TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: M. O. on April 30, 2004, 10:20:31 pm

Title: Requirements for Dev Section
Post by: M. O. on April 30, 2004, 10:20:31 pm
-At least one constructive or helpful post is minimum.
-It's required to be able to cooperate and work with other people.
-Be as active as possible, security reasons.


New security requirement (18/6):
If you belong to the OFP-elite (admin,moderator,leader (project, mod, clan etc) or any other high-up or known position) you got to declare that in a PM to the Admin or to the Board Moderator when you request membership to the group, otherwise you might be kicked out afterwards as soon as you get caught/are discovered. Your information will not be given to anyone.

We support everyones right to join the dev group no matter background, but it's important that you don't keep secrets as we then consider it as an infiltration attempt. If you've got anything to declare there is still time to announce that.
 :wink:
Title: Re: Requirements for Dev Section
Post by: ZOldDude on May 02, 2004, 08:34:48 am
Quote from: Mullah Omar
-At least one constructive or helpful post is minimum.
-It's required to be able to cooperate and work with other people.
-Be as active as possible, security reasons.

 :wink:


And have SOME programming skills that relate to this game..
Title: Requirements for Dev Section
Post by: M. O. on May 02, 2004, 12:59:39 pm
Yeapp knowledge about the map-editor programing can be good to have too.
Title: Requirements for Dev Section
Post by: CMW on May 09, 2004, 02:51:57 am
Quote from: Mullah Omar
Yeapp knowledge about the map-editor programing can be good to have too.


You mean scripting?
Title: Requirements for Dev Section
Post by: M. O. on May 09, 2004, 03:39:19 am
Yeap
Title: Requirements for Dev Section
Post by: CMW on May 10, 2004, 09:43:28 pm
I would like to request to join the ofp development group, but when I go to the user groups section and select "View" blah blah, but then it asks me to login again?  Needs sorting.
Title: Requirements for Dev Section
Post by: M. O. on May 10, 2004, 09:46:19 pm
You're added now  :wink:
Title: Requirements for Dev Section
Post by: Awruk on May 11, 2004, 12:57:26 am
I'd like to ask for my membership too. I'm curious about some of my scripting / converting problems and I would like to help the TKC in the cheat development.
Title: Requirements for Dev Section
Post by: M. O. on May 11, 2004, 01:33:54 am
Yepp added you too, however it's easy to manually join the group. Usergroups->OFPDev->Join . So no more "written" requests  :wink:
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 05:29:26 am
there is no join button
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 05:35:54 am
nvm got it :D
Title: esp
Post by: Kondor on May 26, 2004, 04:56:51 pm
dunno if any u played call of duty with aimbot but there is an esp hack which allows you to view where other people are without like a wallhack i am about 70% complete and i was wondering if i could share my infomation with u guys in the development section  :)
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 05:12:52 pm
70% on a OFP ESP hack?

Westy
Title: he
Post by: Kondor on May 26, 2004, 06:29:58 pm
yes m8  :lol:
its very hard lol but ive worked out how to code it so it finds all the players on the mission u play i just need to finish of the coding and its done  :lol:
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 07:38:00 pm
Cool, so u can see everyone by pressing M? or does it come above there heads in red like in CoD
Title: Requirements for Dev Section
Post by: Kondor on May 26, 2004, 09:07:28 pm
@ moment its like the wireframe when its loaded it loads but im working on ways for it to be like the ammo and id changer  :lol:

still wondering if i can look in development section  :wink:
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 09:21:02 pm
Go to user groups and choose OFP team then join
Title: hm
Post by: Kondor on May 26, 2004, 09:24:13 pm
i have but i still can't view it  :cry:
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 09:29:30 pm
Mullah will add u when he comes online i think... it took me over night to be added mate
Title: he
Post by: Kondor on May 26, 2004, 09:35:32 pm
ty westy for all the help  :lol:
Title: Requirements for Dev Section
Post by: Trocadero on May 26, 2004, 09:37:20 pm
Mullah is online now, maybe he will add u soon, this ESP hack sounds interesting
Title: Requirements for Dev Section
Post by: biatch on May 30, 2004, 01:38:00 pm
I think i could add something to the development of cheats for ofp, i added myself but i cant join yet.

Mullah, can you add me.
Title: Requirements for Dev Section
Post by: Super_Noob on June 06, 2004, 03:14:02 am
i cant join the group either. even tho i try to join it. mullah can you add me to the group too?
Title: Requirements for Dev Section
Post by: [TKC] ~<{LTC}>~ on June 06, 2004, 12:58:18 pm
well you should show some skills first :wink:
Title: Requirements for Dev Section
Post by: [TKC]Hubertus on June 06, 2004, 06:09:46 pm
Thats what a noob posted some hours ago in the BI Forum:
Quote
This is a complete illegal site which is destroying OFP and many other games. Can't BIS or Codemasters take any legal action against them?  :(

BIS and all the anticheaters will now try to get access to the dev section, so we should be a bit more carefull...
Title: Requirements for Dev Section
Post by: Wizkid on June 06, 2004, 07:57:14 pm
Quote from: [YENG]Hubertus

Quote
This is a complete illegal site which is destroying OFP and many other games. Can't BIS or Codemasters take any legal action against them?  :(

Yes that's exactly what I do, I go out each weekend and buy a couple of dozens games, then I DESTROY them with a..yes that's right.. A HAMMER! Oh my god Im going to jail  :cry:
Title: Requirements for Dev Section
Post by: [TKC]thejoker on June 06, 2004, 08:18:46 pm
Quote from: Wizkid
Quote from: [YENG]Hubertus

Quote
This is a complete illegal site which is destroying OFP and many other games. Can't BIS or Codemasters take any legal action against them?  :(

Yes that's exactly what I do, I go out each weekend and buy a couple of dozens games, then I DESTROY them with a..yes that's right.. A HAMMER! Oh my god Im going to jail  :cry:



