TKC-Community

Hacking and Art => Vietcong 1 & 2 => Topic started by: vietcong_cheater on April 13, 2005, 08:46:40 pm

Title: .CBF files
Post by: vietcong_cheater on April 13, 2005, 08:46:40 pm
Hello,

Does someone know a program or a way to repack .CBF files.
Cause i can extract them but dont repack them back.
Title: .CBF files
Post by: Muttilein on April 14, 2005, 12:07:00 am
pterodon editor
Title: .CBF files
Post by: vietcong_cheater on April 14, 2005, 01:51:24 am
can u tell me how
Title: .CBF files
Post by: DrHekyl on April 16, 2005, 06:10:37 pm
I simply use a debugger to modify the string sent to the packing routine. Olly works fine. You can write a trainer if you wish to but It's not entirely necessary. How does one do this you may ask? Do some searching and ye shall find. ;)
Title: .CBF files
Post by: Memory on April 16, 2005, 07:07:09 pm
Please, do explain the procedure. I want to pack my 'long working on' mod, but I cannot get no support on repacking  :(
Title: .CBF files
Post by: DrHekyl on April 17, 2005, 08:34:06 pm
1) Start the editor
2) load a map, any map will do(taking care to avoid any exclusions noted in step 4 later)
3) compile the map
4) if there are no compile errors go to step 5, or else either fix errors or go to step 2-excluding this map.
5) attach debugger
6) trace point at which the cbf packing begins(once you have found it it will always be at the same place, making it much easier to find in future)
7) observe the map files appearing in the registers(as null string pointers) at precise moments
8) think about the next step, knowing that in your debugger you can change register settings...... Mymap.cbf ~ mycbf.cbf
Title: .CBF files
Post by: Oynky on February 18, 2006, 02:56:40 pm
or just use total commander (google) and extract cbf files with the cbf plugin for the program (searchforum for it)