TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: IllAssembly on December 21, 2007, 10:12:30 am

Title: * script request * [tkc scp]
Post by: IllAssembly on December 21, 2007, 10:12:30 am
simple; destroy all in flight helos.          possible?   




damn kamovs flying over my convoy while im taking a smoke break i come back and have 1/3 of my troops and the SAMs shoot all 400 missiles in the first 20 min of gameplay. in r[e]volution i cant find any scripts or anything in the editor to just remove them. id like to just add "destroy helos" to chinit.sqs thanks
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 21, 2007, 12:15:05 pm
Most of TKC ArmA Dev's are just waiting for BI to post an -official- 1.09 patch.
Christmas is almost on us and the ArmA community has been waiting for 1.08 Beta to become 1.09  official final patch before they close up all support for ArmA.

Rest assured TKC has not only bypassed everthing BI can muster but only took 5 minutes to bypass the latest DACS # 3 3'rd party anti-cheat program.
Quote
Offical game forums are filled with anti-cheaters bitching about TKC...
(http://i183.photobucket.com/albums/x89/FIDDYOWNZ/pitchforkachievement.gif)
People should check in @ TKC each day for updates in ArmA and cheats/hacks/SCP for it during the Holiday Season.

A very Merry Christmas to all from TKC...and a very happy New Year with your on-line freedom!

Z
*A proud supporter of the Team Killing Cheater's Community.*

(http://i8.tinypic.com/7xwyb8h.jpg)
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 21, 2007, 12:35:09 pm
Edited above post.
Merry Xmas to all!
Quote
Offical game forums are filled with anti-cheaters bitching about TKC...
(http://i183.photobucket.com/albums/x89/FIDDYOWNZ/pitchforkachievement.gif)

People should check in @ TKC each day for updates in ArmA and cheats/hacks/SCP for it during the Holiday Season.

A very Merry Christmas to all from TKC...and a very happy New Year with your on-line freedom!

Z
*A proud supporter of the Team Killing Cheater's Community.*

(http://i8.tinypic.com/7xwyb8h.jpg)
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 21, 2007, 12:50:25 pm
yeah, thanks?
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 21, 2007, 12:59:29 pm
yeah, thanks?
Your welcome...and "chinit.sqs" is not in the latest SCP update per say as it is detected.
New installer awaiting BI's patch update has fully randomised all know variables on install to the horror of all 3'rd party anti-cheat systems.

5K SCP users now requires 5K of detections.

Sniffer programs run by servers will now have a never ending task to detect and report how cheat scripts are run...and overpowered to search and block them on connection and useage.
Title: Re: * script request * [tkc scp]
Post by: Easy_tiger on December 21, 2007, 01:28:52 pm
simple; destroy all in flight helos.          possible?   




damn kamovs flying over my convoy while im taking a smoke break i come back and have 1/3 of my troops and the SAMs shoot all 400 missiles in the first 20 min of gameplay. in r[e]volution i cant find any scripts or anything in the editor to just remove them. id like to just add "destroy helos" to chinit.sqs thanks


I think if u use the incremental inf ammo hack in Weskers Multihack your ai have inf ammo aswell
Title: Re: * script request * [tkc scp]
Post by: [TKC]Wesker on December 21, 2007, 02:02:57 pm
I think if u use the incremental inf ammo hack in Weskers Multihack your ai have inf ammo aswell
Correct!
Video example of it (http://www.youtube.com/watch?v=y5pnsOEEhv4)

Also the speedhack makes your AI go super fast as well! Spawn a TK chopper and watch it zoom about killing everything before eventually losing control and crashing into a tree.
Title: Re: * script request * [tkc scp]
Post by: Easy_tiger on December 21, 2007, 02:17:07 pm
also if you tweak the godmode script you can give godmode to any ai you select, so with the inf ammo + godmode you have a invincible AA defence system  :icon_thumbsup
Title: Re: * script request * [tkc scp]
Post by: szero on December 21, 2007, 03:10:47 pm
maybe this player addweapon "STINGER"; player addmagazine "STINGER"; and just shoot them down.. or:

well if you want to destroy all the helos try something like this in a script which runs public:



Part 1:
Quote
CHANCHETHISFUCKINGVAR = (position player) nearObjects ["KA50",100000];