 :icon_laugh  :icon_laugh  :icon_laugh  :icon_laugh
Title: Requirements for Dev Section
Post by: M. O. on June 06, 2004, 11:01:34 pm
Illegal site, lol. Since when is it illegal to think different (at least as long as you don't think as different as the guy in the gallery)
Title: well
Post by: [TKC] maphax on June 16, 2004, 12:07:27 am
well the reason i started to cheat because i was pissed off with people using cheats against me in games and not owning up to it so i thought hmm a speed cheat here and a wireframe there and a little mod to my g36 ahh presto nwo whos the fucking daddy
Title: Requirements for Dev Section
Post by: petr-van on June 16, 2004, 10:15:03 pm
Hello, I applied for a Dev. section some time ago, but I did not receive any reply, positive or negative. I hope I might be able to contribute, I have a few small ideas about Keg. water effects, but I do not want to post them here in the public, esp. when you say BIS lurks around here.
Title: Requirements for Dev Section
Post by: petr-van on June 16, 2004, 10:24:49 pm
Quote
BIS ... will now try to get access to the dev section


You sure? :?: Even if they do, what can they do more then rip their hair off while reading cheats exists in spite of them thinking foolishly they prevented them for ever?  :? (I do not think anyone can stop cheating - they can only delay it for a while, anyway. There is no lock for which there is no pick  :wink: ).

I would be really surprised if they release any more patches for such an old game - though I have to admit it is still good, I play it a lot, but I cannot see any sense for them to support it any more - the game has barely any sales recently.    :shock:
Title: Requirements for Dev Section
Post by: M. O. on June 17, 2004, 01:22:16 am
Quote
Hello, I applied for a Dev. section some time ago, but I did not receive any reply, positive or negative. I hope I might be able to contribute, I have a few small ideas about Keg. water effects, but I do not want to post them here in the public, esp. when you say BIS lurks around here.


Your first application was denied. Now you have written some good posts however (and helped other forum members), so I'll take that into consideration  :icon_smile2

Just apply again and I'll add you.

Quote
There is no lock for which there is no pick  ).


That's right, but try to pick your own lock practically :icon_sly (I suppose it's modern and standard)

Quote
You sure?  Even if they do, what can they do more then rip their hair off while reading cheats exists in spite of them thinking foolishly they prevented them for ever?  (I do not think anyone can stop cheating - they can only delay it for a while, anyway. There is no lock for which there is no pick  ).


Well I think that BIS has more than money in their concerns (Compare the quality of a book that's written for commercial purposes with one that's not). A successful OFP1 brings an even more successful OFP2 also.


Quote
the game has barely any sales recently

Out of curiosity, what are the figures at now? Where did you get the info from anyway.
Title: Requirements for Dev Section
Post by: kohla on June 17, 2004, 02:59:19 am
hi guys

i dont think a new patch would come

sorry my english is bad so i tell you in german...somebody will translate this i hope  :oops:

laut einer aussage von codemasters auf der E3 ruht BIS sich auf seinen lorbeeren aus und ofp wird vpn codemasters weiter entwickelt
BIS scheint kein weiteres interesse an ofp zu haben
das heist wohl das BIS keinen patch nachreichen wird.
nen link poste ich noch

cya
Title: Requirements for Dev Section
Post by: [YENG]Gurkendieb on June 17, 2004, 03:08:09 am
Translation ;)


kohla:

Codemasters @ E3'2004:
"We go on and build OFP2 ,we have no longer interests on the first part of Operation Flashpoint."
That seemed to be the end of patch release for Operation Flashpoint !
^^
I will post the link to this thread in a few days !

cya

GreetingZ Gurkendieb
Title: Requirements for Dev Section
Post by: kohla on June 17, 2004, 03:10:10 am
Quote from: [YENG]Gurkendieb
Translation ;)


kohla:

Codemasters @ E3'2004:
"We go on and build OFP2 ,we have no longer interests on the first part of Operation Flashpoint."
That seemed to be the end of patch release for Operation Flashpoint !
^^
I will post the link to this thread in a few days !

cya

GreetingZ Gurkendieb


thx...BIS has no interesse on ofp 1 now  :shock:  :lol:
Title: Requirements for Dev Section
Post by: [YENG]Gurkendieb on June 17, 2004, 03:23:32 am
Mit anderen Worten wolltest du das doch sagen oder ?
With other words u want to say that or ?
Title: Requirements for Dev Section
Post by: kohla on June 17, 2004, 03:25:06 am
past schon...ich kann zwar englisch gut lesen und verstehen
 aber kaum schreiben...sorry nochmal  :(

bin aber dabei es zu lernen
Title: Requirements for Dev Section
Post by: [YENG]Gurkendieb on June 17, 2004, 03:55:39 am
Ist doch kein Problem ,daf?r sind wir ja hier um uns zu helfen ;)
That's no problem ,because we are here to help each other ;)

Deutsch klingt auch besser   :lol:
German sounds better
Title: Requirements for Dev Section
Post by: jazznas on June 17, 2004, 04:21:15 am
jep :D
Title: Requirements for Dev Section
Post by: petr-van on June 17, 2004, 11:45:58 pm
Quote
Out of curiosity, what are the figures at now? Where did you get the info from anyway.


I think most games make almost all its profit within a few months since it is released. AFAIK, OFP is now sold for a pathetic price like 9 LB, and I do not think it is commerically much interesting any more (esp. compared to the few first month, when they topped most sales ladders).

However you are right that it is only speculation and it is quite possible OFP still sells - unfortunatelly sales figures are not commonly published, with a few exceptions, like when someone wants to brag how much he is selling.  :D
Title: Requirements for Dev Section
Post by: M. O. on June 18, 2004, 10:54:31 pm
Requirements are updated,check them out at page 1.
Title: Requirements for Dev Section
Post by: Gambler on November 19, 2004, 02:36:19 pm
Can i join the dev section?
Title: Requirements for Dev Section
Post by: GameBro on November 19, 2004, 05:45:13 pm
You have only 1 Post ?
Title: Requirements for Dev Section
Post by: Gambler on November 19, 2004, 05:48:19 pm
yes but i know my stuff
Title: Requirements for Dev Section
Post by: GameBro on November 19, 2004, 06:08:48 pm
I think thats more a Trust thing, not that you know your Stuff. Was not saying your a Noob, just that you made 1st Post of all, and said how can I get into the Dev-Section. Think you should hang around for some Time, then try get into a Dev-Section :)
Title: Requirements for Dev Section
Post by: Gambler on November 19, 2004, 06:33:18 pm
ok sure
Title: DEV section
Post by: Jacky on March 15, 2005, 01:02:54 am
I havnt posted much, due to the fact that the main OFP section is almost dead, or unactive. Well, thats not very surprising; OFP is more than 4 yrs old or so...
I would like to gain access to the DEV section of OFP.

