TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault => Topic started by: Easy_tiger on July 20, 2007, 04:32:37 am

Title: Oh The fun
Post by: Easy_tiger on July 20, 2007, 04:32:37 am
Just had my first play with the multi hack omfg wot fun!

Theres nothing like blasting past players every now and again with the speed hack and then sitting back to wait for the cry of "CHEATER ON THE SERVER" and the paranoid twitchy witchhunt that ensues lolololol

also that weed killer is hilarious, though it is a bit wierd how a textureless object can still lagg  me out when im looking thru it!

anyways wheres all the trouble makers, its to quiet out there, especially on the Evolution servers ;)
Title: Re: Oh The fun
Post by: [TKC]Wesker on July 20, 2007, 04:47:01 am
Lol, I think that speedhack is best used when driving a bus or even better a tractor :icon_laugh
When weed killer is on the graphics card still renders foliage like it's still there  :icon_sad2
Would of been a big bonus if it didn't.
Title: Re: Oh The fun
Post by: Easy_tiger on July 20, 2007, 04:59:12 am
oh well i suppose the rendering problem is small price to pay for such a fun utility :D


Ive had a blast in a HMMV with the speed hack that was a bit sketchy lol! I think im gonna have to find me a tractor...

Anyone about now for a quick bit of TK? :D
Title: Re: Oh The fun
Post by: dave7802 on July 20, 2007, 02:02:22 pm
I Have to say that Speed hack and the Inc on Ammo, is bloody amazing,

Lets say no chopper stays flying when around its by me hehe,
The amount of people that get pissed off with that Speed hack, but 9/10 time they blame it on lagg.

and the Rockey Launcher with Inc Ammo, Talk about rapid fire, i love it,

It brings so many memory back of the angry german kid on Youtube with BF2 lolol.
Title: Re: Oh The fun
Post by: Easy_tiger on July 20, 2007, 03:12:01 pm
sorry for being a bit dumb but will i need that other infinite ammo hack to have infinite ammo for launchers? The ammo hack in the multihack only seems to apply to the primary weapon, is that correct?

Oh man i love using the speed hack on Hexenkessel, what a way to teach those corner campers a lesson!  hehehe

oh btw Wesker i noticed a few comments about Hexenkessel without buildings being possible, now that WOULD be fun!! would anyone be willing to give me a point in the right direction via PM on how to manipulate MP map loading?
Title: Re: Oh The fun
Post by: dave7802 on July 20, 2007, 03:41:34 pm
For it to work you need Inf Ammo Off and Have the Increase Ammo On

When used with the rocket launcher, it skips the Reloading so you have a Rocket machine Gun HAHA
Title: Re: Oh The fun
Post by: Easy_tiger on July 20, 2007, 03:51:30 pm
awesome!,


gonna have to have to try that later on 2nite hehehe  :icon_devil
Title: Re: Oh The fun
Post by: [TKC]Wesker on July 20, 2007, 04:38:15 pm
sorry for being a bit dumb but will i need that other infinite ammo hack to have infinite ammo for launchers? The ammo hack in the multihack only seems to apply to the primary weapon, is that correct?

Oh man i love using the speed hack on Hexenkessel, what a way to teach those corner campers a lesson!  hehehe

oh btw Wesker i noticed a few comments about Hexenkessel without buildings being possible, now that WOULD be fun!! would anyone be willing to give me a point in the right direction via PM on how to manipulate MP map loading?

Inf Ammo Jumpy only works for guns with higher magazines capacities and it was meant for people who don't wanna get caught cheating.
When using increase if anyone picks up your dropped gun they'll see the increased ammo in the magazine.

The homosexual map lost it's buildings because we blew them up with power modded weapons.
My reason for doing this is because I was feeling claustrophobic.
Title: Re: Oh The fun
Post by: dave7802 on July 20, 2007, 05:55:52 pm
Quote
When using increase if anyone picks up your dropped gun they'll see the increased ammo in the magazine.

Hmmm i didnt know this, does this mean if you have it on all the time and you have a clip full of 250 with a 32 clip
when they pick it up it will still show 250 bullets in the clip?
Title: Re: Oh The fun
Post by: [TKC]Anothercheater on July 20, 2007, 06:16:10 pm
LMFAO i gotta pastch to 1.08 and try this, it sounds like total fun   :icon_shifty
Title: Re: Oh The fun
Post by: dave7802 on July 20, 2007, 06:24:24 pm
You must your missing out, Well especily the rocket machine gun lol.

