TKC-Community
Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: IllAssembly on March 19, 2008, 05:41:10 am
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yo im trying to help these guys get these vehicles finished and some solutions have been solved with the terrain speeds and such but here are the problems:
so now what problems are left for you to configure?
Option to get into cargo 3, or gunner is not working. Driver can turn manual fire on but can not shoot any bullets.
When in armed version players does not attach to gun when in passenger seat.
Thats our main setback currently the rest, are being worked out quickly.
if anyone could help that would be awesome ill post the finished one on the site, i know u guys are awesome with scripting.
(http://img.photobucket.com/albums/v125/DAMNWHATNAMECANIUSE/3-fav_03.jpg)
(http://img.photobucket.com/albums/v125/DAMNWHATNAMECANIUSE/3-fav_02.jpg)
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Doolittle has made some mods....try asking him and see what he says.
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i hope he checks this out. he might have seen the FAVs already too.
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having pulled apart the wheeled.pbo and had a look at the Humvee that has 2 cargo positions and 1 gunner it looks like u need something along the lines of
class CfgMovesBasic {
class DefaultDie; // External class reference
class ManActions {
HMMWV_Driver = "HMMWV_Driver";
HMMWV_Gunner01 = "HMMWV_Gunner01";
HMMWV_Gunner02 = "HMMWV_Gunner02";
HMMWV_Gunner03 = "HMMWV_Gunner03";
HMMWV_Cargo01 = "HMMWV_Cargo01";
};
};
obviously these are meant for the hmmmv-mg hmmmv-mk17 and hmmmv-tow as detailed further down in the anims section for the same files
class HMMWV_Gunner01 : Crew {
file = "\ca\wheeled\Data\Anim\hmmwv_M2gunnerOUT.rtm";
interpolateTo[] = {"KIA_HMMWV_Gunner", 1};
};
class HMMWV_Gunner02 : Crew {
file = "\ca\wheeled\Data\Anim\hmmwv_mk19gunnerOUT.rtm";
interpolateTo[] = {"KIA_HMMWV_Gunner", 1};
};
class HMMWV_Gunner03 : Crew {
file = "\ca\wheeled\Data\Anim\hmmwv_TOW_gunnerOUT.rtm";
interpolateTo[] = {"KIA_HMMWV_Gunner", 1};
};
now for the turrets - these are taken from the hummer again so you would need to alter the amount of movement allowed since these have a full 360 of lateral movement since they are top mounted unlike the weapons shown on that model
class Turrets {
class MainTurret : NewTurret {
outGunnerMayFire = true;
memoryPointGun = "machinegun";
body = "";
gun = "";
gunnerAction = "ManActTestDriverOut";
gunBeg = "usti hlavne"; // endpoint of the gun
gunEnd = "konec hlavne"; // chamber of the gun
soundServo[] = {"\ca\wheeled\Data\Sound\servo3", db-50, 1.0};
minElev = -5;
maxElev = 40;
minTurn = -360;
maxTurn = 360;
gunnerOpticsModel = "\ca\weapons\optika_empty";
hasGunner = false;
gunnerForceOptics = false;
startEngine = false;
class HitTurret {
armor = 0.8;
material = 51;
name = "vez";
visual = "vez";
passThrough = false;
};
class HitGun {
armor = 0.4;
material = 52;
name = "zbran";
visual = "zbran";
passThrough = false;
};
castGunnerShadow = false;
class ViewOptics {
initAngleX = 0;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = -100;
maxAngleY = 100;
initFov = 0.42;
minFov = 0.22;
maxFov = 0.64;
};
class ViewGunner {
initAngleX = 5;
minAngleX = -30;
maxAngleX = 30;
initAngleY = 0;
minAngleY = 0;
maxAngleY = 0;
initFov = 0.42;
minFov = 0.22;
maxFov = 0.95;
};
};
};
I'm no scripting expert by any means, i tend to look for the info in something i know and then tweak it to work for what i want, but i think if you make the second 2 positions gunners not cargo, they should attach as normal.
I'll take a look at the manual fire issue shortly
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If you base the guns off a tank just make no model for the main cannon....and tell it that it has no ammo.
Now every gun should work correctly.