What I did for OFP so far:
Title: Requirements for Dev Section
Post by: Death on March 17, 2005, 09:47:33 pm
Was hoping to join the dev section, as i have been on here almost everyday and my posts seem to be going unanswered for weeks on end.

The main forum is dead and was wondering if i could conrtibute to the development section. I am learning, and have time on my hands to learn quickly
Title: Requirements for Dev Section
Post by: Wild_Migo on March 27, 2005, 11:29:47 am
Quote
1.At least one constructive or helpful post is minimum.
2.It's required to be able to cooperate and work with other people.
3.Be as active as possible, security reasons.


1. Hope that this (http://www.tkc-community.net/Forums/viewtopic.php?p=23699#23699) have helped someone... ;)

2. Yes, no problem... ;)

3. I read these forums almost every day, but the public ofp forum is so quiet that there hasnt been anything to post really. If i get access to dev-section and see what?s going on there, i think i?ll be much more active poster there..
Title: Requirements for Dev Section
Post by: M. O. on March 27, 2005, 05:56:50 pm
Okay, I let a couple of people in now. But remember you need at least one post to be able to join.
Title: Requirements for Dev Section
Post by: [TKC]BlueGrass on April 24, 2005, 04:56:07 pm
I suppose I will never get into the Dev section because I can only download and find out about the cheats in the DL section (Speed hack, ammo trainer etc)

Is there any way I could learn more useful info so then I could join?

Is there a 'Cheating for dummies'?
Title: Requirements for Dev Section
Post by: DODGEWHAT? on May 04, 2005, 12:14:24 am
Dear Omar.

can i join the dev section? i need help with my hack.
Title: Requirements for Dev Section
Post by: Ofp Premium on May 09, 2005, 04:15:39 am
Can i join to pls?
thx :)
Title: Requirements for Dev Section
Post by: hoax-ravenheckler on May 09, 2005, 11:56:28 am
http://tkc-community.net/Forums/groupcp.php?g=176&sid=c99de2e634125f00e76c9f88140d56ba

Apply there.
Title: Requirements for Dev Section
Post by: Ofp Premium on May 10, 2005, 12:04:00 am
Quote from: HoaX
http://tkc-community.net/Forums/groupcp.php?g=176&sid=c99de2e634125f00e76c9f88140d56ba

Apply there.



ok thx you :)
Title: Requirements for Dev Section
Post by: hoax-ravenheckler on May 10, 2005, 12:34:31 pm
Anytime.
Title: Requirements for Dev Section
Post by: [TKC]BlueGrass on June 18, 2005, 06:52:59 pm
Yuup thank you.

And now the waiting game....
Title: Requirements for Dev Section
Post by: joeb1 on June 20, 2005, 05:35:16 pm
can i join

i know ive only been here a day, but i have always been interested in using and making hacks for ofp, other games i extensively cheated are MoH, battlefield vietnam, CoD, and a few others
Title: Requirements for Dev Section
Post by: M. O. on June 21, 2005, 12:50:10 am
New dev section rules are being prepared along with increased security of the beta-downloads. No new applications are granted. Give it max. 2 weeks.
Title: Requirements for Dev Section
Post by: [TKC]thejoker on June 21, 2005, 01:59:06 am
I think that the requirments for dev section in OFP should be the same as VC dev section if its such a problem. Make it so that the person applying needs to have at least a little bit of knowledge in making their own cheats for whatever game or provide useful info in this section. I am not telling you how to run your forum, just giving my opinion.
Title: Requirements for Dev Section
Post by: GameBro on June 21, 2005, 01:56:13 pm
I?m hard on security, if you want I can take the Job. Look the OFP-Clansection is keept very tight for right now, till I know the Guys.
I know alot about the Game but not about making Cheats. But Mullah we really need to sort the dev. section out, has been overfloodet with People who make 10 Posts or less and then join this Section.
But its your Choice your the Boss and I?m the Punisher  :twisted:
Title: Requirements for Dev Section
Post by: ZOldDude on June 22, 2005, 01:05:53 am
New Dev room (all of them) rules are posted here:

http://tkc-community.net/Forums/viewtopic.php?p=28532#28532

If you are not a member of that room you should be....just apply.

Z
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on June 22, 2005, 08:27:07 am
whats the group name?
Title: Requirements for Dev Section
Post by: ZOldDude on June 22, 2005, 09:34:49 am
Quote from: anothercheater
whats the group name?


It's in the TKC Members group!

Anyhow it is now in the HEADLINES section here:

http://tkc-community.net/Forums/viewtopic.php?t=2248

Some changes are comming as Staff is not happy about a few things that have been going on.

Also most of the people who have done nothing in the VC Dev section in the past year will find a locked door as we clean house for VC2 cheats.

Z
Title: Requirements for Dev Section
Post by: [RETRO'S]TriggerFinger on June 26, 2005, 02:59:03 pm
this is a nice place really. i have hung around abit and ur cheat pack helped me get started modding on this game. im still learning and still on the noob level. i was able to make the cheats activate with a shot from my gun as any west soldier. im the leader of the retro's clan or whats left of it anyway. we are a cheating clan from the game freelancer. nice game and fun to cheat on. we made our own mods by modding ini files we became  the best and became the respected and accpted modding clan by anti cheaters and cheaters wanted to join and hated us.we used to patrol servers and kill the "bad cheaters" just people that went crazy and killed any1 that got near em. anyway this game has kept me playing since it came out and i got bored with the limitation of trainers so im trying my hand in modding this now. if any1 can assist by telling me of some scripting or cpp editing tut sites then id be very grateful. maybe i can become and asset to this site in the long run but even if i get no help if i discover anything interesting then ill let u guys know since its all because of ur cheatpack that i was able to get a grip on this faster than i was by looking through sqs files. i do have a question tho are servers running the advanced file scanner able to pickup the names of the script files in the cheatpack or are they just kicking any1 with a differnt file size? what im asking is do i have to change all the script names to hide or do i need to make sure the size is the same?

