TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: M. O. on September 09, 2007, 04:00:18 am

Title: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 09, 2007, 04:00:18 am
Today's the day amigos. I got my hands on the complete v1.0 stuff now. It will be available from here in an hour. Stay tuned.

Read the readme in the setup screen for usage instructions.
Press ESC then TKC to activate the SCP in-game.
Then enter {the random name of your scp}\scripts\{the script.sqs}
Posting of SCP-code is no longer forbidden.
Don't worry if you get banned, just change your ID.

The new supercheatpack features the ability for users to add their own scripts. Share your own scripts here as well if you think we lack some.

Features:

Script Highlights:

It's a good idea to print out the list of  official TKC custom scripts below. There's an ingame list too though but it's quite big:
Code: [Select]
_do_public2.sqs Technical. Makes your command public, takes variable parameters.
_do_public.sqs Technical. Makes your command public.
addscore.sqs Gives 20 Score to the player
addtkeqp.sqs Adds TK Equipment
ai.sqs toggle AI on.
allflyhigh.sqs All fly at 10 000m's.
allflylow.sqs All get thrown up 3 meter.
antilock.sqs Obsolete.
armdrivecarefully.sqs Rig a vehicle. If it sustains damage it will blow.
artybarrage.sqs
blackout_player.sqs
blowbomb.sqs Technical
blowbombdam.sqs Technical.
blowthere.sqs Select map to blow.
carpetbomb.sqs
chinit.sqf Technical. Displays your action menu. Very practical.
damage_obj.sqs
darkforces.sqs Technical.
deletemass.sqs Fairly untested.
deletethis.sqs Fairly untested.
evoalltojail.sqs All to jail in evolution.
gangthere.sqs Technical
godmode.sqs
grav2.sqs Techincal
gunsforall.sqs
info.sqs Displays a list of the official TKC custom scripts.
init.sqf
kingsmenthere.sqs Technical.
lock_all.sqs
lock_player.sqs
lock_vehicle.sqs
measureg.sqs Measures in-game g (the grav. acc.) in a devastating way.
msgbobotoole.sqs
msgfiatlux.sqs
msgtkc.sqs
msgmsn.sqs
msgmsnhim.sqs
msghintcs.sqs Displays hints/laughs for the player. Clickable box.
msghints.sqs Displays hints/laughs for the player.
noai.sqs Disables AI.
crashhim.sqs Work in Progress.
pills.sqs
prepareah6r.sqs Technical
preparekamov.sqs Technical
removeallweapons.sqs
renegadeall.sqs GodMode, Renegade Status and guns for all.
renegademe.sqs Renegade Status for the player.
renegadehim.sqs GodMode, Renegade status and guns for the selected player.
rigvehicle.sqs
select_object.sqs Selects an object/player.
shilkathere.sqs Technical.
slaforcethere.sqs Technical.
sniperthere.sqs Technical.
spawnAAsqd.sqs Spawns AA TK Sqd
spawnAAw.sqs
spawnah6.sqs
spawnah6rthere.sqs Spawns a TK chopper.
spawnATe.sqs
spawnATsqd.sqs
spawnATw.sqs
spawnboat.sqs
spawncamel.sqs
spawncarbombw.sqs Spawns a honking carbomb.
spawncarbombe.sqs
spawnhonkman.sqs
spawndarkforces.sqs Spawns a TK team. Fairly untested.
spawngallery.sqs Spawns an art gallery.
spawngangstasr.sqs Spawns a Gangsta TK team
spawngangstasthere.sqs
spawngangstasw.sqs
spawngangstase.sqs
spawnkamovthere.sqs Spawns a TK chopper.
spawnkingsmenthere.sqs Spawns RACS TK mech inf.
spawnlighthouse.sqs You can climb it.
spawnm1.sqs Spawns a m1 platoon.
spawnshilkathere.sqs Spawns a TK AA tank on map.
spawnslathere.sqs Spawns SLA TK mech inf.
spawnsniperthere.sqs
spawntkaidew.sqs Spawns a lone west Tker.
spawntkaidee.sqs Spawns a lone east Tker.
spawntkteame.sqs Spawns an east TK team.
spawntkteamkgb.sqs Spawns KGB snipers.
spawnstkteamraf.sqs Spawns RAF snipers.
spawntkteams.sqs Spawns a TK sniper team.
spawntkteamw.sqs
spawntkteamzombie.sqs Spawns a TK zombie team with nice guns.
spawnvehicles.sqs
spawnwire.sqs
target_object.sqs
teleport.sqs
tkctemple.sqs spawns a TKC temple.
unblackout_player.sqs
unlimitedammo.sqf
unlock_all.sqs
unlock_player.sqs
unlock_vehicle.sqs
worldtkccenter.sqs Spawns the World TK Center Skyscraper.
suicidebomberhim.sqs Makes a selected player into a suicidebomber.
suicidebomberhim2.sqs

Version 1.0 is currently undetected. But we don't guarantee its safety. If detection turns out to be a problem. We'll improve security.
Feel free to post your own custom scripts.

DL is in the third post.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bull3t on September 09, 2007, 04:40:33 am
Nice    cant wait to try it out
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 09, 2007, 04:49:26 am
Here it is. Free for all.  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: d3dsh33p on September 09, 2007, 06:13:39 am
nice job fellas, i love this hack
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: alexcheung on September 09, 2007, 08:59:07 am
thankyou everyone, this is my dream hack, thank you very much~ :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 01:13:54 pm
Wow. Thanks and well done to the team that made it, good job!  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 03:00:47 pm
on other maps it can restart the mission intro every time you run a script which is annoying but works fine on evo.

LOL who ever has green eyes and some nazi ish flag on his patch gg that was funny blowing everyone up :P
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 05:05:43 pm
Thank you Thank you Thank you Thank you Thank you Thank you Thank you Thank you

 :icon_biggrin2 :icon_biggrin2 :icon_biggrin2

Been looking forward to this one for a while and u have made my sunday even better. TIME TO RELEASE STRESS :)
hehe, u got me all excited :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 06:04:47 pm
It is impossible to express my love for you right now.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 06:27:36 pm
Ehh... I can't run the scripts. After I run the init script and get all the teleport etc. functions,I can't run any eithers. unlimited ammo wont work,nothing,and when I type in godemode.sqs it says it doesn't exist. And when I type in anything else it just flashes and nothing happens.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 06:37:33 pm
hmmm i sometimes get that. I can't seem to edit chinit so i get other options straight into the menu like godmode. It just gives a missing ] error. anyway i deleted it so if someone is making an init thing to contain some more options in menu please share.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 06:48:14 pm
Can anyone help me with my problem??? I can't get ANY of the scripts to run.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 06:54:52 pm
Well this hack is uselss until its usable :(
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: b00n on September 09, 2007, 07:09:27 pm
thx mullah.
i will try it later
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 07:10:49 pm
Yeah i cant execute the scrips. Can anyone tell me how?
Ive been doing  #exec(script here)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 07:13:03 pm
press ESC. Then TKC SCP. Press run. Then do the same again but enter instead of init.sqf enter the cheat script like suicidebomberhim.sqs . remember to keep your thing there like 45jhjf23446\scripts\SCRIPT.sqs
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 07:17:07 pm
I have tried simply typing in "unlimitedammo.sqs,sqf" I have tried "sciprts\unlimitedammo.sqs,sqf" IT WONT WORK!!!!
PLEASE HELP US!!!

MULLAAAAHHH!!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 07:21:12 pm
thanks avator ill try it now.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 07:22:02 pm
I tried that avatar and no luck :( this is annoying!!

PLEASE! i'm begging you! Someone help me!!

Is he helping me?


I want SCP to work but no one will help me.

Why can't you help me? You're right there. You are talking to me.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 09, 2007, 07:53:11 pm
Stop spamming NotTheNoob!
Edit your posts instead of posting consecutively. You have been warned.
Also if you mentioned a problem before DONT post it again & again!

EDIT: Post removed again!
You already asked for someone to help you. Don't ask again.
Someone will help you in their own time.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 08:07:18 pm
press ESC. Then TKC SCP. Press run. Then do the same again but enter instead of init.sqf enter the cheat script like suicidebomberhim.sqs . remember to keep your thing there like 45jhjf23446\scripts\SCRIPT.sqs
Quote

Thanks it worked :) kinda mest up the server bad but then the admin came on and my scripts didnt work cuz i kinda deleted part of that thing in the box where u put the scrips so ime reinstalling again and it will work.
So thanks guys brilliant scrips in there. :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 08:18:02 pm
Euro what EXACTLY did you do?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 09, 2007, 08:28:19 pm
WOOOT ITS WORKING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

sorry for double post,wesker...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 08:29:19 pm
ok u got it working, nice 1 :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 09, 2007, 08:38:22 pm
I tested the scripts themselfs over the past 4 month and they work 100%. Perhaps the installer screwed up when it renamed all the files (no two installs have same file names!)....or perhaps your using VISTA!  :icon_rolleyes2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: alexcheung on September 09, 2007, 08:40:26 pm
when godmode enable, how to disable it in game?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 08:55:47 pm
Would it be possible to construct a menu similar to OFPS. So chinit.sqf had
player addAction ["Spawn","blahblah\scripts\spawn.sqf
player addAction ["Player","blahblah\scripts\Player.sqf
player addAction ["Object","blahblah\scripts\Object.sqf

Then in object, player spawn .sqf's have the scripts of each section. I know this is probably possible BUT if you dont want intros to replay it looks like you have to "preprocessfile" so would you be able to do that without screwing all the addaction things?

Avatar


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 09:15:28 pm
where can i download it?!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 09, 2007, 09:33:49 pm
Download is in the third post or similar. It'll be put on the main page soon as well.

GodMode can't be disabled if you don't respawn manually or drown (I think). It's possible to turn it off, but that script is not included per default (I haven't got it). Would probably not require any big modifications.

The init.sqf is just a concept show-off. One can add items to that list pretty easily by extracting the cheatpack .pbo file.


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 09:50:23 pm
yer i done that but there are alot of scripts = big list. So i wanted to try make the init similar to ofp one with like 5 seperate menus
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 10:38:11 pm
How does the "selected player" working? like if i want to make someone to suicidebomber?


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 10:40:52 pm
I tried "suicidebomberhim.sqs playername" but it doesnt work
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 09, 2007, 10:47:02 pm
Run to the player, turn to him, then press select till you catch him. Then just run the script in the edit box as usual.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 10:50:58 pm
Thanks! Awesome work.

I visited a couple of servers today and on everyone was a hacker using your scripts :D

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MrMedic on September 09, 2007, 10:53:13 pm
http://tkc-community.net/forum/index.php?action=dlattach;topic=6645.0;attach=503

wallhack released :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 09, 2007, 10:55:06 pm
Thanks Mr.Medic. Lets see what extras are in this one   :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 11:08:39 pm
I recognize that my screen went sometimes black for 2-3 seconds during the hacks. is that a bug?

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 11:11:30 pm
i get same evilbert have to run a script to get it to go normal or run for few seconds bit annoying its like blackout.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Evillor on September 09, 2007, 11:32:10 pm
thanks a lot for all the hard work guys,

Time to get off my xbox and back on arma for some fun
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 11:33:29 pm
which button is to select a player?


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 11:36:48 pm
which button is to select a player?



once run init.sqf it will be in your ACTION MENU the thing in bottom right hand corner
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 11:43:32 pm
ah yes I tried that but it doenst worked
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 09, 2007, 11:45:02 pm
It some times locks on to random objects like bees etc so just keep doing it and change angles that your facing the player you want to target from.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: evilbert on September 09, 2007, 11:55:09 pm
so far I recognized the following bugs

- black screen for 2-3 seconds during gameplay
- game crashes 4 of 5 times when try to join squad in evolution v3.+

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bull3t on September 10, 2007, 12:37:05 am
i like the guns for all but i wanna fina a Superweapon 1 were the damage on a normal gun is like 9999999 :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on September 10, 2007, 05:32:43 am
so far I recognized the following bugs

- black screen for 2-3 seconds during gameplay
- game crashes 4 of 5 times when try to join squad in evolution v3.+



I have exactly the same problems, think it might be related to a bug which is fixed in 1.09 (MP games cant handle 2 much scripting and CTD)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 10, 2007, 10:28:25 pm
Can someone help me make a remote carpet bomber is it easy to do by modifying the current carpetbomb script with a on mouse click? PM me please if you can help.
Thanks
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: d3dsh33p on September 10, 2007, 10:35:52 pm
what i like to do it teleport to a spot with godmode on, run the artybarrage.sqs like 15 times in that spot then teleport to a hill and watch it burn!!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on September 10, 2007, 11:03:16 pm
lmao nice work on [USA] =IMO= server last nite d3d

Gud job i switched godmode on and had me anti Kb lock measures in place lol

i believe i was playing as [EZT] igor
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 10, 2007, 11:24:18 pm
am playing as Pandemic Knight atm. Arty barrage x15 on evo base = laughs. Or TKAA squad outside the evo abse and the choppers get melted in seconds. Would be nice if someone could get a fix for the blackouts and also the thing that if you run a script like init.sqf on Berzerk it doesnt replay the intro and screw up the spawn menu...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: eurofighter1 on September 11, 2007, 12:04:01 am
Ime playing at moment as john. But there are 2 johns on arma as far as ime awar so if u see john in the server just say is it u eurofighter1 and if its me ill reply lol.
See u on the servers soon :) well in about 30 minuites when this Flight sim download is done hehe
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: shooter420 on September 11, 2007, 01:11:12 am
this is really cool great job
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: d3dsh33p on September 11, 2007, 03:45:06 am
lmao nice work on [USA] =IMO= server last nite d3d

Gud job i switched godmode on and had me anti Kb lock measures in place lol

i believe i was playing as [EZT] igor

hahha that was wesker an I
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 11, 2007, 09:42:50 am
Can someone help me make a remote carpet bomber is it easy to do by modifying the current carpetbomb script with a on mouse click? PM me please if you can help.
Thanks

Avatar,
I sent you a PM that I see you have read.
I am waiting for an answere.

Z
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on September 11, 2007, 02:38:40 pm
am playing as Pandemic Knight atm. Arty barrage x15 on evo base = laughs. Or TKAA squad outside the evo abse and the choppers get melted in seconds. Would be nice if someone could get a fix for the blackouts and also the thing that if you run a script like init.sqf on Berzerk it doesnt replay the intro and screw up the spawn menu...

Yea those backouts are winding me up.  i've started having a play and i think i know whats causing it i'll have a fiddle 2nite
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Lovestohackarma on September 11, 2007, 03:28:48 pm
Nice work on the official.

Is their any changes between this and the ' beta ' version that some of us got to test. ?

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: olriclo on September 12, 2007, 07:23:02 pm
very good job
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 12, 2007, 08:47:26 pm
Nice work on the official.

Is their any changes between this and the ' beta ' version that some of us got to test. ?



Some small improvements I think, but if you changed your dev string to something else it should be ok with your old
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 12, 2007, 11:08:15 pm
Can some help me make a Kamov cavalry script. So on mouseclick same as original kamov spawn there. But spawn 6 kamovs to fly at once an go to player. This will be better then having to keep clicking. Thanks Avatar
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: sgtinfected on September 14, 2007, 07:45:50 am
Hi! Thanks a lot but there are still bugs. I hope new version will be released. :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 14, 2007, 07:54:44 am
Can some help me make a Kamov cavalry script. So on mouseclick same as original kamov spawn there. But spawn 6 kamovs to fly at once an go to player. This will be better then having to keep clicking. Thanks Avatar

Quote
Quote from: Avatar on September 10, 2007, 09:28:25 AM
Can someone help me make a remote carpet bomber is it easy to do by modifying the current carpetbomb script with a on mouse click? PM me please if you can help.
Thanks
Quote


Avatar,
I sent you a PM that I see you have read.
I am waiting for an answere.

Z
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 14, 2007, 09:05:17 pm
There are no plans on any new functionality updates atm. There'll only be updates from the dev side if there are security problems.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: malta on September 15, 2007, 06:25:33 am
Quote
press ESC. Then TKC SCP. Press run. Then do the same again but enter instead of init.sqf enter the cheat script like addscore.sqs . remember to keep your thing there like 45jhjf23446\scripts\SCRIPT.sqs

It worked now :) Thanks
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: sgtinfected on September 15, 2007, 12:24:17 pm
Hey guys. I love TKC tools a lot.
I have a question. How do you invisible in the game? Is it possible? or already exist script like that?
Thanks.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 16, 2007, 02:10:13 am
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on September 16, 2007, 03:48:56 am
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.
Make sure your using .sqf its one of the only scripts like init that uses SQF instead of SQS
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Evillor on September 17, 2007, 04:16:49 am
Unlimited Ammo is the ONLY script that won't work for me. When I try to run it it will say it cannot find the script.
Make sure your using .sqf its one of the only scripts like init that uses SQF instead of SQS

Unlimited ammo is the only one that i cant get to work either, and im typing it correctly
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 17, 2007, 05:04:09 am
Use the 1.08 cheat .exe then.
http://tkc-community.net/forum/index.php?topic=6484.0
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: NotTheNoob on September 18, 2007, 03:16:19 am
Eeeehhh... Last time I got that hack my harddrive magically stopped reading discs until I reformatted... Not to mention its detected as a trojan..
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 18, 2007, 03:25:31 am
That program makes use of keyboard shortcuts and is packed with an exe packer. Some antivirus programs will get triggered by these things. However, it's a false detection. You could use a disassembler to check if it uses winsock if you want to be on the safe side. It doesn't connect to the net either. Windows would tell that.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 18, 2007, 03:49:21 am
Eeeehhh... Last time I got that hack my harddrive magically stopped reading discs until I reformatted... Not to mention its detected as a trojan..
Did it ever dawn on your little mind that the 200+ other people using that hack have never had this problem?
Yes, detected as a trojan but by an AntiVirus program that's well known for it's false reports.

(http://img524.imageshack.us/img524/1624/multihackv4ps5.th.gif) (http://img524.imageshack.us/my.php?image=multihackv4ps5.gif)
Next you'll try telling us that these 20 antivirus programs are lying.  :icon_laugh

Listen to me explaining myself here.
I'd rather you not use the MultHack anyway. K, thnx!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: alexcheung on September 19, 2007, 01:06:25 pm
if gunsforall.sqs is enable, only me work or all player work?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 19, 2007, 08:21:29 pm
It will run on all clients as the global command on your client will be broadcasted to them by the game.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: alexcheung on September 19, 2007, 09:40:27 pm
how to work for me only?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 19, 2007, 09:43:44 pm
You'll have to extract the .pbo and make some easy changes.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 22, 2007, 10:29:10 am
yer i done that but there are alot of scripts = big list. So i wanted to try make the init similar to ofp one with like 5 seperate menus


Im with you on that one Avatar!!! im actually going to work on one and see if i can get it working, that way it will be way easier and user friendly. If everything goes well i'll have it done in about a month, its just im going to add so many different menus so that i can basically spawn and use all west, east and civilian vehicles. I'll just show my work when im finished with it  :smile Wish me luck!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 22, 2007, 05:09:10 pm
Okay so i pulled an all nighter got all the East, West and Civilian units on the spawn menu now, also added a few more menus in it
I left the teleport option on the main menu that way its easy to get to and just in case your in an emergency
I also left the info tab just in case you wanted to be retro and manually input the sqs files, and by the way you have to still type in chinit.sqf before you can start using this. Ive come into a problem with a few of the scripts but not sure if its because of my system or if its just a bad script.

