TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: M. O. on October 26, 2007, 10:22:22 pm

Title: IMPORTANT SCP Update
Post by: M. O. on October 26, 2007, 10:22:22 pm
If you don't apply the latest security patch for SCP immediately you might get yourself banned from some servers you connect to.
Check the Official Scripts Topic for a fix.

Nov 5th will bring an updated SCP updater.
Title: Re: IMPORTANT SCP Update
Post by: Nutty101 on October 26, 2007, 10:41:48 pm
Not to be a moron or anything but that official topic will not solve the problem for anyone. You guys know the fix or am I over estimating?
Title: Re: IMPORTANT SCP Update
Post by: fartface on October 26, 2007, 11:17:34 pm
Its like a game of battleships!   :icon_laugh TKC found any other games to play? seems your now dying a real slow and painfull death!   :icon_laugh
Title: Re: IMPORTANT SCP Update
Post by: strykir on October 27, 2007, 12:18:37 am
I don't see how changing a text string makes a difference.
Also wondering where you guys get these ideas? Random people tell you how your cheats are being detected?  :icon_biggrin2

 :icon_angel
Title: Re: IMPORTANT SCP Update
Post by: Doolittle on October 27, 2007, 01:02:25 am
Heh. I bet when these guys played Battleship as a kid they just kept moving their pieces on the board. I'm sure even back then their opponent caught on and grabbed a pillow and walloped them while yelling "anti-cheat!"
Title: Re: IMPORTANT SCP Update
Post by: Frank P. on October 27, 2007, 10:36:27 am
I don't see how changing a text string makes a difference.
Also wondering where you guys get these ideas? Random people tell you how your cheats are being detected?  :icon_biggrin2

 :icon_angel
I wouldn't call them random people as much as insiders.
Title: Re: IMPORTANT SCP Update
Post by: M. O. on October 27, 2007, 01:52:17 pm
The only thing DACs did in regard to the SCP was to check for that string. People don't get locked when having that changed.  :icon_sly
Title: Re: IMPORTANT SCP Update
Post by: strykir on October 27, 2007, 02:42:49 pm
I wouldn't call them random people as much as insiders.
Call them what you want :wink2

The only thing DACs did in regard to the SCP was to check for that string. People don't get locked when having that changed.  :icon_sly
And how hard do you think it is to fix that? :icon_laugh
No matter how many random strings you use, you can't send commands to a server without there being a way to detect it :icon_magician

You know, me, Doolittle, and the other 'anti-TKC' guys seem to be making up the majority of comments here :icon_laugh
So much for a community, you're just a bunch of outcasts fighting against a community :icon_thumbsup
Title: Re: IMPORTANT SCP Update
Post by: fartface on October 27, 2007, 05:53:48 pm
They have gone a bit quiet havent they?   :icon_laugh My guess is they are scratching their lil heads wondering what to do with themselves now.  I find this really amusing, hows it feel to be laughed at TKC?   :icon_laugh
Title: Re: IMPORTANT SCP Update
Post by: M. O. on October 27, 2007, 06:05:35 pm
Lol, well I guess there is more to talk about when you've got different opinions.

Of course there are ways to detect things and in the same way there are ways to bypass those.

As you see we have only had one or maybe two complaints about the SCP being detected. Most people can use it without probs.
Title: Re: IMPORTANT SCP Update
Post by: strykir on October 27, 2007, 08:10:25 pm
Lol, well I guess there is more to talk about when you've got different opinions.

Of course there are ways to detect things and in the same way there are ways to bypass those.

As you see we have only had one or maybe two complaints about the SCP being detected. Most people can use it without probs.
Most people who download SCP don't come to forums and don't say anything when it doesn't work for them. They probably try other servers or give up. You guys may think you know everything that happens and that your 'insiders' tell you everything, but that's BS.

