(Not hosted by TKC so stick your legal mumbo-jumbo up your asshole)
TKC Liberating Games since 2003!(http://img1.jurko.net/avatar_2660.gif)
What means is the key stored in? registry? or is this hidden info?The key is hashed in the registry.
I have it already for a long time, why did you put so for a long time to give it to the public ?? :icon_o_oDevelopment related problems.
PS: This CD-Key Changer give 10 numbers on your ID so you can ban directly.What Bellend said.
Perhaps for Christmas or Spring Break the 6-9 # keygen or the memory keygen might be made public (can be used as a constantly changing ID while in game).
Time and the size of the player base will tell.
Perhaps for Christmas or Spring Break the 6-9 # keygen or the memory keygen might be made public (can be used as a constantly changing ID while in game).
Time and the size of the player base will tell.
Perhaps for Christmas or Spring Break the 6-9 # keygen or the memory keygen might be made public (can be used as a constantly changing ID while in game).
Time and the size of the player base will tell.
nice :)
How i can change ID with that KEYGEN? Plz answer me :D
SCP is fun to use, but lately all the hosts are starting to be suspicius and they are baning all keys with 10 digits. In a post here it was said, that you can see how long your ID is. I a may ask, how do you see your ID`s lenght? How do determine if it is 8,9 or 10 digits long?
Ciao
so it works?
cant belive it ... i will test it
IT CONTAINS VIRUS!
BTW, does it work?
so it works?Unbelievable :icon_confused2
cant belive it ... i will test it
There's always a hint:
This key is already in use. (some kind like that)
Is that normal?
hiErrrm yea, check the first post in this topic.
is there any possiblilty to change the cd-key without reinstalling arma ?
the problem is that the registry does not represente the actual key ...
hiErrrm yea, check the first post in this topic.
is there any possiblilty to change the cd-key without reinstalling arma ?
the problem is that the registry does not represente the actual key ...
http://tkc-community.net/forum/index.php?topic=6540.0
is dere any possibility to see wether the id of the created keys are 8 or 10 digits long ?When you buy a legal copy of the game they print a key on the manual which has a shorter ID :icon_razz2
most of the servers now automatically ban 10 digit ids ... :(
hiErrrm yea, check the first post in this topic.
is there any possiblilty to change the cd-key without reinstalling arma ?
the problem is that the registry does not represente the actual key ...
http://tkc-community.net/forum/index.php?topic=6540.0
(Not hosted by TKC so stick your legal mumbo-jumbo up your asshole)
i got an original key ... i bought the game ! but i wont cheat with that id :PNo cheating for you then, moron :cluebat_new
Ok so i have read the 3 pages over and over but i cant find out one thing:Can't you count?
How do i know when i got a 10digit key and when i have a 6-8 digit?
WOW ... well done i was just about to say that if you look at the key generator ( which i just did ) there is a cmp and a jnz in side it that lets you tell it to give it 6-9 digit key id , look for it and have fun.
Note : it is packed so you will need an unpacker
Does memory searching/hacking work to replace the game ID? I tried it once and it did not work, but it's always possible I missed something. Is this legal to discuss here?
Fact is it can be done with any game.Does memory searching/hacking work to replace the game ID? I tried it once and it did not work, but it's always possible I missed something. Is this legal to discuss here?
it is possible, ive been doing it for the last 3/4 months. Search and ye shall find :icon_thumbsup
Is this legal to discuss here?Why not?
WOW ... well done i was just about to say that if you look at the key generator ( which i just did ) there is a cmp and a jnz in side it that lets you tell it to give it 6-9 digit key id , look for it and have fun.
Note : it is packed so you will need an unpacker
Well, good job on the program, however I'm having problems:Nothing is wrong with my program. It's a key changer, and that's exactly what it does.
After several shots I finally landed a 9 digit player ID, however when I joined a server I still got "Invalid key".
Am I just jumping on the bandwagon too late? Is this program outdated or am I doing something wrong?
u just use a memory unpacker.Enlighten the ignorant here, I'm a cheater, not a programmer.
and its most likely upx compressed anyways..