I love to see the enemys fly in the air and you have everyone screaming stop wasting your rockets,
If only they knew lol
Title: Re: Oh The fun
Post by: [TKC]Wesker on July 20, 2007, 06:39:07 pm
WaterBoy puts on the water works  :icon_cry2
(http://img258.imageshack.us/img258/8715/waterboydg6.th.jpg) (http://img258.imageshack.us/my.php?image=waterboydg6.jpg)

More reason to patch to 1.08
Title: Re: Oh The fun
Post by: Easy_tiger on July 20, 2007, 06:42:48 pm
WaterBoy puts on the water works  :icon_cry2
(http://img258.imageshack.us/img258/8715/waterboydg6.th.jpg) (http://img258.imageshack.us/my.php?image=waterboydg6.jpg)


LMAO


are power modded weapons still internal to TKC?


Title: Re: Oh The fun
Post by: [TKC]Wesker on July 20, 2007, 06:48:48 pm
are power modded weapons still internal to TKC?
Yep, but you can easy make one for yourself.
Like Bellend did.

Just unpack the weapons.pbo
Convert bin to cpp
alter the values and repack the mother.

This old method will get you kicked off ArmAAC and BIS Signed servers.
Title: Re: Oh The fun
Post by: ZOldDude on July 20, 2007, 08:06:40 pm
Quote
without buildings being possible

Leave the buildings...just walk through the walls.
It is more fun that way.
Title: Re: Oh The fun
Post by: Easy_tiger on July 20, 2007, 08:52:42 pm
Quote
without buildings being possible

Leave the buildings...just walk through the walls.
It is more fun that way.


lolol if only i had the knowledge to fuck with Arma's collision detection......
Title: Re: Oh The fun
Post by: [TKC]Wesker on July 20, 2007, 09:18:36 pm
It will be in the next public MultiHack
Also an evo rank boost will be in it.

That's all so far.
Title: Re: Oh The fun
Post by: Easy_tiger on July 21, 2007, 12:25:52 am
again awesome work!

this incremental ammo is off the hook!

check out the screen below lmao shinobi thinks hes been shot down from a sabot round, wot a noob it was infact one of the 30/40 rpgs i was letting off at him lololololol


http://www.mooload.com/new/file.php?file=file01/200707/1184959459/TK.JPG&s=t (http://www.mooload.com/new/file.php?file=file01/200707/1184959459/TK.JPG&s=t)
Title: Re: Oh The fun
Post by: acks1 on July 21, 2007, 01:16:01 am
I was just on that game lol :icon_laugh

he was convinced you had aimbot
Title: Re: Oh The fun
Post by: ZOldDude on July 21, 2007, 06:39:45 am
I was just on that game lol :icon_laugh

he was convinced you had aimbot

An aimbot for ArmA was made in about 5 minutes when the demo came out.
I was on TS when the person who programed it did it.
Quote
lolol if only i had the knowledge to fuck with Arma's collision detection
Entry lvl programming.
Title: Re: Oh The fun
Post by: Easy_tiger on July 21, 2007, 04:03:37 pm
I was just on that game lol :icon_laugh

he was convinced you had aimbot

An aimbot for ArmA was made in about 5 minutes when the demo came out.
I was on TS when the person who programed it did it.
Quote
lolol if only i had the knowledge to fuck with Arma's collision detection
Entry lvl programming.

ive only dealt with 2d collision detction (lol bitmaps etc...) 3d collision detection is new one 4 me. its encouraging to hear its entry lvl stuff tho.

any tuts  or reference sites available that can shed some light on how i can do this?
Title: Re: Oh The fun
Post by: Easy_tiger on July 21, 2007, 04:07:35 pm
I was just on that game lol :icon_laugh

he was convinced you had aimbot

hehehe no aimbot required when ur firing off rpgs at the rate of a gatling gun lololol

Title: Re: Oh The fun
Post by: [TKC]Wesker on July 21, 2007, 04:49:49 pm
hehehe no aimbot required when ur firing off rpgs at the rate of a gatling gun lololol
You should try my macro pack!
When it's on it can click the left mouse button 33 times a second.
http://tkc-community.net/forum/index.php?topic=5476.0

Also in the next version is a REAL nofog (made this last night)
It's a massive improvement over the old "No mission fog".
I'm sure you'd all agree
(http://img516.imageshack.us/img516/4013/armadistfogonzp8.th.jpg) (http://img516.imageshack.us/my.php?image=armadistfogonzp8.jpg)
(http://img102.imageshack.us/img102/1408/arma18distgofoffak1.th.jpg) (http://img102.imageshack.us/my.php?image=arma18distgofoffak1.jpg)
Title: Re: Oh The fun
Post by: Easy_tiger on July 21, 2007, 05:02:32 pm
lol i'll give that macro a go  :icon_thumbsup

