TKC-Community
Hacking and Art => General Modding & Programming / Other Games => Topic started by: feldmarschall on August 14, 2017, 05:03:31 pm
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I have made a screenshot with explanation of adresses in game i try to hack. Is there any info i dont see which could lead to solve desync problem? This is made in singleplayer mode because in multiplayer its problematic to check it.
(http://i.imgur.com/csZgI32.png)
First two adresses are connected to unit accuracy in way that they are responsible for loading aresses from file to battle
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Could you first tell us what game this is?
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Of course, it can apply to two games since they have same mechanics: Empire TOtal War and Napoleon Total war, both havent anticheats only desync issues normal to peer to peer games. I have over 200(!!!) Cheat Engine tables for both of them but i want to make them work in multiplayer by some modifications in game memory and possibly packet editin and i dont know how.
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lol You are not going to be able to create hack for NTW or ETW
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Of course, it can apply to two games since they have same mechanics: Empire TOtal War and Napoleon Total war, both havent anticheats only desync issues normal to peer to peer games. I have over 200(!!!) Cheat Engine tables for both of them but i want to make them work in multiplayer by some modifications in game memory and possibly packet editin and i dont know how.
this is twice now , find what scans it ( it will look to you like its scanning for no reason ) thats the desync. then fix it so it reports normal values ie log what it was before you change it and when that routine scans it send the logged value. ( in other words tell it to go fuck its self. )
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lol You are not going to be able to create hack for NTW or ETW
They said same thing to Hannibal about plan to transport elephants through Alps and you know what happened. But really why you think its impossible? I made more than 200 cheat tables for those games its just matter now to make them work in multiplayer mode.
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Of course, it can apply to two games since they have same mechanics: Empire TOtal War and Napoleon Total war, both havent anticheats only desync issues normal to peer to peer games. I have over 200(!!!) Cheat Engine tables for both of them but i want to make them work in multiplayer by some modifications in game memory and possibly packet editin and i dont know how.
this is twice now , find what scans it ( it will look to you like its scanning for no reason ) thats the desync. then fix it so it reports normal values ie log what it was before you change it and when that routine scans it send the logged value. ( in other words tell it to go fuck its self. )
I checked what has acces to it with cheat engine, how can i check what "scans" it? With what tool? Cheat Engine shows nothing interesting.
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cheat engine.
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cheat engine.
Nothing has acces al the time only frist two adresses mov edx,[eax+00000140] and second one. Edx is unit statistic in hexadecimal.
This with 160 ending counts ammo so it may check if amount of shot ammo is adequate to kills with particular accuracy but if i disable it there not gonna be just any projectiles and nobody will die = desync.
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ok good luck.
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ok good luck.
Thanks but that would be less luck and more possible with a bit more of help.
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Refresh, im still interested in hacking it - there are many good hackers not only focused on MB so...