SCP doesn't even have much to do with TK'ing or cheating. Locking up keyboards and crashing servers by spawning crap everywhere is going too far. Now because of you the ArmA players are locking some servers and finding ways to deal with you.
You say crashing servers is against your rules, well thats clearly a lie.
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 27, 2007, 10:42:23 pm
Quote
You say crashing servers is against your rules, well thats clearly a lie.
As I told the other person who -claims- to run a quad core server...pull your head out of your ass and talk fact not fiction.
There is NO program in the SCP that crashes servers.

I have also noticed that people who have made such claims never say WHAT the name of their server is or try to send/post any logs.
N.M. from RN will tell you that if you -are- having a problem with server crashers that TKC will help.
Doolittle has made a script that prevents the XAM mod which crashes clients/servers from connecting.
Mullah Omar and /or Wesker deleted the link to King6's console.

So 4 or 5 of us in-out of TKC have been active in ending crashes...if you want to help then stick to facts not dreams.

Title: Re: IMPORTANT SCP Update
Post by: strykir on October 28, 2007, 01:07:52 am
So 4 or 5 of us in-out of TKC have been active in ending crashes...if you want to help then stick to facts not dreams.
SCP does not have any limits on how much crap you can spawn as far as I know. So it can't be hard to cause a crash with it.

Locking up someones keyboard forces them to shut down the game. It's just as bad as a crash.
Title: Re: IMPORTANT SCP Update
Post by: M. O. on October 28, 2007, 01:56:51 am
Quote
SCP does not have any limits on how much crap you can spawn as far as I know. So it can't be hard to cause a crash with it.

ArmA does not have any limits on how much crap you can spawn as far as I know. So it can't be hard to cause a crash with it.

So let's stop play arma just because it can crash.  :icon_rolleyes2
Title: Re: IMPORTANT SCP Update
Post by: MOHAMMED on October 28, 2007, 01:25:54 am
i just stop playing arma until 5th nov come ....... :icon_laugh
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 28, 2007, 03:07:21 am
Quote
Locking up someones keyboard forces them to shut down the game. It's just as bad as a crash.
It is not the same as a script to crash the server so lets stick to the subject OK?

As I recall reading the SCP has a program in it that will STOP people from locking your keyboard as well.
So...how hard would it be to just run that one script for all players?
Oh wait...that would be too simple of a solution!

The released SCP has so many things in it that I never used/tested over the many months before it was released.
What I have used myself was the teleport...to move myself -only- ...to the far end of the island so I could learn to play the game untethered by other players.

I never bothered anyone...most server owners KNOW all of my IP's and don't care.
Title: Re: IMPORTANT SCP Update
Post by: strykir on October 28, 2007, 01:05:59 pm
It is not the same as a script to crash the server so lets stick to the subject OK?
My point still stands. It does just as much damage.
Quote
As I recall reading the SCP has a program in it that will STOP people from locking your keyboard as well.
So...how hard would it be to just run that one script for all players?
Oh wait...that would be too simple of a solution!
Yes. More scripts running in the background to protect us from TKC. So now because of TKC every mission must be modded or everyone must install an addon to stop keyboards from being locked?
Then TKc would just make up a new way to screw with other players. There are loads of ways and not all of them can be easily blocked by scripts.
Quote
I never bothered anyone...most server owners KNOW all of my IP's and don't care.
Good for you. But the rest of your friends do bother players, which is obviously what the problem is for many ArmA players

@Mulluh: That just proves your ignorance. You guys made a program that allows people to intentionally crash servers, and then you state that you are against crashing. You're full of BS man.

TKC is such a bunch of hypocrites :icon_rolleyes2
Title: Re: IMPORTANT SCP Update
Post by: M. O. on October 28, 2007, 02:58:24 pm
Quote
@Mulluh: That just proves your ignorance. You guys made a program that allows people to intentionally crash servers, and then you state that you are against crashing. You're full of BS man

It's not a program. It's a feature of ArmA itself. People who can script can do whatever they want with the scp. But that's not our responsibility. We don't support server crashers but we aren't going to do anything to stop it. Why should we fix bugs in the game? That's BIS' work.
Title: Re: IMPORTANT SCP Update
Post by: Junkz on October 28, 2007, 05:58:58 pm
Quote
@Mulluh: That just proves your ignorance. You guys made a program that allows people to intentionally crash servers, and then you state that you are against crashing. You're full of BS man

It's not a program. It's a feature of ArmA itself. People who can script can do whatever they want with the scp. But that's not our responsibility. We don't support server crashers but we aren't going to do anything to stop it. Why should we fix bugs in the game? That's BIS' work.