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yeah the reason i used the humvee was because it looks to me like the model has a 50cal MG and a MK17 grenade launcher.
the actual adjustment for the gunner movement is easy
just adjust these values
minElev = -5;
maxElev = 40;
minTurn = -360;
maxTurn = 360;
on a side note are these a reskin of john's buggys or a complete fresh set of work?
i'd be interested in the finished article, i'm trying to achieve a better EVO, so far i got airlift scripts, and am looking at new vehicles, i want a CH47 but the mapfact version is unfliable in its current form. have also toyed wth the F16 (horrible to fly), F18 E and F (quite nice but too powerfull), a german NN-90 Chopper (needs a reskin before i can use it for airlift).
so if u have anything else on the cards i'd be interested to see what u got
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Isn't this addon maker worried about being associated with a cheater?
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Isn't this addon maker worried about being associated with a cheater?
Why should they be?
It makes as much sence as dateing a girl and both expect her to make you feel happy your a man @ bedtime -and- still be a virgin.
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hey doolittle it doesnt matter i have a no post ban on BI forums cus my skin had the TKC logo on it. lol thats what u get for helping......but im staying in contact through PMs to help still. if you can help, here is the config so far:
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
class CfgPatches {
class JOHNS_BUGGYS {
units[] = {"buggy", "buggy1", "buggy2", "buggy3"};
weapons[] = {};
requiredVersion = 0.1;
};
};
class CfgVehicleClasses {
class JOHNS_BUGGYS {
displayName = "JOHNS_BUGGYS";
};
};
class CfgSkeletons {
class Car; // External class reference
class buggy1Bones : Car {
isDiscrete = 1;
skeletonInherit = "";
skeletonBones[] = {"pravy predni", "", "pravy zadni", "mainGun", "levy predni", "", "levy zadni", "", "ukaz_rpm", "", "ukaz_rychlo", "mainTurret", "volant", "", "lights", "obsTurret","","obsGun"};
};
};
class CfgModels {
class Car; // External class reference
class buggy1 : Car {
sectionsInherit = "";
sections[] = {"brzdove svetlo", "damagehide", "pravy predni", "pravy zadni", "levy predni", "levy zadni", "L svetlo", "P svetlo", "volant", "zadni svetlo", "mainTurret", "mainGun", "obsTurret", "obsGun"};
skeletonName = "buggy1Bones";
class Animations {
class buggy1FrontWheelR {
type = "rotationX";
source = "wheel";
selection = "pravy predni";
axis = "";
memory = "true";
sourceAddress = "loop";
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = "rad -360";
};
class buggy1FrontWheelL {
type = "rotationX";
source = "wheel";
selection = "levy predni";
axis = "";
memory = "true";
sourceAddress = "loop";
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = "rad -360";
};
class buggy1RearWheelR {
type = "rotationX";
source = "wheel";
selection = "pravy zadni";
axis = "";
memory = "true";
sourceAddress = "loop";
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = "rad -360";
};
class buggy1RearWheelL {
type = "rotationX";
source = "wheel";
selection = "levy zadni";
axis = "";
memory = "true";
sourceAddress = "loop";
minValue = 0;
maxValue = 1;
angle0 = 0;
angle1 = "rad -360";
};
class buggy1FrontWheelRTurn {
type = "rotationY";
source = "drivingWheel";
selection = "pravy predni";
axis = "";
memory = "true";
sourceAddress = "clamp";
minValue = -1;
maxValue = 1;
angle0 = "rad 35";
angle1 = "rad -35";
};
class buggy1FrontWheelLTurn {
type = "rotationY";
source = "drivingWheel";
selection = "levy predni";
axis = "";
memory = "true";
sourceAddress = "clamp";
minValue = -1;
maxValue = 1;
angle0 = "rad 35";
angle1 = "rad -35";
};
class buggy1IndicatorSpeed {
type = "rotation";
source = "speed";
memory = "false";
