TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: Lovestohackarma on August 24, 2007, 03:50:42 am

Title: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 03:50:42 am
I'd thought I'd make a discussion for people who are testing it for there comments, here goes.

Well first off, easy to use and VERRRY fun.

I was on a spanish server when another TKC member joined ( not sure who, they spawned a Huge tower, while i spawned 20 honking cars )

Hilarious to say the least...

Fun times fun times
Title: Re: SCP 1.0
Post by: M. O. on August 24, 2007, 04:46:08 am
Lol, you should try suicidebombers instead of those trucks. They are much more flexible  :icon_laugh
Title: Re: SCP 1.0
Post by: acks1 on August 24, 2007, 04:49:31 am
Was on a CTI server earlier and you seem to respawn when you use most of the scripts.

The carbombs are hilarious.
Title: Re: SCP 1.0
Post by: M. O. on August 24, 2007, 05:08:28 am
Yea, it depends on the map. You could just incorporate that stuff onto the side menu and there won't be any side effects.
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 05:13:09 am
oh my,

Carbombs...

haha, people kept walking up and couldnt get in so they shot the car...

BOOOOOOOOOOM hahahahaha

I ended up getting banned, but it was fun so its all good

btw the name i used was (.) 

Also, spawning fences hahaha, i spawned a fence round the spawn in evolution, they couldnt get out hahaha
Title: Re: SCP 1.0
Post by: acks1 on August 24, 2007, 05:34:48 am
Saw you get kicked of a evo server just before me lol :icon_laugh

Been trying out the other stuff tho, like spawning temples around mh-6's before they take of to trap them, but the second time the pilot made it out in time.
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 05:46:55 am
haha, fun fun fun.

Arty barrage... oh my...

Acks, have you got MSN by any chance...?
Title: Re: SCP 1.0
Post by: acks1 on August 24, 2007, 05:57:38 am
Sent you pm.
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 24, 2007, 06:06:29 am
Lol, you guys sure do get around.
I've been to about six servers today and have seen something SCP like happen in all of them.  :icon_laugh
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 06:06:58 am
I have added you,

Anyways,

The 3m in the air thing is classic, people got stuck up on houses and when they jumped down snapped there legs so they could only crawl.

haha

The name i used in that game was [GVG] Liquid :)
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 06:07:59 am
Lol, you guys sure do get around.
I've been to about six servers today and have seen something SCP like happen in all of them.  :icon_laugh

I have a feeling that I might have had you in one my mine...

Cause all these stories kept popping up xD
Title: Re: SCP 1.0
Post by: ZOldDude on August 24, 2007, 08:09:23 am
haha, fun fun fun.

Arty barrage... oh my...

Acks, have you got MSN by any chance...?


I tested the Arty thing a few months back.
The comments in text were the most fun thing I have seen in years.
Title: Re: SCP 1.0
Post by: d3dsh33p on August 24, 2007, 08:10:52 am
oh man good times tonight, still going too hahahhaha

(http://www.dedicatedamericansex.com/pics/murder.JPG)

lols

heres the link if the image doesnt work... i have no idea why

http://www.dedicatedamericansex.com/pics/murder.JPG
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 10:13:27 am
Haha D3d

You must of been on the same server as me, i got the same shit from Rob.

My name was either

(.) or [GVG] Liquid
Title: Re: SCP 1.0
Post by: Easy_tiger on August 24, 2007, 01:31:08 pm
GOD DAMN just started work and i cant play with the SCP till i get home in 8 hrs time n00o0

oh well its gonna be worth the wait hehehe.


lmao @ D3d's pic 
Title: Re: SCP 1.0
Post by: dave7802 on August 24, 2007, 01:39:06 pm
lol sounds pretty Fun,
downloaded it last night but aint got to try just yet, wnt be untill monday.
Can i just check something, your all talking about the control pannel is this the simple commands you use in the chat screen
Or is there a consol like in BF2 and 2142?

(its not an area i have evern gone into before in ArmA)

But nice work Guys  :icon_laugh thanks
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 03:31:09 pm
A console, pretty neat looking.

Pop in your exame.sqs press run and presto ;)

Really awesome
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 04:16:58 pm
Edit*

Had to post a screenie of the devastation that took place on a 29 / 35 person server, which made it to a 2 / 35.

