TKC-Community

Hacking and Art => Vietcong 1 & 2 => Topic started by: ZOldDude on May 06, 2004, 10:59:24 pm

Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on May 06, 2004, 10:59:24 pm
1.60 superjump is detected by engine and HB as well as underground HOWEVER.....

Think about the REVERSE of "underdround" for a moment.....

You ARE in nomal space/ground...but your POINT OF VIEW/WEPONS are up in the air.

If this works then  
your point of view/fire could be 8-10 mtrs above everyone else.

AS I do not program this is just a thought for those of you that do...let me know if it works or not.
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on May 06, 2004, 11:11:56 pm
Yepp it's always something, should be easy to fix if it still works in 1.6. I haven't tested 1.6 superjump or anythng yet.
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on May 06, 2004, 11:55:18 pm
it must mean superjump works in 1.60 since its detected i always play in my friends non HB server with wallhack so it would matter to me. So it must just be my vc that is messed up
Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on May 07, 2004, 07:22:28 am
Perhaps I was not clear as to what I ment.

Super jump and under ground ARE detected.

What I ment was to just try to make POINT OF VIEW/FIREING up above everyone else.

If it worked then it would be better than a superjump as you could look over/behind things and shoot people without them seeing you.
Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on May 18, 2004, 12:53:30 am
Have any of you programmers tryed out my idea yet?

Does it work or not?

If so can a trainer be made so I can test it?
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on May 18, 2004, 12:58:59 am
It's a good idea, but there is a problem finding the values. Pterodon have added tens of thousands of junk values. Some of them affect how the game is run, sometimes it will crash while changing them.

Some values can't be found either. Still figuring out why. It seems like they have moved the ini files into something else. Joker's player.ini changes doesn't change anything in the game. If I had a quick laptop (with 3dcard) and win98 I would have looked into this at once. However my debugger is bugging with XP and some apps.
Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on June 04, 2004, 11:03:43 pm
Has anyone had time to look into this?

TKC Summer days are comming up near end of the month.
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on June 05, 2004, 12:16:52 am
I might do that, but I've plenty of other TKC related things to finish.
I'm still having probs with google tap. I think I need t do a backup before I do something with it as it might delete things. Ah well, I will see, but I'm sure there will be enough things to do in the summer days.
Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on June 12, 2004, 11:14:51 am
Still looking to see if this is workable or not.

TKC summer days starts in a very few weeks.....end of this month!
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 12, 2004, 10:18:19 pm
what exactly is TKC summer days anyway :roll:
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on June 12, 2004, 10:38:21 pm
It's when TKC gathers and spreads havoc on the servers. Competitions are held, cheats are showed off etc. However it might be problematic this year as many of us don't play VC anymore.
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 12, 2004, 10:39:55 pm
and no cheats pretty much :P
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on June 13, 2004, 12:48:44 am
Well they are easy to fix if they are needed, but I doubt that it will be possibly to make any more funny hacks like nice headwear etc.
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 13, 2004, 12:51:30 am
what ones would be easy to make exactly??
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on June 13, 2004, 01:41:58 am
Unlimited Ammo through packet editing (trainer).
Hradba extracted game detection (using a debugger, would take me weeks though, don't have time for it)
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 13, 2004, 03:30:58 am
i already got inf ammo trainer and so duz the mainsite :roll:
Title: 1.60 NON-SUPERJUMP
Post by: M. O. on June 13, 2004, 12:57:27 pm
No it triggers hradba.
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 13, 2004, 06:26:38 pm
ah so we need the paket editor then. Can anyone use it because iv had no luck.
Title: 1.60 NON-SUPERJUMP
Post by: [TKC] ~<{LTC}>~ on June 13, 2004, 06:44:15 pm
how about those tkc summer days :?
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]theridler on June 17, 2004, 04:46:09 am
Wer do u get the paket editor anyway?
Title: 1.60 NON-SUPERJUMP
Post by: ZOldDude on June 17, 2004, 06:03:14 am
Quote from: spike
Wer do u get the paket editor anyway?


Do I know you under another handle?
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]theridler on June 17, 2004, 06:33:55 pm
Another handle?Whats that? :?:
Title: 1.60 NON-SUPERJUMP
Post by: [TKC]thejoker on June 17, 2004, 10:19:34 pm
no you dont know him under another handle (guessing that means username   :?:
Title: 1.60 NON-SUPERJUMP
Post by: Blizzard on June 21, 2004, 09:45:02 pm
Quote

You ARE in nomal space/ground...but your POINT OF VIEW/WEPONS are up in the air.

If this works then
your point of view/fire could be 8-10 mtrs above everyone else.


I've just tried that, it works for 10-15 minutes, if i get killed or i change the class i get kicked :(, so hradba detects all camera values for any changing, and not only for collision values of underground feature.
Anyway the hack works for that minutes, i'm able to shoot with a point of view more above, but u must change the camera value with a Float value, so not 8 but 8.26 or something like this, and u must not get over 10-15 value i think, cause it doesnt work i think, i've not tested that.