TKC-Community
Hacking and Art => Mount and Blade => Topic started by: mikelaw999 on April 11, 2014, 11:14:30 am
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Anyone here have any good macro scripts?
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Yes, i wrote my own macro runner so you will have to convert it to whatever you use.
set your attack direction in options to movement keys then
{'?lm','d','attack','s1','block','a','attack','s1','block','s','attack','s2','w'} // ( s1 = Sleep(100); ms )
sends a powered lunge to the face of the enemy on left mouse key
{'?lm','?d:a:a?:d:?w:s:s?:w:end','attack','s1','block','attack'} // ( s1 = Sleep(100); ms )
sends a random feint to the enemy on left mouse key ( can be spammed and causes an autoblock user to dance like John Travolta on amphetamine :icon_laugh )
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The attack direction is server controlled. Only the defence direction is client side.
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The attack direction is server controlled. Only the defence direction is client side.
Attack direction is client side & block direction is client side.
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Attack direction is server side. I can bet my life on this...There were lots of time when i was holding my mouse button down, and when i release it, it swing in a different direction than the one when i was holding. This is because of the small lag between the server and the client. The client helps the gameplay by predicting the attack direction, but the direction is serverside controlled(it gets updated when the animation changes). The same thing applies to movement, jumping, players movements(if you get desync, you see all players/ horses repeating their last action: going in one direction or spinning in circles).
The block is clientside controlled so that you can block accurately, independently of you little lag (so you can block acurately when you change your direction very fast in duels).
If you manage to get your attack clientside, only the animation will be, but not the actual swing.
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lol...
(http://oi59.tinypic.com/fji4xj.jpg)
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lol...the option above that is Control Block Direction...and it is set to automatic but on servers that have control type set to manual, YOU BLOCK MANUAL....
have you ever heard of singleplayer? Let me tell you...those setting are mostly for Sp, rather than Mp...(I say mostly because I think that if the server block control is set to automatic, and you have the type to manual, you will block manual)
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lol...the option above that is Control Block Direction...and it is set to automatic but on servers that have control type set to manual, YOU BLOCK MANUAL....
have you ever heard of singleplayer? Let me tell you...those setting are mostly for Sp, rather than Mp...
are you being serious , if so how do you think we autoblock on a manual block server then , its called 'CHEATING' lol
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You HACKED the game because the block is CLIENT side, and not that it is presented in game options. You also have the option Lance control, wich is set to automatic in your case, but if you go in a server, IT IS MANUAL!!!!!! Also there is Damage to Friends, wich is 1/4, but in multiplayer it has NO EFFECT!
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You HACKED the game because the block is CLIENT side, and not that it is presented in game options.
i think you are missing the point dragonemi , you see the control attack direction .. it litterally means control attack direction , it isnt just for single player , change it to movement keys join a server , press and hold A and attack , then press and hold A again and it will attack in the same direction regardless of enemy position. i think your a bit confused about what your saying.
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I am a modder and i know a lot about warband, and i tried to force a weapon to attack in a single direction (by making a mod, wich worked fine if i hosted) and i joined a server, and when i attack, it only worked if i was looking in that specific direction, in rest, it freezed my animation(it normally would swing in other directions, but because i forced it in only one direction, the server never got the feedback that i released my attack). From here result that your client sends to server HOW you attack(my mouse looking, by movement, by inverse mouse looking etc) and the server decide where you attack, and not you (you get the instant animation because of client prediction to help gameplay...)
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you can control which direction you attack or the game would be called robot wars not mount and blade lol ..set attack direction to movement keys ... join a server press W and then hit attack button ( usually left mouse key ) and you will do an overhead chop every time.
you see it ... they see it...
maybe you tried this on an older version but on 1.59 you can control the direction of attack.
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just been in the camelot dm server , was playing as BALD_WEIRDO owned them hard eventually kicked me after 12 attempts.. anyone play in that server from here let me know when your in and i will come in and have a game with you.
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Warband attack direction is controlled by your mouse movement. I've played for years, have 5000+ hours, been heavily involved in many a mod.
