TKC-Community
Hacking and Art => Vietcong 1 & 2 => Topic started by: [TKC]King-M2o on March 11, 2007, 02:52:57 am
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Can anyone tell me what i have to do for have like 10 weapons on the right side ?
Thx
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(http://i6.photobucket.com/albums/y244/Puerco/guns1.jpg)
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what hack is this
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@ LazyPig
Check my screenshot on forum from like half a year ago, got at least double the guns you have. Lost the fookin' code due PCcrash but I will look into it again. Nice project :icon_thumbsup
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Is it possible to get more weapons without getting kicked immediately?
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My version didn't get you kicked at all on 1.60 patch but dunno about LazyPig's version. Prolly undetected as well :icon_thumbsup
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Do you remember how you did it?
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OHO nice !! Do you remember how you did it?
:bounce2
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OHO nice !! Do you remember how you did it?
:bounce2
Yeap how I can make this? With Total Comander?
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@Crossmol,
I saw that one, that looked really cool :D
I can pick up more guns but somehow they don't show.
btw, this one I have is made by micro, not by me. And I don't actually get the weapons, I can pick them up and use them.
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Hehe, I remember explaining to Micro how I did it so he prolly used my method. Here's how to do it:
As everybody knows you respawn with a primairy and secondairy weapon. The trick is to change the slot the gun is using for a gun you don't use often. Example:
//-------------------------------------------------------------------------------------
// SKS - Simonov
//-------------------------------------------------------------------------------------
`w_new 15 2212 7963
`w_animgroup F
`w_slot 3 // <---- change for claymore ID
`w_model VvH_Simonov
`w_use 1 0 30
`w_magazine 0 3 10 2.98
`w_mag_reload 0 1.78 0
`w_ext 0.1 6 0.9 1
`w_aimswing 0 0 0 0 0 0 0
`w_hud 1 43 11 1
`w_tracer 1 174 254 7 1
`w_reload_signal 10 0.5
`w_bayonet 2.1 2.1 0.5 0.6
Now you can pick up a dropped SKS - Simonov and bayonet with it. Not shooting (yet), therefor you have to do some memory editing. Step one is done, now go and try to edit some memory to get it fully working.
I tried a differend method on Vietcong 2 and got it fully working as well. Respawning with 2 sniper-rifles, an AK47 and M16, 2 pistols, a machinegun, 2 knifes, a radio, medkit and ammokit. :icon_laugh
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Well micro's method is similair but he worked the cbf part out a little bit more. No memory hacking involved, only cbf.
With this you spawn as normal but you can keep on picking up guns as you come across them, either in DM mode or when somebody dies.
Only the first guns bullets kill but all guns have an extra firemode where instead of bullets they shoot bajonets and that works, it's fun to kill everybody with m60 bajonet or mossin nagant bajonet :D
Shows us that cbf hacking is not over and done yet by far...
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:)
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Thx Crossmol !
Yo micro can you explain how you made that?
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yes crossmol show us your cbf.hacking...
I want to know how you make it shooting
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I already explained the cbf part, I don't remember how I did it in memory. I'd stick with the method Micro uses (explained by LazyPig mentioned above) if I where you. It looks like it's less complicated then my former method. I don't have the time to dig into it (again) since I'm currently working on a differend project and I want to finish that one first.
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Yo Crossmol i don't really understand your tutorial :icon_razz2
i have set that number to 9 and i don't get this weapon ....
is it meaning you can that only make in DM or in CTF too?
and what must i do to have this weapons at the beginning in CTF ?
:icon_biggrin2
good luck with your project :icon_thumbsup
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I already explained the cbf part, I don't remember how I did it in memory. I'd stick with the method Micro uses (explained by LazyPig mentioned above) if I where you. It looks like it's less complicated then my former method. I don't have the time to dig into it (again) since I'm currently working on a differend project and I want to finish that one first.
ok
goood luck with your project