(http://i166.photobucket.com/albums/u95/Darkguys_bucket/arma2007-08-2420-56-46-14.jpg)

People that took hand -

Myself
Tager ( Fizz )
and another unknown person.

Was really fun haha

** Notice the upturned humvee **

( If the image is too large i will remove it and replace with a link )
Title: Re: SCP 1.0
Post by: fizz on August 24, 2007, 05:28:55 pm
lol that server  :icon_laugh i locked admin 4 times and he didn't knew that it was me.
btw spawn lots of aa zombies near the pow camp and watch the fun  :icon_biggrin2
Title: Re: SCP 1.0
Post by: M. O. on August 24, 2007, 05:30:45 pm
Yea, it's very easy to avoid getting banned/kicked. Just locate the admin, use select (multiple times to catch him), then lock. So be discrete until you've done that.
Title: Re: SCP 1.0
Post by: d3dsh33p on August 24, 2007, 06:32:55 pm
oh man the hav0k

im goiung back in for some morning rage
Title: Re: SCP 1.0
Post by: Avatar on August 24, 2007, 06:33:37 pm
Wow... Wish i could use it... How long before a more open version comes that we can all use?
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 24, 2007, 06:59:09 pm
Wow... Wish i could use it... How long before a more open version comes that we can all use?
The time it takes to finish off and release the SCP is proportional to the time it takes AnotherCheater to get off his fat ass.  :icon_razz2
Title: Re: SCP 1.0
Post by: Avatar on August 24, 2007, 07:01:23 pm
Wow... Wish i could use it... How long before a more open version comes that we can all use?
The time it takes to finish off and release the SCP is proportional to the time it takes AnotherCheater to get off his fat ass.  :icon_razz2

lol ok. Will it have anon. killing so they don't know whos cheating and block user so they cant use there keyboard (used to be through select object if im right?)
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 24, 2007, 07:37:42 pm
Lolz

Got banned off around 12 servers ( for obvious reasons )

Changed my CD-key went back on ;)

The only downside is the Seagull thing ( sigh )

SCP pwns kittens
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 24, 2007, 07:54:24 pm
Lolz

Got banned off around 12 servers ( for obvious reasons )

Changed my CD-key went back on ;)

The only downside is the Seagull thing ( sigh )

SCP pwns kittens
Just press Escape > respawn. Then teleport back into the action.
I think the nocd exe might disable that seagull crap.
Title: Re: SCP 1.0
Post by: Avatar on August 24, 2007, 08:06:01 pm
Lovestohackarma
That f16pilote is a complete twat he seems to like the tower but he was crying and bitching to me early when i nuked a town with rpg + unlimited ammo...
Title: Re: SCP 1.0
Post by: Easy_tiger on August 24, 2007, 08:27:36 pm
Lmao is that seagull crap armas implementaion of FADE????

damn i'm looking forward to playin with the scp, ive been away on business till last night and it was a very pleasant surprise when i got home and read about the release


muhahaha definately a few server admins i'll be locking out 2nite
Title: Re: SCP 1.0
Post by: d3dsh33p on August 24, 2007, 08:57:41 pm
Lolz

Got banned off around 12 servers ( for obvious reasons )

Changed my CD-key went back on ;)

The only downside is the Seagull thing ( sigh )

SCP pwns kittens
Just press Escape > respawn. Then teleport back into the action.
I think the nocd exe might disable that seagull crap.

yup it does along with everything else that would hinder you lol
Title: Re: SCP 1.0
Post by: Avatar on August 24, 2007, 09:53:08 pm
awww really want to try it :(
Title: Re: SCP 1.0
Post by: d3dsh33p on August 25, 2007, 05:29:04 am
if anyone is down for for a conserted effort, jump on my teamspeak, if you dont know it send me a msg, thru my profile here and we'll get to it.



cheers mother fuckers!
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 25, 2007, 05:54:18 am
I'll see if I can be about on TS tomorrow.
Too much alcohol running through my blood right now.
The spell checker just got me through this post.
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 25, 2007, 06:17:28 am
Silly wesker... lol

Anyone up for some SCP action?