So far this is what it looks like on the little menu thing

(Main Menu)

Teleport

Info-- ---------(The list of the original scripts and makers.

Spawn =
               Return to Main Menu
               East ---------------->
               West ----------------(  All units are on each list except for about 75% of the Civilian
               Resistance ---------(  Vehicles cant seem to find the right names for the units
               Civilian ------------->
AI_Spawn=
                  Return to Main Menu
                   AI West ------------>
                   AI East --------------( Of course this list has the original files with it, but im planning on
                   AI Resistance ------( adding afew of mine to make  for really intense warfare...
                   AI Civilian ---------->
Players= -------- (  This is where you find the arsenal to mess with the other players
               -------- ( Basically all the same scripts that came with the download
 
Player= -----( Scripts that affect you and you only!!!
             
 
Support=--------(Same scripts just faster to get to and call for a carpet bomb or artillery strike

Tests=-------- (alittle spot to test scripts your working on)


Im just missing a line of code i dont know what it is but it keeps the menu from being constantly overstuffed with the different menu's you click on. I know its really simple but i need someone elses help on this one!!!

This is how i have the chinit.sqf written at this time
any suggestions would be appreciated!!!

                  player addAction ["Teleport","BKeAgcrScVV95eKx\scripts\teleport.sqs"];
         player addAction ["Info","BKeAgcrScVV95eKx\scripts\info.sqs"];
                  player addAction ["Spawn","BKeAgcrScVV95eKx\Menus\Spawn.sqf"];
                  player addAction ["AI_Spawn","BKeAgcrScVV95eKx\Menus\AISpawn.sqf"];
                  player addAction ["Players","BKeAgcrScVV95eKx\Menus\Players.sqf"];
         player addAction ["Player","BKeAgcrScVV95eKx\Menus\Player.sqf"];
                  player addAction ["Support","BKeAgcrScVV95eKx\Menus\Support.sqf"];
                  player addAction ["Tests","BKeAgcrScVV95eKx\Menus\Tests.sqf"];







Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: d3dsh33p on September 22, 2007, 05:43:45 pm
shweeeet
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 22, 2007, 06:34:37 pm
I think all those addactions return some number. You could remove the actions by removeaction (number) or something.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 22, 2007, 09:10:09 pm
Great i'll try that later on tonight and tell you how it goes

*Edit* Well the mountain pass froze over so im stuck here until the afternoon, Basically have to wait till all the ice melts, so im going to work on this some more, im messing with the removeaction (number) command but having alittle difficulty with it... I'll let you know what happens later on tonight
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 22, 2007, 11:46:59 pm
Okay so this is what i have down for the west spawn menu, i still think im missing something  like an on activation command like for example

On activation "action1" player removeaction "action1,action2,action3,action4" etc...



         player removeaction ["Main Menu"];
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 22, 2007, 11:53:40 pm
I think the OFP pack had this kind of functionality, you could probably find a solution there. (Also post your scripts in the community topics post, that way people will find them easily). And you shouldn't post your dev string either ;)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 23, 2007, 02:17:09 am
Quote
*Edit* Well the mountain pass froze over so im stuck here until the afternoon, Basically have to wait till all the ice melts,

Your on the other side of the "hill"....I am at Blue Lake above Likely fishing today and it is frosting up as well.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 23, 2007, 07:48:54 am
Quote
*Edit* Well the mountain pass froze over so im stuck here until the afternoon, Basically have to wait till all the ice melts,

Your on the other side of the "hill"....I am at Blue Lake above Likely fishing today and it is frosting up as well.

Thats cool, Im at Lake Tahoe, Incline Village. Its a pretty nice area but during the winter the roads are pretty dangerous, especially with all the tourists that come and ski here. Hows the fishing over there?

On another note i cant seem to get the menu's to remove them selfs after the player selects them, so im going to fidgit with it some more and see what i can come up with.

Can someone please post a menu of the OFP cheat pack so i can determine what im doing wrong, and I will post all of the scripts in the community topics post as soon as i fix this one problem.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 23, 2007, 06:40:05 pm
Quote
Thats cool, Im at Lake Tahoe, Incline Village. Its a pretty nice area but during the winter the roads are pretty dangerous, especially with all the tourists that come and ski here. Hows the fishing over there?

Yeah the rock slides about 4 time a year on the SW side are bad...and the speed trap coming up from Carson.
The fishing has been really good until last week with the first rain...all the fish near the shore went into deeper water (40-50 feet) and I don't have a boat.

I got down from the lake into the valley ok yesterday (2 wheel drive!) so I will try some of the many cattle tanks/reservoirs under 6,000 foot mark for awhile.
Tue/Wed I will go to Shasta and look at land in the Redding area as I plan to move from L.A. and Modoc county does not have a full service hospital.

The city of Redding has 11 times the population of Modoc county!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 24, 2007, 01:03:54 am
Quote
Thats cool, Im at Lake Tahoe, Incline Village. Its a pretty nice area but during the winter the roads are pretty dangerous, especially with all the tourists that come and ski here. Hows the fishing over there?

Yeah the rock slides about 4 time a year on the SW side are bad...and the speed trap coming up from Carson.
The fishing has been really good until last week with the first rain...all the fish near the shore went into deeper water (40-50 feet) and I don't have a boat.

I got down from the lake into the valley ok yesterday (2 wheel drive!) so I will try some of the many cattle tanks/reservoirs under 6,000 foot mark for awhile.
Tue/Wed I will go to Shasta and look at land in the Redding area as I plan to move from L.A. and Modoc county does not have a full service hospital.

The city of Redding has 11 times the population of Modoc county!

The washoe police department loves to catch speeders on that road, ive seen soo many different people getting pulled over around there, also going to reno they hangout around the bends usually and tend to go after cars that dont look like they're kept up properly. Your going to need a vehicle with 4x4 when it really starts to snow otherwise you'll end up sliding down the road. I did not know that Modoc county was soo unpopulated.

 Did you hear about that boat that sunk a few days ago? well it washed up ashore on the north beach, i took some photo's of it, i think its about a 20,000 dollar boat,

(http://i57.photobucket.com/albums/g201/PerrinRoys/385.jpg)

(http://i57.photobucket.com/albums/g201/PerrinRoys/388.jpg)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 24, 2007, 01:29:11 am
Jesus guys! This is the WRONG topic/section for this talk!
Z split the topic dude!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Anothercheater on September 24, 2007, 01:50:02 am
make a menu strcuture like:


=== Spawn === (clickable, onclick trigger menu item deletion)
cccc
cccc2
cdfsf
==Back to main== (clickable, onclick trigger menu item deletion)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 24, 2007, 02:37:06 am
[TKC]Anothercheater I will do that later on tonight, i will show yall the progress ive made.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 24, 2007, 04:22:55 am
Jesus guys! This is the WRONG topic/section for this talk!
Z split the topic dude!

Sorry....just 1 more OT reply if that's ok.
Quote
I did not know that Modoc county was soo unpopulated.
13 years ago it had just over 10K population...now just over 8k!
I now know all the big players in the county,as well as the cops,the City Attorney and had smoked chicken and beers with the head of the Grand Jury at his home.
Found a 14 ft boat and 10 HP Mercury for $625 via the head of the school district but need to find a "cheep" trailer.

PS. I grew up spending the summers at State Line (Grandparents owned motels) back in the 60's.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Mace_3000_99 on September 24, 2007, 02:30:15 pm
hey guys, how do i go about removing SCP, just for the sake of competing in clans matches, can i just like..remove files when im playing in a match and them copy them back into arma dir after
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 24, 2007, 02:48:33 pm
hey guys, how do i go about removing SCP, just for the sake of competing in clans matches, can i just like..remove files when im playing in a match and them copy them back into arma dir after
Yes, that's correct buddy  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Mace_3000_99 on September 24, 2007, 02:51:09 pm
for a newb to hacking, which exact files do i remove, havent been able to find them
thx for your help.. btw scp is awsome :P so fun spawning zombies :P


i have recently started getting messages on the bottom of my screen with a lot of gobbledygoop, not sure what it means, about 5 lines of info
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 24, 2007, 03:11:40 pm
for a newb to hacking, which exact files do i remove, havent been able to find them
thx for your help.. btw scp is awsome :P so fun spawning zombies :P


i have recently started getting messages on the bottom of my screen with a lot of gobbledygoop, not sure what it means, about 5 lines of info
Just look for a file like this in the arma addons folder
a4bodw7F3YBYdUKF.pbo
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 25, 2007, 05:17:42 pm
Jesus guys! This is the WRONG topic/section for this talk!
Z split the topic dude!

Sorry....just 1 more OT reply if that's ok.
Quote
I did not know that Modoc county was soo unpopulated.
13 years ago it had just over 10K population...now just over 8k!
I now know all the big players in the county,as well as the cops,the City Attorney and had smoked chicken and beers with the head of the Grand Jury at his home.
Found a 14 ft boat and 10 HP Mercury for $625 via the head of the school district but need to find a "cheep" trailer.

PS. I grew up spending the summers at State Line (Grandparents owned motels) back in the 60's.
and just 1 more reply for me aswell.

Sounds like you have all the connections around here! I actually moved up here not too long ago, so I haven't really been able to meet many people, but it sounds like I should go and talk with you when I eventually go to apply for a position at the local police department lol
 
Quote
Found a 14 ft boat and 10 HP Mercury for $625 via the head of the school district but need to find a "cheep" trailer.
Wow now thats a good price! check with craigslist.com for a cheap trailer, or try ebay.com

Lucky! I wish my grandparents owned something over here when i was smaller, its a really amazing place. I still cant get over how beautiful this place is, and how clean the water is. In San Antonio, Texas theres not much to see or do, also the water is so dirty, its probably healthier to drink sodas instead of water over there, So you can imagine at how big of a change this is for me.

Okay so i tried using the Player removeaction "action1" command, but its still doing the same thing i wonder if i have to make a script that basically clears the list once activated, like for example the sqs file would be activated when it is clicked on and it would clear the action menu but im not exactly sure what to put down for the script file since im not too experienced with scripts, any help would be greatly appreciated...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on September 26, 2007, 07:49:02 am
Anyone know why while using the cheats it keeps turning the screen to black for a few seconds but then comes on again?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 26, 2007, 02:29:19 pm
Anyone know why while using the cheats it keeps turning the screen to black for a few seconds but then comes on again?
I've seen it a few times. I just quickly enable the speed hack for a second and it goes.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: DarkSin on September 29, 2007, 03:28:30 am
Hmm... If I try to run unlimitedammo.sqf I get this weird error on the top left of my screen and it doesn't do anything. Everything else works but that. I'm running on Vista with a DX10 card, does that affect anything?

Also, I'd appreciate it if someone could possibly put all the superweapons (like the ones in gunsforall) into a player only script. I'd also like to know how to put new scripts into the PBO.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 29, 2007, 03:55:33 am
Quote
I'm running on Vista
Our hearts go out to you.
Real gamers don't let friends use Vista.

Did you read that early this week Microsoft has a d/l "downgrade" that lets Vista become XP?
Google it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on September 29, 2007, 10:44:56 am
Did you read that early this week Microsoft has a d/l "downgrade" that lets Vista become XP?
Google it.
It's only for Vista Business and Ultimate.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: DarkSin on September 30, 2007, 04:30:23 am
While using Vista, I no longer receive lag while playing ArmA. ArmA hates DX10 cards on XP for some reason.

Any fixes on unlimited ammo?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 30, 2007, 04:58:25 am
Quote
ArmA hates DX10 cards on XP for some reason.
ArmA and DX10 card -drivers- do not get along.
There are fixs for many problems on the BI forums (some posted by Matt R.) and some new betta drivers are out in the past few days that fix some problems as well.

My take:
Going with a DX10 card long befor ALOT of DX10 games are out is not a wise move...and Vista is no longer needed to get DX10 graphics.
Happy with my $69 2Ghz Optron 146 (boxed) OC'ed to 3Ghz,260Mhz DDR1 G.Skill ram and 7900 mounted on a DFI Expert and PC Power & Cooling PSU in a CM Stacker.

(spelling)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Bellend on September 30, 2007, 05:06:49 am
Any fixes on unlimited ammo?
You can use the MultiHack (http://tkc-community.net/forum/index.php?topic=6484.0) for that. :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 30, 2007, 06:47:52 am
Did you read that early this week Microsoft has a d/l "downgrade" that lets Vista become XP?
Google it.
It's only for Vista Business and Ultimate.

Eh...and Premium.
I guess that covers ALL Vista installs.
http://www.tgdaily.com/content/view/34102/118/

Vista is crap any way you look at it...and often called M.E. 2.
Microsoft it's self said it was going to end all support for Vista at the end of 2008 about 90 days after it was released probably due to both lack of sales,the many customer complaints/returns and the fact OEM have a problem with sales pre-installed with this P.O.S. OS.

Microsoft's big screw up was all the DRM Encryption code and checks that causes all programs to run slower...some by as much as 80%!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on September 30, 2007, 07:50:10 am
i am not so worried about the sales.
they say Vista is not good for downloading movies and that s the first reason i won t install it.
for playing vc it sucks and some of my old games don t work on it , that s the second reason.
i am a noob with computers in general but won t do this mistake.
they also say the security isn t that bad tho...

(http://img221.imageshack.us/img221/6281/imagesst6.jpg) (http://imageshack.us)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on September 30, 2007, 09:15:37 am
Vista's main selling points:
1) Able to use more than 4 GB's of ram (XP 64 also did this I think).
2) DX10...which you can have without Vista now anyhow.

Vista's drawbacks:
1) EVERYTHING runs slower on it.
2) Massive DRM crap to keep you from doing what you want (main reason for slow downs).
3) Ram hog...due to DRM running and "in ram" crap "just in case you need it....one day".

Vista OS,the Millennium Edition OS of 2007.
Looks like MS screws up every 7 years.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: TKCfuckheads on October 01, 2007, 08:35:37 am
Ahhh wesker.... what happened man... you changed your sig.

Man I had heaps of fun showing dudes that, they loved it... and I admit I was kinda flattered

Its all good though, I saved them both... maybe you could do another one for me  :icon_thumbsup

Cheers matey
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: TKCfuckheads on October 01, 2007, 08:38:34 am
Vista's main selling points:
1) Able to use more than 4 GB's of ram (XP 64 also did this I think).
2) DX10...which you can have without Vista now anyhow.

Vista's drawbacks:
1) EVERYTHING runs slower on it.
2) Massive DRM crap to keep you from doing what you want (main reason for slow downs).
3) Ram hog...due to DRM running and "in ram" crap "just in case you need it....one day".

Vista OS,the Millennium Edition OS of 2007.
Looks like MS screws up every 7 years.

Your right on the money there ZOldDude, Vista is a piece of shit, I wouldn't even recommend it to you guys  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 01, 2007, 10:03:05 am
Did you like how fast I closed your complaint to TKC's host?
I don't use Vista at work!
Quote
[Name: Lockie; Phone: ; Upload: ]

[IP: 58.(edited by Z); Browser: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.6) Gecko/20070725 Firefox/2.0.0.6]
09/12/2007 7:39 AM EDT  Ticket Created 
09/12/2007 7:41 AM EDT  Resolved 

Just PM me hosting complaints in the future and if I see a violation of US law I will see TKC corrects things.
Contacting me at work along the same lines as the last time goes directly into the bin.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 01, 2007, 10:16:11 am
09/12/2007 7:39 AM EDT  Ticket Created 
09/12/2007 7:41 AM EDT  Resolved 
Burned!  :icon_laugh

Have you seen the other stuff this guy has been "trying" to say?
http://www.youtube.com/watch?v=2oRJzaR3UTE
Quote from: Lockie1976
ZOldDude who's the head of the TKC site has a business that hosts websites called 'PowWeb', wherever you can discredit this business.

Inform ppl on every forum you visit that the guy who runs PowWeb is a hacker and
endorses cheating and probably cheats his clients as well and that hes committing illegal acts... which he is.

Z, since when did you become head of TKC?  :icon_teehee
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 01, 2007, 07:47:17 pm
09/12/2007 7:39 AM EDT  Ticket Created 
09/12/2007 7:41 AM EDT  Resolved 
Burned!  :icon_laugh

Have you seen the other stuff this guy has been "trying" to say?
http://www.youtube.com/watch?v=2oRJzaR3UTE
Quote from: Lockie1976
ZOldDude who's the head of the TKC site has a business that hosts websites called 'PowWeb', wherever you can discredit this business.

Inform ppl on every forum you visit that the guy who runs PowWeb is a hacker and
endorses cheating and probably cheats his clients as well and that hes committing illegal acts... which he is.

Z, since when did you become head of TKC?  :icon_teehee

I thought Mullah Omar was the head of TKC.

Quote
ZOldDude who's the head of the TKC site has a business that hosts websites called 'PowWeb', wherever you can discredit this business.

Inform ppl on every forum you visit that the guy who runs PowWeb is a hacker and endorses cheating and probably cheats his clients as well and that hes committing illegal acts... which he is.

Look "kid" (21 but don't act like it)...here in California our Governor has this saying:
Quote
You are a girly man.
 
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: TKCfuckheads on October 02, 2007, 06:21:48 am
Burned!  :icon_laugh

hardly... it was a great idea, something... different next time... but thankyou, wasn't sure if it was Mullah Omar or ZOldDude... now I know.

So wesker why the sig change.... I thought we had something.... you're breaking my heart :icon_cry2

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 02, 2007, 06:46:16 am
Quote
here in California our Governor has this saying

Ze seems to be a big Arny fan  :smile
[img=http://img231.imageshack.us/img231/6978/pumpingirontr8.th.gif] (http://img231.imageshack.us/my.php?image=pumpingirontr8.gif)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 02, 2007, 09:22:17 am
Quote
here in California our Governor has this saying

Ze seems to be a big Arny fan  :smile
[img=http://img231.imageshack.us/img231/6978/pumpingirontr8.th.gif] (http://img231.imageshack.us/my.php?image=pumpingirontr8.gif)

Well I helped campaign to kick Davis out of office before his term ran out and voted for Arnold to take his place.
Arnold passed a ban on .50 rifles so I don't know if I will support him in the next election or not.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 02, 2007, 09:25:18 am
isn t it a good thing to get rid of weapons in California tho
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 02, 2007, 09:36:34 am
isn t it a good thing to get rid of weapons in California tho
Only if your a communist/fascist or Democrat anti Constitution type....like Hillery Clinton.
I do NOT like those types in public office at all.