That real no fog is  a big improvement good job!


oh btw wesker im looking thru the t search tuts, is t search all that useful in ArmA hacking?
Title: Re: Oh The fun
Post by: Jonas on July 21, 2007, 05:06:07 pm
Wesker, can you explain me how do you modify the serial Key for ID please ?
Title: Re: Oh The fun
Post by: [TKC]Wesker on July 21, 2007, 07:06:37 pm
oh btw wesker im looking thru the t search tuts, is t search all that useful in ArmA hacking?
ArmA is not the best game for Tsearch first timers
so work your way to a confident level with Tsearch before you attempt ArmA

Also note that CheatEngine is better than Tsearch, it has more advanced functions.

Wesker, can you explain me how do you modify the serial Key for ID please ?
Reinstall?
No ID changers are available yet.
Title: Re: Oh The fun
Post by: Easy_tiger on July 21, 2007, 07:12:49 pm
thanks for the advice


lmao just had a bash at hacking the weapons.pbo. I tuned the base ammo child classes up to rpg dammage level.

i managed 1 shot and 2 TKs before being banned of a Evolution server lololol

Interesting how the pbo does not show as modified upon logon to a server, i thought it was standard server behaviour to list modified data files
Title: Re: Oh The fun
Post by: ZOldDude on July 21, 2007, 07:39:19 pm
Quote
can you explain me how do you modify the serial Key for ID please

No plans to make this or how to reverse the ID# into a cd-key public anytime soon as it would kill the game.
Title: Re: Oh The fun
Post by: ZOldDude on July 21, 2007, 07:48:20 pm
I was just on that game lol :icon_laugh

he was convinced you had aimbot

An aimbot for ArmA was made in about 5 minutes when the demo came out.
I was on TS when the person who programed it did it.
Quote
lolol if only i had the knowledge to fuck with Arma's collision detection
Entry lvl programming.

ive only dealt with 2d collision detction (lol bitmaps etc...) 3d collision detection is new one 4 me. its encouraging to hear its entry lvl stuff tho.

any tuts  or reference sites available that can shed some light on how i can do this?

Look at the items in the games map editor and start from that.

Kind of funny to run in and out of walls while people are trying to kill you. More fun to DRIVE thru the walls or lift/lower a choper in a skyscraper...hehehe.
Title: Re: Oh The fun
Post by: Jonas on July 21, 2007, 09:37:57 pm
No plans to make this or how to reverse the ID# into a cd-key public anytime soon as it would kill the game.

Yes but there is bi.bikey file, I think we can change this file and the file KEY in the register but it's more delicate ....
Title: Re: Oh The fun
Post by: Crossmol on July 21, 2007, 10:23:36 pm
Is there a map editor for this game?   :icon_laugh
Title: Re: Oh The fun
Post by: ZOldDude on July 23, 2007, 03:04:44 am
No plans to make this or how to reverse the ID# into a cd-key public anytime soon as it would kill the game.

Yes but there is bi.bikey file, I think we can change this file and the file KEY in the register but it's more delicate ....

Months ago we could change cd-keys/ID #'s and reverse an ID# to a cd-key. If those who know are banned from a game they are reconnecting in 10 sec's ...perhaps using the ADMINS ID# and key.
Ban that!
Title: Re: Oh The fun
Post by: ZOldDude on July 23, 2007, 03:06:36 am
Is there a map editor for this game?   :icon_laugh

Yes.
Title: Re: Oh The fun
Post by: Easy_tiger on July 23, 2007, 07:07:06 am
OMG I had no idea how dumb some ppl are!


With the use of the multihack and a "little" tweak to the 5.56 ammo I managed to raze the entire city of Bagango to the ground during a Beserk game. What makes this funnier is that not 1 cheat accusation was made lmao.

check out the pics

[img=http://img341.imageshack.us/img341/9638/banangorazeddp5.th.jpg] (http://img341.imageshack.us/my.php?image=banangorazeddp5.jpg)

[img=http://img247.imageshack.us/img247/7350/bangangorazed2rl4.th.jpg] (http://img247.imageshack.us/my.php?image=bangangorazed2rl4.jpg)

Title: Re: Oh The fun
Post by: [TKC]Anothercheater on July 23, 2007, 08:32:00 am
LMFAO they probably called it the "Bagango Desaster"