Oh c'mon Mullah, spawning 100 + zombies is a bis bug ... ?  ok 100 zombies wont crash a server but when the nubs start spamming the buttons and making 100 zombies into 1000 zombies thats where it begins to crash server due to resources getting overloaded by your SCP.

looking at most of your videos you can see the lag that it is causing due to fps dropping to like 1 fps for the client, imagine what thats doing to the server when it has to tell all other client that the cheater just dropped 200 LGBs on the base, this is the point where the server starts to crash.

memory leak was fixed months ago.



P.S. I hope you dont pay for this website    loading times suck.
Title: Re: IMPORTANT SCP Update
Post by: M. O. on October 28, 2007, 06:45:13 pm
It's a feature of the game, thus it's not our job to stop it. ArmA can be used to "crash" itself. The SCP can too, because it allows one to use the features of arma freely. People may do what they want with their game. It's not our responsibility.
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 28, 2007, 08:45:49 pm
Quote
P.S. I hope you dont pay for this website    loading times suck.
Page created in 0.267 seconds with 14 queries.
Title: Re: IMPORTANT SCP Update
Post by: fartface on October 28, 2007, 11:18:21 pm
Takes ages on my comp too to load pages and im on 20mbit line!  Gotta be them cheap shitty American servers  :icon_laugh
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 29, 2007, 02:45:14 am
Takes ages on my comp too to load pages and im on 20mbit line!  Gotta be them cheap shitty American servers  :icon_laugh

Could be those overpriced and capped AU ISP's?

Just now:
Page created in 0.489 seconds with 20 queries.

There is however a 90 min period of the day that is slower...one of the sites on the same machine is sending out mass emails and then does a defrag.
Title: Re: IMPORTANT SCP Update
Post by: Malboeuf [RN] on October 29, 2007, 06:16:40 am
should move to our servers
Page Generation: 0.05 Seconds
thats what 5 - 16 times faster
imagine our game servers  :icon_shifty
Title: Re: IMPORTANT SCP Update
Post by: MOHAMMED on October 29, 2007, 02:25:12 pm
Page created in 239.996 seconds with 30 queries.
Title: Re: IMPORTANT SCP Update
Post by: strykir on October 29, 2007, 03:38:37 pm
It's a feature of the game, thus it's not our job to stop it. ArmA can be used to "crash" itself. The SCP can too, because it allows one to use the features of arma freely. People may do what they want with their game. It's not our responsibility.
Stop talking crap. Being able to click "spawn zombies" in the SCP is not an ArmA feature, it's a SCP feature. Any way to crash a program works by taking advantage of a program flaw or feature, this is no different. Your tool allows people to bring down servers.

You people are trying to destroy ArmA MP. This is going beyond the normal wallhacks and aimbots into something more serious. What do you have against BIS and the ArmA players? Or do you just like to ruin things for people?
Title: Re: IMPORTANT SCP Update
Post by: fartface on October 29, 2007, 09:27:41 pm
They get huge hard ons from causing people hassle and making large numbers of people disconnect either through chrashing a server (which is what happens as i have seen it time and time again - overloading the game engine) or annying the hell out of them.  Some weird theory that games have no rules and should only be played for the fun part.  Id love to see how the hell they play physical games.  Do TKC use cricket bats to whack a football around because its fun?
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 29, 2007, 10:34:26 pm
should move to our servers
Page Generation: 0.05 Seconds
thats what 5 - 16 times faster
imagine our game servers  :icon_shifty

I can't find a page timer on your site so it is impossible for me to verify.
The sites hosted off your servers don't get allot of traffic anyhow....but I know what you have for the game servers both connection AND location which is why I always recommend people in your direction.