Up here in the top of California that I am fishing in (my home is in L.A.) 9 out of 10 people all have firearms on them...they have almost no crime here and I fell very safe.
Back in L.A. I sleep with my windows open without fear of crime...and my Ruger simi-auto is on my hip at home.
Bad people stay far away from me and mine.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 02, 2007, 09:57:08 am

Quote
Back in L.A. I sleep with my windows open ... and my Ruger simi-auto is on my hip at home.

rofl
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 02, 2007, 10:11:58 am

Quote
Back in L.A. I sleep with my windows open ... and my Ruger simi-auto is on my hip at home.

rofl

Well I have been in this house 40 years or so...it is near the beach so it has been broken into like 1 time every 10 years.
Three of those four times I beat the shit out of the people I caught...the LAST time after breaking the guys arm I needed to use my firearm to get his attention.
I did not shoot him.
In each of those four events I was the arresting person when the police showed up.

In a county with over 16 million people I think I have had good odds over the past 40 years.
Sure as hell beats living in the UK...beat the burgler up and YOU goto jail.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 02, 2007, 10:52:41 am
we don t have guns here so i can t tell
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 02, 2007, 04:56:44 pm
So wesker why the sig change.... I thought we had something.... you're breaking my heart :icon_cry2
Fixed!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on October 02, 2007, 08:41:36 pm

Quote
Back in L.A. I sleep with my windows open ... and my Ruger simi-auto is on my hip at home.

rofl

Well here in the UK firearms are locked down pretty tight and i think its a good idea, giving everyone guns and letting god sort em out isnt a good idea in my book!  :icon_razz2  But hey thats a topic waaay outside the scope of this topic  :icon_biggrin2

I'll have to make do with my chainsaw, woodaxe and machete if any unwanted guests some calling  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on October 05, 2007, 12:02:06 pm
I havent really been working on fixing the problem with the "playerremove action" command kinda been buzy with other things but if someone could give me alittle jump, then i will get back on it. I just need to figure out what to do first off.



I still think i need to make a sqs file that clears the menu thorough a script but im not exactly sure what it is that i have to put in the script

Example:

This execute clearmenu.sqs if menu select action "true"
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 06, 2007, 07:10:54 am

Quote
Back in L.A. I sleep with my windows open ... and my Ruger simi-auto is on my hip at home.

rofl

Well here in the UK firearms are locked down pretty tight and i think its a good idea, giving everyone guns and letting god sort em out isnt a good idea in my book!  :icon_razz2  But hey thats a topic waaay outside the scope of this topic  :icon_biggrin2

I'll have to make do with my chainsaw, woodaxe and machete if any unwanted guests some calling  :icon_laugh

Yeah...
In the UK for the past decade firearms in the hands of the people has been removed.
Durring the past decade crime with firearms has gone up.
The Bobby now carries a firearm in many city's.

Also in the UK crimes with firearms are regulated down to differant crimes so that the tourist from EU do not feel afraid to come visit and spend tourist money.
The UK in fact has a much higher crime rate with firearms than the US which has a KNOWN six firearms per person in general circulation.
Given the share amount of firearms in the US vrs population (over 300,000,000 known people) it in fact has the lowest crime rate with firearms in the world.

The facts are that when people are disarmed that crime (in general) goes up.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on October 06, 2007, 06:27:56 pm
Quote
In the UK for the past decade firearms in the hands of the people has been removed

True, but actually 2 decades instead of 1.  Incidents such as the Dunblane Massacre (en.wikipedia.org/wiki/Dunblane_massacre (http://en.wikipedia.org/wiki/Dunblane_massacre)) and   the Hungerford massacre (http://en.wikipedia.org/wiki/Hungerford_massacre (http://en.wikipedia.org/wiki/Hungerford_massacre)) did change things for good reason.  In addition the increase of firearms brought in ad used by organised crime from abroad (normally ex soviet era stuff like ArmA lol but you can get allsorts now ) has also played its part in the strengthening of UK firearms laws. 

Quote

Durring the past decade crime with firearms has gone up.

True but again more like 2 decades instead of 1. Again this increase is gang/crime/drug related and firearm crime became more prevalent from the 80's when hard drugs became big money. Before then firearm crime was generally a very rare affair normally associated with armed robbers and the occasonal murder. Today guns are the way to protect the hard drug dealer/organised criminal.
You almost never see stories like "Joe shot his girlfriend dead in a dispute" here in the UK, its nearly all gang related killings (and innocent as theres the inevitable  collateral damage). Also such crimes are always occurring exclusively in large cities. The majority of the non city based population will probably never see a gun raised in anger in their lifetime (with the exception of the occasional shotgun/rifle if trespassing lol).

also read this page it gives you all the facts you need about the situation in the UK both current and historical:
http://www.crimeinfo.org.uk/servlet/factsheetservlet?command=viewfactsheet&factsheetid=102&category=factsheets (http://www.crimeinfo.org.uk/servlet/factsheetservlet?command=viewfactsheet&factsheetid=102&category=factsheets)


Quote
The Bobby now carries a firearm in many city's.

Wrong there. The average bobby is not armed with a firearm. Each force will have  "Armed Response Teams" which are deployed to support the average bobby in the event of firearms being encountered. The bobby you see on tv protecting airports etc are not average bobbies. Even Armed Police dont have it easy, do you know that  they have to make a written account of each round expended and is suspended from service until the death he/she caused is investigated?

"Currently just under 7,000 officers in England and Wales carry firearms ? about one in ten of the Metropolitan police in London and 5% elsewhere."

Quote
Also in the UK crimes with firearms are regulated down to different crimes so that the tourist from EU do not feel afraid to come visit and spend tourist money.

Errr heres a section from that page above:

What does the law say?

    * In 1997, following the murders of 16 school children and a teacher in a primary school in Scotland, the government introduced two         
      Firearms Amendment Acts. These acts banned almost all handguns across Britain. More than 162,000 handguns were handed in to local   
      police following an amnesty.
    * Shotguns and rifles are still allowed for hunting and sports target practice but require strict licences and must be kept in safes. Assault 
      rifles are banned.
    * The government has brought in a mandatory minimum five-year prison sentence for illegal possession of a firearm.
    * It is illegal to carry an air weapon, whether loaded or not, or a replica firearm in public.
    * Children under 17 may only use an air weapon under the direct supervision of someone over 21 years of age.
    * You must be 17 to buy an air weapon.

Thats pretty clear to me or any visitor of the eu.

Quote
The UK in fact has a much higher crime rate with firearms than the US which has a KNOWN six firearms per person in general circulation.
Given the share amount of firearms in the US vrs population (over 300,000,000 known people) it in fact has the lowest crime rate with firearms in the world.

Another section of the above gun crime info page:

"If the USA and England and Wales had the same population size, the USA would have 34 times the number of shooting homicides that the UK has."

"The UK has a much lower rate of these deaths than most countries.  For example, Switzerland and Canada have three times the number of shooting deaths."

In the UK the reason firearms laws are so strict is because by general consensus the UK population wants stricter firearms laws, that is where the UK and USA differ.

And the fact of the matter is that if someone wants to rob,  kill , injure or intimidate someone else they will. By making firearms illegal it takes away the 'easy' option.


OMG i dont think ive ever written that much in a post lol
And what is has to do with the SCP rls i have no idea!


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 06, 2007, 11:43:30 pm
Well I could go on for hours about % of population vs crime in countries around the world.

In the UK to keep "gun crimes" low only -convections- are reported while in the US -arrests- are counted...and the UK actively seeks to move the charges to a non-firearm crime to keep the EU tourists coming in.

Want to be murdered or kidnapped?
Go visit Columbia!

Want to get beat up and robbed (more than in the UK)?
Go visit Australia!

Sick and tired of all that sort of bullshit?
Move to northern California...or better yet Vermont!

In Vermont NO adult needs a permit to carry a hidden firearm and they have the LOWEST violent crime in the US...yet they are surrounded by states with very anti-firearm bs laws which have the HIGHEST crime rates.

Anyhow the reason that the People here in the US have a Right to -own and use- firearms is NOT for hunting,NOT for sport,NOT to lower crime but to be able to fight the armies of the government if need be.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 07, 2007, 12:48:12 am
You can probably find countries with both higher and lower crime rates than the US, that also don't allow guns without a license. I would say there are other factors that are influencing crime than gun ownership.

Anyhow, no politics. Back on topic.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: TKCfuckheads on October 07, 2007, 10:06:23 am
So wesker why the sig change.... I thought we had something.... you're breaking my heart :icon_cry2
Fixed!

lol, sweet thx man... so you love me again, it kinda looks rushed I reckon you can do a better job... you know with all the skill you write ya cheats with............
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on October 07, 2007, 10:33:51 am
Hmm i dont know exactly why but on a certain berzerk server my keyboard locks up and i cant do anything but alt F4 back to the desktop screen im not exactly sure if this has anything to do with the cheat pack or if its something else thats causing this like a downloaded addon, also just to let you all know im still working on this piece of art, yet i still have the problem with clearing the menu's
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 07, 2007, 12:19:38 pm
Thanks for the awesome quote, HDMI!!  :icon_thumbsup Every time I lock one of you guys out they pay me 87 cents on some servers.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 07, 2007, 03:29:05 pm
You could ask at some semi official scripting site incognito for the menu thing (if the OFP SCP cant be reused for that). Did you apply the latest SCP security change?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on October 07, 2007, 05:52:16 pm
No i dident even know there was a security change, ha kinda shows you how much i pay attention to things. And i did a good search through lots of different forums im a bit tired since ive done this pratically all night but heres what i found



_lastindex = _this addaction ["", ""];
for [{_i = 0}, {_i <= _lastindex}, {_i = _i + 1}] do {
_this removeaction _i;
};

Im alittle confused on how exactly to do this but its the best i found tonight
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 07, 2007, 06:28:20 pm
Well, try putting the action IDs in a list. Then access that list and delete all IDs when u want them gone.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 07, 2007, 08:05:19 pm
Quote
Did you apply the latest SCP security change?
It was posted in the Arma section right after Doolittle claimed to have "written" his code.

http://www.urbandictionary.com/define.php?term=Armed+Assault
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 08, 2007, 12:42:41 am
_lastindex = _this addaction ["", ""];
for [{_i = 0}, {_i <= _lastindex}, {_i = _i + 1}] do {
_this removeaction _i;
};
That's my code. Don't use it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 08, 2007, 12:55:32 am
Did you apply the latest SCP security change?
I justed noticed your warning about changing the RscEditDialog.csv file. That was actually the first method I used and sent out to some people but later figured out another way to detect SCP.. by its heat signature. It's a rather complex process done over the phone lines.

The Doolittle System uses another method though.

Version 1.0 is currently undetected. ...
Will you be removing this line on the first page?

Doolittle
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 08, 2007, 03:28:54 am
Well, I haven't seen this detection of yours. With the information I have, the SCP is undetected, with a modification more or less, still.

"Heat signatures" "complex process done over the phone lines", haha. you're bullshitting. Raise the periscope!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 03:42:26 am
Isn't it funny how no one has made any complaints here about it being detected  :icon_confused2
Also I often play on the well populated servers and I've seen jack shit so far.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HDMI Man on October 08, 2007, 07:34:02 am
Thanks for the awesome quote, HDMI!!  :icon_thumbsup Every time I lock one of you guys out they pay me 87 cents on some servers.

Wow that sounds like a fortune!!! dont go spending all that in one place now.  :icon_rolleyes2


_lastindex = _this addaction ["", ""];
for [{_i = 0}, {_i <= _lastindex}, {_i = _i + 1}] do {
_this removeaction _i;
};
That's my code. Don't use it.

Thanks Doolittle, your little script really helped me and other cheaters. I shall use this code to its fullest potential.  :icon_shifty


Did you apply the latest SCP security change?
I justed noticed your warning about changing the RscEditDialog.csv file. That was actually the first method I used and sent out to some people but later figured out another way to detect SCP.. by its heat signature. It's a rather complex process done over the phone lines.

The Doolittle System uses another method though.

Version 1.0 is currently undetected. ...
Will you be removing this line on the first page?

Doolittle


The doolittle system does just that. It does little or nothing to prevent cheaters from devastating other players.   :icon_sly
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 08, 2007, 07:55:39 am
Z said:
Quote
ZOldDude
The Unknown Rank!
Administrator
MasstKer


User Rating: 6
Posts: 7172


Old School TKC


      Re: Anything ive mist?
? Reply #4 on: Today at 03:20:01 PM ? Quote Modify Remove Warn Split Topic 

--------------------------------------------------------------------------------
Quote from: [TKC]Wesker on Today at 02:17:58 PM
Quote from: Doolittle on Today at 11:57:37 AM
They are detecting us through some other method. Help!
I need help finding one of these servers.
There must only be a few.


Yeah just a very few...like less than none. 


Quote
Z said:

Quote
Z said:
Quote
Official game forums are filled with anti-cheaters bitching about TKC...
(http://i183.photobucket.com/albums/x89/FIDDYOWNZ/pitchforkachievement.gif)
http://www.urbandictionary.com/define.php?term=Armed+Assault
 
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 11:52:02 am
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I?ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 08, 2007, 02:08:29 pm
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I’ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol


i don t understand , might be my English. :icon_confused2
Treats again? :icon_mad2
1/ publishing IPs is more illegal than cheating on a video game. :icon_thumbsup
2/ Denial of service attacks through a game  :icon_rolleyes2 watch your words!  :icon_rolleyes2
3/A server can crash because of a cheat or a script , in no ways it means it's intentional (if you read topics , TKC doesn t support game crashing) and again , seems no laws are against cheating in a game yet , sorry. :smile
4/ if you got your keyboard locked and kicked in a game you admin , you just got owned legally , sorry.
5/ guys like Doolittle , fartface , strykir & friends made me want to get Arma even more those last weeks ; as i am going into town today , i might break my porcelaine piggy for few games and really hope i can join the fun and try to become a junior Wesker :)
Now i don t want to talk more because i am nobody here , but you re maybe playing yourself :smile
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 02:23:48 pm
you must be new

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 08, 2007, 02:35:09 pm
The files have helped allot actually, to the point several of your members are so pissed they are crashing servers
now

if they keep it up I?ll return the favor

I do currently have 90% of all the ArmA cheators IP ranges, and allot of servers will disappear over the next few days as ppl know my bans work
And yes I will publish the IPs and remember I have the packet data and IPs of DOS attacks threw game code. So we can always hand that over to Z and let him deal with you lol

But he's right. What's your 90% based on? Must be our members? DOS attack through a game? From a and one client?
You're free to ban as much as you want and we're free to try to avoid that ban, if needed, as much as we want.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 03:05:17 pm
I simply allowed players to cheat on the servers, they hung them selves
not hard to detect client side scripts and to see who sent them
Im actually going to release an addon to key players, that when they join servers  the players running SCP will have it stripped it way from them turning them in to normal players
It worked well in OFP and finally have it ready for ArmA


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 08, 2007, 03:06:43 pm
i bet 100 $ it s BS  :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 03:19:47 pm
Like I said you must be new.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 08, 2007, 03:24:39 pm
new to what? Arma , i don t even own the game , just tried demo few minutes.
new to TKC? i am under that name yes
new to internet? well , gives me enough to eat , drink and to get laid
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 03:30:09 pm
try to become a junior Wesker :)
Lmao, a noble goal.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 08, 2007, 04:14:36 pm
try to become a junior Wesker :)
Lmao, a noble goal.

lol
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 04:31:24 pm
Are we still posting images to gather IP addys Mal?  :icon_razz2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: luv2cheat on October 08, 2007, 08:15:52 pm
I luv your cheat pack, i had a lot of fun!!  :icon_thumbsup , but lately i have my keyboard locked when i join some servers is there somethink i can do to fix this!!!??? oh pls pls pls I want to have fun again!!  :icon_razz2  :icon_rolleyes2 :icon_biggrin2 :icon_devil
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 08, 2007, 08:51:43 pm
@ Bando,
Malboeuf  is not threatening anyone you just misunderstand him.

@ N.Malboeuf,
Yes send the list to the account we chat on and I will be happy to look it over.
I doubt any of the real members here are crashing your servers but we will see.

Z


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 09:11:12 pm
I luv your cheat pack, i had a lot of fun!!  :icon_thumbsup , but lately i have my keyboard locked when i join some servers is there somethink i can do to fix this!!!??? oh pls pls pls I want to have fun again!!  :icon_razz2  :icon_rolleyes2 :icon_biggrin2 :icon_devil
Wow so soon after I mentioned "we have had no complaints"
Nice try but your timing was bad.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 08, 2007, 09:26:21 pm
Lol, luv2cheat is definately another anticheater. Everything about his appearance stinks fake. What's their point?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 08, 2007, 09:34:36 pm
@ Bando,
Malboeuf  is not threatening anyone you just misunderstand him.

sorry then , didn t understood well.
i am not from a English speaking country so sometimes i don t get all the complexity of the Shakespeare language.
used to speak better but since i am banned from U.S.A , didn t really practiced it
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 09:48:46 pm
Lol, luv2cheat is definately another anticheater. Everything about his appearance stinks fake. What's their point?
You?d think the cheaters would be liars and the anti-cheaters would be honest but from my years here I have only learned that it?s completely the other way around.

EDIT: We need to keep this ontopic!!!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 11:19:42 pm
i'll gather all the data and PM it to you Z

and wesker you should check every post from allot accounts, you should know better that I'll never pass up on you're sloppyness
you should see the list of alias I have tide to your IPs
Like I said servers will dissapeare for allot of you as allot of you have crossed the line which means I now lock down allot of servers

(http://tkc-community.net/forum/Themes/default/images/warnpmod.gif) Suspicious off-site image linking. For IP gathering purposes?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 08, 2007, 11:29:28 pm
you should see the list of alias I have tide to your IPs
Cool, would make an interesting read!
So am I finally banned from the OFP Whore House server?  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 08, 2007, 11:51:21 pm
you should see the list of alias I have tide to your IPs
Cool, would make an interesting read!
So am I finally banned from the OFP Whore House server?  :icon_laugh

yea thats its LOL

mabey some one should tell him

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: luv2cheat on October 09, 2007, 12:18:31 am
I dont give a fuc bout anticheaters i just want to now why i cant cheat anymore on some servers

Fock anticheters dnshome.org/images.jpg[/img]
(http://tkc-community.net/forum/Themes/default/images/warnpmod.gif) Bogus offsite images.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 09, 2007, 04:49:06 am
Mmmm....no need to moderate RN N.M. as the sysop here fixed that issue ages ago.

Also he and I have an understanding....he does not mess with your forum,the Staff here does not mess with his stuff.
I understand that some of the older members here may have distrust over past issues but he has not ever gone back on his word with me and I will never go back on any agreement with him.