Part 2:
Quote
{_CHANGETHISCRAPTOOHERE setdammage 1} foreach CHANCHETHISFUCKINGVAR;
or
Quote
{deleteVehicle _CHANGETHISCRAPTOOHERE} foreach CHANCHETHISFUCKINGVAR;


ow and yeah you can change KA50 to everything else... lol i think deleting littlebirds or blackhawks should be real funny while they fly around ^^

hf ^^
Title: Re: * script request * [tkc scp]
Post by: rogeruk on December 21, 2007, 03:42:06 pm
You could possibly check its position to see if its flying :P or speed.
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 21, 2007, 09:50:18 pm
hey thanksalot! i wondered how to run godmode on an ai, i thought u would had to use their action menu and run it from there and it never worked. but sweet thanks! danke! mucho gracias!
Title: Re: * script request * [tkc scp]
Post by: Doolittle on December 21, 2007, 10:11:14 pm
New installer awaiting BI's patch update has fully randomised all know variables on install to the horror of all 3'rd party anti-cheat systems.

5K SCP users now requires 5K of detections.

Sniffer programs run by servers will now have a never ending task to detect and report how cheat scripts are run...and overpowered to search and block them on connection and useage.
Thanks for providing some good material to quote from in the future.

You guys are right about the "having your name mentioned" and "getting people angry" thing: it's kinda refreshing. To show you that the undetectable SCP can be detected, to see you guys move to EXE hacks and away from PBO, to know Mullah had to put in some time (we have to wait until Dec. for update??) to update SCP and re-make the installer, to limit the cheating to just the cheat makers and not the lemming users, to see that Weskir bases his self-worth on pasting his name all over video sites, to make new friends like szero, to give up on ArmA and play TF2 every night instead... well, not that last one. But TF2 is just so fun.
Title: Re: * script request * [tkc scp]
Post by: [TKC]Wesker on December 21, 2007, 10:54:14 pm
I'm feeling so gay today bases his self-worth on pasting his name all over video sites, to make new friends like szero
Obviously I haven't pasted it enough since you are still having trouble getting the name right. Unless of course you just have spelling difficulties like Lockie does.
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 22, 2007, 04:53:27 am
When I was away from July-November on my fishing trip I -told him- that the LA City Schools had adult night class in English.

Just thought I would rub it in..truth is the forums spell checker fixs most of my typos.
Title: Re: * script request * [tkc scp]
Post by: szero on December 22, 2007, 05:39:53 am
@dolittle.... i am not cheating because i saw his vids (i never watched them.. :D ) i am here because i HATE the community!

an we use total different script then tkc, we dont want to annoy we just want to kill.. execute specific players, annoy them for a while and just KILL THEM ALL and make it impossible to continue the stupid mission.. we dont cheat on all the "normal" server, we just fuck up evolution, sahrani bullshit (go and play GTA kidz), berseker (go and play battlefield) and domination (same shit as evo).. we teach the community to stay away from these missions like your mother teached you, with bloody punishment! hell yeah! and thats just one part   :icon_sly but dont think we are idealists, we just do this for fun and because we love to annoy people too.. but the community gave us enough reason to do it!

we are not so much guys as in the tkc community, but we are a small group.. i am just the only one with an account here and the "webmaster" of our team, but i just to this for fun.. :)
Title: Re: * script request * [tkc scp]
Post by: Doolittle on December 22, 2007, 10:28:28 am
What missions do you like then?  You just mentioned every mission out there!
Title: Re: * script request * [tkc scp]
Post by: MrChew on December 22, 2007, 11:17:30 am
(http://i10.tinypic.com/6u9nk81.jpg)
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 22, 2007, 01:27:52 pm
how exactly do u run godmode on an AI? i selected and then used my chinit godmode, but my bullets dropped the bloodsucker.
Title: Re: * script request * [tkc scp]
Post by: Easy_tiger on December 22, 2007, 04:11:52 pm
Just replace 'player' with your select object name, it will need a new script
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 24, 2007, 07:15:25 am
Just replace 'player' with your select object name, it will need a new script

sorry, i dont understand



ok i get it i think do u mean make a copy of the godmode script, rename it, change player to "selected object", and add it to chinit? if so, what exactly is "selected object?"


heres is the select_object.sqs  script. please tell me what in here is "selected object" so i can place that into the new godmode file.

