TKC-Community

Hacking and Art => General Modding & Programming / Other Games => Topic started by: ZOldDude on October 27, 2006, 06:50:57 am

Title: Players not visible/fake
Post by: ZOldDude on October 27, 2006, 06:50:57 am
Well basically you can fill -most- games with non-visible (visable if fully joined),or fake,players.

This can have a number of fun effects such as:

*Round must reach end of time lmt because -all- the players are not "killed".
*Contests can't start because 'some players' are not fully in the game (depends on the game)
*Player can't be kicked....because he really is not there!
*Player can't be killed....because he really is not there!
*If an admin is "really bad",and if your quick enough,you can fill the server up on a map change....thus locking out all real players.

I have the tools do find the "join server" pac info and the info for most games (yes for VC/CoD/BF2 etc.) .
What I would like is to see if a simple "trainer" can be made for CoJ Demo servers (I am sure the same trainer would work in full game as well)....basically so I don't have to give out the tools to everyone.

Is this a project that the Dutchie would like to take on?
Might take you 10-20 mins if it is possible.

If it can be just a trainer....I want to say 'hello' to the "Official" Techland/Force servers that are testing ways to make anti-cheats.  :darkking

Title: Re: Players not visible/fake
Post by: Crossmol on October 27, 2006, 09:25:25 pm
I could take a look at it I suppose, maybe we should all get on it.
Title: Re: Players not visible/fake
Post by: ZOldDude on October 27, 2006, 10:27:48 pm
I could take a look at it I suppose, maybe we should all get on it.

This set of tools has the same effect as giving terrorists atomic weapons.
I luv all you guys but I think it would be wise of me to just let the Dutchie have them.

My ICQ is turned on.
Title: Re: Players not visible/fake
Post by: ZOldDude on November 03, 2006, 12:31:45 am
I have an updated tool for this game engine now.