I respect him enough that I allways tell people about his hosting.
He builds -and- overclocks his servers befor he has them installed 12 miles from my home in L.A.  just blocks from the backbone and one of the 13 DNS servers that control worlds the internet.
His prices are also some of the best I have seen for all the speed (machine and connection) and bandwith for a game server.
I really have no idea why anyone would rent from another company.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 09, 2007, 06:02:28 am
Also he and I have an understanding....he does not mess with your forum,the Staff here does not mess with his stuff.
I understand that some of the older members here may have distrust over past issues but he has not ever gone back on his word with me and I will never go back on any agreement with him.
But he is messing with our forums!
He posted an image hosted by his site so I've added his hosting site to the filter.
I caught him out in the past for trying that and now he's been caught again.

If his IP list is so good he wouldn't need to be doing that  :icon_rolleyes2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 09, 2007, 06:55:02 am
Also he and I have an understanding....he does not mess with your forum,the Staff here does not mess with his stuff.
I understand that some of the older members here may have distrust over past issues but he has not ever gone back on his word with me and I will never go back on any agreement with him.
But he is messing with our forums!
He posted an image hosted by his site so I've added his hosting site to the filter.
I caught him out in the past for trying that and now he's been caught again.

If his IP list is so good he wouldn't need to be doing that  :icon_rolleyes2

If he is doing it it is not under his posting name -OR- perhaps your talking about the "distant past" which the sysop Mullah Omar dealt with.
If the same issue is involved after offsite avatar hosting was ended is being circumvented some way post it in the CC room.

Personally the old way of grabbing IP's was a bit meaningless in my mind as it gathered EVERYONES IP wether (spelling?) a member or not....and given the server states we have MILLIONS of viewers each week who are not posters,registered or "real" TKC members in the first place.
This traffic is why TKC was noted in a commercial DVD on on-line cheating and had our URL posted in print in a monthly computer/game magizine.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 09, 2007, 01:56:34 pm
If he is doing it it is not under his posting name -OR- perhaps your talking about the "distant past" which the sysop Mullah Omar dealt with.
If the same issue is involved after offsite avatar hosting was ended is being circumvented some way post it in the CC room.
I'm not talking about him doing it years ago!
I'm saying he did it YESTERDAY!

Quote
Personally the old way of grabbing IP's was a bit meaningless in my mind as it gathered EVERYONES IP wether (spelling?) a member or not....and given the server states we have MILLIONS of viewers each week who are not posters,registered or "real" TKC members in the first place.
With a little knowledge of PHP you can log the IP address, time & date of anyone who downloaded that image to a Chmod 777 log file.
The image isn't displayed on his "million visitor site" so they don't get logged!
Here is how to do it
http://www.binrev.com/forums/index.php?s=60780d9fe87ff185c5f041da19c3d097&showtopic=20288&st=0&p=184374
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Evillor on October 10, 2007, 10:04:55 am
If this guy was collecting IP addresses to use against their owners, he broke one of the agreements upon entry :

I, under penalties of perjury solemnly declare and affirm the following:

1. I am not visiting this site to steal material (including Information, Snapshots and Source-Codes) to use against the Webmaster, Site Operator or Host or any person in any conceivable manner.


And these anti cheat people were talking about filing lawsuits, they cant even follow simple rules. By his own admission:

 ( namely "i'll gather all the data and PM it to you Z

and wesker you should check every post from allot accounts, you should know better that I'll never pass up on you're sloppyness
you should see the list of alias I have tide to your IPs
Like I said servers will dissapeare for allot of you as allot of you have crossed the line which means I now lock down allot of servers") he has broken TKC rules, shouldnt he be dealt with accordingly?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 10, 2007, 11:30:16 am
Whatever...he is not using information in violation of copyrite for a commercial project whether or not the claims are correct.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Evillor on October 11, 2007, 05:57:44 am
Whatever...he is not using information in violation of copyrite for a commercial project whether or not the claims are correct.


Hey, whatever,  your the site op, so its up to you.  But if the terms you agree to don't apply to everyone whats the point in having them. He is clearly in breach of the TOS (Terms of Service/Disclaimer)  here at the TKC website. By gathering IP's here so he can ban them on his servers is in breach of :

1. I am not visiting this site to steal material (including Information, Snapshots and Source-Codes) to use against the Webmaster, Site Operator or Host or any person in any conceivable manner.

He stated he was gathering IP's  to use. I don't see the grey area here Z, rules are rules. It doesn't state in the TOS that it has to be a breach of copyright, it says in any conceivable manner. If you have a personal relationship with this guy, it shouldn't make him above the rules. As soon as you allow one person to break those rules, you have no ground to stand on when others do it.  At the bottom of the TOS it states "The contract will have the same rights as a legal agreement, a legal act. By abusing the contract you are suspect of a criminal charge.", if you allow one person to break the TOS, this one will never hold up against anyone after the fact.

Its up to you, in my experience, a TOS or a disclaimer is a double edged sword. It states that the disclaimer was created to keep people who wanted to harm TKC away, yet if its not enforced against all users, then it cannot protect the site from anyone who wants to do harm. You cant pick and choose who the rules apply to, or the disclaimer holds no legal power whatsoever.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 11, 2007, 01:49:08 pm
yes, but unfortunately for about every ArmA player that connects to our servers is that all the information gathered from (via web or game servers) in any way is simply and legally our property. Now I can?t go and post the IPs telling ppl should hack them but I can legally post warnings with the same data to help prevent possible attacks on other servers :)

With some 16 plus ArmA servers and a few more OFP servers you'll find that about 90% of all online players have used our servers in the past few months so we have allot of data, but those same fast servers had no problems scanning for client packets that contain Clients sending SCP scripts to our servers :) I even saw every single name Wesker used and that?s why he is acting like he is pissing his pants over this on the forums - Because he knows Im right (he?s noticed his one ID has been banned on allot of servers and his IP banned on one of our main LA servers). And this is why our servers were attacked and crashed several times, because test level Anti cheats did work. But the SCP clients think we don?t have the right to ?FIND? them and boot them so they attack our servers

That?s why  there is all this bitching from SCP "clients" about "thier" Rights is that the war is turning yet again in my favor. We maintain the highest cheat free servers for years. And now that the packet monitoring/banning is now being switched on there is very little SCP "clients" can do with out being caught.

You guys Laugh saying the servers owners cant do nothing legal about cheators in game, just as we now laugh saying the data our servers collect is legally our to do with internally

once all my servers ACP are fine tuned, even one cheat scripted run on any servers will auto ban that player on hundreds (did I say hundreds? yes i did)

The ACP [img]http://i17.tinypic.com/62gafbp.jpg will release will be simply help catch cheaters and the data base will be read (read only means no false data can be sent to ban innocent players) about hundreds of other servers which will simply Auto ban


So enjoy. Cause like Z says we do have some super deals and some super fast servers. but I think the main reason we have become one of the top ArmA server providers is that we do win the war on cheators. You guys boost my sales!



Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 11, 2007, 02:06:08 pm
If he is collecting IPs for use against members of the TKC here then the TOS apply against him. However, we haven't been able to make any conclusions yet. We need to review some images etc first.

The rest is just crap talk to boost sales. Right now people can play freely what I know, that's what matters. But of course, it would be natural to see some counter measures at least after some time. At that point we'll just be back were we were before, and make new updates/cheats.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 11, 2007, 03:44:37 pm
I even saw every single name Wesker used and that?s why he is acting like he is pissing his pants over this on the forums - Because he knows Im right (he?s noticed his one ID has been banned on allot of servers and his IP banned on one of our main LA servers). And this is why our servers were attacked and crashed several times, because test level Anti cheats did work. But the SCP clients think we don?t have the right to ?FIND? them and boot them so they attack our servers

Nice BS (or wrong info)
My real ID has only seen the light on a few ArmA servers and has NEVER been used with the name Wesker.
If you saw me using the name Wesker with any ID it probably would of been a random ID or an anticheaters ID  :icon_biggrin2
Any ArmA player ID number is mine...

Added: I'll be checking on that "LA server ban" later sometime. If I'm not banned I'll maybe post you some pictures of me having fun on there like I did with your OFP server a year ago.
http://img245.imageshack.us/img245/4656/ofp7gj.jpg
 :wink2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 11, 2007, 03:50:58 pm
Quote
Any ArmA player ID number is mine...

lol :D
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 11, 2007, 06:34:22 pm
Bando we dont need to ban IDs so use any ID you wish as they wont get you into our servers once I flip on the ACS's firewalls
Wesker I beg to differ, you dont even know which servers are ours, I have your IP ranges and IDs listed on all of our logs and you have been sloppy.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 11, 2007, 06:54:34 pm
Wesker I beg to differ, you dont even know which servers are ours, I have your IP ranges and IDs listed on all of our logs and you have been sloppy.
Whoop-de-do if you do have my IP.
I've had a nice long run that made a joke of your "TKC IP ban list" & your so called "cheat detections" for years. Lol, and you're calling me sloppy!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 11, 2007, 07:06:13 pm
Bando we dont need to ban IDs so use any ID you wish as they wont get you into our servers once I flip on the ACS's firewalls

i don t even play Arma dude , i was just laughing because of Wesker's answer , and if i follow those topics and watch with great fun the videos.
Now , your way of proceeding with IPs is much worse to me than cheating on games.
For sure they have more fun than you and that s obvious.
E-thugs like you are everywhere on the internet but the truth is that you re playing yourselves...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 11, 2007, 11:21:17 pm
I just got this image in my head of a ship sinking and you guys are all scurrying around on deck bumping into each other saying, "What are we going to do!?"
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 11, 2007, 11:31:36 pm
I just got this image in my head of a ship sinking and you guys are all scurrying around on deck bumping into each other saying, "What are we going to do!?"
Your funny.

@ Malboeuf [RN]...
I looked in the logs you sent me and copy/pasted the only thing I saw that would cause a server to crash and sent it to the MSN account.
When I got on MSN I saw you had a long list of names and an IP you suspect to be Weskers.
That IP is located in Amsterdam....Weskers is not.

Also I ran ALL the IP's in those two crash logs and no member or poster is a match on the TKC forums.

Z

PS: If it is ok with you I would like to let the sysop also look at the logs...let me know if thats ok.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 12, 2007, 12:53:43 am
I just got this image in my head of a ship sinking and you guys are all scurrying around on deck bumping into each other saying, "What are we going to do!?"
Your funny.

@ Malboeuf [RN]...
I looked in the logs you sent me and copy/pasted the only thing I saw that would cause a server to crash and sent it to the MSN account.
When I got on MSN I saw you had a long list of names and an IP you suspect to be Weskers.
That IP is located in Amsterdam....Weskers is not.

Also I ran ALL the IP's in those two crash logs and no member or poster is a match on the TKC forums.

Z

PS: If it is ok with you I would like to let the sysop also look at the logs...let me know if thats ok.
these were no crashes, all clients reported massive and I mean massive about of map wide LGB. this is designed to kill the server out right and all clients
that IP I gave you does visit your forums, and concides with one of your members as it is all traced as referal to these very forums, advance servers like ours record the previous site visited, and one does not need to use images to track that data
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 12, 2007, 02:55:54 am
The one you suspected as Weskers (with a long list of other game nics) is no...and no person who has posted on this forum as well.

The LONE IP I got in a MSN has posted here but is not a Staff/Mod or game "clan" member as I already said.
Thats all I can tell you about that guy as giveing out his posting name would not be right.

The reason I called it a crash log was I thought I saw it listed on one of the two logs.

The info I copy/pasted from one of the logs and sent to you does in fact crash clients and servers from what I have read...but it is not any program from TKC.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 12, 2007, 06:01:08 am
I just got this image in my head of a ship sinking and you guys are all scurrying around on deck bumping into each other saying, "What are we going to do!?"

 :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 12, 2007, 08:12:24 am
The one you suspected as Weskers (with a long list of other game nics) is no...and no person who has posted on this forum as well.
That's a bit of a shame huh.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 12, 2007, 08:27:24 am
i bet 100 $ it s BS  :icon_biggrin2

sad nobody took the bet with me , i would have been richer of 100$
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 12, 2007, 08:49:13 am
The one you suspected as Weskers (with a long list of other game nics) is no...and no person who has posted on this forum as well.
That's a bit of a shame huh.

Well apparently the person he thought was you...and using about 12+ game nicks...seems intent on trying his best to CRASH THE SERVER.

I know that you or any of the other Staff/Mods or (hopfully game 'clan' members) would NEVER do such a thing.
TKC already has a public policy in place about such things already and ANYONE who does so that is connected in anyway with TKC will not just be banned from our forums and public download section (which runs separate software from the forums) but will also -run the risk- of being reported to server owners effected.

That has long been TKC's public policy and I for one will enforce it 100%.

If you want to crash servers or learn HOW to do so then do it OFF of the TKC site.
It is as simple as that!

TKC is about freedom of gameplay and cheating...but 100% AGAINST server crashing.
For more information on the subject READ all the announcements or use the forums SEARCH function.

Z

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 12, 2007, 09:54:12 am
Well apparently the person he thought was you...and using about 12+ game nicks...seems intent on trying his best to CRASH THE SERVER.
Not my style. This is what you'd expect from me.
http://stage6.divx.com/user/TKCwesker/video/1483176/ArmA-Ownage-2
Clean & fun with plenty of LOL's & WTF's.

Seriously though
(http://img267.imageshack.us/img267/3469/server1jm5.jpg)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 12, 2007, 09:58:11 am
ROFL  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 12, 2007, 03:14:53 pm
either way the IP was match to reading these same forum topics. lurker or not he's the one and he is in for a rude awaking, who ever did it either used his own scripts or kept triggering the LGBs. I've been too busy on the client player data base that will instanly match IDs, IPs, and names form allot of server's netlogs, then I'll switch back to the ACP and search our the packets used to attack the servers.

but wither way wesker I have your IP, just have to match it with your name :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 12, 2007, 03:20:11 pm
As said, we don't support server crashing. No servers, no game - for anyone. But it's not our job to stop it if it happens. That's up to the devs.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 12, 2007, 03:28:34 pm
Quote
but wither way wesker I have your IP, just have to match it with your name :)

seems you won't spend your holidays vacations with him Wesker :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 12, 2007, 04:16:07 pm
but wither way wesker I have your IP, just have to match it with your name :)
I don't doubt that for a second. However, I believe you have my IP logged as a non-cheater amongst the thousands of others, which is still pretty much square one for you.
Anyway I'm going to slowly re-read all them cocky & confident posts you made prior to when you realized a slight miscalculation.  :)


Quote
but wither way wesker I have your IP, just have to match it with your name :)

seems you won't spend your holidays vacations with him Wesker :)
I know, I know.  :icon_sad2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Frank P. on October 12, 2007, 04:32:21 pm
but wither way wesker I have your IP, just have to match it with your name :)
I don't doubt that for a second. However, I believe you have my IP logged as a non-cheater amongst the thousands of others, which is still pretty much square one for you.
Anyway I'm going to slowly re-read all them cocky & confident posts you made prior to when you realized a slight miscalculation.  :)


Quote
but wither way wesker I have your IP, just have to match it with your name :)

seems you won't spend your holidays vacations with him Wesker :)
I know, I know.  :icon_sad2
There's still plenty of Jahovus to go around!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 12, 2007, 09:59:17 pm
I would ban I'm feeling so gay todays just for posting YouTube videos, not because he was cheating or not at the time you logged his IP.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 12, 2007, 10:52:52 pm
I would ban I'm feeling so gay todays just for posting YouTube videos, not because he was cheating or not at the time you logged his IP.

well being banned just for posting vids is kinda unfair and that s really another proove you don t have half of the fun he gets when playing.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MrMedic on October 12, 2007, 11:27:27 pm
I would ban I'm feeling so gay todays just for posting YouTube videos, not because he was cheating or not at the time you logged his IP.

lol m8 you wont be able to stop anyone from doing anything , all i keep seeing is you saying 'you will' or are 'going to' .. btw if you ever do stop anything i will bypass it for them :) 
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Evillor on October 12, 2007, 11:27:27 pm
either way the IP was match to reading these same forum topics. lurker or not he's the one and he is in for a rude awaking, who ever did it either used his own scripts or kept triggering the LGBs. I've been too busy on the client player data base that will instanly match IDs, IPs, and names form allot of server's netlogs, then I'll switch back to the ACP and search our the packets used to attack the servers.

but wither way wesker I have your IP, just have to match it with your name :)

How do you know it matches an ip to one reading these topics without collecting ip's here?

"yes, but unfortunately for about every ArmA player that connects to our servers is that all the information gathered from (via web or game servers) in any way is simply and legally our property" .... Not when you agree to a disclaimer that states you will not gather information here to use against anybody, so im afraid your mistaken here.

I believe you have all the right to create anti cheat software and ban people, its the nature of the beast. No cheater ive ever known has contested that, as its a part of the game. The problem is when your anti cheat software is compromised it goes back to "hacking my server" and "costing me money". Also, it has to be done right (with 0 TOS violations). Cheaters aren't breaking a TOS, but you might be.

"advance servers like ours record the previous site visited," im pretty sure that would be a violation of the spyware laws in California, heres a little snippet from the law:

"It outlaws the collection, through intentionally deceptive means, of personally identifiable information (PII) through keystroke-logging, tracking Web site visits, or extraction of PII from a user's hard drive"

Did you read that, tracking website visits and collecting PII (personally identifying information), and i hear your based in California aren't you (doesn't matter if you are, if you collect a Californian players ip). Posting images to harvest ip's is "intentionally deceptive", so is logging a persons last visited website, it serves no purpose related to Arma. It also states that you cannot collect someones IP through a piece of software without notifying them. Last time i checked ArmA was a piece of software, and im sure no-one was notified you're collecting IP's with it (or server software)

Id be careful who you upset, especially if your livelihood depends on it. Visiting a cheat website and using cheats isnt illegal, what your doing (especially if you/your business is in Cali) could be. Minimum fine is $1000 per incident, and "incident" can be IP address, i bet you have collected a lot so far. Even if your innocent, the investigation would shut you down for quite a while. You have to excuse me, im on an overly lawful kick at the moment. Just trying to bring things into context, Is boasting about what your doing and, how did Wesker put it, making "cocky & confident posts" really worth risking your business for? Id take a look at my actions if i were you, before you piss someone off enough to make it personal. As i say this might all be BS and me misinterpreting the law, but then again, it might not be
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 13, 2007, 12:12:52 am
that s really lame those ways of collecting IPs (just readed the headlines) especially when you know it is because of a video game..
that s the methods of haters , of e-criminals and you re right , that might start to piss people off.
i always dislike the "petit chef" in life especially when he tryes to dictate you with these kind of methods.
petits chefs are everywhere , it s often due to jealous one's envys : it can be the boss at your job , the bouncer that refuses you at a club because you re shining , the small time cop that is jealous of your car , the bully that is jealous of your happiness etc...
i think they are jealous of the fun you have , jealous of what you can do and what they can't.
i wouldn t be surprised they send a mail to Mullah Omar soon to ask him for some money unless they won t drop charges.
sorry for trolling the subject and giving my 2 cents :(
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 13, 2007, 01:22:13 am
i registered there and had a look at that lame walker topic and guess who i saw in it : Sickboy ! the biggest piece of shit of Vietcong ; the nxxi pal that owns 6thsense. The guy that hosts VC servers where you re not allowed to send a nade or shoot without authorisations unless you get banned. The dickboy that will ban you if you just contradict him on his forum. omg not really a surprise he s in it , that s what i call a scumbag.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 13, 2007, 06:37:58 am
I used to play on the 6th server all the time..one game took hours.

