TKC-Community

Hacking and Art => Vietcong 1 & 2 => Topic started by: Pwntj00 on March 07, 2007, 04:44:49 am

Title: Is there any way...
Post by: Pwntj00 on March 07, 2007, 04:44:49 am
That I can get a shoot through wall hack? I've emailed snake for his full version of super cheat but he hasnt sent it...why? Do i need to do something?? Or can someone teach me how it would work so i can make it myself?
Title: Re: Is there any way...
Post by: ZOldDude on March 07, 2007, 05:55:52 am
Have you extracted the game?
Title: Re: Is there any way...
Post by: 50 cent on March 07, 2007, 07:59:58 pm
download wall.cbf and you shoot throught walles
Title: Re: Is there any way...
Post by: Pwntj00 on March 07, 2007, 09:27:52 pm
Have you extracted the game?
Yeah
Title: Re: Is there any way...
Post by: [TKC]King-M2o on March 08, 2007, 07:23:21 pm
where can you download wall.cbf ?
my wallhack is working but , sometimes it don't damage the others and sometimes works
... hmmmm ... you know why?
Title: Re: Is there any way...
Post by: Oynky on March 08, 2007, 09:18:19 pm
Yes.
It does not goes treu everything.
It doesnt work if u aim on a special kind of rock and some objects dont pass ether.
Title: Re: Is there any way...
Post by: [TKC]King-M2o on March 08, 2007, 11:41:53 pm
aha thx oynky  :icon_laugh
Title: Re: Is there any way...
Post by: Pwntj00 on March 09, 2007, 02:09:44 am
Lol I played you(i was SomeDewd i think)...that was good...im jealous cuz you have piss off player hack
Title: Re: Is there any way...
Post by: bando on September 06, 2007, 09:36:54 am
where can you download wall.cbf ?
my wallhack is working but , sometimes it don't damage the others and sometimes works
... hmmmm ... you know why?

can t see it in the download section , readed it used to be ?
Title: Re: Is there any way...
Post by: Subsky on September 12, 2007, 11:36:29 am
To make a univeral shoot through walls- that will work on all maps and penetrate all objects- you need a debugger- like ollydbg; and a bit of patience.

One by one- go through the export functions in game.dll and logs.dll; paying close attention to the COL_ prefixed functions (which stand for collision- obviously).  In each function, insert JMP's or NOP's over code to force the procedure to exit as quickly as possible (eg. hit the RETN x86b instruction; and hence not calculate collision information).

It's not the easiest hack in the world to make; but it's definately one of the most rewarding.

Subsky