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Warband attack direction is controlled by your mouse movement. I've played for years, have 5000+ hours, been heavily involved in many a mod.
we know , seems he doesnt though.
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Warband attack direction is controlled by your mouse movement. I've played for years, have 5000+ hours, been heavily involved in many a mod.
Just because you attack in the direction of your look doesn't mean that you control it...
Is like saying that you control the position of your player(agent) on the map(scene)...is just an illusion...same thing applies to gold, your kills/ deaths...just because when you die it adds 1 to your deaths score doesn't mean that YOU control the death score...is the server...
And because you are a modder, modifie the scimitar item to attack in all direction, then go in a server, pick up a scimitar and hold the attack in thrust direction; you will see that your animation will be like you will thrust with that weapon, but when you release it, it will suddently attack in one of the other 3 direction(depending on your last look direction); if you would control the attack direction, you would send to server that you attack thrust, but the server would detect it as invalid, and you will do exactly nothing...but it doesn't happen in that way, because you send to server that you want to attack, and tthe server decide in wich direction you attack...
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Warband attack direction is controlled by your mouse movement. I've played for years, have 5000+ hours, been heavily involved in many a mod.
Just because you attack in the direction of your look doesn't mean that you control it...
Is like saying that you control the position of your player(agent) on the map(scene)...is just an illusion...same thing applies to gold, your kills/ deaths...just because when you die it adds 1 to your deaths score doesn't mean that YOU control the death score...is the server...
And because you are a modder, modifie the scimitar item to attack in all direction, then go in a server, pick up a scimitar and hold the attack in thrust direction; you will see that your animation will be like you will thrust with that weapon, but when you release it, it will suddently attack in one of the other 3 direction(depending on your last look direction); if you would control the attack direction, you would send to server that you attack thrust, but the server would detect it as invalid, and you will do exactly nothing...but it doesn't happen in that way, because you send to server that you want to attack, and tthe server decide in wich direction you attack...
(http://oi62.tinypic.com/23lcbp3.jpg)
its not 'all server controlled'. :smile
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What is that? That is only client side...lel...
And no, you can't do anything as far as you are not the server...you can't do a cheat that does something that normally you couldn't(except the visual stuffs like aimbot, esp)
You can't do something like gold changing, admin stuffs, banning/kicking players, getting admin pass, spawning objects, 1 hit 1 kill, invicibility...because you can't...
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that is the beginning of masskill , thats what that is.
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What is that? That is only client side...lel...
And no, you can't do anything as far as you are not the server...you can't do a cheat that does something that normally you couldn't(except the visual stuffs like aimbot, esp)
you can do anything if you dig deep enough , they said the same about sniper elite v2 , bf series , arma , crysis series , the list is endless of cant.s then can .. 'lel'
that is only visual at the moment your correct btw , and it just took me 2 minutes , can allready fly lol someone said that as a joke last night and i thought hmm .. :icon_laugh
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that is the beginning of masskill , thats what that is.
Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul
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you can do anything if you dig deep enough , they said the same about sniper elite v2 , bf series , arma , crysis series , the list is endless of cant.s then can .. 'lel'
Then why don't you show us how deep can you go into the game, to find out that you can't change those things as a client...all other games are bad coded in terms of security...lal
If you eventually make a cheat, it will be fixed very very very shortly after you release it...look at ludijak's napoleonic wars object spawner.
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you can do anything if you dig deep enough , they said the same about sniper elite v2 , bf series , arma , crysis series , the list is endless of cant.s then can .. 'lel'
Then why don't you show us how deep can you go into the game, to find out that you can't change those things as a client...all other games are bad coded in terms of security...lal
because ive done it on many games before and i know what happens if i make it , i get bored and move on. starting to like this game its addictive. aimbot is good enough for now , pwns anyone.
... for now. :smile
but thats how masskills start .. visually. then you dig deeper , find out whats stopping you moving , then dig deeper , find out why its stopping you , then deeper etc etc ... same with every game.
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that above is client side of course...
