TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: arnaud-1 on July 31, 2007, 04:44:10 pm

Title: Huge Explosion
Post by: arnaud-1 on July 31, 2007, 04:44:10 pm
Hi my favourite ArmA community !  :icon_biggrin2
This morning i've played to my favourite game , and a guy , have blasted a town , like a nuclear bomb ,
What's this cheat ?

Thank you for the answer !

Bye !

Ps: Sorry for my bad english  :wink2
Title: Re: Huge Explosion
Post by: Jonas on July 31, 2007, 04:54:46 pm
That says me something  that !  :icon_razz2

It was on  Berzerk ?  :icon_laugh
Title: Re: Huge Explosion
Post by: [TKC]Wesker on July 31, 2007, 05:56:16 pm
Lol I witnessed a few evo servers today getting hardcore abused
Must of been you again.
Title: Re: Huge Explosion
Post by: arnaud-1 on July 31, 2007, 07:00:24 pm
Yes that was on berzerk map ...  :icon_laugh
Berzerk maps is my favorites maps !!!  :icon_thumbsup
And the "nuke" is a cheat of what ???
and i've a question about the Camel-HE from the berzerk airfield ,
i've a nice idea , but , this doesn't work now ,  :icon_sad2 :icon_sad2
it's the unlimited ammo for the GBU bomb , but now , the game ,give me a error message , for a missing file  :icon_cry2 :icon_cry2
That was a nice idea , a real bombardment !!!!!!

Big Thanks for the answers !!!  :icon_thumbsup
Title: Re: Huge Explosion
Post by: Easy_tiger on July 31, 2007, 08:21:35 pm
any update on the key changer?

im on a  Evo (and Hexenkessel) abusing mission aswell and need to revisit a few servers i'm banned on hehe
Title: Re: Huge Explosion
Post by: Easy_tiger on July 31, 2007, 08:23:05 pm
Yes that was on berzerk map ...  :icon_laugh
Berzerk maps is my favorites maps !!!  :icon_thumbsup
And the "nuke" is a cheat of what ???
and i've a question about the Camel-HE from the berzerk airfield ,
i've a nice idea , but , this doesn't work now ,  :icon_sad2 :icon_sad2
it's the unlimited ammo for the GBU bomb , but now , the game ,give me a error message , for a missing file  :icon_cry2 :icon_cry2
That was a nice idea , a real bombardment !!!!!!

Big Thanks for the answers !!!  :icon_thumbsup


RPG + UNLIMITED AMMO + SPEED HACK  = real bombardment  :icon_biggrin2
Title: Re: Huge Explosion
Post by: Jonas on July 31, 2007, 09:14:05 pm
any update on the key changer?

im on a  Evo (and Hexenkessel) abusing mission aswell and need to revisit a few servers i'm banned on hehe

Me too, ID changer would be the welcome !  :icon_thumbsup

I get several keys but this is annoying particularly various versions of patch (US,CZ, EU ....)  :icon_doh
Title: Re: Huge Explosion
Post by: [TKC]Wesker on July 31, 2007, 10:19:39 pm
The first ID changing related release we make wont really be an ID changer. Consider it more as being a CD-key changer.
Title: Re: Huge Explosion
Post by: hater on August 01, 2007, 05:00:17 am
i dont see the point in blowing the fuck out of spawn, its reasons like this some shit is best kept to oneselves.


ID changing is very very easy, infact if u cant do it well maybee you dont deserve to do it. Gotta learn to use whats right in front of you and resources available, anythings possible if you use your brain.



Title: Re: Huge Explosion
Post by: ZOldDude on August 01, 2007, 07:07:44 am
Blowing up whole towns with "nukes"...must be because today is the start of the annual TK contest.

Here is what a BI Mod had to say about it:
http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=468c5dd4cac58413ec434d849192991c;act=ST;f=73;t=65957;st=90
Title: Re: Huge Explosion
Post by: Easy_tiger on August 01, 2007, 03:28:50 pm
i dont see the point in blowing the fuck out of spawn, its reasons like this some shit is best kept to oneselves.


