TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: Schleif-l on February 29, 2008, 03:18:14 pm

Title: Add kills
Post by: Schleif-l on February 29, 2008, 03:18:14 pm
Hi guys,
i search a hack / script (For accpack or TKC-SCP),
that will add kills

Thanks.
(sorry for my badly english)
Title: Re: Add kills
Post by: szero on March 01, 2008, 01:03:55 am
creat a new scipt (.sqs or .sqf) and write in it:

player addscore 99999;

or if you want more change 999999 or set it lower what ever.. lol

greetz
Title: Re: Add kills
Post by: Schleif-l on March 01, 2008, 07:10:00 pm
creat a new scipt (.sqs or .sqf) and write in it:

player addscore 99999;

or if you want more change 999999 or set it lower what ever.. lol

greetz
Don't like score ^^
like kills  :icon_laugh
I have a score hack for accpack
but i like kills,
They say:
"where do you have so highly score? but no kills? " and im get kicked from evo server -.-'
Title: Re: Add kills
Post by: ZOldDude on March 02, 2008, 12:35:39 am
Use the score hack....but also get some kills in.
Besides...anyone that spends more time looking at peoples score than playing the game has a social problem or works as a jail guard!
Title: Re: Add kills
Post by: Schleif-l on March 02, 2008, 03:17:49 am
Use the score hack....but also get some kills in.
Besides...anyone that spends more time looking at peoples score than playing the game has a social problem or works as a jail guard!
hm....
i can't get a hack for add kill's? ....
Title: Re: Add kills
Post by: blood007 on March 02, 2008, 03:51:44 am
Create *.sqs and copy

_i = 0
#loop
_x = random 400
_y = random 400
? _i >= 20: Exit
_t = "camel" createvehicle [0,0,0]
_t setpos [(getpos player select 0) - 200 + _x, (getpos player select 1) - 200 + _y, 500]
_i = _i + 1
~1
goto "loop"

Wait 3secs and have fun ^^
Title: Re: Add kills
Post by: Schleif-l on March 02, 2008, 04:11:11 am
Create *.sqs and copy

_i = 0
#loop
_x = random 400
_y = random 400
? _i >= 20: Exit
_t = "camel" createvehicle [0,0,0]
_t setpos [(getpos player select 0) - 200 + _x, (getpos player select 1) - 200 + _y, 500]
_i = _i + 1
~1
goto "loop"

Wait 3secs and have fun ^^
i don't like a camel, look's like addkill's but thanks  :icon_laugh
Title: Re: Add kills
Post by: [TKC]Wesker on March 02, 2008, 04:49:03 am
Script way is one way of doing it.
The fun way to get more kills is to just spawn lots of AI in a quiet area and just massacre them all.
Title: Re: Add kills
Post by: ZOldDude on March 02, 2008, 02:37:09 pm
Script way is one way of doing it.
The fun way to get more kills is to just spawn lots of AI in a quiet area and just massacre them all.
ROFLMFAO!
Title: Re: Add kills
Post by: IllAssembly on March 02, 2008, 02:57:00 pm
lol step 1: unlimited ammo.sqf.

step 2: godmode.sqs


step 3: gangthere.sqs
Title: Re: Add kills
Post by: Schleif-l on March 04, 2008, 02:10:50 pm
lol step 1: unlimited ammo.sqf.

step 2: godmode.sqs


step 3: gangthere.sqs

that does not solve my problem I custom script (sqs,sqf) to add kill's i have do that steps and i was banned for spawning another soldiers  :icon_sly
Wesker please send me the code for a script to add kills thanks .  :icon_sad2
Title: Re: Add kills
Post by: MrMedic on March 04, 2008, 06:10:55 pm
make a spawn at map loction script , spawn them 2 clicks away then drop a air attack on that vecinity .. simple. no admin will be able to see it as they will be watching you and they will not be able to see 2 clicks distance.
Title: Re: Add kills
Post by: Schleif-l on March 04, 2008, 06:18:26 pm
make a spawn at map loction script , spawn them 2 clicks away then drop a air attack on that vecinity .. simple. no admin will be able to see it as they will be watching you and they will not be able to see 2 clicks distance.
Thanks medic =))

but it's realy good to have a addkill hack... when you know what i mean.

but thanks medic =))) nice idea i check that   :icon_cool2
EDIT1: all TKC script's add friendly guys....
Title: Re: Add kills
Post by: [TKC]Wesker on March 04, 2008, 07:37:27 pm
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.
Title: Re: Add kills
Post by: Schleif-l on March 04, 2008, 07:39:38 pm
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2
Title: Re: Add kills
Post by: Easy_tiger on March 04, 2008, 07:59:49 pm
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)
Title: Re: Add kills
Post by: MrMedic on March 04, 2008, 08:07:11 pm
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)

thats a good one but what i do usually is ..