 sry for all the ranting but my first post had to be more than just a noob question so a noob rant was better  :lol:
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on June 26, 2005, 03:52:40 pm
Quote from: [RETRO'S]TriggerFinger
if any1 can assist by telling me of some scripting or cpp editing tut sites then id be very grateful. maybe i can become and asset to this site in the long run but even if i get no help if i discover anything interesting then ill let u guys know since its all because of ur cheatpack that i was able to get a grip on this faster than i was by looking through sqs files. i do have a question tho are servers running the advanced file scanner able to pickup the names of the script files in the cheatpack or are they just kicking any1 with a differnt file size? what im asking is do i have to change all the script names to hide or do i need to make sure the size is the same?

 sry for all the ranting but my first post had to be more than just a noob question so a noob rant was better  :lol:


While developing cheats you have to think and about the following:

- First you need to know what you want to do (cheat/hack)

- Then you need to know how you can realize it, how to use old well known exploits or ways to do that what you want

- The last step is to put that in a codeform, and, if necessary, to compile it in a easy to use interface if you want to make it public

Maybe that helps you thinking if your the right person for that.
Title: Requirements for Dev Section
Post by: logilor on July 12, 2005, 01:46:04 pm
Its enough for me, I want to help and give some new ideas and possibly code some if you need.

I was always watching the cheats and used them on my own. I wasn't active before here but always looked at what new ideas and things come out because I feared a bit of getting discovered. But now it is worse. I'm now only a public player not more not less so what can I say  :?  I wanted to get rid of those who always cry and cry and cry this is not normal and that isn't normal this game isn't fair here is something wrong. Now I'm really showing them that something is wrong!  :lol:

And the one I got really pissed of is Malbeuf this arrogant and vainy asshole! He thinks hes knowing everything and he got everything. The best forever.

I want to help a bit if possible. And learn more about the cheats. Always using but never building is boring after while  :wink:

Perhaps you need some coding skills for delphi and vb? C is not my favour sry folks. Even scripting is nothing new to me. But its some time ago where I build my last scripts therefore I need some assistance by realizing ideas.

Thats all right now
Title: Requirements for Dev Section
Post by: Perrin_X on July 16, 2005, 11:32:26 am
Can i please have access to the Devopment section i already whent to that usergroups part i believe i can learn alot from you all and maybe even teach you guys some new tricks i would also like some help testing the scripts i added to your cheat pack 1.21 i have added 18 scripts mostly spawning stuff and modified some scripts to allow it to work properly heres what i added to it
Mines "thanks to some one on the forums cant find where i had originally found the script from"
M2A2
T80
MI17
MI24
UAZ
OpenTruck5T
AH1
BMP
East Truck
A10LGB
added weapon spawns
M16
M21
SVD
M60
AALauncher
LawLauncher
AT4Launcher
Added another submenu so i could put more actions

I will add others after i make some submenu's such as EAST, WEST and OTHER so that its easier to navigate. I am not sure if the weapon spawns will work due to the fact that the guy i asked for the script never replied to my request and also because my ofp cant find the \42c36f6\init.sqs after i modified the pbo and when i opened and checked for it its there and i have no idea why it dosent work if you would like to see the scripts just pm me and i will send them to you

and my thanks goes out to the creaters of TKC
Note all the scripts where originally made from TKC i just modified them to add more units
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on July 16, 2005, 06:20:49 pm
I think you would get asked if we would want to recruit you into the develeopment team, adding the spawning of vehicles is the easiest part in this cheatpack there is no skill needed for it, but maybe u can show us more new stuff and u said u can teach us something. I just want to make sure that not everyone who could also be a spy gets access to the dev-area.
Title: Requirements for Dev Section
Post by: Dobermann on July 28, 2005, 10:42:27 am
i'm interested in joining, i do tons of scripting, thanks to the mission editor  :D  maybe i could help out? or learn something? still i'm interested
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on July 28, 2005, 05:16:19 pm
give us some good codesnippets and tell us what it does and new ideas r alllways welcome.
Title: Requirements for Dev Section
Post by: Dobermann on July 28, 2005, 10:59:00 pm
like what kind of codesnippets, anything in particullar?  8)
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on July 29, 2005, 12:17:52 am
anything u want and think is new (adding vehicles to the spawn section for example is old).
Title: Requirements for Dev Section
Post by: Dobermann on July 29, 2005, 03:25:43 am
hehe, yeah i bet so....... i have a weapon idea, i'll try and do it asap but i'm on vacation right now so........  :D
Title: Requirements for Dev Section
Post by: GRU_sniper on August 23, 2005, 03:15:39 am
This was somewhere, but I dont remember where.
Its possible to add to CHP this shilka with AA missles ?
Its any BAS/OFrP vehicle I think.
But its possible to spawn such kind of objects on non BAS maps where ppl dont have needed addons ?

It could be funny spawn f.e. M24 on MFCTI
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on August 23, 2005, 03:17:43 am
aa missles r not possible in in any vehicles.
u can spawn a mi24 allready.
Title: Requirements for Dev Section
Post by: GRU_sniper on August 23, 2005, 04:28:06 am
but there was something.
Someone send photo of strange vehicle with 2 missles turrets on top.
This was AA BMP or something
Title: Requirements for Dev Section
Post by: [TKC] maphax on August 23, 2005, 04:33:17 am
yes and there were also the 2 guys who thought they could nuke everyone.

remeber folks if u use an addon and cheat with it and it aint part of the game no one will see it ;)
Title: Requirements for Dev Section
Post by: GRU_sniper on August 23, 2005, 04:38:52 am
noone will see this tank, but in that case, our missles shooted from invisible tank can kill enemy players AIR units ?
Title: Requirements for Dev Section
Post by: [TKC]Wesker on August 23, 2005, 06:08:03 am
was the "Abram plus AI" part of a 3rd party addon?
im talking about the tanks you can drive and shoot from without changing seats
Title: Requirements for Dev Section
Post by: [TKC]Snake on August 26, 2005, 08:04:02 pm
wesker just looking ast your sig there is that a hack or whatever ur using on BF2 if so pm tell me about it
Title: Requirements for Dev Section
Post by: Tape on October 01, 2005, 09:20:39 pm
btw. may i able to join the dec section ... ?