selection = "ukaz_rychlo";
axis = "osa_rychlo";
angle0 = 0;
angle1 = "rad -240";
minValue = 0;
maxValue = 30;
};
class buggy1IndicatorRPM {
type = "rotation";
source = "rpm";
memory = "false";
selection = "ukaz_rpm";
axis = "osa_rpm";
angle0 = 0;
angle1 = "rad -270";
minValue = 0;
maxValue = 1.1;
};
class buggy1DrivingWheel {
type = "rotation";
source = "drivingWheel";
selection = "volant";
axis = "osavolantkon";
memory = "false";
angle0 = "rad 180";
angle1 = "rad -180";
minValue = -1;
maxValue = 1;
};
class ammo_belt_rotation
{
type="rotationZ";
source="belt_rotation";
selection="ammo_belt";
axis="ammo_belt_axis";
memory=1;
sourceAddress="loop";
minValue=0.000000;
maxValue=0.010000;
angle0=0.000000;
angle1=-0.209440;
};
class MainTurret
{
type="rotationY";
source="mainTurret";
selection="OtocVez";
axis="OsaVeze";
animPeriod=0;
minValue="rad -360";
maxValue="rad +360";
angle0="rad -360";
angle1="rad +360";
};
};
};
class DestructionEffects
{
class Light1
{
simulation = "light";
type = "ObjectDestructionLight";
position = "destructionEffect1";
intensity = 0.001;
interval = 1;
lifeTime = 3;
};
class Sound
{
simulation = "sound";
type = "Fire";
position = "destructionEffect1";
intensity = 1;
interval = 1;
lifeTime = 3;
};
class Fire1
{
simulation = "particles";
type = "BarelDestructionFire";
position = "destructionEffect1";
intensity = 0.15;
interval = 1;
lifeTime = 3;
};
class Smoke1
{
simulation = "particles";
type = "BarelDestructionSmoke";
position = "destructionEffect1";
intensity = 0.15;
interval = 1;
lifeTime = 3.2;
};
};
class buggy : buggy1 {};
};
class CfgVehicles {
class Land; // External class reference
class LandVehicle : Land {
class AnimationSources; // External class reference
};
class Car : LandVehicle {};
class Car_sedan : Car {};
class buggy : Car_sedan {
vehicleClass = "JOHNS_BUGGYS";
side = TCivilian;
displayName = "UnarmedUS";
model = "\JOHNS_buggy\buggy.p3d";
crew = "Civilian2";
soundEngine[] = {"\JOHNS_BUGGY\sound\buggy_engine.wav", "db+4", 1.8};
picture = "\JOHNS_BUGGY\icons\pic_ca.paa";
Icon = "\JOHNS_BUGGY\icons\icon_ca.paa";
transportSoldier = 2;
selectionBrakeLights = "brzdove svetlo";
class Reflectors {
class Left {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 0.5;
brightness = 0.25;
};
class Right {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 0.5;
brightness = 0.25;
};
};
magazines[] = {};
acceleration = 2;
cargoIsCoDriver[] = {"true"};
cost = 10000000;
ejectDeadCargo = "true";
ejectDeadDriver = "true";
preferRoads = "false";
preferLand = "true";
maxSpeed = 1400; // max speed on level road, km/h
driverAction = "sedan_Driver";
typicalCargo[] = {"Civilian5"};
};
class buggy2 : Car_sedan {
vehicleClass = "JOHNS_BUGGYS";
side = TCivilian;
displayName = "US Armed";
model = "\johns_buggy\buggy1.p3d";
crew = "Civilian6";
soundEngine[] = {"\JOHNS_BUGGY\sound\buggy_engine.wav", "db+4", 1.8};
picture = "\JOHNS_BUGGY\icons\pic_ca.paa";
Icon = "\JOHNS_BUGGY\icons\icon_ca.paa";
transportSoldier = 1;
selectionBrakeLights = "brzdove svetlo";
class Reflectors {
class Left {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 0.5;
brightness = 0.25;
};
class Right {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 0.5;
brightness = 0.25;
};
};
class GPMGTurret2
{
body = "mainTurret";
gun = "mainGun";
gunBeg = "muzzle";
gunEnd = "end";
memoryPointGun = "weaponpoint";
selectionFireAnim = "mainMuzzel";
soundServo[] = {};
hasGunner = 1;
proxyIndex = 2;
commanding = -2;
primaryObserver = 1;
weapons[] = {"M134_2"};
magazines[] = {"2000Rnd_762x51_M134","4000Rnd_762x51_M134" };
gunnerName = "Gunner";
minElev = -20;
maxElev = 40;
minTurn = -45;
maxTurn = 45;
maxHorizontalRotSpeed = 6.000000;
maxVerticalRotSpeed = 6.000000;
gunnerAction = "Landrover_Cargo02";
memoryPointGunnerOptics = "gunnerview";
};
weapons[] = {};
magazines[] = {};
acceleration = 2;
cargoIsCoDriver[] = {"true"};