Send me a PM for my MSN and we could get a game going.
Title: Re: SCP 1.0
Post by: Zwos on August 27, 2007, 05:34:18 am
Anyone know how to add a pbo file to the SCP and get it to function?

I had this nice idea to lock the admin and have him enter text like "I am giving the server to the control of /Player\ All bow to him and his magnificent glory"
Title: Re: SCP 1.0
Post by: phreaky1 on August 27, 2007, 10:59:48 am
lol  love the scp guys its hella fun guess im showing my age lol anyway d3dsh33p was on the rts server u got booted from on sunday morning was looking forward to causing some havok with you! hehe   Just wondering mullah and wesker i had a few problems with the scp when i joined one of the bezerk servers every script i tried kept restarting map splash screen then i would spawn far out in the water!?!?!  weird any thoughts?  btw can you guys pm me on the detailed way to secure the scp not sure i did it right with uedit   thanks guys   Superb work gents
Title: Re: SCP 1.0
Post by: Lovestohackarma on August 27, 2007, 12:52:00 pm
lol  love the scp guys its hella fun guess im showing my age lol anyway d3dsh33p was on the rts server u got booted from on sunday morning was looking forward to causing some havok with you! hehe   Just wondering mullah and wesker i had a few problems with the scp when i joined one of the bezerk servers every script i tried kept restarting map splash screen then i would spawn far out in the water!?!?!  weird any thoughts?  btw can you guys pm me on the detailed way to secure the scp not sure i did it right with uedit   thanks guys   Superb work gents

Yes, i was having the same problem on other " Intro / menu " missions, such as CTI and Bezerk.

I dont think it is a way of Anti cheat, i think the script just bugs the mission into thinking that you have just joined or something.

Anyway, way out of my league :D. Once again well done to the TKC team ;)
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 27, 2007, 03:13:10 pm
It's a bug with the scripts executing.
I just run the speed hack to shoot through the intro.
Title: Re: SCP 1.0
Post by: M. O. on August 27, 2007, 03:18:43 pm
You can add new scripts, but no new addons unless they are on all clients. You'll just have to extract the new pbo and put them into the cheatpack dir and then compress the cheatpack to a new cheatpack .pbo.

The berzerk problem is probably very easy to fix. I guess it has to do with the button code. One way to avoid it is to spawn first, then execute a custom init.sqf (with an actionmenu containing the stuff you want). The actions will work fine without splash screens etc. If you get stuck somewhere you can always try the teleport to get back. There's always time for teleporting.
Title: Re: SCP 1.0
Post by: dave7802 on August 27, 2007, 08:52:14 pm
lmao,
i have just had such a laugh fookin up the past 5 servers
i come accross someone who was using it,
i was D:W The End   who was this guy lmao  :icon_laugh

people post some of the best comments
Title: Re: SCP 1.0
Post by: Bellend on August 27, 2007, 11:01:46 pm
(http://img249.imageshack.us/img249/7413/scpshot1ig7.jpg)
(http://img249.imageshack.us/img249/6012/scpshot2pz1.jpg)
(http://img105.imageshack.us/img105/5791/scpshot3qx5.jpg)
(http://img105.imageshack.us/img105/6893/scpshot4pn2.jpg)

Suicide bombers are funny as hell. :D

I've made some changes, so that a lot of actions are automatically added to the list of actions when I open the SCP menu. Using 'vehicle player addAction' so you can also get the list while you're in vehicles. Sometimes you just lose the list of actions, and when you enter a vehicle, the list is gone as well. So a single mouse click on the SCP menu button to get a long list of actions back is quite handy.

I've only been crashed out by someone else once so far using the SCP. It was quite obvious who did it, not that I care, I just rejoined some time later. ;P
Title: Re: SCP 1.0
Post by: acks1 on August 27, 2007, 11:16:42 pm
Was raping some 30~ evo game so bad earlier my pc crashed :icon_laugh

Most people started leaving once the I started about 100 arty barrages and then the carpet bombing.

It's also funny how many ppl think its real when you start the msn msg lol
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 27, 2007, 11:17:45 pm
Lol Bellend, you made some nice changes to the cheat pack!