hint " .:: Scanning... ::.";
#again
? TKC_XlnISuH6DVEk80dC_stopmove == "jo":Exit
~0.25
_Xpos    = (getpos player select 0)+(sin (getdir player)*4)
_Ypos    = (getpos player select 1)+(cos (getdir player)*4)
_pos    = [_Xpos,_Ypos,getpos player select 2]

TKC_XlnISuH6DVEk80dC_tmp_obj    = nearestobject [_pos, ""]

? (TKC_XlnISuH6DVEk80dC_tmp_obj == player) : goto "again";

obj    = TKC_XlnISuH6DVEk80dC_tmp_obj;
TKC_XlnISuH6DVEk80dC_char_prozent    = "%";
TKC_XlnISuH6DVEk80dC_playername      = format["%1",name obj];
TKC_XlnISuH6DVEk80dC_type_of_obj     = typeof obj;
TKC_XlnISuH6DVEk80dC_health           = 100-((getdammage obj)*100);
TKC_XlnISuH6DVEk80dC_no_unit            = "Error: No uniXlnISuH6DVEk80dC_t";

player exec "\XlnISuH6DVEk80dC\scripts\target_object.sqs";

if(TKC_XlnISuH6DVEk80dC_playername == TKC_XlnISuH6DVEk80dC_no_unit) then { goto "no_unit" };

hint format ["  .:: Player Selected ::.\n---------------------------------\nName: %1\nType: %2\nHealth: %3%4", TKC_XlnISuH6DVEk80dC_playername, TKC_XlnISuH6DVEk80dC_type_of_obj, TKC_XlnISuH6DVEk80dC_health, TKC_XlnISuH6DVEk80dC_char_prozent];

exit

#no_unit
hint format ["  .:: Object Selected ::.\n---------------------------------\nType: %1\nHealth: %2%3", TKC_XlnISuH6DVEk80dC_type_of_obj, TKC_XlnISuH6DVEk80dC_health, TKC_XlnISuH6DVEk80dC_char_prozent];

Exit
Title: Re: * script request * [tkc scp]
Post by: Easy_tiger on December 24, 2007, 04:09:20 pm
obj
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 24, 2007, 06:17:17 pm
ok sorry for looking like such a freakin retard, lol, but seriously just "obj" ? editing halo seemed to be easier for me. if its not just "obj" then please copy and paste what i need thanks tiger

heres why i say: below is godmode.sqs and then the ai godmode.sqs, which surely cant be right unless im wrong.

hint "Godmode ENABLED"

player addeventhandler ["hit",{player setdammage 0}]
player addeventhandler ["dammaged",{player setdammage 0}]
vehicle player addeventhandler ["hit",   {vehicle player setdammage 0}]
vehicle player addeventhandler ["dammaged",{vehicle player setdammage 0}]

Exit

--------------------------------------------------------------------------------------------

hint "AI Godmode ENABLED"

obj addeventhandler ["hit",{obj setdammage 0}]
obj addeventhandler ["dammaged",{obj setdammage 0}]
vehicle obj addeventhandler ["hit",   {vehicle obj setdammage 0}]
vehicle obj addeventhandler ["dammaged",{vehicle obj setdammage 0}]

Exit
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 24, 2007, 08:22:24 pm
Not that it really matters given each persons own SPC settings and those posted ARE for basic "programming information"...but shouldn't this be in the lower level Arma Dev section?
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 25, 2007, 10:37:15 am
ok thanks that works but now how do i make multiple AIs invincible say 12- 18 ? after selecting the 1st and enabling godmode, when i select another obj it cancels the godmode for the first obj

(http://www.skize.com/myspace-graphics/humor-comedy/img/0037-01Funny_Image.jpg)
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 27, 2007, 02:09:04 am
sorry i couldnt help but bump this topic would it work if i made mulitiple TKC scripts like Xinushurh84ur.pbo and then another 4 and quadrupled my chinit list? so each selected "obj" is in reference to its own script??? u know? like run xurfgnrngi.pbo from tkcscp and then also sorgoeugvbeuov.pbo and hhihfiiirgvfe.pbo, with all the scripts included in each, then just run all 4?


or how can u run mulitple pbos through tkc, cus 1 at a time doesnt work.  :|   please respond soon



i want to make my first 24 recruits invincible, as easily and as fast as possible. ive tried swapping "player" in godmode.sqs with their classnames, but it does not work.
Title: Re: * script request * [tkc scp]
Post by: rogeruk on December 27, 2007, 09:16:39 pm
Are the AI in the map?. Or are you spawning them?.