And you can't control Attack Direction,I mean freeze in one direction and Thrust with a weapon that only swings. Impossible.
See where attact direction goes (Arrows)
https://www.youtube.com/watch?v=VWX-f5tiMh8
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but thats how masskills start .. visually.
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that above is client side of course...
And you can't control Attack Direction,I mean freeze in one direction and Thrust with a weapon that only swings. Impossible.
See where attact direction goes (Arrows)
https://www.youtube.com/watch?v=VWX-f5tiMh8
it probably is possible to do anything on this game , for some reason you think its all server side.
question : how does the server know you block every attack.
answer : client tells it. so that would mean , its possible to block every attack without actually blocking yes/no?
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like this :D
https://www.youtube.com/watch?v=skpKQadVIhk
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like this :D
https://www.youtube.com/watch?v=skpKQadVIhk
lol ive just been doing that in camelot dm server.
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i like debates like this , it gives me new ideas.. :smile
for now aimbot is good enough , no one can beat it but if i see someone with a masskill then i will make one as well. :smile.
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anyway back on topic :smile
con'troll'ing attack direction is possible.
post your feint macros.
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The client doesn't tell to server that he blocked an attack, it tells the server in wich way he blocked, and i think that it also says the time of block starting(fog high ping issues)(again, i only think this happens, but is very small probability the thing with the starting time). then the server sees if the block direction is valid(because different items block in different positions) and then it sees if the attack position correspond with the block position...so only the direction of the block is client side.
Noone will make masskill...cuz it can't be made...
The fly is only client side(other players doesn't see you flying, they see you staying or moving(but only on ground, no actual fly))
You can partially control in wich way you attack...if how i think it works is true, then the client only sends the value of the attack direction option(mouse look, movement keys, inverse mouse look, relative enemy position), so for ex if you want to attack from left, then you analise to see if any of those options would make you attack in left direction. If you find out one, then you send that specific option.
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ok , can a mod move the discussion regarding none feinting macro replys to a new thread titled: Warband control direction discussion.
then we can debate more about it instead of cluttering up this thread with unrelated comments.
in reply , which 'script' are you referring to dragonemi because i think what your saying is based upon the game rules and all rules can be broken when playing a game ( some call it cheating i call it playing the game how i want to play it ).
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The client doesn't tell to server that he blocked an attack, it tells the server in wich way he blocked, and i think that it also says the time of block starting(fog high ping issues)(again, i only think this happens, but is very small probability the thing with the starting time). then the server sees if the block direction is valid(because different items block in different positions) and then it sees if the attack position correspond with the block position...so only the direction of the block is client side.
Noone will make masskill...cuz it can't be made...
The fly is only client side(other players doesn't see you flying, they see you staying or moving(but only on ground, no actual fly))
You can partially control in wich way you attack...if how i think it works is true, then the client only sends the value of the attack direction option(mouse look, movement keys, inverse mouse look, relative enemy position), so for ex if you want to attack from left, then you analise to see if any of those options would make you attack in left direction. If you find out one, then you send that specific option.
example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.
so question if we 'cant control attack direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?
btw note for future reference :
attack lunge is 0 overhead 1 left 2 right 3 inside the engine. [eax+offset] is returned to the aiming function ( different with blocking its 4 5 6 7 )
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example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.
so question if we 'cant control attack direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?
he sees the normal direction, the one that would appear if you would not use your cheat.
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example , my aimbot sees the chance to get a over head swing onto the attacking players head .. so my aimbot sends over head swing, on my screen i see an over head swing hit the player so on his screen he sees an over head swing from me or he sees pink pretty flowers with me running away? .. thats right .. he sees me over head swinging and then he dies.
so question if we 'cant control attack direction' then why does the player see me swinging over head as my aimbot sends the command to 'swing over head'.. that to me = controlling attack direction wouldnt you say?
he sees the normal direction, the one that would appear if you would not use your cheat.
your response is inaccurate , when i was designing the aimbot for maximum effect and hit ratio i tested on lan with a dedicated server with another pc running warband and when i attacked the player on the other lan machine ( connected through the internet the dedicated was a live internet server) to the dedicated server , the attack i made on the main machine resulted in the exact same attack as seen on the other lan machine. so where are you getting your information from ? seems like you are 'surmising' that what your saying is exact where as i have seen what i say with my own eyes.