Then one day one of the admin banned me for some unknown reason.
I saw to it he learned the error of his mistake...for weeks on end.

PS:unless you choise not to report the last website you visited (or open a new browser page) any website can gather that information...nothing "advanced" about it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: bando on October 13, 2007, 10:00:40 am
yes , they take hours to decide who's gonna lead and who's gonna point for after dying in the first minutes .
they post all banned IPs in a thread where all their nxxi admins can do whatever they want with it.
they had some cool members administrating few years ago , now , all they are all gone.
i hooked up one of their 3 head vc admin with scripts that their so called community didn't shared with them and hided from them and i talked about one other of the trio that told me shitboy killed what they had achieved in a day when Arma came out.
They gave big donations everymonth for servers (used to be 6 servers , 4 were opened) , hardware , and a ranking system. Thousands of bucks&euros that bought his new computers and paid for his 15 euros site
now they just have 2 servers , one is open and the other one is closed : both are almost empty , the ranking system disapeared and their AA is always down.
In 2005 , had a massive bbq and fraghunt session with friends for two weeks in Toulouse , a mini-parc of CPU were hooked non stop to their servers , ranks were falling so quick he took away the rank system page in a second , everybody has to play the way he wants.
After he discovered we were the ones rushing on the maps and cleaning it in 5 minutes ; he banned all of us and even putted a treat message on one screen.
I never saw him in a game , he just likes to be the dictating chief or maybe he plays under a secret name : there is nothing worse than this kind of queens except maybe those ones :
http://www.youtube.com/v/uaX5u0DXQm4

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: spy on October 14, 2007, 05:41:03 pm
Can someone give me instructions how to make the remote Carpet bomb? I tried messing up but it looks like there allready is a line about it. How I get it working?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 15, 2007, 10:16:19 am
Use the SCP.
Follow the posts to avoid detection.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: spy on October 15, 2007, 02:09:20 pm
I do... but I cant make carpetbomb.sqs work like I click on map and it bombs THAT area not me.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 15, 2007, 02:24:02 pm
All the code you need is in that script and in blowthere.sqs (and the script it calls)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Bellend on October 16, 2007, 11:44:20 pm
Bomb away. ;)

bombsthere.sqs
Code: [Select]
titleText ["Select Location on the Map", "PLAIN DOWN"]
~3
titleText ["", "PLAIN DOWN"]

onMapSingleClick "[_pos] exec ""_ch34tsDevString\scripts\preparebombs.sqs"""

exit

preparebombs.sqs
Code: [Select]
_pos = _this select 0
_cnt = 0

#loop
? _cnt >100: goto "end"
_bmb = "Bo_GBU12_LGB" createVehicle [(_pos select 0), (_pos select 1), (_pos select 2) + 500]
_bmb setDir getDir player
_bmb setVelocity [random -15, random 15, random -1000]
_cnt = _cnt + 1
goto "loop"

#end
hint format["Bombs Spawned around: %1", getPos _bmb]
~3
hint ""

onMapSingleClick ""

exit
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Malboeuf [RN] on October 18, 2007, 05:57:12 am
I'll add that to our packet scanner
thanks
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 18, 2007, 08:27:53 am
I'll add that to our packet scanner
thanks

LOL!
You old dog you!

I will be a bit late getting back to L.A. as my youngest still has over 50% of a chest freezer full of food.
When I get back and update ArmA and finish learning the air vehicle commands I will let you know and see if you have a ladder running.
I enjoy a square game and have put in allot of time trying to learn all the commands and maps.
I managed to fully understand and be a commando on the ground before going on my fishing trip in July.

PS: Getting tierd of eating trout and salmon after four months.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on October 18, 2007, 09:25:40 am
PS: Getting tierd of eating trout and salmon after four months.

All my years i lived in Coos Bay, Or I never got tired of the salmon or crab. I would love to be back where I could have it all the time without it tasting like crap paper. :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 19, 2007, 03:38:40 am
PS: Getting tired of eating trout and salmon after four months.

All my years i lived in Coos Bay, Or I never got tired of the salmon or crab. I would love to be back where I could have it all the time without it tasting like crap paper. :)

Well eating fish every day gets old after a few months.
Today I went down into town...the county seat with 2,800 people in it...and ate a nice LARGE bowl of beef stew with biscuts at the Indian casino for $3.50.
Mmmmmmmmmmm....beef and biscuts!

Lots of people take Deer all year round here ...but I am not going to push my luck as I have no lic or tag.
Lots of Elk and a few Antelope in the area as well.

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on October 19, 2007, 09:49:11 am
Sounds good, I had beef stew as well tonight. However with corn on the cob cause i was to lazy to make me and wife anything else. Tomorrow we are having dinner with the parents so it will be something polish that i am either not going to like or something really good. Xmas meetings they serve some really odd foods, most are ok but the jello fish thing is a lil to much for me.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on October 20, 2007, 12:40:16 am
There'll be a SCP update on nov 5th.

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Avatar on October 20, 2007, 03:26:52 pm
How comes when i go onto some server i get locked out and keyboard disabled? i though the cheat over come this with that looped Disable userinput = false?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on October 20, 2007, 06:48:18 pm
How comes when i go onto some server i get locked out and keyboard disabled? i though the cheat over come this with that looped Disable userinput = false?
That's DACS.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: strykir on October 20, 2007, 08:47:11 pm
There'll be a SCP update on nov 5th.
Nov 5th is gonna be one hell of a day for ArmA :smile
Anyway, I've got some work to do... :icon_magician
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: XX55XX on October 21, 2007, 07:30:39 pm
There'll be a SCP update on nov 5th.
Nov 5th is gonna be one hell of a day for ArmA :smile
Anyway, I've got some work to do... :icon_magician

And that would be...?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: strykir on October 21, 2007, 09:43:37 pm
There'll be a SCP update on nov 5th.
Nov 5th is gonna be one hell of a day for ArmA :smile
Anyway, I've got some work to do... :icon_magician

And that would be...?
It's a secret :wink2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on October 22, 2007, 03:26:22 pm
There all getting excited because of Kylie Minogue's new single which is being released on that day  :icon_magician


big bunch of Queens lol
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on October 22, 2007, 10:52:58 pm
There all getting excited because of Kylie Minogue's new single which is being released on that day  :icon_magician


big bunch of Queens lol

Laugh, though I do wonder how you knew it was being released that day as well. :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 22, 2007, 11:16:05 pm
Quote
though I do wonder how you knew it was being released that day as well.

LOL!
You -are- nutty!

Fish and chips at the casino today...yum.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on October 23, 2007, 04:19:50 am
Quote
though I do wonder how you knew it was being released that day as well.

LOL!
You -are- nutty!

Fish and chips at the casino today...yum.

I had friggin tuna and cheese! Woot for the poor train today.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on October 24, 2007, 02:56:27 pm
There all getting excited because of Kylie Minogue's new single which is being released on that day  :icon_magician


big bunch of Queens lol

Laugh, though I do wonder how you knew it was being released that day as well. :)


Heard it on the radio, honest..... lol  :icon_cool2


Fish n Chips eh?  I stayed in a seaside town last night and forgot to get some! Oh well im staying in another seaside town 2nite so it looks like my dinners sorted!

Dont forget the mushy peas now!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MOHAMMED on October 25, 2007, 03:09:42 am
Remember, remember the Fifth of November,
the Gunpowder Treason and Plot,
I see no reason why Gunpowder Treason should ever be forgot.
Guy Fawkes, Guy Fawkes, t'was his intent to blow up King and Parliament.
Three-score barrels were laid below to prove old England's overthrow;
By God's mercy he was catch'd with a dark lantern and lighted match.
Holloa boys, holloa boys, let the bells ring.
Holloa boys, holloa boys, God save the King!
And what shall we do with him?
BURN HIM!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 25, 2007, 06:22:00 am
Remember, remember the Fifth of November,
the Gunpowder Treason and Plot,
I see no reason why Gunpowder Treason should ever be forgot.
, Guy Fawkes, t'was his intent to blow up King and Parliament.
Three-score barrels were laid below to prove old England's overthrow;
By God's mercy he was catch'd with a dark lantern and lighted match.
Holloa boys, holloa boys, let the bells ring.
Holloa boys, holloa boys, God save the King!
And what shall we do with him?
BURN HIM!

The spirit of the day was -revolt- against what was viewed as an uncaring/unjust rule.
Walker will have his wish of gathering support on this upcoming November 5th...it will however be more in line with the true meaning/spirit of the day.
Unlike the days of Guy Fawkes we who seek freedom are more learned and connected!
THINK FREEDOM:
(http://media.kansascity.com/smedia/2007/10/23/12/941-CAPTAIN_AMERICA_COMICS16_10-24-2007_N9V8CHV.embedded.prod_affiliate.81.jpg)
TRAIN:
(http://www.libertybelles.org/images2/misc/riflesm.jpg)
REVOLT:
(http://i64.photobucket.com/albums/h171/riot1031/riot.jpg)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 25, 2007, 06:58:39 am
Quote
I had friggin tuna and cheese! Woot for the poor train today.
Stuffed potato with chili and cheese today!
Match play at casino today...after paying for lunch I left 54 cents richer.

Quote
don't forget the mushy peas now!
With malted vinegar for certain!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on October 25, 2007, 07:12:46 am
Funny, all I saw on my screen was a black screen with this website address. Didn't seem very "freeing" to me.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on October 25, 2007, 09:15:31 am
Funny, all I saw on my screen was a black screen with this website address. Didn't seem very "freeing" to me.

A black screen?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on October 25, 2007, 09:27:03 am
Funny, all I saw on my screen was a black screen with this website address. Didn't seem very "freeing" to me.

A black screen?

Must be a portal to the dark side  :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on October 25, 2007, 09:36:46 am
Funny, all I saw on my screen was a black screen with this website address. Didn't seem very "freeing" to me.

A black screen?

Must be a portal to the dark side  :)

Wrong movie, that was the porno you rented.
Title: HELP !!!!!! ARMA SUPERCHEATPACK 1.O
Post by: 1stclasscheater on November 03, 2007, 09:01:49 pm
 :icon_mad2  :icon_mad2  :icon_mad2 I CANT GET THIS DAMN THING TO WORK  :icon_sly  :icon_sly  :icon_sly
lil help anyone ?????????????????????
Title: Re: HELP !!!!!! ARMA SUPERCHEATPACK 1.O
Post by: Nutty101 on November 03, 2007, 09:29:18 pm
:icon_mad2  :icon_mad2  :icon_mad2 I CANT GET THIS DAMN THING TO WORK  :icon_sly  :icon_sly  :icon_sly
lil help anyone ?????????????????????

1st class cheater really is first class. Can't do shit for him self.
Title: Re: HELP !!!!!! ARMA SUPERCHEATPACK 1.O
Post by: Junkz on November 04, 2007, 01:26:03 am
:icon_mad2  :icon_mad2  :icon_mad2 I CANT GET THIS DAMN THING TO WORK  :icon_sly  :icon_sly  :icon_sly
lil help anyone ?????????????????????

1st class cheater really is first class. Can't do shit for him self.

ask jeeves   ;)  he knows everything.

highlight SCP program, move to recycle bin, empty recycle bin, shut down computer, pack in box, sell on ebay, go do homework
Title: Re: HELP !!!!!! ARMA SUPERCHEATPACK 1.O
Post by: MOHAMMED on November 05, 2007, 04:12:47 pm
:icon_mad2  :icon_mad2  :icon_mad2 I CANT GET THIS DAMN THING TO WORK  :icon_sly  :icon_sly  :icon_sly
lil help anyone ?????????????????????

this is not a honest pro cheater , its just a bad guy who want to ruin games for others and he can't even make a cheat .... go away gay
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on November 05, 2007, 07:01:17 pm
Quote
honest pro cheater
Whats so honest and pro about cheating ???
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MOHAMMED on November 05, 2007, 07:41:02 pm
Quote
honest pro cheater
Whats so honest and pro about cheating ???


1-honest is to only cheat to fuckup some cowards gays on the server who think themselfs gods .... and to tell them that ur cheating and u gonna fuck them if they don't obey you ....

2 PRO cheating is when u make ur own cheats and scripts and not when u search on google to find cheats and don't know how does it work as a dumb noob ....
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: IllAssembly on November 05, 2007, 08:18:00 pm
i dont even wanna ruin peoples games i just hate the time it wastes when i die and how long it takes to rank up. when i join servers now my keyboard gets auto locked and i have to alt f4, how do i prevent this?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on November 05, 2007, 08:31:07 pm
Try reading the forums...you could have fixed that problem weeks ago if you would have bothered doing so.

Quote
Page created in 0.163 seconds with 20 queries.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on November 05, 2007, 11:17:47 pm
The SCP 1.1 is included below.

Improved Security
New Scripts (now also contributions by Easy_Tiger):
allpartyatairfield.sqs
playerontractor.sqs
allalien.sqs
allworkout.sqs
playerloudsound.sqs (very nice)
allkungfu.sqs
cannonballhim.sqs (throw people away as if they were ammunition (they blow when they hit the ground, unfortunately we didn't think players would be affected by air resistance)).
stop.sqs (stops some scripts that use loops)
drunkhim.sqs
throwhim.sqs
deatheffects.sqs
playersprint.sqs

There are a few more, some old scripts have been updated as well.

The installer will be out tomorrow though. There'll be an additional security fix by then. But todays version has been tested to bypass all known detections.

NOTE: Make sure you change the devstring to something else. (Or you might get caught, the installer will handle this automatically).
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on November 05, 2007, 11:58:08 pm
Code: [Select]
class PG__ch34tsDevString_EditDialog: CA_RscButton_dialog
It will still be detected even if you do this. You must have tested on servers that hadn't updated.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on November 06, 2007, 12:49:34 am
Nobody has complained, I've never seen any such servers. If that's the case we'll just fix that too just as easily we fixed the problem before.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on November 06, 2007, 01:20:33 am
10-4. Just trying to save you some time.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on November 10, 2007, 11:29:45 am
Who needs dev string changes. :)  (Oh yeah, i removed the cd id and name but it's there as well.)

Code: [Select]
11/10/2007 12:23:17 AM,PowerPanel.Sniffer,Loading Config (Registration Event),Version:0.0.0.0
11/10/2007 12:23:20 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,SIDE,lklll
11/10/2007 12:23:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,GROUP,lllllllllll
11/10/2007 12:24:09 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,GROUP,jhkjhj
11/10/2007 12:25:17 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,GLOBAL,Wheeee i is hax0r
11/10/2007 12:25:25 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,SIDE,you all die now
11/10/2007 12:25:30 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CHATLINE,GROUP,hahahaa
11/10/2007 12:26:15 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CREATEVEHICLE,0,0,Bo_GBU12_LG
....
11/10/2007 12:26:16 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',CREATEVEHICLE,0,0,Bo_GBU12_LG
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,NUMBER,2546.166
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,NUMBER,2566.35
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,NUMBER,0.03156948
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,STRING,"Hello"
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,STRING,"Hello123141"
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,NUMBER,1234
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,OBJECT,NULL
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,BOOLEAN,FALSE
11/10/2007 12:26:29 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,BOOLEAN,FALSE
11/10/2007 12:26:32 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PUBLICVARIABLE,BOOLEAN,TRUE
11/10/2007 12:26:32 AM,PowerPanel.Sniffer,10.0.30.34,,2304,0,'',PROCESSINITCOMMANDS,hmmv = this;
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on November 10, 2007, 11:52:05 am
and

11/10/2007 12:51:08 AM,PowerPanel.Sniffer,10.0.30.34,,2304,xxxxx,Nutty,,CREATEUNIT,620.2698,4607.239,JSoldierECrew,player setdammage 0.123; if (damage player == 0.123) then {player setdammage 0;disableuserinput true}
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on November 10, 2007, 02:23:04 pm
Lol, too bad OFP has unencrypted netcode. We will have to encrypt it ourselves ;)

Edit: No we don't. Just found a way around that.  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on November 10, 2007, 06:25:33 pm
Lol, too bad OFP has unencrypted netcode. We will have to encrypt it ourselves ;)

Edit: No we don't. Just found a way around that.  :icon_thumbsup

Heh, yeah.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on November 10, 2007, 07:03:15 pm
Quote
honest pro cheater
Whats so honest and pro about cheating ???


1-honest is to only cheat to fuck up some cowards gays on the server who think themselves gods .... and to tell them that Ur cheating and u gonna fuck them if they don't obey you ....

2 PRO cheating is when u make Ur own cheats and scripts and not when u search on goggle to find cheats and don't know how does it work as a dumb noob ....

This is the kind of mentality everyone see's when cheaters knock your server, Your acting like a 15 yr old - GROW UP FFS
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MOHAMMED on November 11, 2007, 12:31:05 am

Quote
This is the kind of mentality everyone see's when cheaters knock your server, Your acting like a 15 yr old - GROW UP FFS


at least my user rating is 0 more than you  :icon_razz2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on November 11, 2007, 06:24:53 am

Quote
This is the kind of mentality everyone see's when cheaters knock your server, Your acting like a 15 yr old - GROW UP FFS


at least my user rating is 0 more than you  :icon_razz2

OH man   that sux   I must protest  NOT  :P
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: strykir on November 11, 2007, 01:39:38 pm

Quote
This is the kind of mentality everyone see's when cheaters knock your server, Your acting like a 15 yr old - GROW UP FFS


at least my user rating is 0 more than you  :icon_razz2

OH man   that sux   I must protest  NOT  :P
You should be proud to have a negative user rating from TKC. Check mine out, I'm doing much better than you  :icon_razz2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on November 11, 2007, 02:34:45 pm
You seem to slowly grasp the tk mentality. Negative scores = good.  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: strykir on November 11, 2007, 04:01:09 pm
You seem to slowly grasp the tk mentality. Negative scores = good.  :icon_thumbsup
Only over here man :wink2
In ArmA I don't play for the score :smile
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on November 11, 2007, 06:49:55 pm
You seem to slowly grasp the tk mentality. Negative scores = good.  :icon_thumbsup

Means nothing to me its just a number
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on November 13, 2007, 01:46:23 am
Here's a number: 13 years hard labor for any online cheaters. It's a law that went into place world wide this last Sept. I'm surprised this didn't make the news.