cost = 10000000;
ejectDeadCargo = "true";
ejectDeadDriver = "true";
ejectDeadGunner = "true";
preferRoads = "true";
preferLand = "true";
maxSpeed = 1400; // max speed on level road, km/h
driverAction = "sedan_Driver";
gunnerAction = "ManActJeepGunner";
typicalCargo[] = {"Civilian9"};
armorBody = 1.7;
armorStructural= 2;
armorFuel = 1.4;
armorGlass = 0.2;
armorLights = 0.5;
armorWheels = 0.9;
camouflage = 1;
gunnerName = "$STR_POSITION_CREWCHIEF";
gunnerOutForceOptics = "true";
secondaryExplosion = 1;
outGunnerMayFire = true;
inGunnerMayFire = false;
hasGunner = true;
};
class buggy3 : Car_sedan {
vehicleClass = "JOHNS_BUGGYS";
side = TCivilian;
displayName = "ChineseUnarmed";
model = "\johns_buggy\buggy2.p3d";
crew = "Civilian6";
soundEngine[] = {"\JOHNS_BUGGY\sound\buggy_engine.wav", "db+4", 1.8};
picture = "\JOHNS_BUGGY\icons\pic_ca.paa";
Icon = "\JOHNS_BUGGY\icons\icon_ca.paa";
transportSoldier = 2;
selectionBrakeLights = "brzdove svetlo";
class Reflectors {
class Left {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "L svetlo";
direction = "konec L svetla";
hitpoint = "L svetlo";
selection = "L svetlo";
size = 0.5;
brightness = 0.25;
};
class Right {
color[] = {0.9, 0.8, 0.8, 1};
ambient[] = {0.1, 0.1, 0.1, 1};
position = "P svetlo";
direction = "konec P svetla";
hitpoint = "P svetlo";
selection = "P svetlo";
size = 0.5;
brightness = 0.25;
};
};
weapons[] = {};
magazines[] = {};
acceleration = 2;
cargoIsCoDriver[] = {"true"};
cost = 10000000;
ejectDeadCargo = "true";
ejectDeadDriver = "true";
preferRoads = "true";
preferLand = "true";
maxSpeed = 700; // max speed on level road, km/h
driverAction = "sedan_Driver";
typicalCargo[] = {"Civilian9"};
};
};
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i have a no post ban on BI forums cus my skin had the TKC logo on it.
Really?
Which mod ha his Nazi head up his ass?
How about a link.
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its that son of a bitch franze, but ive contacted placebo. and yeah its JOHNS BUGGYS theres the config so far
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=036fda77bf031661521c0941bea35f40;act=ST;f=69;t=72264;st=30 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=036fda77bf031661521c0941bea35f40;act=ST;f=69;t=72264;st=30)
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its that son of a bitch franze, but ive contacted placebo. and yeah its JOHNS BUGGYS theres the config so far
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=036fda77bf031661521c0941bea35f40;act=ST;f=69;t=72264;st=30 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=036fda77bf031661521c0941bea35f40;act=ST;f=69;t=72264;st=30)
Link only gives me main forum menu page and what I met was a link to the Mod you made that had TKC arm patchs...I wanted to read what was said.
Anyhow if franze plays the game just let me know what time of day he is on....the server IP and port number and if you have it his player ID/key hash.
I don't even need to install the game to fix him...just the info,browser and internet connection (in game name helpful)!
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http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=f8b16def02809c82cf88b9c38384f37e;act=ST;f=70;t=72188;st=255 that is my url bar and if that doesnt direct you than its @ BIS forums/Armed Assault/ Mods & Addons Complete/ Agamoths "Resistance Units" hes actually now removed the pics of the TKC guys i made
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lmfao some of the posts in that thread are rediculous :icon_laugh
heres some of my favourites:
Anyway, my opinion is you've aided them, and that makes you just as bad as they are. Regardless of your modding abilities, you're on the red side to me.
IronTiger, the picture you posted wasn't exactly against the rules, but it was pushing a very fine line. Image removed.