Problem you got is that the eventhandler is getting assigned to that variable. If you re-assign it, the old godmode is taken off.

You could use..

Code: [Select]
_listunits = units player

_A = 1
_B = count _listunits
#LOOP
?_A == 1:goto "1"
?_A == 2:goto "2"
?_A == 3:goto "3"
?_A == 4:goto "4"
?_A == 5:goto "5"
?_A == 6:goto "6"

obj = _listunits select _A
obj addeventhandler ["hit",{obj setdammage 0}]
obj addeventhandler ["dammaged",{obj setdammage 0}]
vehicle obj addeventhandler ["hit",   {vehicle obj setdammage 0}]
vehicle obj addeventhandler ["dammaged",{vehicle obj setdammage 0}]
_A=_A+1
goto "pass"

#1
obj1 = _listunits select _A
obj1 addeventhandler ["hit",{obj1 setdammage 0}]
obj1 addeventhandler ["dammaged",{obj1 setdammage 0}]
vehicle obj1 addeventhandler ["hit",   {vehicle obj1 setdammage 0}]
vehicle obj1 addeventhandler ["dammaged",{vehicle obj1 setdammage 0}]
_A=_A+1
goto "pass"

#2
obj2 = _listunits select _A
obj2 addeventhandler ["hit",{obj2 setdammage 0}]
obj2 addeventhandler ["dammaged",{obj2 setdammage 0}]
vehicle obj2 addeventhandler ["hit",   {vehicle obj2 setdammage 0}]
vehicle obj2 addeventhandler ["dammaged",{vehicle obj2 setdammage 0}]
_A=_A+1
goto "pass"

#3
obj3 = _listunits select _A
obj3 addeventhandler ["hit",{obj3 setdammage 0}]
obj3 addeventhandler ["dammaged",{obj3 setdammage 0}]
vehicle obj3 addeventhandler ["hit",   {vehicle obj3 setdammage 0}]
vehicle obj3 addeventhandler ["dammaged",{vehicle obj3 setdammage 0}]
_A=_A+1
goto "pass"

#4
obj4 = _listunits select _A
obj4 addeventhandler ["hit",{obj4 setdammage 0}]
obj4 addeventhandler ["dammaged",{obj4 setdammage 0}]
vehicle obj4 addeventhandler ["hit",   {vehicle obj4 setdammage 0}]
vehicle obj4 addeventhandler ["dammaged",{vehicle obj4 setdammage 0}]
_A=_A+1
goto "pass"

#5
obj5 = _listunits select _A
obj5 addeventhandler ["hit",{obj5 setdammage 0}]
obj5 addeventhandler ["dammaged",{obj5 setdammage 0}]
vehicle obj5 addeventhandler ["hit",   {vehicle obj5 setdammage 0}]
vehicle obj5 addeventhandler ["dammaged",{vehicle obj5 setdammage 0}]
_A=_A+1
goto "pass"

#6
obj6 = _listunits select _A
obj6 addeventhandler ["hit",{obj6 setdammage 0}]
obj6 addeventhandler ["dammaged",{obj6 setdammage 0}]
vehicle obj6 addeventhandler ["hit",   {vehicle obj6 setdammage 0}]
vehicle obj6 addeventhandler ["dammaged",{vehicle obj6 setdammage 0}]
_A=_A+1
goto "pass"

#pass

~.5
?_B > _A:goto "LOOP"
exit

Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 28, 2007, 12:14:22 am
wow :icon_confused2   you guys are like freaking gandalf. thanks a shit ton for conjuring up that little spell my fingers never would have typed that. and fuck the BIS forums
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 28, 2007, 12:18:14 am
am i just going to make that its own script or add that to select.sqs?     
Title: Re: * script request * [tkc scp]
Post by: rogeruk on December 28, 2007, 01:34:49 am
The script above i posted, "should" set godmode to 6 of your AI (not yrself)...

I know this may should wierd, but it will prob be your last 6.. Im not sure if your able to do it with less code in a for loop or with foreach.