The good news is while you're in jail they give you classes on how to use a mouse, how to move around, etc. so that you actually can possibly play a game without cheats when you're released.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Escobar_RN on November 13, 2007, 03:30:30 am
Negative scores = good.  :icon_thumbsup

ah shit, and i thought by keeping it as friendly as competitors can be i was doing the right thing, maybe i should start calling everyone tossers or pikeys, lol
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on November 13, 2007, 06:47:50 am
Negative scores = good.  :icon_thumbsup

ah shit, and i thought by keeping it as friendly as competitors can be i was doing the right thing, maybe i should start calling everyone tossers or pikeys, lol

Don't do that...Jef just got banned for spamming "balls".
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 13, 2007, 06:28:33 pm
Negative scores = good.  :icon_thumbsup

ah shit, and i thought by keeping it as friendly as competitors can be i was doing the right thing, maybe i should start calling everyone tossers or pikeys, lol

lol you ya like dogs? Fancy buying a caravan with no wheels?  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MOHAMMED on November 14, 2007, 01:44:25 am
on arma negative score send you to prison and let you hear banana phone for 60 mins  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 14, 2007, 03:14:56 am
on arma negative score send you to prison and let you hear banana phone for 60 mins  :icon_laugh
not if you stop the jail script running  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MOHAMMED on November 14, 2007, 03:36:30 am
on arma negative score send you to prison and let you hear banana phone for 60 mins  :icon_laugh
not if you stop the jail script running  :icon_thumbsup

i understand this! u can't see my user rating is 0 better than you  :icon_cool2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Anothercheater on November 15, 2007, 01:27:39 am
on arma negative score send you to prison and let you hear banana phone for 60 mins  :icon_laugh
not if you stop the jail script running  :icon_thumbsup

i understand this! u can't see my user rating is 0 better than you  :icon_cool2
M0HAMMED
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ghettogangsta on November 17, 2007, 02:56:12 am
HDMI Man are you still workin on that menu you were talking about ?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: JustExtreme on November 18, 2007, 02:58:46 am

The installer will be out tomorrow though. There'll be an additional security fix by then. But todays version has been tested to bypass all known detections.

NOTE: Make sure you change the devstring to something else. (Or you might get caught, the installer will handle this automatically).

Hey, I don't mean to seem like a complete dumbass but where bouts is the installer available? If it isn't available how would I install manually?

Cheers dudes.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on November 18, 2007, 04:02:08 am
I'm sure we'll release the updated installer as soon as AC has time. However, a manual install would mean that you unpack the latest release and open up a program like UltraEdit. Then you select the folder that contains the SCP and replace all occurrences of the word "_ch34tsDevString" with something else of equal length (in one click with UltraEdit).
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: JustExtreme on November 18, 2007, 05:09:51 am
Marvellous. Works a charm!

Cheers for the explanation :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on November 23, 2007, 08:23:17 am
does someone know howto remove civilian markers in sahrani life missions ?. If someone does pls pm me.


and ps . i used this first time yeasterday and i alomost laughed my ass off
:)
,

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 23, 2007, 01:20:03 pm
does someone know howto remove civilian markers in sahrani life missions ?. If someone does pls pm me.


and ps . i used this first time yeasterday and i alomost laughed my ass off
:)
,




I havent tried it myself but i suspect disabling the associated script might stop the markers appearing along with making you invisible to other users. I'd have to look at the script to see what it does.

Ive been thinking about hacking Saharani Life, I'll have a look at the scripts it uses and see if theres any worth  modifying /  disabling

Sahrani Life cracks me up, its almost like a sociological experiment because every game ive played always plays out like a facist police state. Whats even funnier is if the cop is also the server admin you get kicked for not adhering to the rules lmao!

Funny thing to try:

when a cop is questioning some poor mug sneak up behind him , select him, withdraw to a safe distance and suicide bomb him! They love it   and generally go on a civ killing spree cuz they dont know who did it :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on November 23, 2007, 06:04:39 pm
also filling a cop base with heavily armed civilians usually creates fynny comments like this

: I know who the cheater is ! he is civ46 HE IS IN COP BASE !!!

 :icon_laugh :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 23, 2007, 07:08:02 pm
lol

i'll look into the following:

1. disable / spoof markers script 
2. disable the script that prevents you entering the police base


That should allow me to teleport in, cause mayhem, teleport out and no-one will know who's doing it   :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: d3dsh33p on November 24, 2007, 06:53:19 pm
also filling a cop base with heavily armed civilians usually creates fynny comments like this

: I know who the cheater is ! he is civ46 HE IS IN COP BASE !!!

 :icon_laugh :icon_laugh


hah! thats a good one
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on November 25, 2007, 07:56:14 am
Classic!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on November 25, 2007, 05:58:44 pm
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=854a798b75045a35506ed1ff1264d6ad;act=ST;f=73;t=69975 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=854a798b75045a35506ed1ff1264d6ad;act=ST;f=73;t=69975)

 :icon_razz2

"He even destroyed the whole police base with GBUs and used other players names in chat" well im james bond, expect nothing less
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on November 26, 2007, 07:28:38 am
@ perkele...
The link you have is to the main page not the post.

Xmas/109 patch SCP installer will no longer be detected on DACS servers by defualt and no manual changes will be needed.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on November 27, 2007, 02:37:53 am
Here's a number: 13 years hard labor for any online cheaters. It's a law that went into place world wide this last Sept. I'm surprised this didn't make the news.

The good news is while you're in jail they give you classes on how to use a mouse, how to move around, etc. so that you actually can possibly play a game without cheats when you're released.

eh , so there is a law somwhere that says you cant cheat on computer games , united states i think ?  :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Nutty101 on November 27, 2007, 03:08:29 am
eh , so there is a law somwhere that says you cant cheat on computer games , united states i think ?  :icon_biggrin2

only the usa would do that one if it really existed. Im sure it would be something around oil production in empire earth too.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ghettogangsta on November 28, 2007, 03:32:39 am
lol

i'll look into the following:

1. disable / spoof markers script 
2. disable the script that prevents you entering the police base


That should allow me to teleport in, cause mayhem, teleport out and no-one will know who's doing it   :icon_thumbsup

how do ya do that ?
i always have to watch de fookn intro again when i execute scripts. is dere a walkaraound ?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: FFLaguna on November 28, 2007, 04:06:33 am
Ghettogangsta, un-pbo your addon and modify chinit.sqf to add things to it. Then you only need to run init.sqf once every time you respawn, and when you execute scripts from the in-game action scroller it won't black out or play the intro again on any map, like Berzerk and Sahrani Life.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ghettogangsta on November 28, 2007, 04:26:27 am
Ghettogangsta, un-pbo your addon and modify chinit.sqf to add things to it. Then you only need to run init.sqf once every time you respawn, and when you execute scripts from the in-game action scroller it won't black out or play the intro again on any map, like Berzerk and Sahrani Life.
thx dude
which tools do you suggest 4 doin this compilin an uncompilin stuff ?

edit: ok, got myself some tools and edited the shit out of it ... but after compiling it wont work in arma :(
edit2: ok, i got it ... i used a crappy ofp compiler at first ...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Lovestohackarma on November 28, 2007, 06:26:23 am
SCP has become alot more advanced since I last used it.

Looks good  :icon_thumbsup :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 28, 2007, 12:58:52 pm
lol

i'll look into the following:

1. disable / spoof markers script 
2. disable the script that prevents you entering the police base


That should allow me to teleport in, cause mayhem, teleport out and no-one will know who's doing it   :icon_thumbsup

how do ya do that ?
i always have to watch de fookn intro again when i execute scripts. is dere a walkaraound ?


I'm still looking into getting rid of the markers.... The coding is to be honest in some places fucking appalling and most of it is in german! I'll try and find some more time to look at it. There is a public var called civ??markerjammed (?? being civ number, unpbo map and double check name as im wrk). try setting it to 1. I aint tried it yet but that should hide you from the cops.

Getting into the cop base is easy, just become an undercover cop  :icon_biggrin2
The quick dirty way to do this is to set the public var rolecop to 1 (think its rolecop, but im at wrk so cant check, unpbo the map and look at @roles.sqf for more info) Be warned tho this hack is DIRTY make sure u have all the actions you need (i.e bank , equipment shop etc..) BEFORE you reset the var. As soon as you become a cop you cannot access any of them anymore. Again if i find the time i'll look into a more "elegant" approach. Also this hack will allow you to enter the terrorist camp aswell . The map will moan like fuck that you shouldnt be there but WONT teleport you out  :icon_biggrin2

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 28, 2007, 01:08:26 pm
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=854a798b75045a35506ed1ff1264d6ad;act=ST;f=73;t=69975 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=854a798b75045a35506ed1ff1264d6ad;act=ST;f=73;t=69975)

 :icon_razz2

"He even destroyed the whole police base with GBUs and used other players names in chat" well im james bond, expect nothing less

Nice to hear my contribution is being put to good use  :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Hackzor on November 28, 2007, 03:37:27 pm
can someone please write an idiot guide how to upgrade 1.0 to a newer version? or just upoad ur pbo on fileshack.com if that works. thx
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Escobar_RN on November 28, 2007, 05:47:20 pm
the idiots guide on how to upgrade

READ, THE THREAD.

there have been several posts asking the same damn question, u need to swap out your OLD xxxxxxxxxxxxxxxx.PBO which contains detectable scripts, for a new xxxxxxxxxxxxxxxxx.PBO which has said script removed/renamed.

FFS, i am what would be called an ANTI-CHEAT and even i know this shit

u want to cheat, but can't even be bothered to read a thread or search a fuc**** forum!!!!!

u need a slap, get off your phat ass and spend more than a millisecond looking and u might just find your answer

P16 reply 233 to save u the effort

hope to catch you on one fo my servers, LOL
another IP for the ban list
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Hackzor on November 29, 2007, 02:08:44 am
the idiots guide on how to upgrade

READ, THE THREAD.

there have been several posts asking the same damn question, u need to swap out your OLD xxxxxxxxxxxxxxxx.PBO which contains detectable scripts, for a new xxxxxxxxxxxxxxxxx.PBO which has said script removed/renamed.

FFS, i am what would be called an ANTI-CHEAT and even i know this shit

u want to cheat, but can't even be bothered to read a thread or search a fuc**** forum!!!!!

u need a slap, get off your phat ass and spend more than a millisecond looking and u might just find your answer

P16 reply 233 to save u the effort

hope to catch you on one fo my servers, LOL
another IP for the ban list

im not a hardcore cheater, i just kick or lock ppl who play like assholes when we dont have a good admin and btw proxys ftw ;)

oh and btw, i swapped the pbo out with the 1.1 version, if you can read, you would have seen it. it has been detected though.

and still cant find anyone in this thread getting a real answer how to do it, pls link that post to me.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on November 29, 2007, 03:32:39 am
Quote
i swapped the pbo out with the 1.1 version, if you can read, you would have seen it. it has been detected though.

You still have to change certain things that were talked about in the thread.
Take the time to read things...look at the sysop's posts.

Then again you could just wait until the SCP team provides the new installer.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 29, 2007, 01:15:49 pm
lol

i'll look into the following:

1. disable / spoof markers script 
2. disable the script that prevents you entering the police base


That should allow me to teleport in, cause mayhem, teleport out and no-one will know who's doing it   :icon_thumbsup

how do ya do that ?
i always have to watch de fookn intro again when i execute scripts. is dere a walkaraound ?


just had a proper look last nite and have made the following Sahrani Life scripts for the SCP (currently only available to TKC members)

Scripts:

    * Stealth.sqs : Removes your CIV marker from the map for good
    * %100 Interest.sqs: Doubles your current bank account balance
    * Magic Pockets.sqs: Puts the max amount of money in your pocket (999999)
    * Undercover Cop: Allows player to get into places CIVs normally cant  :wink

more on the way....
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: FFLaguna on November 30, 2007, 08:20:44 am
That is fantastic, Easy Tiger! I did a quick check around and couldn't find those on the forums. Where can we get the scripts from?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Junkz on November 30, 2007, 10:24:51 am
That is fantastic, Easy Tiger! I did a quick check around and couldn't find those on the forums. Where can we get the scripts from?

Quote
(currently only available to TKC members)
Learn to read NooB

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on November 30, 2007, 02:32:53 pm
That is fantastic, Easy Tiger! I did a quick check around and couldn't find those on the forums. Where can we get the scripts from?


Ahh bollocks to it i'll post the code in the community scripts section this weekend

I had great fun last nite making all the civs millionaires, i just sat about asking "who needs cash??" all nite, when ppl asked where i was getting it from i simply said "dont ask". Just like the real world nobody seemed to care as long as their bank balance increased by 5 digits lmao! :P
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: FFLaguna on December 02, 2007, 04:17:28 am
Quote
(currently only available to TKC members)
Quote
Learn to read NooB

I mistakenly thought I was a TKC member... but I realized I'm just a TKC guest!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MyMonkeyisMad on December 03, 2007, 07:34:14 pm
I sooooooooo hate that map - script a nuke detonation.....and then maybe i might think you guys are worth it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: FFLaguna on December 03, 2007, 09:44:11 pm
Here's your city nuker, carpetbomb2.sqs:

Code: [Select]
_coordinate = getpos player; hint "Bombing local area...";
? ((_this select 0) == "remote"): _coordinate = _this select 1; hint "Bombing remote area...";

#spam
_i = 0

#loop
? _i >= 500: goto "woot";

TKC8KcPnIpZ0XcHoj1o_bomb = "Bo_GBU12_LGB" createvehicle [(_coordinate select 0) - 500 + random 1000, (_coordinate select 1) - 500 + random 1000, ((getpos player) select 2) + 250]
_i = _i + 1
~.01
goto "loop"

#woot
? TKC8KcPnIpZ0XcHoj1o_spammode == "off": goto "exit";

hint "BOMBING ACTIVE RIGHT NOW"
~2
? TKC8KcPnIpZ0XcHoj1o_spammode == "on": hint "Bomb Spam Active...\nClick 'Switch Spam Mode' to interuppt"; goto "spam";

#exit
~10
hint "Bombing finished"
exit

Copy/paste this into a brand new carpetbomb2.sqs file and you are good to go. The difference from the normal carpetbomb.sqs is that this covers a much larger area, a little bit more than a full-size city in Arma, and drops 500 bombs instead of 100 since it is much more spread out. Don't call it more than two or three times, because you will be guaranteed to red chain the entire server for a while.

Also, try carpetflare.sqs:

Code: [Select]
_coordinate = getpos player; hint "Bombing local area...";
? ((_this select 0) == "remote"): _coordinate = _this select 1; hint "Bombing remote area...";

#spam
_i = 0
~20
#loop
? _i >= 100: goto "woot";

TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_White" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_Green" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
TKC8KcPnIpZ0XcHoj1o_bomb = "F_40mm_Red" createvehicle [(_coordinate select 0) - 250 + random 500, (_coordinate select 1) - 250 + random 500, ((getpos player) select 2) + 150]
_i = _i + 1
~0.1
goto "loop"

#woot
? TKC8KcPnIpZ0XcHoj1o_spammode == "off": goto "exit";

hint "BOMBING ACTIVE RIGHT NOW"
~2
? TKC8KcPnIpZ0XcHoj1o_spammode == "on": hint "Bomb Spam Active...\nClick 'Switch Spam Mode' to interuppt"; goto "spam";

#exit
~10
hint "Bombing finished"
exit

Copy/paste that into a new carpetflare.sqs file. It spawns flares during the daytime also, but they don't turn on so you can only tell if you have a sharp eye and watch for a canister to sometimes hit the ground. If you call this 20-40 times you will stop a server due to graphical lag, which also works during the day time. There is no fun in this, though. Calling it 1-3 times at once at night produces a blinding light show. Don't set the spawn height for anything other than 150 in this script, since it doesn't seem that flares work at any other height. Can someone confirm this? I couldn't get it to work until I set the flares at 150 height exactly.

I also posted this on community scripts.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on December 04, 2007, 01:29:01 am
You should have just dirrected him to the other thread.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: FFLaguna on December 04, 2007, 03:16:34 am
Understood, I will do that as soon as I am able and edit my post above... the fifth page of the Community Scripts hasn't loaded once all day today, and I can't reply to that thread, either.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MyMonkeyisMad on December 04, 2007, 06:15:52 pm
Wow

Cool now i can go atomic... :icon_magician.

Is this a stand alone .sqs or do i need your supa dupa TKC SCP stuff

i played the demo of COD4 and realised just how pants Arma is. :icon_cry2 maybe is hould look at it from a different angle.... :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on December 05, 2007, 10:27:10 am
What means "how pants" something is??
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on December 05, 2007, 12:02:11 pm
What means "how pants" something is??

Like a diaper...filed to overflowing.
I like the game myself and can play ArmA for hours but CoD4 is better looking and is very fast paced...but the maps are so small and the terrain lacks reality.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MyMonkeyisMad on December 05, 2007, 04:00:27 pm
"pants" is brit slang for something that isnt as good as it could be.

I like Arma too don't get me wrong on that one fellas - but COD4 has a bit more polish to it.

Maybe Arma II will be more of a finished article on release than arma was.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Anothercheater on December 05, 2007, 09:01:17 pm
Stay on topic or your posts get deleted and / or your account will be suspended for a certain period. The important posts get lost in this topic which is filled by at least 50% of bullshit.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MyMonkeyisMad on December 07, 2007, 01:51:35 pm
message received and understood. :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Jonas on December 21, 2007, 10:30:34 pm
Hey guys, I came back on Arma for 1 week.  :icon_thumbsup

Your SCP is not undetected, often I get this message : P96AUX6Kazc0EL4x.pbo key blabla ...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on December 21, 2007, 10:59:36 pm
Do you use the latest update?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Jonas on December 22, 2007, 05:31:29 pm
Sorry Mullah, I hadn't seen the last version (ch34tsDevString), I'm going to try it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on December 22, 2007, 06:45:07 pm
often I get this message : P96AUX6Kazc0EL4x.pbo key blabla ...
Sounds like a bi signed server. You wont get past that with the updates.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Jonas on December 23, 2007, 12:39:32 am
It doesn't work on Berzerk game => blackout screen + reemergence in the sea !  :icon_laugh

There aren't menus as OFP SCP ? it's faster.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on December 23, 2007, 01:04:43 am
You have to customize the SCP. If you add more options to the menu you will be able to cheat as usual.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Sanguine on December 23, 2007, 01:20:28 am
I'm sure we'll release the updated installer as soon as AC has time. However, a manual install would mean that you unpack the latest release and open up a program like UltraEdit. Then you select the folder that contains the SCP and replace all occurrences of the word "_ch34tsDevString" with something else of equal length (in one click with UltraEdit).
I'm afraid I don't understand this.

I've un-PBO'ed the SCP, but I don't even know where to begin looking for this "_ch34tsDevString". What do you mean by "The folder that contains the SCP"?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Jonas on December 23, 2007, 10:00:37 pm
It's normal when I use SCP I get => blackout screen + reemergence in the sea ??  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on December 25, 2007, 06:32:52 am
Hi guyz again
I have pleasure to use Your cheatpack for the first time in game that make me feel sick (ArmA).
My first feeling is that this is a little too much not user friendly. It could be hard to add a clickable list of all scripts in CHP window ??? Becouse writing commands all the time (f.e like teleport wich work all the time in OFP and here teleport only once) is a little annoying.