CURSOR, you went over the line. Being affiliated with a known cheat group is a very bad move. Consider yourself on ice until otherwise noted.
and finally...
So helping out a bunch of redneck-crackers
awesome im a nedneck!
that essentially tried to destroy ARMA, and in a peripherally influential way, BIS' rep in gaming, is completely ok because "someone asked you for help?"
Wrong answer. Poor choice. And I doubt doolittle "helps" them out. If he does, well...you get the idea.
What say yee doolittle? Dare yee endanger your public standing within the BIS 'community' by imparting your modding knowledge to what appears to be a very good mod? lol
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yeah i know right i hope theyre not right about the FBI coming to my house for my ARMA terrorist connections
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hehe yea the BIS community made soo much noise that every law enforcement agency in the world has dropped their current investigations to chase cheaters in computer games
watch out for that snatch squad waiting for ya when you get home tonight :icon_shifty
:icon_biggrin2
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awesome im a nedneck!
Most people have no idea how the term "redneck" came about or what it -really- means.
Rednecks were oppressed factory workers at the turn (begining) of -last century- who wore a red bandanna around their neck to show that they supported a fair wage.
The factory owner hired the local police to gun them down in the streets!
This resulted in the first labour strike and the first labour union as a result.
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hehe yea the BIS community made soo much noise that every law enforcement agency in the world has dropped their current investigations to chase cheaters in computer games
watch out for that snatch squad waiting for ya when you get home tonight :icon_shifty
:icon_biggrin2
The big world wide BI movement to arrest ArmA cheaters:
http://tkc-community.net/forum/index.php?topic=6907.0
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lol.barny fife. by any means how the hell do u script a vehicle to be invincble
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lol. how the hell do u script a vehicle to be invincble
Well back in -the old days- we used the functions "GET...IF...THEN".
I have no idea how they do it in "C*" (last programed in 1984). I only ever bothered to look at two such programs that had a bug...yet bothered to see the problem in both.
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lol dude your going too far into it. i think. for ARMA, im not trying to infiltrate the pentagon.
theres no simple script that can be worded to set any damage taken by a vehilce to 0? even if that means i add it to missions init.sqf or the vehicles config.cpp or even add it to the initialization line of the vehicle
IF audi GETS hit THEN set damage=0 . Lol/. jk. just check out the other thread i made about it ive tried to modify the godmode script but no ciggaaaarrrr :cigarr
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Isn't this addon maker worried about being associated with a cheater?
Kinda like you when you were running around asking TKC members to help encrypt your map.
Is it possible to encrypt a .pbo file so that the Arma game engine can read it but something like cpbo or depbo can't extract everything out of it? I wish someone would make a tool like this!
Doolittle
http://tkc-community.net/forum/index.php?topic=6568.0
What a tool.
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yep just another wrench in the box there doodoo now take this fingerprint proof piece put the 38 in the reel and blow your own face off capice
+ any info on the vehicle proofing i know you read it/ lol
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That was my first post here. Even at that time I had my signature thing saying "this post is dedicated to ArmA cheaters". I still wish there was a way to encrypt a map.
But it's been a good run since then! I had no idea then that I'd be releasing the anti-cheat tool that would stop you all. I must say I've enjoyed playing ArmA for quite some time now in cheat-free land.
Muda, you look funny barking after Wisk makes a burn. Are you like his henchman or something? "Yes boss, yes.... good one sir! Zing-er-oney!" I get a warning for telling some guy to search but it's okay for him to tell someone to kill themselves (http://www.telegraph.co.uk/news/main.jhtml?xml=/news/2008/02/17/nweb117.xml)?
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I had no idea then that I'd be releasing the anti-cheat tool that would stop you all.
Minus the TKC dev boys from that statement. The first time I got caught by DooAC was the last. But even on that occasion I managed to get full functionality from the controls and SCP via some nifty memory hacking methods.
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Minus the TKC dev boys from that statement.
Okay, I agree with you there. But it's better to be attacked by 5 guys than 200. You can't be on all servers at once... and you have to sleep and eat sometime.
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lol. we need a doolittle tracker ... ;)
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I don't even have any games installed.
Doolittle...do you even play ArmA?
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How did your move go, Zold?
Yeah, you should really install ArmA again. It's a lot of fun now that there's no cheaters, just wanna-be's asking about scripting like it's really hard to do.