Also I love what Rook said to Lucas
That "make player talk" thing can start some nice arguments up  :icon_laugh
Title: Re: SCP 1.0
Post by: eurofighter1 on August 27, 2007, 11:38:27 pm
Yeah i was in a server yesterday and had that MSN thing lol. What is it and how does it work?
I thought it was real at first LOL.
man i wish i had the pack
Title: Re: SCP 1.0
Post by: Easy_tiger on August 28, 2007, 12:53:12 am
I think the SCP's killed my ArmA installation lol  :icon_laugh

My arma just crashes back to desktop bout 10mins into any game, all those temples and arty barrages recently must have taken its toll  lmao!
Man i love the suicide bomber (especially when u turn a heli landing pad into one)  :icon_thumbsup

no one seems to wants to get in them anymore when i play because they always seem to blow up on takeoff.....    :icon_magician
Title: Re: SCP 1.0
Post by: dave7802 on August 28, 2007, 01:08:17 am
hey i have a couple of questions if anyone cne can point me in the right direction

When it is a select player script, i.e. freeze lpayer, suicide player etc how do you se;ect the player, is this VIA the option you press P with the list of names

Also you have the messeges, do you have to modifie these out of game (via notpade) oris there awayingame for the csome messegs??

Thanks
and amazing work lololol
Title: Re: SCP 1.0
Post by: Bellend on August 28, 2007, 01:27:08 am
Look in the readme file for action menu. The messages are in the scripts you run.
Title: Re: SCP 1.0
Post by: dave7802 on August 28, 2007, 01:36:46 am
Ok yer i opened them and already  looked?
My main question was the select player? how can this be done, for suicide or locking people ect etc how do you select someone/

Thanks
Title: Re: SCP 1.0
Post by: acks1 on August 28, 2007, 02:02:37 am
Run the default script when you join a server and you'll have select in the scroll menu to lock on to players when there close by.
Title: Re: SCP 1.0
Post by: dave7802 on August 28, 2007, 02:28:39 am
haha thanks
Alltough i have not managed to do it yet!
Yes i read thoguh the readme files first thing me does,

Anyway i Love the Zombie OMG my Fav so far
here is a couple of screenys of me hiding
(http://img124.imageshack.us/img124/4961/zombiecl5.jpg)
(http://img402.imageshack.us/img402/3007/zombiehavokqt2.jpg)
(these Zombies were all around us was soooo funny)
(last server i did  8 world towerws and about 400 zombies PC ran to slow to screeny it)

Title: Re: SCP 1.0
Post by: Evillor on August 28, 2007, 05:56:01 am
Hey guys,

Any rough estimate when a public release will be available?.  Its been a while since i raged a game, really looking forward to this script pack. Any info would be appreciated.
Title: Re: SCP 1.0
Post by: M. O. on August 28, 2007, 06:10:15 am
The official release will be out soon, but it depends on when the installer is ready. We don't want users get banned/kicked.
Title: Re: SCP 1.0
Post by: d3dsh33p on August 28, 2007, 05:12:36 pm
Hey guys,

Any rough estimate when a public release will be available?.  Its been a while since i raged a game, really looking forward to this script pack. Any info would be appreciated.

man no offense but you sound so full of shit
Title: Re: SCP 1.0
Post by: dave7802 on August 28, 2007, 05:41:18 pm

man no offense but you sound so full of shit

ROLF  :icon_laugh
Title: Re: SCP 1.0
Post by: eurofighter1 on August 28, 2007, 07:07:33 pm
Nice to here it will be out soon. Nice screenies from you guys aswell.
Title: Re: SCP 1.0
Post by: dave7802 on August 28, 2007, 08:50:39 pm
Quick question,
I had a look at some scripts to edit these and see what i could do,
I just had a little question regardign spawning thing,

Is it possible to set a distance from spawning things,

(i.e. when you spawn a towner it would spawn 100 ft away from you, same with zombies etc, making you look even more inisent and making people more to blame for this)

Would be great to spawn the TKing Team in the middle of a spawn place while you have a nice seat back away from the action looking into this hehe.