cuz i have many questions to make my own little evil script ... etc...

i want to add some things to cheat more more stuff etc .... i have mad my own console and now i want to know how i can get it in game etc...
Title: Requirements for Dev Section
Post by: Oynky on October 01, 2005, 10:40:27 pm
Quote from: [TKC]Snake
wesker just looking ast your sig there is that a hack or whatever ur using on BF2 if so pm tell me about it


MDK Beta is in the BF Section.
Title: Requirements for Dev Section
Post by: [TKC]Sexo on October 01, 2005, 10:45:55 pm
Quote from: Tape
btw. may i able to join the dec section ... ?

cuz i have many questions to make my own little evil script ... etc...

i want to add some things to cheat more more stuff etc .... i have mad my own console and now i want to know how i can get it in game etc...


if you ask me. NO. you can get help by sending your scripts via private message or something. I am not part of Dev  section. I would like to be. BUT THE LESS PPL THERE THE BETTER ITS FOR COMMU?NITY. This is why i wouldnt let my self in either. I dont trust nicks i trust ppl who i have knows for long.  im not saying you are a guy who would seed out dev section scripts to anti cheaters or so. But the more ppl are in dev group the  more risk increases. So i say no.
Title: Requirements for Dev Section
Post by: [TKC]Anothercheater on October 02, 2005, 05:27:28 am
agreed.
we dont know u long enough.
Title: Requirements for Dev Section
Post by: Tape on October 02, 2005, 09:41:33 pm
ok accepted ... i ask this thin later ...  :D


but then anothercheater pls replay my pm'z then ...  :P
Title: Re: Requirements for Dev Section
Post by: hater on July 02, 2007, 10:28:10 am
Greetings.

Ive been hacking arma for a coupla months now and im looking to join other members who CAN CODE.  I dont mean copy pasters i mean real coders.

 I have hacked alot of games so far in my time, my speciality is unreal engine hacks which ive done for ut2k4, americas army 1.9-2.8.1 , swat4, ravenshield, splinter cell, bia. Ive also developed hacks for bf2, bf2142, GRAW, CS, CSS and a few others here and there. I have my own anti punkbuster librarys but i guess that dont matter for arma :)

Anyway back to arma.  So far my main hook comprises of: (all visuals done via DX)

wallhack, skinkhack, no scopes, alpha cockpits (see through), no fog, Aimbot with configurable FOV. other features are no recoil, ammo, weapon classes etc changed via memory and not via file editing (lame and easy to do) also features a unbanning system ingame which will change your GUID to a nice fresh one so u can continue raging.


Currently in development is a aimbot/wallhack via arma scripting. :)

So i know the way shit works, i dont expect access to your coding section because i asked. ill be around and will contribute some releases as time goes by and you guys can decide what u want to do.

Anyway i guess i should show a few screenshots. (model detection is a pain in this game with its numerous models and LODS :(     )

(http://img440.imageshack.us/img440/3138/ragemoredz9.jpg) 

 pixel shaders for important area ie head for aimbot.

(http://img124.imageshack.us/img124/4376/strykerragege3.jpg)

Transparent cockpits for tanks, choppers etc :)

(http://img259.imageshack.us/img259/2347/arma2007070118404815ql4.jpg)

120mm mp5 with unlimited ammo via memory hacking,

(http://img165.imageshack.us/img165/4658/ragekitprev2orhd3.jpg)
Earlier Ingame menu


A few random shots of my stuff from other games:



Got heaps of shit just to lazy to find it, anyway i will cya lads around.

peace.








Title: Re: Requirements for Dev Section
Post by: [TKC]Wesker on July 02, 2007, 05:16:18 pm
whoa, that's some really impressive work.
Title: Re: Requirements for Dev Section
Post by: M. O. on July 02, 2007, 09:07:03 pm
Looks good. I don't doubt your skills, but everyone has to do what the requirements say.  :icon_thumbsup
That is: Either you got to know OFP scripting or trainer making. (DX work will be ok too). I'll need a sample (with proof that you're the creator) before I can let you in.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 02, 2007, 10:36:28 pm
I like the color combo you use for your WH.
Title: Re: Requirements for Dev Section
Post by: hater on July 03, 2007, 04:27:52 am
Hey everyone,

Happy you like it.

Arma scripting is something im learning, to be honest i think its a very ugly scripting language compared to others. However i think a better approach is which is something thats wip is to reverse the game engine a bit more and get some structs generated for the essential classes and start hooking the engine natively to grab things like player arrays, player names, health, x, y , z vecs of players and player. I dont know how u lads are currently doing your stuff i guess your doing it via arma scripting but im just not a fan of external loaded scripts they are to easy to detect and stop.
Memory hacking is something ive done a bit of with the battlefield series of games however i ended up dropping that when i got enough of the classes structs generated for the game and no longer needed to do it via poking but could just do it natively.  DMA memory hacking is what u need to use on arma as its base changes on execution. I dont use "trainer makers" but i just code my own C++ to do what i want with the memory which gives me full control over my pe.
Anyway another suggestion is take the unreal engine series of games, it also had a interpreted script called uscript. Now what u could do was hook a function called procevent and load your uscript via a interaction which is hooked this would give u a undetectable script bot. I dare say arma also has a function that interprets the script ie "execVM"  this could also be exploited to load 3rd party scripts through hooked execVM. In the end tho everyones got different methods and ways to achieve different things hence thats why im here to share info basically.

A sample i can provide for you of my arma hook,  however all my projects are hardware ID locked  to stop reversing and leaking, the anti leak method stays with all work i release and isnt something i will change for anyone, not even peeople i know really well its a peace of mind for both the coder and the user in the end. so you will need to provide me with a hardware id so i can generate a license for u to use with my hack. The hardware ID concept is quite simple in that it creates a hash from info taken from your mac, hd cyl size, cpu and bios. If hardwareID != license ID { no run }  :)
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 03, 2007, 05:14:23 am
Quote
I dont know how u lads are currently doing your stuff i guess your doing it via arma scripting but im just not a fan of external loaded scripts they are to easy to detect and stop.

Not the way scripts are used with TKC's non-public cheats.

Quote
so you will need to provide me with a hardware id so i can generate a license for u to use with my hack.