Four differant sites (two are business's) are on the machine TKC uses and the 90 Min's or so of mass emails and then one doing it's defrag is put up with by the sysop here.
If it was up to me I would just move it to another machine...but the URL owner does not want to bother to request it.
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 29, 2007, 10:35:56 pm
Page created in 239.996 seconds with 30 queries.

Hmmm....your browser should have timed out!

Just now for me:
Page created in 0.208 seconds with 20 queries.
Title: Re: IMPORTANT SCP Update
Post by: Malboeuf [RN] on October 29, 2007, 10:53:20 pm
that web server we have gets allot of traffic, plus it had two game servers one, 20 some web sites and massive FTP abusing RNs
it pushes 1TB every month
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on October 29, 2007, 11:07:25 pm
Thats all on the L.A. server site 12 miles from my home on the beach?
What's the deal with the UK hosting?

(right now:
Page created in 0.129 seconds with 17 queries.)
Title: Re: IMPORTANT SCP Update
Post by: [TKC]Anothercheater on October 30, 2007, 02:30:10 am
I don't see how changing a text string makes a difference.
Also wondering where you guys get these ideas? Random people tell you how your cheats are being detected?  :icon_biggrin2

 :icon_angel
we know more about the protections and how to avoid them than you think.
Title: Re: IMPORTANT SCP Update
Post by: Malboeuf [RN] on October 30, 2007, 08:01:47 am
Thats all on the L.A. server site 12 miles from my home on the beach?
What's the deal with the UK hosting?

(right now:
Page created in 0.129 seconds with 17 queries.)
yea, and its only a core2 6600, its being upgrading to a quad by xmas
the UK server is a quad and is being set up as a mirror so clients in the UK will get faster dloads. thats on my next to do list
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 02, 2007, 08:41:28 am
Page created in 0.184 seconds with 12 queries.
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=abada391de7f4d4b0f267c2ce0007ea9;act=ST;f=73;t=69499
Quote
With Squad Server it's very simple - Go Big or Go Home.
Z approved game server hosting!
Title: Re: IMPORTANT SCP Update
Post by: yankov_vich on November 02, 2007, 11:56:17 am
well this forum is slow as hell. browsing from page to page takes about a second (ok quick enough), but initial loading for the day or making a post takes about 20 seconds.
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 02, 2007, 06:53:00 pm
Page created in 0.198 seconds with 22 queries.
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 04, 2007, 09:12:13 am
Quote
hey any one see any images?
Page created in 0.147 seconds with 22 queries.
Title: Re: IMPORTANT SCP Update
Post by: MOHAMMED on November 04, 2007, 11:46:29 pm
tomorrow is 5th , i can't sleep!!!!!!! when tomorrow will come!!!!!!
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 04, 2007, 11:54:37 pm
I just checked the public d/l section and the first version was d/l over 1,400 times from our site alone.
It is also hosted on 5-6 other popular cheat d/l sites as well.

I had no idea that many people owned (or P2P) a copy of ArmA as the on-line tool from Jerry Hopper never seems to show more than 400 people playing.
Title: Re: IMPORTANT SCP Update
Post by: MOHAMMED on November 05, 2007, 04:14:22 pm
oki , we are the 5th novmbre so wat now???!!!!!!!
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 05, 2007, 08:15:50 pm
Now we will see how influential Walker was?
When the programmers get back from University and work they will upload some things.
Title: Re: IMPORTANT SCP Update
Post by: MOHAMMED on November 05, 2007, 11:04:04 pm
its the night of 5th novmber 20:03 oclock and nothing yet!!!
Title: Re: IMPORTANT SCP Update
Post by: ZOldDude on November 05, 2007, 11:10:50 pm
its the night of 5th novmber 20:03 oclock and nothing yet!!!
http://tkc-community.net/forum/index.php?topic=6907.0