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well there boss when he makes a good point similar to what im thinking i can only agree
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How did your move go, Zold?
Yeah, you should really install ArmA again. It's a lot of fun now that there's no cheaters, just wanna-be's asking about scripting like it's really hard to do.
I am not moveing the first half of my household untill the 2nd week in May.
When I did play ArmA cheaters never bothered me...getting kicked for a high kill ratio did sort of tic me off.
I would use the silent P5 so the AI would not react and snipe from the hill top into the AI spawn/stage area and was happy untill some pissant bitched about my score!
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and you have to sleep and eat sometime.
lmao
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and you have to sleep and eat sometime.
lmao
Yes...but you never know -when-.
I think most people have just moved to other games.
I know that almost -all- the ArmA servers now are hosted by John and Nick company who now have hosting in four countries and more in the plan (they asked me about a server hotel in DE a few days ago)....becuase their hardware holds up better under map wide bombing,and they don't overcharge like other game hosts.
When BI gets it's thumb out of it's ass and releases an official 1.09 patch (perhaps the last thing they ever do for the game) the whole world is going to turn upside down.
Given that they have been working on ArmA2 for over two years and basically only need to have it use 2 or more CPU cores....don't count on BI doing much of anything before they fold as a company like Pterodon did.
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i know one thing; whether anyone agrees or not these fuckin bums take this game wayyyyyyyyy too seriously if they have dudes dedicating time to have tons of cheat free servers everywhere in different countries shit they act like it IS the military ha and they act like they have a chance to win a billion dollars fr playing it.
just a computer game to me
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these fuckin bums take this game wayyyyyyyyy too seriously if they have dudes dedicating time to have tons of cheat free servers everywhere in different countries
do you mean us at SS?
my point of view is fairly well known i think, i go by the live and let live rule, you do your thing, we do ours. we're running a business, if we can keep most of the script kiddies out then that makes us better than the likes of jolt, AoWC etc etc
there are ways to get around everything but the numbers with that knowledge is few and that keeps our clients happy enough for them to keep paying us each month.
anyway back on topic, how is this addon coming on? any ideas on release dates yet?
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im talking about any1 + the old heads who stay up 4 days in a row playing the same ARMA mission pretending their in the military im not singling out any individuals but as far as i know the FAV should be out sooner than we think [.....] most of the problems have been solved there are just minor ones remaining.
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Just make sure you don't work on it for more than 4 days or you become hypocrite.
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lol dude i cant afford to play arma for even 1 day straight plus my brain would probably hemorhage from no sunlight and boredem
and take it from doolittle he knows alot about hypocracy hes invovled with it right now being on here and @ BIS forums
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How's that hypocrisy? It's not.
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It's only hypocritical if he demeans our actions and if he does what we do.
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well he does what i do get info off of this website but somehow i am banned and he is not
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well he does what i do get info off of this website but somehow i am banned and he is not
Nazi moderators on some forums.
The issues they have with thier beta patchs are easy to fix but why help them?
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1.11 is a fucking joke
apart from forcing BE on people, it also has massive memmory handling issues, if BIS asked nicely i'd happily beta test for them, but blindly releasing beta patch after beta patch and using the community as testers is gonna come to a head soon.
as for NAZI mods, BIS has the lions share, getting a month ban for an oversize sig is nothing more than a mod on a power trip.
hows this addon???
i have just thrown EVO onto ACE_EVERON, 20 minutes later, playable map with a whole load of fine tuning to be done.
weeeeee, should keep me busy for a while
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@Escobar_RN ....
Did you get those new build quads yet?
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the mods are most definitly idiots and why the hell does everyone take this game so seriouisly what do they pretend its training for war or they are actually pretending they are in combat get the fck outta here its a game
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why the hell does everyone take this game so seriouisly what do they pretend its training for war or they are actually pretending they are in combat get the fck outta here its a game
Brings me back to what I said about the ArmA wannabe commandos.
I think it's these guys that make cheating more fun, because how they lose their rag.
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pretty soon it will be up to doolittle to stop the global warming thanks to TKC and BI will probably also send an elite team of ARMA seals to stop you as well, along with barney fife.
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Noooo! Not the global warming!
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Noooo! Not the global warming!
Hahaha!