Nothing is wrong with my program. It's a key changer, and that's exactly what it does.After further browsing of the forums, I came upon a thread where one of your members said that the new server versions now check your key hash as opposed to userID. In which case even if I did land an 8 digit userID, I would still get kicked for "Invalid key". Am I missing something? Have you not heard this? Or are you lying to me?
The keygen is the problem because it's spewing out far more 10 ID keys than 8 ID keys.
It looks like they are blocking all 9,10,11,12 & onward keys
In which case even if I did land an 8 digit userID, I would still get kicked for "Invalid key". Am I missing something? Have you not heard this? Or are you lying to me?Yes I'm lying. You will be kicked with an 8 ID key :roll:
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
the programms are work but im going of a server and he says:Most servers don't accept 9-13 digit player ID's.
Invalid Key
Or
Invalid Key = `H 5?
I have prob now .....
4?
5?
I think 5 Key's!
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
Nvm.. got it.
Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
Nvm.. got it.
Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.
tip : everything you need is on your pc in the arma folder ;)
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
Nvm.. got it.
Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.
tip : everything you need is on your pc in the arma folder ;)
Correct.
The 1.08 Beta server patch main change is checking the clients registry for his cd-key hash rather than his game ID which is a function of that hash.
Thus running a server with that SERVER PATCH lets you collect them for further use if your server is set up to log them.
Stupid of BI do make such a patch.
Also as ArmA like most online games employs GameSpy for a connection browser if a person was to SAVE those client hashs to a .txt file and run a server with an edited server.exe that did not report a user EXITING the server.....any hash could be prevented from connecting to ANY server as his cd-key would come back as "in use".
This works with ALL games that use GameSpy for a CD-CHECK.
If you look a bit further you will find that ANY game that uses GameSpy to connect does not need a valid cd-key and you can play online with any key and thus never be banned other than by IP.
Google will show how to avoid an online game IP ban without altering your true IP.
This is how many programs are able to make you ID/IP ban proffed.
Wesker, u have been mentioning about a keygen that creates 6->9 digit ID's.. is that released yet?There is only one ArmA keygen (the one featured on the first page of this topic)
So u are able to get into servers that only allow 8-digit/hashcode checked ID's? Nice :) But I guess u won't tell that to the public, do you?Correct!
Well, I haven't made any trainers so far because most of them can be found on the internet, but I do know that trainers work by modifying the memory when u are playing; like the amount of money can be stored in a variable that can be altered directly in memory using this trainer. Of course for multiplayer-games most of the time this doesnt work because the variables get sent to the server, etc. So with a little practical programming It would be possible to build trainers, yes.
Just be thankful for what you guys have got and remember, we don't owe you shit. :cigarr
WOW ... well done i was just about to say that if you look at the key generator ( which i just did ) there is a cmp and a jnz in side it that lets you tell it to give it 6-9 digit key id , look for it and have fun.
Note : it is packed so you will need an unpacker
WOW ... well done i was just about to say that if you look at the key generator ( which i just did ) there is a cmp and a jnz in side it that lets you tell it to give it 6-9 digit key id , look for it and have fun.
Note : it is packed so you will need an unpacker
Packed with what?.
Any tips on manually unpacking?
Did you actually get the keygen to give 8 digit ID keys?
I finally got the program to spit out a key that gave me an 8 digit ID, but I still get kicked from servers with the message "Invalid key".
Is there a more reliable key gen out there? The changer works great, but Razor's KeyGen doesn't seem to work on most servers anymore.
If there isn't, would anyone be charitable enough to PM me some working keys? :icon_teehee
If its a 8 digit ID then it should work.I thought so too, unfortunately it doesn't.
Any chance to remove the "You dont have enough disk space" ?do you have enough disk space on your computer?
Any chance to remove the "You dont have enough disk space" ?do you have enough disk space on your computer?
if not then delete stuff or get a larger HD.
Every key i try results in 'Invalid key' when attempting to join a server.That's the KeyGenerator doing that.