ive made a on map click location , it drops big bombs on the area , all i do is look for someone at that location and it kills everyone , usually the enemy hq point on the map , i drop a radius of 30 km , it usually kills everyone in that area as the bombs spiral out from the central point , it hammers people , they dont know whos killing them either unless they check the score, only downside is it lags the server , doesnt lag me though .. but that is what i see as their falt for having shit computers .. not my fault
Title: Re: Add kills
Post by: Schleif-l on March 04, 2008, 08:28:47 pm
EDIT1: all TKC script's add friendly guys....
A small edit to any of them scripts can change that.

Hi wesker,
I have delete the "setfriend" but when i kill the guys i get -1 point's  :icon_confused2

Check the following:

1. the soldier you spawned is not on the same side as you
2. the soldier you spawned is not friendly to your side (i.e civ, resistance)
i have check it, it won't work by me
EDIT1: okay i know what i've done , it was my bad:
"c1fOwD3R4PAELnnVl_enter = createCenter resistance;
_tk1fOwD3R4PAELnnVl_team = createGroup resistance;"

resistance=civ
but what is SLA?
Opfor=SLA?
or
SLA=SLA? ^^
EDIT 2:
That's realy bad it's a long long long time to use that ... to give me kills ....when you know what i mean...
and there is no script to add kills? :((( (SQS?) (for accpack or SCP i can edit it , im not silly...)
Title: Re: Add kills
Post by: Easy_tiger on March 06, 2008, 09:28:45 pm
Quote
but that is what i see as their falt for having shit computers .. not my fault

lmfao, true....  :icon_laugh

Schleif these are the scripting codes for the different sides:

resistance = GUER
blufor = WEST
opfor = EAST


hope that helps

Title: Re: Add kills
Post by: Schleif-l on March 06, 2008, 10:30:36 pm
Quote
but that is what i see as their falt for having shit computers .. not my fault

lmfao, true....  :icon_laugh

Schleif these are the scripting codes for the different sides:

resistance = GUER
blufor = WEST
opfor = EAST


hope that helps


:icon_laugh big thanks :D i hope it get a script released for addkills ^^ realyrealy thanks  :wink2
Title: Re: Add kills
Post by: Easy_tiger on March 07, 2008, 03:44:59 pm
np  :icon_thumbsup

Heres a link to the COMPLETE script command reference for ArmA it is VERY useful when you are trying to understand scripting

http://community.bistudio.com/wiki/Category:Scripting_Commands (http://community.bistudio.com/wiki/Category:Scripting_Commands)
Title: Re: Add kills
Post by: Schleif-l on March 08, 2008, 02:33:42 am
np  :icon_thumbsup

Heres a link to the COMPLETE script command reference for ArmA it is VERY useful when you are trying to understand scripting

http://community.bistudio.com/wiki/Category:Scripting_Commands (http://community.bistudio.com/wiki/Category:Scripting_Commands)
Thanks dude :D
but i don't need that ^^ i understand script's i creaded 5 scripts by my self now ^^

it's realy easy  :icon_cool2
------------------------------------------------------
Edit 1:
--------
Spawn SLA Soldier's:
Creat a new  Slasoldiers.sqs
get that txt insite it:
c1fOwD3R4PAELnnVl_enter = createCenter east;
_tk1fOwD3R4PAELnnVl_team = createGroup east;

_pos=_this select 0;

"SoldierEB" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEB"];
_cargo moveincargo _t;

"SoldierEMG" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEMG"];
_cargo moveincargo _t;

"SoldierEAT" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEAT"];
_cargo moveincargo _t;

"SoldierEAA" createunit [[0,0,0], _tk1fOwD3R4PAELnnVl_team,"",  1.0, "CAPTAIN"];
_cargo = nearestobject [[0,0,0],"SoldierEAA"];
_cargo moveincargo _t;

onMapSingleClick "";

exit;
---------------------------------------------------------------------
creat a new SpawnSlasoldiers.sqs take that insite it:
TitleText [format["Select Location on Map"], "PLAIN DOWN"]
~2
TitleText [format[" "], "PLAIN DOWN"]

onMapSingleClick "[_pos] exec ""1fOwD3R4PAELnnVl\scripts\SpawnSlasoldiers.sqs"""
----------------------------------------------------------------------
(copy that insite accpack or another hackpack's)
i haven't test it , you can test it! no copyright! (my first release!)
Title: Re: Add kills
Post by: IllAssembly on March 13, 2008, 01:54:52 am
esoldier then not wsoldier?