Run it on its own.
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 28, 2007, 06:13:21 am
_listunits = units player

_A = 1
_B = count _listunits
#LOOP
?_A == 1:goto "1"
?_A == 2:goto "2"
?_A == 3:goto "3"
?_A == 4:goto "4"
?_A == 5:goto "5"
?_A == 6:goto "6"
?_A == 7:goto "7"
?_A == 8:goto "8"
?_A == 9:goto "9"
?_A == 10:goto "10"
?_A == 11:goto "11"
?_A == 12:goto "12"
?_A == 13:goto "13"
?_A == 14:goto "14"
obj = _listunits select _A
obj addeventhandler ["hit",{obj setdammage 0}]
obj addeventhandler ["dammaged",{obj setdammage 0}]
vehicle obj addeventhandler ["hit",   {vehicle obj setdammage 0}]
vehicle obj addeventhandler ["dammaged",{vehicle obj setdammage 0}]
_A=_A+1
goto "pass"

#1
obj1 = _listunits select _A
obj1 addeventhandler ["hit",{obj1 setdammage 0}]
obj1 addeventhandler ["dammaged",{obj1 setdammage 0}]
vehicle obj1 addeventhandler ["hit",   {vehicle obj1 setdammage 0}]
vehicle obj1 addeventhandler ["dammaged",{vehicle obj1 setdammage 0}]
_A=_A+1
goto "pass"

#2
obj2 = _listunits select _A
obj2 addeventhandler ["hit",{obj2 setdammage 0}]
obj2 addeventhandler ["dammaged",{obj2 setdammage 0}]
vehicle obj2 addeventhandler ["hit",   {vehicle obj2 setdammage 0}]
vehicle obj2 addeventhandler ["dammaged",{vehicle obj2 setdammage 0}]
_A=_A+1
goto "pass"

#3
obj3 = _listunits select _A
obj3 addeventhandler ["hit",{obj3 setdammage 0}]
obj3 addeventhandler ["dammaged",{obj3 setdammage 0}]
vehicle obj3 addeventhandler ["hit",   {vehicle obj3 setdammage 0}]
vehicle obj3 addeventhandler ["dammaged",{vehicle obj3 setdammage 0}]
_A=_A+1
goto "pass"

#4
obj4 = _listunits select _A
obj4 addeventhandler ["hit",{obj4 setdammage 0}]
obj4 addeventhandler ["dammaged",{obj4 setdammage 0}]
vehicle obj4 addeventhandler ["hit",   {vehicle obj4 setdammage 0}]
vehicle obj4 addeventhandler ["dammaged",{vehicle obj4 setdammage 0}]
_A=_A+1
goto "pass"

#5
obj5 = _listunits select _A
obj5 addeventhandler ["hit",{obj5 setdammage 0}]
obj5 addeventhandler ["dammaged",{obj5 setdammage 0}]
vehicle obj5 addeventhandler ["hit",   {vehicle obj5 setdammage 0}]
vehicle obj5 addeventhandler ["dammaged",{vehicle obj5 setdammage 0}]
_A=_A+1
goto "pass"

#6
obj6 = _listunits select _A
obj6 addeventhandler ["hit",{obj6 setdammage 0}]
obj6 addeventhandler ["dammaged",{obj6 setdammage 0}]
vehicle obj6 addeventhandler ["hit",   {vehicle obj6 setdammage 0}]
vehicle obj6 addeventhandler ["dammaged",{vehicle obj6 setdammage 0}]
_A=_A+1
goto "pass"

#7
obj7 = _listunits select _A
obj7 addeventhandler ["hit",{obj7 setdammage 0}]
obj7 addeventhandler ["dammaged",{obj7 setdammage 0}]
vehicle obj7 addeventhandler ["hit",   {vehicle obj7 setdammage 0}]
vehicle obj7 addeventhandler ["dammaged",{vehicle obj7 setdammage 0}]
_A=_A+1
goto "pass"

#8
obj8 = _listunits select _A
obj8 addeventhandler ["hit",{obj8 setdammage 0}]
obj8 addeventhandler ["dammaged",{obj8 setdammage 0}]
vehicle obj8 addeventhandler ["hit",   {vehicle obj8 setdammage 0}]
vehicle obj8 addeventhandler ["dammaged",{vehicle obj8 setdammage 0}]
_A=_A+1
goto "pass"