That's the KeyGenerator doing that.
It has nothing to do with the Key Changer.
and now i can finally get back in there to turn the faggot into a suicide bomber.thats the spirit?
does anybody have any tips or maybe even a walkthrough of what exactly to look for when using a memory hacker? im a great learner so i can catch on quick. (at least im not asking for people to give me hacks...i'd like to make some myself :icon_devil)
Word on the street is if you buy the game you get a valid key.
When BI comes out with an Offical 1.09 patch it will most like be the last "support" they give this game.
TKC is just waiting for the Offical patch the make some things public for it.
Is that addressed towards me?
is there any utility for Arma that can show you your Player IDThe short answere is yes.
is it true that razors keygen for arma is now fully blacklisted (offline/online) with the 1.14 patch ? :unsureOnline, yes. I've not checked with offline.
is it true that razors keygen for arma is now fully blacklisted (offline/online) with the 1.14 patch ? :unsureOnline, yes. I've not checked with offline.
is it true that razors keygen for arma is now fully blacklisted (offline/online) with the 1.14 patch ? :unsureOnline, yes. I've not checked with offline.
Keys are Blacklisted online and offline only if you make via "armedass.master.gamespy.com" (internet), you can launch a LAN and play thru HAMACHI but its not too fast as internet servers.
About fakes CD-Keys....
Digit size of ID has nothing to do with if key is valid or not. I tested with 8 digit (razor) much lower number than this one (original key) and I still get "Invalid CD-KEY":
ID: 18118919 (DISABLED key)
S6C8-92G1N-28G7D-BKB47-DWJG8
So if you want to get original key you should compare fake ones with original ones you will found surprises... :icon_thumbsup
Set up a server and LOG all the hash #'s and save them to a list...change them at will along with your ID # via memory.
Nvm.. got it.
Log the hash #s?. You mean the userids?. Thats all i get when i host a server. I dont get proper key hashs.
.. do some RESEARCH on md5 reversal then you will have all the keys you want for any game all you must ..... nm research it.
tip : everything you need is on your pc in the arma folder ;)
any md5 hash can be reversed doesnt matter how big or small it is.Right.
You're trying to change the ID?
WOW ... well done i was just about to say that if you look at the key generator ( which i just did ) there is a cmp and a jnz in side it that lets you tell it to give it 6-9 digit key id , look for it and have fun.
Note : it is packed so you will need an unpacker
If you look at the part of the exe that has related data to the banned keys you can bypass it altogether and use any key you want after that.There is only one exe file and i cant split it. So that would be impossible
Split it?If you look at the part of the exe that has related data to the banned keys you can bypass it altogether and use any key you want after that.There is only one exe file and i cant split it. So that would be impossible
ahh ok. Yea i can open it. but when i type in my cd-key it says invalid :) That's the problemSplit it?If you look at the part of the exe that has related data to the banned keys you can bypass it altogether and use any key you want after that.There is only one exe file and i cant split it. So that would be impossible
Did you meen open it?
Other people have opened and changed it.
Your valid key is now "invalid"?I'm not sure my cd-key is the problem. Playing arma2 online works without problem. Myabe this cd-key changer doesn't work with arma 2 completly?
Sounds like some HD corruption or HD about to fail.
DL and check it with a trial copy of Hard Drive Sentinal.
If it shows it is going bad then...
Time to backup files to CD/DVD/DL-DVD and remove them from the HD,then run a registry clean up,then run SpinRite 6.0...reinstall programs and you should be good to go for another 3 years.
Just blowing the dust off this.... Has anyone still got a copy of this or knows a way to generate working keys for a private server?
ThankyouPlease
in other words, simply tell the server to do it for you :smileJust blowing the dust off this.... Has anyone still got a copy of this or knows a way to generate working keys for a private server?
ThankyouPlease
Yes.
Look in the DOWNLOAD section for the file.
If your running the server simply change the address to see if key is valid/in use,and direct it to local machine.
Anyone can now join even if they all have the same key.
in other words, simply tell the server to do it for you