Sorry....I for one have no intention of handing that information out to an unknown person.
That information in the wrong hands...or in the right hands if the person gets pissed off....is all that is needed to prevent a person from not just cheating but even being able to play a game online if it was handed out.

Others here use a similar system and for the same reasons I don't even bother to d/l their hacks. People who use such systems do so to protect sales of cheats (unless they are infact anti-cheaters looking for info) and TKC is not a site that sales cheats or allows adverts to such sites.

If you really want into a Dev section then part of the rules are to submit a cheat along with the source code to the sysop and/or Dev section Mod.
All Dev sections are about programmers shareing info and learning outside of public view.
If your not willing to do that we understand and the subject can be dropped at that point.

I for one am not willing to vote for an exception to the rules given past history when those rules have been bypassed.
Title: Re: Requirements for Dev Section
Post by: M. O. on July 03, 2007, 05:31:38 am
It's ok Z, he already provided an ok sample of his knowledge through his posts. But I'll have to ask for a verification anyway. hater, IM me the password for the last Cheat Engine Tutorial step and you're in. We don't _demand_ source codes from everyone. It's not necessary, just one of many ways to verify knowledge.

Most (I think all but one) of the cheats that we've released here until now are entirely mem based. There are some script-based ones that are awaiting a release. The benefit of the latter method as I see it is that it saves time. But of course, as you say, it's easier to detect those. It works right now though (despite anticheat attempts). :wink2

Edit:
"All Dev sections are about programmers shareing info and learning outside of public view."
Yes, that's an important point. In the devs section we share info and methods.
Title: Re: Requirements for Dev Section
Post by: hater on July 03, 2007, 07:01:58 am
Ok i think i need to clear things up.

Z i understand your apprehension, but if you take a look at paid sites like artificialaiming etc they use a pe licenser called winlicens to hardware lock hacks to peoples computers, i use the same program. It allows u to give your hacks to less trustfull people to try out, you can time limit in days, hours or executions etc Its a handy tool :)

Omar asked for a sample of my work, i offered but i also have some rules i have for my own releases which over the last 3-4 years has worked out well and saved much problems. I have more strict rules on binarys when there is no anti cheat for a game coz well if leaked it can fuck games up, ive seen it happen before. At least if theres some sort of anticheat if your work gets leaked it usually gets handed in and detected so its all good.

Look guys i aint here to leech your code, to be quite honest i dont really care about it. I have the skills and knowledge to achieve my goals. I understand u also get alot of nubs  asking etc so its ok. Not everyones a nub ;) If its really a security problem for you guys then its ok i dont mind just leave me out of the dev section i prefer not to cause issues.

Omar i am not a huge user of cheat engine, in my work in hacking memory hacking isnt really the route i go, i prefer to reverse function structs and detour/hook them this is my area of expertise using detours, iat, vtable eat hooking etc. The times i do use any memory hacking i use tsearch and MHS and my expertise in memory hacking goes about as far as DMA addy finding / overwriting / poking. The main tools i use are ida pro, olly and pe explorer for diassembly / reversing analysis / exploration.

Besides if i really wanted to i could google a answer to your question but i wont do that coz i dont talk shit and im always straight to the point.

I would rather show u examples of my work and be accepted and respected for the work i can do.



Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 03, 2007, 07:06:18 am
It's ok Z, he already provided an ok sample of his knowledge through his posts. But I'll have to ask for a verification anyway. hater, IM me the password for the last Cheat Engine Tutorial step and you're in. We don't _demand_ source codes from everyone. It's not necessary, just one of many ways to verify knowledge.

Most (I think all but one) of the cheats that we've released here until now are entirely mem based. There are some script-based ones that are awaiting a release. The benefit of the latter method as I see it is that it saves time. But of course, as you say, it's easier to detect those. It works right now though (despite anticheat attempts). :wink2

Edit:
"All Dev sections are about programmers shareing info and learning outside of public view."
Yes, that's an important point. In the devs section we share info and methods.

Well it was one of the rules which was pointed out in post #60 of this thread.
Trouble with that is the post is so old (with no new posts in that link thae message had) that it became auto-deleated by the new forum software!

Anyhow your the sysop so what you say goes.
Title: Re: Requirements for Dev Section
Post by: M. O. on July 03, 2007, 03:17:34 pm
Well, security is a big problem right now (we got no licensing system yet). We've had two big infiltrators. The first one was a staff member. The second, a moderator, started writing his own anti-cheat in secret. Anti-cheaters will do anything to stop our activities. They even tried to bribe our provider not so long ago.

All I can say is that you're welcome in whenever you want to show a sample of your work or the Cheat Engine tutorial code.  :smile
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 03, 2007, 10:55:32 pm
Also please do not use proxies to connect to the forums as all the proxies in AU (the ones not already banned) will soon be going into the ban list.
Title: Re: Requirements for Dev Section
Post by: hater on July 04, 2007, 04:12:48 am
Hi people.

Well security is something i can bring with me and you guys can implement it in future projects. Protection from leaking and reversing is essential i think. If a application can only be licensed to one individuals pc it just stops so many problems.  Do you have msn or something mullah so i can get something to you to look at later?  I should explain how it works, basically i send u the protected dll.

When u run the hack on injection it will say this program is protected by blah blah and u requre a license to use it. It will say your hardware ID is jwer23-3242r2 somethin like that and have a username and license key input boxes , you then give me the hardware id and i generate you a license key, when u re run the hack u put the license key in which will then register it to that pcs (hardware). If this is a issue for you omar i will just make a trial based one which will expire after 48 hours. ( again another feature that licenseing gives you ) :)

Z - I aint using a proxy - because i am Australian  :icon_thumbsup
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 04, 2007, 04:15:29 am
Quote
Z - I aint using a proxy - because i am Australian
Title: Re: Requirements for Dev Section
Post by: hater on July 04, 2007, 04:49:11 am
Quote
Z - I aint using a proxy - because i am Australian

Is there a problem with being australian?
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 04, 2007, 12:56:37 pm
Quote
Z - I aint using a proxy - because i am Australian

Is there a problem with being australian?

With me?
Country?
No.

Just noted you said you are not using a proxy when we both know better.
At least we both should know better.

Your last loggin (not your last post) was at least back on your first ISP and not the proxy you have used for posting after registration.

