TKC-Community

Hacking and Art => Vietcong 1 & 2 => Topic started by: Subsky on July 28, 2006, 09:27:02 pm

Title: Speed VS Teleporting (Flags)
Post by: Subsky on July 28, 2006, 09:27:02 pm
I said in a previous post you couldn't teleport across flags- but I'd like to point out that I was wrong.  I've been playing around with T-Search, once again- and I came up with this very nice little mod to my game...

Check out this short little vid I put together for you all :P Some very funny shit... Map rotation before some guy could even fully spawn...

Instant Flag Stealer! (http://www.avhq.com.au/~metrosexuality/subsky_flag_whore1.wmv)

I'm in the process of having it automatically locate the position of the flag in ANY map; and teleport you to it (Should even be able to teleport inside players and kill them, if they're holding it).

Right now however, I'll give you this 'demo' trainer... where I've hardcoded the x,y and z coord values for each flag in waterfallctf. (Not wise to try it on any other map!)

I think you'll like it :P...

Sharing is caring- feedback is always good too :).

theTeleporter_v0.5_(Subsky) (http://www.avhq.com.au/~metrosexuality/theTeleporter.zip)

Don't let it get out there- you guys know the drill....

Subskyhttp://
Title: Speed VS Teleporting (Flags)
Post by: Crossmol on July 28, 2006, 09:41:09 pm
Good work buddy. I tested it and it works like a charm!
Title: Speed VS Teleporting (Flags)
Post by: [TKC]CoolBlood on July 28, 2006, 11:40:13 pm
yeah m8 !!    amazing :)   good job!!
Title: Speed VS Teleporting (Flags)
Post by: ZOldDude on July 29, 2006, 01:23:47 am
This is as funny as all hell....7 deaths for speedhacking but 120 flags!

I want to know why the ghost mode Smitty was useing about 4 weeks ago let you stay dead unless somebody shot your dead body to "kill" you again (made you respawn only then).
Title: Speed VS Teleporting (Flags)
Post by: Crossmol on July 29, 2006, 03:40:07 am
Well, combine the 2 and the enemy didn't even know what hit them :)
Title: Speed VS Teleporting (Flags)
Post by: Subsky on July 29, 2006, 10:00:56 am
Quote from: ZOldDude
This is as funny as all hell....7 deaths for speedhacking but 120 flags!

I want to know why the ghost mode Smitty was useing about 4 weeks ago let you stay dead unless somebody shot your dead body to "kill" you again (made you respawn only then).


Where you running it server side, Z?  If you were, thats why- it works the way it should ONLY if you connect to a server not running the trainer (eg. It's a client side trainer).

I don't know why it plays the way it does on the server.  Maybe it's because the client registers the kill,  but the health data on the server is patched- and thinks you're still alive.

Glad you guys all enjoyed it :).

I'd die 7 times for 120 flags any day LOL!
Title: Speed VS Teleporting (Flags)
Post by: ZOldDude on July 29, 2006, 01:17:16 pm
No I was just a "joe User" in a server with 1 or 2 others in here. The server may have been "laggy" to react to kicks the same as the SCA server was were both in 1-2 hours ago.

So much for the SCA server anti-cheat shit.
Title: Speed VS Teleporting (Flags)
Post by: Oynky on July 29, 2006, 02:28:36 pm
Well on that topic i showed u that screen of raven dead in his own server.
And he didnt respawn, but on just an ordinairy other server it didnt worked for him somehow and for me it did  :o

Lol at the teleporter, another idea removed from the list haha
Title: Re: Speed VS Teleporting (Flags)
Post by: Crossmol on July 29, 2006, 06:59:20 pm
Quote from: Subsky
Sharing is caring- feedback is always good too :)


I think I have some pretty nice ideas for this one. I'll test them first and then we need to chat on MSN or TS. If my 'twisted mind thinking' works then the enemy is up for a huge suprise  :lol:
Title: Speed VS Teleporting (Flags)
Post by: [TKC]Pink Slink on July 30, 2006, 03:26:37 am
a big congrats to subsky,

good job mate, much appreciated,

i have the trainer for waterfall,

i notice the vid was of oss city,  is there another version yet to be relased,, or am i just behind the times here, aint been on ts in a while,

 btw, is there a way to change the tele to other cords instead of the flag ones,      eg.. tele + 20 x coord or y?   or even tele onto where the cross hair is,

just an idea,

thankyou for the trainer,
 
pinkslink / frag out.
Title: Speed VS Teleporting (Flags)
Post by: funnyclown11 on July 30, 2006, 02:30:28 pm
lmao nice one man thanks for teaching me how to make my own teleporters too  8)
Title: Speed VS Teleporting (Flags)
Post by: [TKC]CoolBlood on July 30, 2006, 03:18:27 pm
hey hey, i want to learn how to make my own :)
Title: Speed VS Teleporting (Flags)
Post by: Rav3n on July 30, 2006, 05:42:20 pm
can we have the method for this please like ive said before the more people working on one thing the quicker the progress.  

n00bly your method you wrote about finding jump/fly etc doesnt seem to work  maybe im doing something wrong ...  i followed the method on NVA with the steps but nada..

More Method For Madness will be appreciated thanks  :D
Title: Speed VS Teleporting (Flags)
Post by: Subsky on July 30, 2006, 07:47:01 pm
It looks like a lot of guys would like to know how this teleporter works.

Funnyclown, Smity and myself (subsky) all know- just ask them on Teamspeak or check out my second last post here (http://www.tkc-community.net/Forums/viewtopic.php?t=4022&postdays=0&postorder=asc&start=15).

I can't get into the TKC Teamspeak MO, Z :(

Can you reset my pass?

Thanks :).

Subsky[/url]
Title: Speed VS Teleporting (Flags)
Post by: Crossmol on July 30, 2006, 07:52:33 pm
I'll make you a new one, check your PM buddy  :wink:
Title: Speed VS Teleporting (Flags)
Post by: Subsky on July 31, 2006, 07:31:42 pm
This looks interesting...

exports table:

  Name:            logs.dll
  Characteristics: 00000000
  TimeDateStamp:   4013E91B -> Mon Jan 26 03:04:43 2004
  Version:         0.00
  Ordinal base:    00000001
  # of functions:  00000461
  # of Names:      00000461

  000A40E0   879  ?PHS_GetObjectFlags@@YAKPAVc_PHS_do@@@Z
  000A3D20   880  ?PHS_GetObjectGhostFlag@@YAHPAVc_PHS_do@@@Z

Anyone feel like reversing it :P

Might mean the end of statically defining all this co-ordinate bullshit :)