TKC-Community
Hacking and Art => Vietcong 1 & 2 => Demos => Topic started by: TheTest on September 10, 2005, 10:57:38 pm
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how i edit the mod.XX weapons??? cant find it in the weap.txt
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You mean that machinegun!
someting like mod. 58!
i cant finded that one ether.. :( maybe its under an other name...
just like the the usmc,.. many players thought that the hip shooting gun didint exist in the game but its just under an other name... so
wtvr..
i dont know.
i think it sunder an other name...
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WTF is the red code?????
//-- -----------------------------------------------------------------------------------
// AK47
//-------------------------------------------------------------------------------------
`w_new 2 2030 2230
`w_animgroup K
`w_slot 3
`w_stamina 180
`w_model AK47
`w_ai_props 0 0 10
`w_use 1 0 0
`w_magazine 0 3 999 4.52
`w_mag_reload 0 1.93 0
`w_aimswing 0.1 0.1 0.1 0.01 0.93 1.97 6.11
`w_reload_signal 10 0.3
`w_bayonet 2.1 2.1 0.5 0.6
`w_aim_rotmult 0.76 0.42 0.25
`w_aim_zoom 1.4 3.6
`w_noaim_zoom 1.32
//--------------------------
`w_b_new 1 2130
`w_b_heardist 60 1 1
`w_b_repeat 99.9
`w_b_magazine 0 1
`w_b_camshock 0 -0 0 0.0 0.0 -0.0 0.00 0.0
`w_b_camshock_aim 0 -0 0 0.0 0 0.0 0.00 0.0
`w_b_ai_use 0 0 0.1 0.3 0.2 10
`w_b_ai_use -1 -1 0.1 3.0 0.0 10
`w_b_ai_use 0 10 0.0 0.8 0.0 3
`w_b_ai_use 10 20 0.2 0.3 0.2 4
`w_b_ai_use 10 20 0.2 0.5 0.0 1
`w_b_ai_use 20 30 0.2 0.5 0.0 3
`w_b_ai_use 30 40 0.2 0.5 0.0 1
`w_b_ai_use 40 50 0.3 0.3 0.1 5
`w_b_ai_use 50 60 0.1 0.2 0.0 3
`w_b_ai_use 60 70 0.2 0.8 0.0 4
`w_b_ai_use 70 1000 0.3 0.1 0.5 3
`w_b_ai_use 80 1000 0.3 0.2 0.0 1
`w_b_accur_run 0.00 0.00
`w_b_accur_walk 0.00 0.00
`w_b_accur_stand 0.00 0.00 1 4
`w_b_accur_crouch 0.00 0.00 1 3
`w_b_accur_lie 0.00 0.00 1 2
`w_b_accur_aimmove 0.00 0.00
`w_b_accur_aimstand 0.00 0.00 1 4
`w_b_accur_aimcrouch 0.00 0.00 1 3
`w_b_accur_aimlie 0.00 0.00 1 3
`w_b_accur_firechng 2.51
`w_b_accur_timechng 3.41
`w_b_shot 0 3 0
`w_b_shot_force2_move 0.0000001 1.6 1.8 1.4 63 1.8 1.8 1.9 1.8 40 0.5
`w_b_shot_force2_move_aim 0.0000001 1.0 0.7 1.0 67 0.7 1.0 0.9 1.0 30 0.3
`w_b_shot_force2_stand 0.0000001 1.2 1.1 1.3 64 1.4 1.5 1.7 1.5 40 0.5
`w_b_shot_force2_stand_aim 0.0000001 0.3 0.5 0.4 64 0.4 0.5 0.4 0.31 34 0.3
`w_b_shot_force2_crouch 0.0000001 0.82 0.83 0.85 65 0.8 0.8 0.88 0.75 40 0.5
`w_b_shot_force2_crouch_aim 0.0000001 0.3 0.31 0.28 65 0.3 0.21 0.25 0.34 37 0.2
`w_b_shot_force2_prone_aim 0.0000001 0.10 0.11 0.12 65 0.12 0.11 0.11 0.10 37 0.2
`w_b_shot_snd 4000 4100 4200
`w_b_snd 4054 4053 4053
`w_b_shot_light 243 217 171 2.01 0.12 0.0 0.1 0.71 0.1 0.2 0.0
`w_b_new_bayonet
`w_b_repeat 2
`w_b_shot 0.0 25 0
`w_b_shot 0.6 23 0
`w_b_shot 0.6 24 25
`w_b_shot 0.6 24 25
`w_b_shot_snd 10241 0 0
`w_b_new_butthit
`w_b_repeat 2.5
`w_b_shot 0.0 35 0
`w_b_shot 0.3 33 0
`w_b_shot 0.3 34 25
`w_b_shot 0.3 34 25
//--------------------------
`w_b_new 0 2129
`w_b_heardist 60 1 1
`w_b_repeat 10.3
`w_b_magazine 0 1
`w_b_camshock 0 4 0 0.0 0.0 -0.0 0.00 0.0
`w_b_camshock_aim 0 4 0 0.00 0 0.0 0.00 0.0
`w_b_accur_run 2.81 3.71
`w_b_accur_walk 2.10 3.03
`w_b_accur_stand 1.51 2.62 1 4
`w_b_accur_crouch 0.83 2.08 1 3
`w_b_accur_lie 0.61 1.41 1 2
`w_b_accur_aimmove 1.11 2.41
`w_b_accur_aimstand 0.52 1.52 1 4
`w_b_accur_aimcrouch 0.33 0.81 1 3
`w_b_accur_aimlie 0.21 0.45 1 3
`w_b_accur_firechng 2.51
`w_b_accur_timechng 3.41
`w_b_shot 0 3 0
`w_b_shot_force2_move 0.0000001 1.6 1.8 1.4 63 1.8 1.8 1.9 1.8 40 0.5
`w_b_shot_force2_move_aim 0.0000001 1.0 0.7 1.0 67 0.7 1.0 0.9 1.0 30 0.3
`w_b_shot_force2_stand 0.0000001 1.7 1.1 1.7 64 1.7 1.6 1.8 1.7 40 0.5
`w_b_shot_force2_stand_aim 0.0000001 0.3 0.5 0.4 64 0.4 0.5 0.4 0.31 34 0.3
`w_b_shot_force2_crouch 0.0000001 0.9 0.9 0.9 65 0.8 0.8 0.9 0.7 40 0.5
`w_b_shot_force2_crouch_aim 0.0000001 0.3 0.31 0.28 65 0.3 0.21 0.25 0.34 37 0.2
`w_b_shot_force2_prone_aim 0.0000001 0.10 0.11 0.12 65 0.12 0.11 0.11 0.10 37 0.2
`w_b_shot_snd 4000 4100 4200
`w_b_snd 0 0 0
`w_b_shot_light 243 217 171 2.5 0.12 0.0 0.0 0.45 0.1 0.2 0.0
The yellow parts are double, maybe the mod.58????
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ITs dubble :o *O!*
try to remove it look ifts still works.. in anyway!
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Only edit the first parts, double stuff can stay.