. Check the "box" and find the adress number near the bottom right corner of the memory editor window. I don't think it's possible to poke it that way, it might be involving other nearby adresses aswell (you might need a debugger), but the easiest thing would be to use an "editbox" in TMK. Just enter the adress in its properties and the editbox will autoupdate your value, then it's possible to change it as one wants.

Plus, the trainers should be secured, or Stryk will be all over us. It's also possible to spy on what pokes you do. There is a program called TSpy. I think GTStudio 1.5 has built in protection against that (dunno about Hexediting). Or you could just download Delphi (I recommend that in either case) and I'll just give you the sourcecode, it's easy to understand what to change.

Quote
if the trainers work and we release them then it would (hopefully) cause a big furore in the soldner community and lead many people to TKC


Haha, time to shake another game  :icon_sly

We might need a dev section for Soldner as well?
Title: soldner superman trainer
Post by: [TKC] ~<{LTC}>~ on May 12, 2004, 07:19:59 pm
put a very good securety on it jazznas  :wink:
Title: soldner superman trainer
Post by: jazznas on May 12, 2004, 07:34:08 pm
JESUS, ive never done a trainer before and youre comming with things like debuggers and delphi :?
give me some some time to learn basics, one thing after another
Title: soldner superman trainer
Post by: [TKC] ~<{LTC}>~ on May 12, 2004, 08:19:29 pm
i'll help ya if you want to
Title: soldner superman trainer
Post by: M. O. on May 13, 2004, 08:55:41 pm
Quote from: jazznas
JESUS, ive never done a trainer before and youre comming with things like debuggers and delphi :?
give me some some time to learn basics, one thing after another


No problemo, I was just giving you some tips.  :icon_razz2

I've experienced that Delphi is the easiest program to do trainers in. It's not much harder than Paint (well, if you just want to do trainers that is).

Btw. Isn't there a poke protection for TMK, LTC?
Title: soldner superman trainer
Post by: jazznas on May 13, 2004, 09:56:52 pm
Quote from: Mullah Omar
Quote from: jazznas
JESUS, ive never done a trainer before and youre comming with things like debuggers and delphi :?
give me some some time to learn basics, one thing after another

It's not much harder than Paint


jep, someone told me the same about linux...
in fact i was never able to find a tool to change my mouse sensivity :roll:

im downloading delphi now, ill give it a try
Title: soldner superman trainer
Post by: M. O. on May 13, 2004, 10:04:37 pm
Be sure to use Delphi 7.0 +
I will give you the commented source plus instruction on how to compile a program with it (what you need to click).
Title: soldner superman trainer
Post by: jazznas on May 13, 2004, 10:34:50 pm
you'd do me a big favor when you could put it on the mini-server
Title: soldner superman trainer
Post by: M. O. on May 13, 2004, 11:00:13 pm
Okay will do that tumurrow then.
Title: soldner superman trainer
Post by: jazznas on May 16, 2004, 11:22:17 pm
http://soldner.jowood.com/forum/showthread.php?s=&threadid=13181&perpage=20&pagenumber=2   :twisted:

the guy "eden" is me btw ;)
Title: soldner superman trainer
Post by: ZOldDude on May 17, 2004, 12:30:39 am
Quote from: jazznas
http://soldner.jowood.com/forum/showthread.php?s=&threadid=13181&perpage=20&pagenumber=2   :twisted:


Ahhhhh......
They know and love us already!

I see that the anti-cheat side used the same old arguments and has the same small mind way of looking at life.
Title: soldner superman trainer
Post by: M. O. on May 17, 2004, 01:22:48 am
Lool nice  

Let's get loved even more by showing our love to them, by giving all players equal chance to play the game and have fun (by giving them a niice present) :icon_sly

Btw the rest of you who are interested in the Delphi source code,  just enter the /Delphi7 dir on TMS. Just don't release it outside TKC (security reasons).   :wink:
Title: soldner superman trainer
Post by: jazznas on May 17, 2004, 03:47:55 pm
you forgot to disallow guests to post in the soldner section
http://tkc-community.net/Forums/viewtopic.php?t=850
Title: soldner superman trainer
Post by: M. O. on May 20, 2004, 02:44:31 am
Fixed now, btw for the delphi source. After you've compiled it it would be a good idea to pack it with UPX and then RAR.
Title: soldner superman trainer
Post by: jazznas on May 20, 2004, 08:47:56 pm
my and vic's TKC propagande is still running very well, 5 pages in 4 days :lol:

http://soldner.jowood.com/forum/showthread.php?s=&threadid=13181&perpage=20
Title: soldner superman trainer
Post by: jazznas on May 21, 2004, 09:32:57 am
Quote from: Mullah Omar
Fixed now, btw for the delphi source. After you've compiled it it would be a good idea to pack it with UPX and then RAR.


im no fucking programmer :icon_dozingoff
im willing to learn the basics so that i can do the simple things to help you out from time to time
just tell me where what to enter, i want to poke 2 values to the memory
the jump height and the fordward jump speed, both are integer 4 bytes

i only must have done it one time to apply it to other projects/games
Title: soldner superman trainer
Post by: M. O. on May 22, 2004, 06:15:24 pm
Yeapp of course, just follow the readme and/or the comments in the sourcecode . You just need to alter some text and then compile it (create an exe, "button" is called compile). If you want I can make it for you, you will then only need to see what changes I've done to easily understand what to do. Just give me the pokes and window name then.
 
However if you don't want the trainer to be 500kb it's a good idea to compress it. I can give you a tool called UPX, there you only need to find the exe and then press the compress button inside UPX (almost like winRAR however UPX doesn't archive the exe). The trainer will then be at 200kb or something like that.  :wink:
Title: soldner superman trainer
Post by: jazznas on June 05, 2004, 04:19:23 pm
on the official forums someone was whinig about cheats for retail, he was talking about a mod which also works on non modifyed servers
get the mod here:
[ http://www.tsfclan.de/linkdl/index.php?action=kat&id=10 ]