Feel free to PM me.
We have many topics to talk about.

Z
Title: Re: Requirements for Dev Section
Post by: hater on July 05, 2007, 04:34:37 am
no problems mate its all good.

Yea one ip is usually when im at work, the others probaby when im back home :)

ill send u a message later.
Title: Re: Requirements for Dev Section
Post by: M. O. on July 12, 2007, 06:18:17 pm
hater, I've got ICQ. However, all I need is valid sample with proof that you're the creator.
Title: Re: Requirements for Dev Section
Post by: Jonas on July 12, 2007, 07:22:09 pm
I'm interested to make cheatings. :icon_razz2

Are there non-public cheats here more powerful ?
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 12, 2007, 08:02:59 pm
I'm interested to make cheatings. :icon_razz2

Are there non-public cheats here more powerful ?

Too potant to fall into public hands.
Title: Re: Requirements for Dev Section
Post by: Jonas on July 16, 2007, 10:52:44 pm
Hi, where I can find Nuke frag please ?  :icon_teehee
Title: Re: Requirements for Dev Section
Post by: [TKC]Wesker on July 17, 2007, 12:01:09 am
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.
Title: Re: Requirements for Dev Section
Post by: Jonas on July 17, 2007, 03:00:04 am
As you want, so me also I will not share out my own cheatings because of a problem of license ?

Z is right but it is not coherent, why hide your cheats whereas you will release the supercheatpack ?  :icon_confused2

Best would be to share them in limited group. :wink2
Title: Re: Requirements for Dev Section
Post by: Frank P. on July 17, 2007, 11:16:15 am
Best would be to share them in limited group. :wink2
It's called Dev.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 17, 2007, 08:02:36 pm
Development sections are for PROGRAMMERS to better learn how to do just that...program and help each other study.
They are not there to make cheats for the public nor make cheats for resale.

The best of the best of the Dev members are also given an invitation to work on the TKC MP online game project.
Last year around this time a alpha test of the TKC game engine was tested by those working on the project and the upper staff of TKC.
Starting from scratch about six people working part time durring mostly summer days managed to make a new game engine....@ alpha lvl.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 17, 2007, 08:09:06 pm
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.

Both systems have been cracked and are not secure.
Title: Re: Requirements for Dev Section
Post by: M. O. on July 17, 2007, 08:47:23 pm
Ok, right now we're not letting anyone in to the dev section. We're preparing the supercheatpack for ArmA. It's a bit delayed as we want to increase the security and quality of the pack.

New developers have been put on hold, and new applications can still be made, but those will also be put on hold a little.

Title: Re: Requirements for Dev Section
Post by: Jonas on July 20, 2007, 06:01:19 pm
Just for the fun !  :icon_laugh

(http://img521.imageshack.us/img521/5732/bombsmh7.th.jpg) (http://img521.imageshack.us/my.php?image=bombsmh7.jpg)



Title: Re: Requirements for Dev Section
Post by: johnnypay on July 22, 2007, 03:01:02 am
Just for the fun !  :icon_laugh

(http://img521.imageshack.us/img521/5732/bombsmh7.th.jpg) (http://img521.imageshack.us/my.php?image=bombsmh7.jpg)





lol
Title: Re: Requirements for Dev Section
Post by: Frank P. on July 22, 2007, 08:16:16 am
Hi, where I can find Nuke frag please ?  :icon_teehee
It's not released.

Later I might release a time limit trial of it using the WinLicence or the Armadillo licensing system.
But for now like Z said
Quote
Too potant to fall into public hands.

Both systems have been cracked and are not secure.
It's not that hard to crack but if you can crack that you would think it would just be easier to make your own cp. Think about it, you get your own credits, unlimited use, praise, glory and most of all you learn new skills while your doing.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on July 23, 2007, 02:53:49 am
Are you talking about these:
Quote
WinLicence or the Armadillo licensing system

There is a custom built one that that a TKC member made that randomly loads to differant areas and changes encyption each time. For it to work (run the cheat/program) you MUST be online and it connects to a privet server to open the "key" then re-encrypts the logon command for the next time.

All users can be viewed on the servers monitor system and keys can be removed/erased/updated remotely.
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 13, 2007, 05:21:01 am
Quote from: Mullah Omar
-At least one constructive or helpful post is minimum.
-It's required to be able to cooperate and work with other people.
-Be as active as possible, security reasons.

 :wink:

And have SOME programming skills that relate to this game..

well then make me a dev :)


ok im officially asking for dev section on arma as i am actually interested in it :) , its quite easy to hack . let me know through pm if i am accepted or do you require a trainer or aimbot or wallhack or something?
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 13, 2007, 05:30:34 am
Are you talking about these:
Quote
WinLicence or the Armadillo licensing system

There is a custom built one that that a TKC member made that randomly loads to differant areas and changes encyption each time. For it to work (run the cheat/program) you MUST be online and it connects to a privet server to open the "key" then re-encrypts the logon command for the next time.

All users can be viewed on the servers monitor system and keys can be removed/erased/updated remotely.

who is the member who made that
because that is fkn difficult m8. could use that in a pb hack lol
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 15, 2007, 04:48:22 pm
*Bump* any news on me and dev section?
Title: Re: Requirements for Dev Section
Post by: ZOldDude on September 15, 2007, 06:52:36 pm
*Bump* any news on me and dev section?

As the sysop already posted in public...no more new Dev section members.
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 16, 2007, 01:10:25 am
*Bump* any news on me and dev section?

As the sysop already posted in public...no more new Dev section members.

z .. mullah pmed me about it lol day before yesterday. .. n z ive been told that you dont like me lol is it true ?
Title: Re: Requirements for Dev Section
Post by: M. O. on September 16, 2007, 01:25:32 am
The dev section member stop only affected applications before the SCP was released.
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 16, 2007, 03:39:02 am
The dev section member stop only affected applications before the SCP was released.

 i dont really care to be honest i dont want an argument im just saying ones sayiong one thing and ones saying another.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on September 16, 2007, 05:01:13 am
I was just repeating what I read somplace in the ArmA section...there was a ban on new Dev members.