Title: Re: SCP 1.0
Post by: Evillor on August 28, 2007, 09:03:38 pm
Hey guys,

Any rough estimate when a public release will be available?.  Its been a while since i raged a game, really looking forward to this script pack. Any info would be appreciated.

man no offense but you sound so full of shit

Sound so full of shit, why? because i asked nicely? should i have said "OMG whenz the cheatz coming out, i need it NOW!!!!1111oneoneone"? , is that more on your level?. Do i need to spell incorrectly for you to take it seriously?

I dont really care how you think i sound to be honest, but its a nice way to welcome people to the board by calling them full of shit.

Edit: Ive just watched some of your rages on the myg0t forums, you deserve more credit than i originally gave you. not too much though :)
Title: Re: SCP 1.0
Post by: [TKC]Wesker on August 28, 2007, 09:29:24 pm
Ok, ok relax now guys.
You've both had a say and the score's even now. Lets not have this topic spiral out of control.
Title: Re: SCP 1.0
Post by: d3dsh33p on August 29, 2007, 07:37:06 pm
Hey guys,

Any rough estimate when a public release will be available?.  Its been a while since i raged a game, really looking forward to this script pack. Any info would be appreciated.

man no offense but you sound so full of shit

Sound so full of shit, why? because i asked nicely? should i have said "OMG whenz the cheatz coming out, i need it NOW!!!!1111oneoneone"? , is that more on your level?. Do i need to spell incorrectly for you to take it seriously?



yes this would be respectable haha

i was only saying it bc theres plenty of people making missions who want to try and fix as many issues they have with this hack as possible

and jokes

i rarely flame anyway, it think ive almost grown out of it
Title: Re: SCP 1.0
Post by: Evillor on August 29, 2007, 10:09:27 pm
Hey guys,

Any rough estimate when a public release will be available?.  Its been a while since i raged a game, really looking forward to this script pack. Any info would be appreciated.

man no offense but you sound so full of shit

Sound so full of shit, why? because i asked nicely? should i have said "OMG whenz the cheatz coming out, i need it NOW!!!!1111oneoneone"? , is that more on your level?. Do i need to spell incorrectly for you to take it seriously?



yes this would be respectable haha

i was only saying it bc theres plenty of people making missions who want to try and fix as many issues they have with this hack as possible

and jokes

i rarely flame anyway, it think ive almost grown out of it

Hehe no problems, after been on the g0t forums a while, you get a thick skin to flames anyhow :)

This is the best cheat pack ive ever seen, so much potential.  Only started playing Arma again a few days ago, and came across this. I had been trying to write a God mode script (along the lines of: if player damage > 0 then setDamage 0), you can see the limits of my scripting here, im crap. This pack will make Multiplayer (and singleplayer) a lot more fun.

Title: Re: SCP 1.0
Post by: M. O. on August 29, 2007, 11:49:34 pm
Quick question,
I had a look at some scripts to edit these and see what i could do,
I just had a little question regardign spawning thing,

Is it possible to set a distance from spawning things,

(i.e. when you spawn a towner it would spawn 100 ft away from you, same with zombies etc, making you look even more inisent and making people more to blame for this)

Would be great to spawn the TKing Team in the middle of a spawn place while you have a nice seat back away from the action looking into this hehe.



Yea that's possible, but the best way is to make the script work with the on map click.
Title: Re: SCP 1.0
Post by: dave7802 on August 30, 2007, 03:05:57 am
thanks for that,
i never thought of doing it that way

Ill modifi the Bombs and everything els like zombies etc and ill upload the new scrips for people to download after i have tested them

Thansk again
Dave
Title: Re: SCP 1.0
Post by: ZOldDude on August 30, 2007, 03:08:40 am
Go get them Davie lad!
Title: Re: SCP 1.0
Post by: M. O. on August 30, 2007, 03:43:05 am
thanks for that,
i never thought of doing it that way

Ill modifi the Bombs and everything els like zombies etc and ill upload the new scrips for people to download after i have tested them

Thansk again
Dave

Sounds good, but if you're going to upload something use the scp password for the files.  :icon_sly
Title: Re: SCP 1.0
Post by: dave7802 on August 30, 2007, 03:53:06 am
yer np i will :) ill pm them to you when i am done so you can quickly run through them if you wish,
Hopefuly ill have these up and online for you tomorrow.