Sorry, have no time to read all 20 pages of this topic, but what scripts do You plan to add ? Becouse f.e. I dont see a spawn script for items I selected. When I select broken Abrams I cant spawn it and use. In fact In my opinion it could be more usefull to add scripts like spawn M1A1 or BMP or BRDM for Your own use than spawning TK AI or something else than mess around.

Great work and very interesting look of new CHP. But in the new year I want to wish You and myself patch for arma 2.0 and CHP 2.0 with the same "user power" like this one from OFP.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on December 25, 2007, 03:10:26 pm
I'm sure we'll release the updated installer as soon as AC has time. However, a manual install would mean that you unpack the latest release and open up a program like UltraEdit. Then you select the folder that contains the SCP and replace all occurrences of the word "_ch34tsDevString" with something else of equal length (in one click with UltraEdit).
I'm afraid I don't understand this.

I've un-PBO'ed the SCP, but I don't even know where to begin looking for this "_ch34tsDevString". What do you mean by "The folder that contains the SCP"?

It's in many files. Just look around.

Reemergence into the sea might be due to some variable collision, the SCP was made with evo in mind. But you can avoid this by using the standard text based menu instead.

Clickable list of SCP scripts would be impractical. There are more than 100 of them. They would also have to be added manually. If someone feels it would be better that way he's free to make a modification. It's open source after all. Writing text might not be newbie friendly but it's more powerful.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on December 25, 2007, 04:36:12 pm
You also do not have to type in -everything- just enter key words into the string.

When I was testing the pre SCP release I was new to ArmA and only had OFP installed for 3 days before I deleted it.
I was basically just using the pre-released SCP to teleport to the town at the farthest end of the map away from people and spawn troupes and such so I could learn to control them and learn how to play the game.
The main string only needs a short list of function names to be changed and it is very easy to just delete a small part and then enter the new one.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 27, 2007, 06:38:35 pm
I'm a bit confused, on where to download this. I've read through all 21 pages of it, and didn't see a link or anything to it.


Sorry if this is annoying, I just wanna have a bit of fun and try to learn a bit more about scripting the game.


Thanks in advanced for any help, comments, or pure hate I receive from you guys.  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Bellend on December 27, 2007, 06:49:33 pm
http://tkc-community.net/forum/index.php?topic=6663.msg69988#msg69988 (http://tkc-community.net/forum/index.php?topic=6663.msg69988#msg69988)

You need to login first. :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 27, 2007, 07:08:35 pm
http://tkc-community.net/forum/index.php?topic=6663.msg69988#msg69988 (http://tkc-community.net/forum/index.php?topic=6663.msg69988#msg69988)

You need to login first. :)


Does it have an automatic installer, and all that hooplah? Or do I have to manually do that. Also, does this work with the 1.09 beta? New to ArmA hax0rz. :P
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on December 28, 2007, 12:35:45 am
It is just stupid for servers to use a beta exe...it has loads of reported issues and divides the player community.
BI can't do proper testing themselves for some odd reason and then release an -official patch- to everyone.

On the product page ArmA is -still- listed as "in development"....welcome to the beta software you have to pay to help debug.
What a scam!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 28, 2007, 12:43:07 am
It is just stupid for servers to use a beta exe...it has loads of reported issues and divides the player community.
BI can't do proper testing themselves for some odd reason and then release an -official patch- to everyone.

On the product page ArmA is -still- listed as "in development"....welcome to the beta software you have to pay to help debug.
What a scam!


Actually, what I was asking was if the SCP worked with the 1.09 beta patch...But yeah. Also, would it work with XAM 1.4 or other mods?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on December 28, 2007, 12:55:12 am
Actually, what I was asking was if the SCP worked with the 1.09 beta patch...But yeah. Also, would it work with XAM 1.4 or other mods?
Yes & yes.
You just need to get the XAM 1.4 compatibility patch.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 28, 2007, 12:58:47 am
Actually, what I was asking was if the SCP worked with the 1.09 beta patch...But yeah. Also, would it work with XAM 1.4 or other mods?
Yes & yes.
You just need to get the XAM 1.4 compatibility patch.

Already have that. I've been playing with it for a few days. Now as far as installing...Put it into the addons folder, or just another folder? Sorry for all the questions...I'm just in need of answers.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on December 28, 2007, 02:46:39 am
Loving the SCP guys :D.

Code: [Select]
_crate = "WeaponBoxWest" createvehicle (position player);

clearMagazineCargo _crate
clearWeaponCargo _crate

_crate addWeaponCargo ["M16A4_ACG_GL", 10]
_crate addMagazineCargo ["20Rnd_556x45_Stanag", 25]
_crate addMagazineCargo ["1Rnd_HE_M203", 25]
_crate addWeaponCargo ["M136", 10]
_crate addMagazineCargo ["M136", 25]
_crate addWeaponCargo ["JAVELIN", 10]
_crate addMagazineCargo ["JAVELIN", 25]
_crate addWeaponCargo ["M24", 10]
_crate addMagazineCargo ["5Rnd_762x51_M24", 25]
_crate addWeaponCargo ["STRELA", 10]
_crate addMagazineCargo ["STRELA", 25]
_crate addWeaponCargo ["Binocular", 2]
_crate addWeaponCargo ["NVGoggles", 2]

player reveal _crate

Exit

I use that in evolution, just because i love using the M24 and the Javelin / M136. Doesnt need no rank either. Run it, creates crate
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on December 29, 2007, 02:05:37 am
Code: [Select]
hint "Target successfully turned into a SuicideBomber! RUN!"
obj setdammage 0.123
~0.1
~10
[obj, "RemoveAllWeapons l; l addmagazine ""6Rnd_GBU12_AV8B"";"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
;[obj, "l addEventHandler [""killed"", { _ExplosionPos = GetPos l; _ExplosionPosX = _ExplosionPos select 0; _ExplosionPosY = _ExplosionPos select 1; _ExplosionPosZ = _ExplosionPos select 2; ~0.1 ; test= createvehicle [""Bo_GBU12_LGB"", [_ExplosionPosX,_ExplosionPosY,_ExplosionPosZ+0.5],[],0,""NONE""]; hint ""God be Praised!""}];"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
[obj, "l addEventHandler [""killed"", { _ExplosionPos = GetPos l; _ExplosionPosX = _ExplosionPos select 0; _ExplosionPosY = _ExplosionPos select 1; _ExplosionPosZ = _ExplosionPos select 2; hint ""God be Praised!""}];"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
[obj, "l globalchat ""SUICIDE BOMB!! AHAHA!!"" "] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
obj vehiclechat "SUICIDE BOMB!! AHAHA!!";
~5
[obj, "l globalchat ""Im gunna TK you all pals! VIVAT TKC!"";"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
obj vehiclechat "Im gunna TK you all pals! VIVAT TKC!"
_iWait = floor(random 15);
~_iWait
[obj, "l globalchat ""God BE PRAISED!!!"";"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
obj vehiclechat "God BE PRAISED!!!";
~3

?(!(alive obj)):goto "BLOW"
[obj, "l globalchat ""AHAHA!!""; l action [""useWeapon"",l,l,0]"] exec "\kcPH2S6p4Kzz4CzI\scripts\_do_public2.sqs"
obj vehiclechat "AHAHA!!";

~3

;player vehiclechat format["%1 has died for a good cause.", name obj];
? vehicle obj != obj:goto "VEHICLEBLOW"

#VEHICLEBLOW
_pos = obj modelToWorld [0, 0, 0];
_bomb = "Bomb" createVehicle _pos;
_bomb setPos _pos;
_bomb setDammage 1;
~1
deleteVehicle _bomb;
goto "EXIT"

#BLOW
_ammoType = "Bo_GBU12_LGB"
_ExplosionPos = GetPos obj
_ExplosionPosX = _ExplosionPos select 0
_ExplosionPosY = _ExplosionPos select 1
_ExplosionPosZ = _ExplosionPos select 2
_tempObj = _ammoType createVehicle[_ExplosionPosX, _ExplosionPosY, _ExplosionPosZ]
~0.01
_tempobj = objNull

#EXIT
exit

Thats what im using atm for the suicidebomberhim.sqs

The old one wasnt very good at blowing up helicopters whilst in flight, it just dropped a LGB from it. Now it blows the helicopter up... lol :D
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 29, 2007, 05:55:49 am
Finally got it all working. Epic scripts are epic. Good job, guys.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on December 30, 2007, 01:49:39 am
eeee........how to add script ? :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on December 30, 2007, 02:06:46 am
eeee........how to add script ? :)

Write it, save it as a .sqs or sqf or whatever, and put it in the folder that comes with the .zip. Then compile the .pbo using that folder.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on January 01, 2008, 06:30:04 pm
what zip, what folder ?
There is only setup.exe at CHP.
?
I got strange errors at top of screen and also right now I freeze on Evolution, cant move or press ESC, only ALT+F4 work
Must try patch 1.09 now
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on January 01, 2008, 07:15:39 pm
I mean, BIERHALLE server, Evolution Blue V2
I see everyone running arround and I can press only ALT+F4 or ALT+TAB, nothing else work. Thats normall ? Any anticheaters trap or I just have something wrong with my ArmA ?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 01, 2008, 08:53:36 pm
sometimes that happens to me, i just restart game.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on January 01, 2008, 09:19:00 pm
and what about this map restarts when I run script ? Every time i run something, I respawn at Berserker or see intro on Evolution.

Also sometimes server detecting CHP addon (this wits strange name) that it have no key accepted by this server so I should delete this addon or instal key.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: moshcore on January 02, 2008, 04:54:03 am
Hey guys , im new that whole cheat stuff but i tried to use the SCP. I've loaded also the "_ch34tsDevString" version but if i try to connect to a server i recieve that: (http://img88.imageshack.us/img88/7274/errorud9.png) and round 10sec later im on the debriefing screen. everyone on the server see that i use cheats but i can't use them ... hope you can help me
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 02, 2008, 04:24:06 pm
Sometimes my SCP forces the intro on DM Sniper, but never on evoblue. What version? I normally stick to V2 or just plain version.

"MOSH CAUSED A FLAGRANT ERROR!" = AntiCheat detected the SCP. Search the forums.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Wesker on January 02, 2008, 04:51:34 pm
Sometimes my SCP forces the intro on DM Sniper, but never on evoblue.
The reloading intros have never been a problem for me.
Alt + NumPad4 = Speedhack on
Same thing with respawn timers.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on January 02, 2008, 07:28:07 pm
evolution V2 and most other maps. I dont know why becouse previously it dont do that. But I played 1 month ago, becouse this game make me sick. Only reason to play could be make same shit like on OFP in the gold ages :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 02, 2008, 09:27:46 pm
Hey you deleted my post. I thought that was funny what I said.

moshcore, I made that anti-cheat. Suck it up.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 03, 2008, 05:41:07 pm
(http://img181.imageshack.us/img181/6884/passaf3.jpg)

That would look better in your sig then a pathetic attempt of covering/bluring out MOSH lol.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 03, 2008, 10:08:03 pm
I wanted to show an image the majority of you could identify with. Also, you know who the blurred name is because it's four posts back.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 03, 2008, 11:41:46 pm
I wanted to show an image the majority of you could identify with.
So why didn't you?  :icon_rolleyes2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: nohbdy on January 05, 2008, 08:27:34 pm
I wanted to show an image the majority of you could identify with. Also, you know who the blurred name is because it's four posts back.


I find it funny. You try so hard...But I've never been detected by your ACS. It's usually an admin who has to kick everyone before he can kick me. Your ACS is really just a big load of crap on a pile of poo. Try again later.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 09, 2008, 10:00:58 pm
Anyone had problems with sahrani life?.

The flag menu's stick to me, and i can use them anywhere.. yea its good but i have like 60 actions in menu
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: GRU_sniper on January 09, 2008, 10:22:26 pm
comeback to OFP, Arma is a big crap :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 09, 2008, 10:50:33 pm
Haha ofp sucked.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on January 09, 2008, 11:03:55 pm
Anyone had problems with sahrani life?.

The flag menu's stick to me, and i can use them anywhere.. yea its good but i have like 60 actions in menu

yeah i've had it too , best thing about it is that you can remotely rob the bank from where ever youwant  :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 10, 2008, 12:35:35 am
Oh yea, theres a positive side, but not when you want to play it lol and cheat a little :P.

Using money hack for the moment.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Easy_tiger on January 10, 2008, 03:00:05 pm
?????? LMAO i thought that the actions where meant to stay in your action menu and you only had to visit a place once!!!!

Ive been playing SL like that since day one lolololololol

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 10, 2008, 08:34:19 pm
?????? LMAO i thought that the actions where meant to stay in your action menu and you only had to visit a place once!!!!

Ive been playing SL like that since day one lolololololol

LOL! nice.. Actions are suppose to appear and then disapear. I cant cope with having like 50 action menus. Not sure if possible to remove them either.

Devs?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on January 12, 2008, 02:21:28 am
just a question for you gurus  :

is there any way i could assing , lets say shilka scope / weapon sight to my player object

i can add shilka gun very easily , but it would be a lot funnier to shoot ppl over long distances with the proper sight

  :icon_teehee
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 15, 2008, 07:38:42 pm
Just spawn the shilka and get into it
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on January 16, 2008, 11:06:14 pm
 :icon_biggrin2  i'dident excatly have that in mind

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: i R Cheater on January 18, 2008, 02:22:36 am
Hello cheaters & hackers!

I just want to thank the people responsible for taking the time to write SCP. Since downloading SCP 1 week ago I've chased down fully loaded Blackhawk and MH-6 helicopters in a Camel, posted zombie TK teams at the evo jail on multiple non-AC servers, carpet bombed entire towns and created some pretty nice statues made out of various spawned structures. I've even given other players a whole arsenal of incredibly powerful weapons! (which for some reason they often used to blow each other up).

It's been a lot of fun! I didn't think ArmA would be this hilarious when I downloaded it... But unfortunately all this fun has come at a price... ya see, I'm not used to cheating on games where the admin has the ability to ban a CD-key and I've noticed from reading the ArmA CD-key changer topic that changing ID is a painful process that only people with knowledge of game hacking can accomplish and since I'm not a hacker and never will be, my only option is to pay some ?'s for another digital download of ArmA so I can get a fresh, unbanned key!

It's not the easiest game to cheat on but it's a shitload of fun trying!

(and I know the anti-cheaters are laughing at my situation but you're all screwed when I get a new key!)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 18, 2008, 03:44:04 am
Stay off the 1.09 beta servers and you won't have a problem with your key....and the keygen and ID changer works fine for all other patch revisions.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on January 18, 2008, 04:27:26 am
We're constantly developing new things. The ID changer has some priority.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 24, 2008, 11:09:47 am
Hmm, alright...

I opened the latest download (on page 17 or somthing) and used Ultra Edit to replace all instances of _ch34tDevString with _XXXXXXXX (both 15 characters) and created a new PBO with that. I named the new PBO _XXXXXXXX and put it into my Addons folder.

I start up ARMA, join a server, and hit escape to access the menu - but when I click 'Menu' it says "Script _XXXXXXXX\scripts\Edit_XXXXXXXX_Dialog\init.sqs not found.

So I manually put in "_XXXXXXXX\scripts\init.sqs' in and click run and nothing happens. No other scripts work.

I tried init.sqf as well, followed by other scripts that should be in there, and nothing happens at all.

Anybody know what's wrong?  :icon_sad2

Edit: Had to manually rename the directory inside scripts to Edit_XXXXXXXX_Dialog, duh, but ultra edit didn't do that.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 24, 2008, 11:20:27 am
.....

Hmm. None of the scripts are working though... Anybody got any ideas of what's wrong?

Now getting an error "_ch34tsDevString\scripts\_do_public2.sqs not found". I thought ultra edit removed all instances of that in the directory that I made into a pbo?

Edit: Alright, after some more digging through the files, I found I had to 'replace in' using ultra edit on EVERY directory, from the base pbo directory, to scripts, and the 'edit' folder. Just doing 'replace in' on the main folder I extracted didn't replace everything.

Testing now!

Edit #2: Woot! It's working. But sometimes I get a 'Flagrant error' and other times it says that I'm detected with possible hacks (DOACS or whatever) and it crashed me to desktop. Is this just because this version has been out a bit? Or did I do something wrong.

If it wasn't a problem on this end, what scripts are detected so I can change/remove them?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 24, 2008, 12:53:59 pm
Hmm, alright...

I opened the latest download (on page 17 or somthing) and used Ultra Edit to replace all instances of _ch34tDevString with _k2373187fwer54 (both 15 characters) and created a new PBO with that. I named the new PBO _k2373187fwer54 and put it into my Addons folder.

I start up ARMA, join a server, and hit escape to access the menu - but when I click 'Menu' it says "Script _k2373187fwer54\scripts\Edit_k2373187fwer54_Dialog\init.sqs not found.

So I manually put in "_k2373187fwer54\scripts\init.sqs' in and click run and nothing happens. No other scripts work.

I tried init.sqf as well, followed by other scripts that should be in there, and nothing happens at all.

Anybody know what's wrong?  :icon_sad2

Edit: Had to manually rename the directory inside scripts to Edit_k2373187fwer54_Dialog, duh, but ultra edit didn't do that.

Not wise to tell the public what your SCP settings are.
Doolittle who lives about 18 miles from me and works under 2 miles from me will just add it to his AC program.

I know alot more about him than he knows about me even though we only have met on his lunch...him not knowing who I was.

Z on patrol of the home front.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 24, 2008, 12:58:04 pm
Not wise to tell the public what your SCP settings are.
Doolittle who lives 15 miles from me and works 2 miles from me will just add it to his AC program.

Yeah, I know, changed the string right after I posted. I'll edit them out to be safe.  :icon_razz2

Edit it out of your quoting me?



Also, any idea why this is getting detected?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 24, 2008, 01:35:15 pm
Hmm, alright...

I opened the latest download (on page 17 or somthing) and used Ultra Edit to replace all instances of _ch34tDevString with _k2373187fwer54 (both 15 characters) and created a new PBO with that. I named the new PBO _k2373187fwer54 and put it into my Addons folder.

I start up ARMA, join a server, and hit escape to access the menu - but when I click 'Menu' it says "Script _k2373187fwer54\scripts\Edit_k2373187fwer54_Dialog\init.sqs not found.

So I manually put in "_k2373187fwer54\scripts\init.sqs' in and click run and nothing happens. No other scripts work.

I tried init.sqf as well, followed by other scripts that should be in there, and nothing happens at all.

Anybody know what's wrong?  :icon_sad2

Edit: Had to manually rename the directory inside scripts to Edit_k2373187fwer54_Dialog, duh, but ultra edit didn't do that.

Not wise to tell the public what your SCP settings are.
Doolittle who lives about 18 miles from me and works under 2 miles from me will just add it to his AC program.

I know alot more about him than he knows about me even though we only have met on his lunch...him not knowing who I was.