No Medic...I like you.
Title: Re: Requirements for Dev Section
Post by: [TKC]Anothercheater on September 17, 2007, 03:02:28 am
dont add new members without vote please.
Title: Re: Requirements for Dev Section
Post by: mReURO on September 17, 2007, 04:40:21 am
dont add new members without vote please.
sounds like that u still felt pissed on medic cause he bannes u on ts :P
Title: Re: Requirements for Dev Section
Post by: [TKC]Anothercheater on September 17, 2007, 12:43:33 pm
Im not pissed at anyone at all. Maybe a bit at the staff at some point for letting anticheaters _back in_ the dev section. Thats the main reason.
Title: Re: Requirements for Dev Section
Post by: mReURO on September 17, 2007, 07:53:23 pm
. Maybe a bit at the staff at some point for letting anticheaters _back in_ the dev section. Thats the main reason.

lol u mean like cram in vc dev section ?. mullah put him back twice and everybody wonder why still leaker here !  lol agree 100%
but ....... u think medic is a leaker/anticheater ? never !!
Title: Re: Requirements for Dev Section
Post by: M. O. on September 17, 2007, 09:48:35 pm
If cram is a leaker talk to the vc dev section leader and present proof.

We're usually not voting over dev section applications. But if one staff member requires it, it has to be arranged. Medic fulfills the reqs but his commercial affilations are a problem. I think that can be solved though. Ah, we'll see.
Title: Re: Requirements for Dev Section
Post by: [TKC]Anothercheater on September 17, 2007, 09:55:12 pm
u think medic is a leaker/anticheater ? never !!

no ive no problem with mr medic, hes a good programer.
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 20, 2007, 10:40:13 pm
If cram is a leaker talk to the vc dev section leader and present proof.

We're usually not voting over dev section applications. But if one staff member requires it, it has to be arranged. Medic fulfills the reqs but his commercial affilations are a problem. I think that can be solved though. Ah, we'll see.

ok it's all good mullah , i have no intentions of selling anything for arma as of the day i enter devsection , so the commercial side of it is null and void in regards to armed assault.

btw i cannot run arma at the moment as i had to install service pack 2 of xp ( couldnt find my origional xp install cd ) so when i do ask for dev section for arma will probably be a couple of weeks away.

thanks for offering me the chance though , apreciate it :) 

btw Z

install from cd: 22 minutes from format c: to teamspeak can you beat that m8?
Title: Re: Requirements for Dev Section
Post by: ZOldDude on September 21, 2007, 12:26:24 am
Quote
install from cd: 22 minutes from format c: to teamspeak can you beat that m8?

Sounds about right...size of HD is what takes so long if doing a full format.
Why didn't you just do a REPAIRE install rather than a compleat reinstall? That would have taken about 5 minutes along with d/l all the updates the repair "un-updated".
Title: Re: Requirements for Dev Section
Post by: MrMedic on September 21, 2007, 05:16:20 pm
Quote
install from cd: 22 minutes from format c: to teamspeak can you beat that m8?


Why didn't you just do a REPAIRE install rather than a compleat reinstall?

 the os was in a bit of a mess m8 , a repair wouldnt have fixed it ,i was having big slow downs on file access ( 2 minutes to run a new file ) probably prefetch was messed up or something , the os had been on the pc for a quite a while and as you know with xpsometimes the longer you use it the worse it gets , usually just about the time you get it just how you like it.
Title: Re: Requirements for Dev Section
Post by: ZOldDude on September 21, 2007, 05:56:10 pm
Well a repair install only writes over files that are not the same as on the install disk.

As far as things becomming slower over time you need to run a program that deleates all bad/unused registry entries and then run a registry defragment program befor you defragment the HD it's self with Ultimate Defrag....run first in "file" mode then in "usage" and last in "priority".

I still get 7 sec boots after POST on HD's that have had XP on them for years.
Title: Re: Requirements for Dev Section
Post by: M. O. on October 25, 2007, 01:42:21 pm
New dev members have been added. Inactive ones have been removed for security reasons.
Title: Re: Requirements for Dev Section
Post by: [TKC]Wesker on November 03, 2007, 11:26:51 am

what is a dev sction?
what is its exactly job?
It's for discussing cheat development and beta test releases.
Title: Re: Requirements for Dev Section
Post by: Nutty101 on November 03, 2007, 09:30:07 pm

what is a dev sction?
what is its exactly job?
It's for discussing cheat development and beta test releases.

What about the orgies and keggers you guys talk about in there? Can't forget the real reason it exists.
Title: Re: Requirements for Dev Section
Post by: joeb1 on January 10, 2008, 07:59:47 am
hey I was kicked out for inactivity, can I get back in
Title: Re: Requirements for Dev Section
Post by: ZOldDude on January 10, 2008, 12:48:36 pm
Last clean up was July of last year and you just noticed?
Title: Re: Requirements for Dev Section
Post by: Easy_tiger on January 10, 2008, 02:52:29 pm
Quote
What about the orgies and keggers you guys talk about in there? Can't forget the real reason it exists.


shhhhh!  :icon_shifty lol
Title: Re: Requirements for Dev Section
Post by: M. O. on January 10, 2008, 04:22:56 pm
hey I was kicked out for inactivity, can I get back in

Yea I'll put you back in.
Title: Re: Requirements for Dev Section
Post by: Scing on August 12, 2010, 02:43:55 pm
Looking to get in.

Hoping to find some tips and pointers on where I'm going wrong on certain subjects.
Title: Re: Requirements for Dev Section
Post by: M. O. on August 12, 2010, 04:04:46 pm
You need to know ArmA scripting really well or a programming language like C++. Knowing how to make trainers is a plus.







Edit: Easy_tiger's avatar is still my favorite. :D
Title: Re: Requirements for Dev Section
Post by: Scing on August 12, 2010, 09:54:45 pm
You need to know ArmA scripting really well or a programming language like C++. Knowing how to make trainers is a plus.




Edit: Easy_tiger's avatar is still my favorite. :D


Hah. I know VB6!  :icon_laugh I once made a full featured RAT in VB6, got suspended from school for a week because I copied a ICQ Notify code, and it was on a AV list. Otherwise, it was sweeeeeet!
Title: Re: Requirements for Dev Section
Post by: M. O. on August 12, 2010, 10:06:04 pm
Ok, if you know how to make trainers in VB that will be ok.