#9
obj9 = _listunits select _A
obj9 addeventhandler ["hit",{obj9 setdammage 0}]
obj9 addeventhandler ["dammaged",{obj9 setdammage 0}]
vehicle obj9 addeventhandler ["hit",   {vehicle obj9 setdammage 0}]
vehicle obj9 addeventhandler ["dammaged",{vehicle obj9 setdammage 0}]
_A=_A+1
goto "pass"

#10
obj10 = _listunits select _A
obj10 addeventhandler ["hit",{obj10 setdammage 0}]
obj10 addeventhandler ["dammaged",{obj10 setdammage 0}]
vehicle obj10 addeventhandler ["hit",   {vehicle obj10 setdammage 0}]
vehicle obj10 addeventhandler ["dammaged",{vehicle obj10 setdammage 0}]
_A=_A+1
goto "pass"

#11
obj11 = _listunits select _A
obj11 addeventhandler ["hit",{obj11 setdammage 0}]
obj11 addeventhandler ["dammaged",{obj11 setdammage 0}]
vehicle obj11 addeventhandler ["hit",   {vehicle obj11 setdammage 0}]
vehicle obj11 addeventhandler ["dammaged",{vehicle obj11 setdammage 0}]
_A=_A+1
goto "pass"

#12
obj12 = _listunits select _A
obj12 addeventhandler ["hit",{obj12 setdammage 0}]
obj12 addeventhandler ["dammaged",{obj12 setdammage 0}]
vehicle obj12 addeventhandler ["hit",   {vehicle obj12 setdammage 0}]
vehicle obj12 addeventhandler ["dammaged",{vehicle obj12 setdammage 0}]
_A=_A+1
goto "pass"

#13
obj13 = _listunits select _A
obj13 addeventhandler ["hit",{obj13 setdammage 0}]
obj13 addeventhandler ["dammaged",{obj13 setdammage 0}]
vehicle obj13 addeventhandler ["hit",   {vehicle obj13 setdammage 0}]
vehicle obj13 addeventhandler ["dammaged",{vehicle obj13 setdammage 0}]
_A=_A+1
goto "pass"

#14
obj14 = _listunits select _A
obj14 addeventhandler ["hit",{obj14 setdammage 0}]
obj14 addeventhandler ["dammaged",{obj14 setdammage 0}]
vehicle obj14 addeventhandler ["hit",   {vehicle obj14 setdammage 0}]
vehicle obj14 addeventhandler ["dammaged",{vehicle obj14 setdammage 0}]
_A=_A+1
goto "pass"


#pass

~.5
?_B > _A:goto "LOOP"
exit




will that then work for 14?
Title: Re: * script request * [tkc scp]
Post by: rogeruk on December 28, 2007, 08:48:37 pm
Yeap should do.
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 29, 2007, 01:08:45 am
thanks a lot!!!!!

with all due respect, my nvidia eGeForce 8600gt is running like a shit smeared diaper and my old egeforce 8500gt ran much better? why? is that right? maybe one of you guys know something to do with arma to make my card optimal. thanks
Title: Re: * script request * [tkc scp]
Post by: rogeruk on December 29, 2007, 01:37:52 am
Np, gonna fix the suicidebomberhim :p

Fiddle around with your GFX card settings...
Im running a 6600GT lol. My game runs like shit but its manageable... Run fraps and see what FPS you are getting.
Title: Re: * script request * [tkc scp]
Post by: [TKC]Wesker on December 29, 2007, 07:26:58 am
I'm running a 8800 GTS now... My weedkiller & nofog no longer works  :icon_cry2
Perhaps it's time to hack 1.09b.
Title: Re: * script request * [tkc scp]
Post by: ZOldDude on December 29, 2007, 07:38:54 am
Optron with a 950Mhz OC and 7900GT and everything on stock volts,all games run just fine.
Title: Re: * script request * [tkc scp]
Post by: IllAssembly on December 29, 2007, 11:13:50 am
cool cool anyone have the NVIDIA Control Panel? what should/shouldnt i have on for overall bes performance?

and thanks you guys helped alot in this thread so please ban meowmeowmeow for 3 weeks HEY i found out how to make your graphics card look wayyyyyy better if u have nvidia 8500+ its called 5 shots of soco and lime and a couple brews.....but no bullshit about meowmeowmeow someone getm ill pump ur user rating for months