Z on patrol of the home front.
By the way...in person he seems to be very likeable and in our -very- brief encounter we did not talk politics...I am not a Dem/Reb/Lib I am a Constitutionalist and supporter of what my country should be under the Law of the US Constitution...not the crap it has become over the past 60 years I can recall.

For myself it is a vote for Ron Paul or a vote for no one...the rest are nothing but proven traitors via their public voting records.

My country,my vote,my opinion on things...as an old man who knows.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Escobar_RN on January 24, 2008, 02:34:02 pm

By the way...in person he seems to be very likeable and in our -very- brief encounter we did not talk politics


Does that mean he now thinks its OK to liase with "the enemy", i got the distinct impression he thought i was giving you access to his DACS so u could get round it. And i think i've been removed from his mailing list since i have had no recent upgrade.

so the old man of TKC and the youthfull AC programmer have met for coffee, a meeting of minds from 2 sides of the same fence, reminds me of the end of the cold war, LMAO
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 24, 2008, 02:56:58 pm

By the way...in person he seems to be very likeable and in our -very- brief encounter we did not talk politics


Does that mean he now thinks its OK to liase with "the enemy", i got the distinct impression he thought i was giving you access to his DACS so u could get round it. And i think i've been removed from his mailing list since i have had no recent upgrade.

so the old man of TKC and the youthfull AC programmer have met for coffee, a meeting of minds from 2 sides of the same fence, reminds me of the end of the cold war, LMAO

Quote
reminds me of the end of the cold war
Well it could well be if he knew who I was.
I am easy to get along/deal with if I don't see you as a Fascist.
Quote
i got the distinct impression he thought i was giving you access to his DACS so u could get round it.
No John...anyone who knows me knows I don't play that game and you should know that much about me by now.
Others should pay attention to -what- I say...not what they think I say.
I am the person I say I am...I hate Fascists minded people period thus my support for TKC as they relate to online game play.

I am just old and set in my ways and will never change in my views on life to my last breath...it is not my natchure.

Those that can,vote for Ron Paul.


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 24, 2008, 08:36:58 pm
Alright, I also replaced all instances TKC-SCP with something else of equal length.

It's still detected on most servers though.

Any help?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on January 24, 2008, 08:42:14 pm
The latest public release of the SCP won't work without an additional program that will disable the anti-cheat. We intended to ship it with the latest trainer but somehow it didn't make it there. We've now got a separate dev release of it so a public version should be available soon. We might need some testers though. Got to check that first.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 24, 2008, 08:50:17 pm
The latest public release of the SCP won't work without an additional program that will disable the anti-cheat. We intended to ship it with the latest trainer but somehow it didn't make it there. We've now got a separate dev release of it so a public version should be available soon. We might need some testers though. Got to check that first.

Well I'd be happy to test if you'll allow me to. Feel free to PM me if you want.  :icon_biggrin2

Very cool stuff.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 24, 2008, 09:44:46 pm
I find it funny. You try so hard...But I've never been detected by your ACS. It's usually an admin who has to kick everyone before he can kick me. Your ACS is really just a big load of crap on a pile of poo. Try again later.

Is it opposite day, nohbdy?

Quote from: Jan. 24 2008,17:42
3: We havent had any cheaters at all on our public servers since running DooAcs.. Since months and months ago.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 24, 2008, 09:58:47 pm
I have no idea what you are talking about, Z. I did talk to an old guy at the zoo cleaning the monkey cages last week. That was you? You hide your senility well.

Escobar_RN, I love you. I do think you're being chummy with the bad guys but I do see you've done great things for the community and I'm not against you. I went public with DooACS a while ago, which is why I haven't sent out anything to the mailing list. I don't think you leaked anything. They got it by looking at net traffic, that's all.

The fact that thumper/Z are worried about what something is named means they don't get what I am detecting. The fact that Mullah hasn't released a new SCP has, well, made my life rather boring as I have nothing to work on. Coding the AC had made ArmA fun. So let me give you guys a hint to making a better SCP: it's not about coming up with 5000 names for everything as Z talked about. You will always need to hook into the existing system. Meaning you have to add that stupid button to the ESC menu and the name of that menu is permanent. Ok, I zip it now.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: rogeruk on January 24, 2008, 10:38:27 pm
I have no idea what you are talking about, Z. I did talk to an old guy at the zoo cleaning the monkey cages last week. That was you? You hide your senility well.

Escobar_RN, I love you. I do think you're being chummy with the bad guys but I do see you've done great things for the community and I'm not against you. I went public with DooACS a while ago, which is why I haven't sent out anything to the mailing list. I don't think you leaked anything. They got it by looking at net traffic, that's all.

The fact that thumper/Z are worried about what something is named means they don't get what I am detecting. The fact that Mullah hasn't released a new SCP has, well, made my life rather boring as I have nothing to work on. Coding the AC had made ArmA fun. So let me give you guys a hint to making a better SCP: it's not about coming up with 5000 names for everything as Z talked about. You will always need to hook into the existing system. Meaning you have to add that stupid button to the ESC menu and the name of that menu is permanent. Ok, I zip it now.

Either way your anti cheat just blows lol.

Ive been on tons of servers running the dooacs, including the newest one. Change another name and wolla not detected anymore.

Most fun is cheating a little tiny bit and everyone goes O no!! we got a hacker!!. Then this l33t admin comes along and says.. "Dont worry i know who it is..." 2 seconds later an innocent person gets kicked. Lol not a very good system.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 24, 2008, 10:47:37 pm
Did you ever stop to think maybe you're the idiot who's getting people kicked off? That's like starting a fire in someone's house and then laughing at the firemen who can't put out the fire, thinking them incompetent. Maybe if you didn't start the fire in the first place...
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MrMedic on January 24, 2008, 10:50:51 pm
i can't find any dooacs servers they should [D] or something in the title of the server.

btw doolittle dooacs is bypassed , and its very simple , it was supposed to be in the dual hack but me being too busy it was not included , but believe me it is working so you wont be bored for long :)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on January 25, 2008, 01:02:27 am
I have no idea what you are talking about, Z. I did talk to an old guy at the zoo cleaning the monkey cages last week. That was you? You hide your senility well.

Don't understimate Z. He is a master of disguises  :wink2

Quote
The fact that Mullah hasn't released a new SCP has, well, made my life rather boring as I have nothing to work on. Coding the AC had made ArmA fun. So let me give you guys a hint to making a better SCP: it's not about coming up with 5000 names for everything as Z talked about. You will always need to hook into the existing system. Meaning you have to add that stupid button to the ESC menu and the name of that menu is permanent. Ok, I zip it now.

Mullah won't release any new SCP in a long time as he is busy. But he is inolved in the development. The fix we have does currently not require any more changes to the SCP. And that is a good solution.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on January 25, 2008, 02:04:36 am
hmm this acs thing simply wont work
i heard that there were big party @ airfield in xr server  :icon_magician

lmao i just love the airfield partys
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 25, 2008, 04:40:27 am
Quote
hmm this acs thing simply wont work
i heard that there were big party @ airfield in xr server 

lmao i just love the airfield partys

Heres my acs


titleText ["Party at the Airfield!", "BLACK OUT"]; removeAllWeapons player; player addMagazine "6Rnd_GBU12_AV8B"; player addWeapon "BombLauncher"; player selectWeapon "BombLauncher"U??'????Joao (da) FonsecaFace28Nonebrian Log Record**82.???.124.20 193.200.158.22001/24/08 19:24:50

82.???.124.202:2304,'enigma',1387533817,1387533817)
6799397: 220533.375: 19:09:45 Player enigma connecting.
6799466: 220536.797: 19:09:49 Player enigma connected (id=???1703).
6816922: 221455.453: 19:25:07 Player enigma disconnected

Whos the smart one now? Any cheaters low on brain sells would know that ANTI CHEAT SYSTEM message is just there for show and is pretty useless vs SCP but yet you think your so smart you bypassed it that you had to make a screen shot of it lol.

Edited his ip starting range and player ID to show im nice guy  :icon_biggrin2


Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 25, 2008, 04:49:13 am
LOL!
Thats not him...who knows who the hell you logged or even if the IP you -think- you logged was even the -real- IP of the person at the time.

I bet if I reinstalled the game and -asked- you to IP ban me I could come dirrectly back in over and over again -without- changeing my IP.

@ Doolittle...
Did you check out that Brazilian place yet?

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 25, 2008, 05:04:42 am
Ok maybe its not him but that same guy joined field assassins server and when i joined and named him as cheater and showed him that he tryed to say the server logging lied. Was pretty funny sence he was a known regular on that server and got banned

Ok heres a player i caught using hacks 209.???.231.110:33038 Orbit101. Funny thing is when i logged on here i noticed 2people online. Orbit101 was one of them. Iv also seen perkele name on my server. Anyway i didnt fully scan the logs yet but i sure i find him on there to  :icon_thumbsup

Quote
I bet if I reinstalled the game and -asked- you to IP ban me I could come dirrectly back in over and over again -without- changeing my IP.

I find that hard to beleave. Even if i did a full system ip ban and not just on udp server port? If you could do that then id be   :icon_o_o :icon_o_o :icon_o_o

Dont suppose ud give me your ip to test this  :icon_biggrin2

And also if this was possable then how many people who cheat in arma could actully do somethink like this sence most of them are just supid like perkele who think they smart by passing the dacs when all his doing is using what you guys made.

Lets see
DACS bypassed by TKC
SCP made by TKC

And along comes perkele and clicks on a simple download link and installs the updated SCP that auto bypasses DACS and when he actully bypasses it he thinks his so smart and the best hacker in the world and has to make a screen shot of this special moment and name it acs.failed.jpg !!!
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 25, 2008, 06:15:21 am
88.??5.11.108
james
turpak
teme
Perkele ruma neekeri

Maybe thats him. Tell me im right!  :smile

[Edit] Ok that hack script did fool me and i guess you new that. I didnt know that script came from evo map and when it was used and i searched for it. i got 9 ip matches so i searched the bit after that script i listed above for 9803.75, 10023.8, -0.397995 and i got 9 matches all to 88.??5.11.108  :icon_thumbsup

Maybe im not as smart as you guys but i got there in the end  :icon_laugh Perkele aint looking to smart tho lol
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: L_E on January 25, 2008, 10:22:29 am
Nice job Tirb, maybe this grazy Fin will go away.. ;)
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 25, 2008, 11:35:07 am

Quote
I bet if I reinstalled the game and -asked- you to IP ban me I could come dirrectly back in over and over again -without- changeing my IP.

I find that hard to beleave. Even if i did a full system ip ban and not just on udp server port? If you could do that then id be   :icon_o_o :icon_o_o :icon_o_o

Dont suppose ud give me your ip to test this  :icon_biggrin2

And also if this was possable then how many people who cheat in arma could actully do somethink like this...
Not all that many people know how it's done (good thing) but it's not by spoofing as that would not allow a person to play...but the tools are the same.
Some PB cheats use no-IP ban as one of their functions.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: thumper on January 25, 2008, 05:25:22 pm
The fact that thumper/Z are worried about what something is named means they don't get what I am detecting.

Of course I don't get what you're detecting, I'm not a programmer.  :icon_thumbsup
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on January 25, 2008, 06:09:09 pm
We have a solution for the network logging problem too. But we don't have the workforce currently. I talked to a guy from the alternate SCP group and he seems to be interested in making the fix.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: perkele on January 25, 2008, 10:31:16 pm
lmao brit you fail agein,
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 26, 2008, 12:16:09 pm
Quote
lmao brit you fail agein,

I dout that sence messages from that screenshot match the the same time the hack was used all to same ip. But ok what ever you say.

@ TKC is it possable to limit the about of times you can run the script per min as people abuse this and run hacks like artybarrage.sqd like 100 times in a min so theres so much bombing going on it causes servers to totally lag up to the point wheres its frooze up/ not responding. It can also be abused by runing other certrain scripts so many times to crash players.

This is what was done on XR after party at the airfield hack was used and for me that go's against everythink you guys beleave in where you say scp is for total freedom of the game and it can be fun for players using them cheats but people who abuse it just to cause server problems are another kind of people.

I tested all your cheats and can see how they can be fun but i will still ban people using them of course. but people abusing it to crash servers is another story
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 26, 2008, 12:22:15 pm
Quote
We have a solution for the network logging problem too. But we don't have the workforce currently. I talked to a guy from the alternate SCP group and he seems to be interested in making the fix.

Why fix it? You should allow servers to be able to ban you sence you guys dont really care what servers u cheat on or get banned from sence theres plently more servers to hack that dont have the knowledge or tools to catch and ip ban people etc  :icon_cool2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: [TKC]Symantic on January 26, 2008, 12:45:21 pm
*sigh* am i the only one here who grinds their teeth when people double post?

and i agree with the point you made where crashing servers is not considerd fun, i cant speak for all of us here but i would rather not crash servers... that just gets annoying.

cheating does not make a person non able to play as where crashing a server does.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: RX-Tirb on January 26, 2008, 03:54:45 pm
Quote
*sigh* am i the only one here who grinds their teeth when people double post?

Yeah i made that mistake and tryed to fix it by cuting out the text from last post and put it in with first post but no delete post option.

Type of crash it causes is where server becomes frooze / stops responding so server looks up if you in that game but dont get red box and server wont auto restart from it
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on January 26, 2008, 11:06:49 pm
@ TKC is it possable to limit the about of times you can run the script per min as people abuse this and run hacks like artybarrage.sqd like 100 times in a min so theres so much bombing going on it causes servers to totally lag up to the point wheres its frooze up/ not responding.

I got the SCP team to agree to try that...but the BI community leaders fought against it!
http://tkc-community.net/forum/index.php?topic=6887.0
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 27, 2008, 07:36:54 pm
Please stop bringing up the time when you guys asked us to help you code better. Maybe the insurgents should show up at door of US base and ask how to make IED better?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MrMedic on January 27, 2008, 09:12:01 pm
i 've never asked you for help infact i wouldnt even ask permission to let my dog shit in your garden , infact if you lived next door to me i would probably train my dog to do it and make you pay for the dogfood you little fudge packer.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on January 28, 2008, 09:21:03 pm
You base an insult off someone's icon? What if I still had the No Smog thing.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: MrMedic on January 28, 2008, 11:00:14 pm
You base an insult off someone's icon? What if I still had the No Smog thing.

Doolittle what makes you think i related the insult to your icon ?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: HardStyle on March 12, 2008, 03:09:58 am
dont know if this has being said but how do i get on servers that need signed addons im gettting message  error ca6xuuiuacuk5xxg.pbo isnt a signed addon
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Kruniac on April 04, 2008, 02:25:49 pm
dont know if this has being said but how do i get on servers that need signed addons im gettting message  error ca6xuuiuacuk5xxg.pbo isnt a signed addon

Yeah same here. How do I bypass the signed addon kick? The SCP works decently enough, and ill update it with the ch34tsDev thing soon, but that signed addon kick is a beatch. :D
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Twiggy on April 28, 2008, 01:15:49 am
Is there any way to uninstall this without reinstalling your game?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: JustExtreme on April 28, 2008, 01:54:07 am
Twiggy, you could just delete the addon file...............
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on April 28, 2008, 07:05:06 am
Perhaps as a "Proof of Concept" some of the TKC Dev's will during the TKC Summer Days contest that is upcoming ,will show -video- of bypassing all the common server based anti-cheat programs.

It is really very easy...the Dev's or those in the ArmA Dev section may PM me about it.

The Annual TKC Summer Days TK Contest last only one week out of the year and even the server owners can live with that concept.
In fact they may themselves get into it and help promote it...if just to allow people to vent pent up tensions -one week- out of the whole year.

Server owners and "clans" could enjoy this yearly contest as much as anyone who plays this game,and I for one would vote to  "them" the same "prize" award as well as help pimp their server as being good sports for all the users.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Scottern on April 28, 2008, 07:50:56 am
I'm a bit curious on how to bypass DACS. I play on a sahrani life server, and each time I run the game on that server with the SCP addon, it says I caused a flagrant error, as well as when I run a script it replays the intro and does not let me execute it.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on April 28, 2008, 10:24:42 am
I'm a bit curious on how to bypass DACS. I play on a sahrani life server, and each time I run the game on that server with the SCP addon, it says I caused a flagrant error, as well as when I run a script it replays the intro and does not let me execute it.
DACS is as easy as the simple minded Battle Eye.
You can D/L both and easily see how to defeat both those primitive systems.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Sherba2 on August 28, 2008, 07:30:25 am
Nice  :smile
But , the installer it isnt english , no?
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on August 28, 2008, 08:38:30 am
Perhaps as a "Proof of Concept" some of the TKC Dev's will during the TKC Summer Days contest that is upcoming ,will show -video- of bypassing all the common server based anti-cheat programs.

It is really very easy...the Dev's or those in the ArmA Dev section may PM me about it.

The Annual TKC Summer Days TK Contest last only one week out of the year and even the server owners can live with that concept.
In fact they may themselves get into it and help promote it...if just to allow people to vent pent up tensions -one week- out of the whole year.

Server owners and "clans" could enjoy this yearly contest as much as anyone who plays this game,and I for one would vote to  "them" the same "prize" award as well as help pimp their server as being good sports for all the users.

Quote
Perhaps as a "Proof of Concept" some of the TKC Dev's will during the TKC Summer Days contest that is upcoming ,will show -video- of bypassing all the common server based anti-cheat programs.
Well what do you know.
This years contest winner has done just that!

DooACS and BE and that other -privet- one a server saler uses all defeated at the same time.
Look at the video on YouTube or d/l the Hi-Res version for the proof....and pay no attention to failed anticheat programers claims of fame.
Hmmm...I bet one is a Democrat and Obama supporter.

TKC-1
AC programers-0 (again).
 :icon_laugh
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: Doolittle on August 29, 2008, 02:12:44 am
TKC-1
AC programers-0 (again).

I'd rather be 0 than -1.  :lol:

By the way how come the score's the same every time you show the scoreboard? It never increments.  :console_new
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on August 29, 2008, 11:33:41 pm
TKC-1
AC programers-0 (again).

I'd rather be 0 than -1.  :lol:

By the way how come the score's the same every time you show the scoreboard? It never increments.  :console_new
Just a "per action" score.
Keeping a running score over the many years TKC has been around is pointless.

By the way Happy Birthday.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: darkray on September 10, 2008, 03:48:11 am
when is the 1.1 SCP coming out? one of the admins said after the TKC tournament was over before September. i want it so bad if it passes DOoacS and BattleEye without problems  :icon_biggrin2
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: M. O. on September 10, 2008, 04:42:12 am
1.1 has been out for months.

However you have to combine it with Schleif-ls pack if you want to bypass dooacs. Battleeye is no problem.
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: boyka131 on March 30, 2015, 01:03:27 am
th fo script
Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: zoo on April 07, 2015, 08:07:57 am
omg where is the LINK for download this hack ?

Title: Re: ArmA SCP v1.0 OFFICIAL Release
Post by: ZOldDude on April 07, 2015, 08:41:38 pm
omg where is the LINK for download this hack ?



It's the big blue button near top of each page labeled DOWNLOADS.