ID changing is very very easy, infact if u cant do it well maybee you dont deserve to do it. Gotta learn to use whats right in front of you and resources available, anythings possible if you use your brain.





i know the  player id  derives from the CD-hash on the dvd / registry but i cannot find any info on what hashing algorithm is used. If i could find that out then i can see how easy it would be to generate your own hash and replace the existing one accordingly.  Is it really just a case of running thru the various hashing alorithms out there with a trial and error approach?? 


P.S I also generally avoid the WMD approach unless someone pisses me off (like the rude, facist kick happy  members/admins on the SES server who need to be taught a lesson in manners)  :icon_thumbsup
 
Title: Re: Huge Explosion
Post by: Easy_tiger on August 01, 2007, 07:31:41 pm
OMG

please disregard all a said about keychanging in above post
After taking aboard your comments on how easy it is all i can do is agree

ITS WAAAY TO EASY lmao!  :icon_thumbsup

time to visit a few banned servers   :icon_biggrin2

P.S please no one PM me asking about how to do this, If you cant work it out then wait for the next multiHack release  :smile

anyway Back onto topic:

Anyone found the max limit for weapon dammage, the futhest ive gone is 5000
Title: Re: Huge Explosion
Post by: [TKC]Wesker on August 01, 2007, 08:28:37 pm
Anyone found the max limit for weapon dammage, the futhest ive gone is 5000
What does it matter? I don't think anything in the game has more than 2000 health.

BTW the Key changer wont be in the multihack
It'll be a separate exe
Title: Re: Huge Explosion
Post by: Easy_tiger on August 01, 2007, 08:40:54 pm
ah rite,
suppose the multihack would resemble more of a super cheat pack if it had the key changer included lol

Ive noticed that a couple of big buildings take a fair bit of dammage and have remained standing after getting hit by a 5000 splash wave. It wud be good to see how much it would take to completely level a city, i'll have a play later with that....
Title: Re: Huge Explosion
Post by: Jonas on August 01, 2007, 09:11:39 pm
Anyone found the max limit for weapon dammage, the futhest ive gone is 5000

I tested with 9000, that produces a big shock wave !  :icon_laugh

Wesker : your angry AI is perfect !  :icon_thumbsup
Title: Re: Huge Explosion
Post by: [TKC]Wesker on August 01, 2007, 09:37:21 pm
Wesker : your angry AI is perfect !  :icon_thumbsup
Lol angry AI is Mullah or Doc2's work
Try not to think of me as the only TKC ArmA cheat dev.

The original ArmA super cheat pack was put together by Doc2
with many contributions from Mullah, AnotherCheater, Herbertus & some from myself.
Title: Re: Huge Explosion
Post by: ZOldDude on August 01, 2007, 10:08:21 pm
Quote
the  player id  derives from the CD-hash on the dvd / registry but i cannot find any info on what hashing algorithm is used. If i could find that out then i can see how easy it would be to generate your own hash and replace the existing one accordingly.

BI gave you the algorithm information AND the tools on your install disk for forward/backward cd-key/ID# information...same as with all games.
Title: Re: Huge Explosion
Post by: M. O. on August 02, 2007, 02:24:10 am
Ya, the TK-teams  make evolution gameplay much more interesting.  :wink2

About the ID-Changer. The current one works well. It doesn'ttake much time to store up a cache of hundreds of IDs. There is another manual way too. We haven' had enough time to make any memory based ID changers yet, but those re generally best. No knowledge of hash methds or algos is required.
Title: Re: Huge Explosion
Post by: hater on August 02, 2007, 04:32:51 am
i think moving to a memory based one will be the better solution in the long run,  There starting to ban / kick 10 digit ids on connect now.
Title: Re: Huge Explosion
Post by: Easy_tiger on August 02, 2007, 09:42:47 pm
erm isnt the memory based one the method is use?

