TKC-Community
Hacking and Art => Vietcong 1 & 2 => Topic started by: Crossmol on August 13, 2006, 06:56:55 pm
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Topic says it all. I'd like to try this by using T-Search and not by editing the CBF files. Anybody knows the best way to do this?
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umm. no never tried it before maybe something to work on =)
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I tried an Artmoney search Sequence of values but nothing yet, they would be float right???
You can find allsorts with Artmoney and use this to get the value in T search let me explain
With the jump values in 1.01 i searched sequence of values 6.5 0.1 (float) found the address
then searched for exact value (6.5) float in T search now goin back to Artmoney i changed the value to 7.5, back to T search and searched "Has Increased by" 1 VOILA!!
The address is in T search if that helps :D :D :D
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Topic says it all. I'd like to try this by using T-Search and not by editing the CBF files. Anybody knows the best way to do this?
simple m8 ..
you could look for
Cmp eax,01
jne somegamedlloffset
from my memory i think its 83 f8 01 ,7e(offsetjumpnotequal)
decompile to make sure m8
or...
find number of bullets in the clip , fire , search for new number .. repeat untill you got the correct value , now breakpoint it , then look backwards in the assembly , and pay carefull attention to mulu and flp's , there is a jne somewhere that will eliminate all kick for all guns but i cant remember the exact adress of it but its in the game dll somewhere change it from jne[s ] (7E) to jmp[s ] (EB), uninstalled vc ages ago now. sorry i cant help more.