cuz thats what i'm using at the moment

its very handy as you can change id's without restarting ArmA

Yea those 10/12 digit ids are a bit of a giveaway lol, go on with a player id of 0 or 1 and pretend ur Marek Spanel lolol  :icon_teehee
Title: Re: Huge Explosion
Post by: ZOldDude on August 02, 2007, 10:06:04 pm
erm isnt the memory based one the method is use?

cuz thats what i'm using at the moment

its very handy as you can change id's without restarting ArmA

Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!
Title: Re: Huge Explosion
Post by: Easy_tiger on August 02, 2007, 10:19:29 pm

Quote

Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!

lol gotta try that, but first need to find out how to clone i'd's my method is a bit random at the moment lol

can someone please post a link to the BI site page that has the algorithm type i'm having no luck finding the info!
Title: Re: Huge Explosion
Post by: arnaud-1 on August 03, 2007, 03:12:28 pm
And for answer to my question , where is the GBU bomb , in the camel HE ??????????????????  :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o
Title: Re: Huge Explosion
Post by: [TKC]Wesker on August 03, 2007, 03:42:58 pm
And for answer to my question , where is the GBU bomb , in the camel HE ??????????????????  :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o :icon_o_o
You can do it just by modding some files.
You just change the the splash damage and shit.
Title: Re: Huge Explosion
Post by: Jonas on August 03, 2007, 03:53:07 pm
Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!

Your ID changer can't work on Arma except if you know algorithm to modify the id as you want ...
Title: Re: Huge Explosion
Post by: Bellend on August 03, 2007, 04:03:31 pm
Ive noticed that a couple of big buildings take a fair bit of dammage and have remained standing after getting hit by a 5000 splash wave. It wud be good to see how much it would take to completely level a city, i'll have a play later with that....
You can also just lower the armor of the buildings, it's far more active. ;)
Title: Re: Huge Explosion
Post by: ZOldDude on August 03, 2007, 10:21:07 pm

Quote

Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!

lol gotta try that, but first need to find out how to clone i'd's my method is a bit random at the moment lol

can someone please post a link to the BI site page that has the algorithm type i'm having no luck finding the info!

Quote
post a link to the BI site page that has the algorithm

LOL!
I said the information you want is on the GAME DISK.
The game can not install,know the key is valid and make the key into an ID without the information HOW already included on the disk. Same with any encryption.
Title: Re: Huge Explosion
Post by: Easy_tiger on August 04, 2007, 05:52:32 pm

Quote

Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!

lol gotta try that, but first need to find out how to clone i'd's my method is a bit random at the moment lol

can someone please post a link to the BI site page that has the algorithm type i'm having no luck finding the info!

Quote
post a link to the BI site page that has the algorithm

LOL!
I said the information you want is on the GAME DISK.
The game can not install,know the key is valid and make the key into an ID without the information HOW already included on the disk. Same with any encryption.

LOL read my first ever post here again and you'll see  im a muppet who binned his ArmA DVD by accident in a over zealous spring clean  :icon_razz2 

All im left to play with is the cd-hash in the registry  and the licence key with me manual

This is my predicament lol
Title: Re: Huge Explosion
Post by: ZOldDude on August 04, 2007, 08:24:10 pm
Thats how the Vietcong ID changer/Unbanner works...just makes a all new ID# each sec.

Still is is best to just clone the Admins ID# and hope he kicks/bans it!

Your ID changer can't work on Arma except if you know algorithm to modify the id as you want ...

It can and does work in many ways (has from day 1).

As far as 1 way to clone an ID# you first get the ID and work backwards with a modified installer that comes on the disks to get the valid cd-key.

Another way is to just change it in memory (people are playing with that idea now).

Making a random # generator to send "valid looking" ID's every few secs should not NEED much work...and does not REALLY need to be a valid ID#. Look at how the VC Unbanner works and adapt it to ArmA.
Title: Re: Huge Explosion
Post by: M. O. on August 04, 2007, 10:39:09 pm
A proper ID changer is in the works. Progress is like 75%.