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btw note : the aimbot released here is nothing like the aimbot i use now , the hit ratios is 1:1 with this one and it can also easily hit a player using autoblock.
so another question regarding 'its all server side' how can my aimbot hit a player that is blocking rapidly using autoblock and how can it feint so accurately?
im starting to wonder actually if the client does most of the 'work' then the server accepts what ever the client tells it( i havent had time too look into this aspect but i may have to eventually to clarify this ).
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Go get a scimitar and attack thrust...what will you see?
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Go get a scimitar and attack thrust...what will you see?
im now done with this debate , seems as though your just trying to throw people off with your ideas , shame on you. :smile
you can control attack direction peeps , ignore dragonemi he is wrong.
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the scimitar can only attack left right and up, but not down.
lel...nice comment cut...
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the scimitar can only attack left right and up, but not down.
lunge?
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the scimitar can only attack left right and up, but not down.
lel...nice comment cut...
yeah i edited it out it was just explaining why you were wrong so i cut it short.
basically you can control attack direction and that is the point of this debate , so you are wrong .. simple.
what you should of said was you cant ( as of now ) modify a wepon to attack in a direction it isnt meant to be able to.
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Ok...you are right....just tested it out...on older versions it was controlled by server...now it is by client...
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Ok...you are right....just tested it out...on older versions it was controlled by server...now it is by client...
i know :smile
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that is the beginning of masskill , thats what that is.
Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul
100% possible and used often by some people.
How do you think Medic has won the World Team Kill Championship Contest so many times?
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that is the beginning of masskill , thats what that is.
Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul
100% possible and used often by some people.
How do you think Medic has won the World Team Kill Championship Contest so many times?
he was cheating! :icon_razz2
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that is the beginning of masskill , thats what that is.
Hmm...masskill...? You mean all players dies because you magically kill them?Impossibru...lul
100% possible and used often by some people.
How do you think Medic has won the World Team Kill Championship Contest so many times?
he was cheating! :icon_razz2
Why...yes he was!
That's the whole point right?
Anyone here have a problem with that?
Back to the basics:
1) You blast another "player" in the face with 10K rounds of hurt in a game.
2) Game tells the server you did so.
3) Do same to all in game at same time.
4) Everyone in the sever dies.
End of Basic Mass Kill 101.
It's a in depth study of a subject or as some would call it ...a science.
(http://zenpencils.com/comics/2012-06-05-philplait.jpg)
Full size:
http://zenpencils.com/comics/2012-06-05-philplait.jpg
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Yes, i wrote my own macro runner so you will have to convert it to whatever you use.
set your attack direction in options to movement keys then
{'?lm','d','attack','s1','block','a','attack','s1','block','s','attack','s2','w'} // ( s1 = Sleep(100); ms )
sends a powered lunge to the face of the enemy on left mouse key
{'?lm','?d:a:a?:d:?w:s:s?:w:end','attack','s1','block','attack'} // ( s1 = Sleep(100); ms )
sends a random feint to the enemy on left mouse key ( can be spammed and causes an autoblock user to dance like John Travolta on amphetamine :icon_laugh )
How would I run it is my question. I can barely understand the coding but just, how can I execute a line of code...Tips please :icon_thumbsup
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hey medic i got razer synapse where my macros are in and when i make one it can be confusing to others but causes laggspikes sometimes even often from time to time and doesnt always work properly how to make your macro line work in that to test and see if its better
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hey medic i got razer synapse where my macros are in and when i make one it can be confusing to others but causes laggspikes sometimes even often from time to time and doesnt always work properly how to make your macro line work in that to test and see if its better
sleep longer (servers slow ) and the ? is 'is key down'. the : = then do
i dont like this game its shit .. im only hacking it so tkc members can cheat on it.
il maybe release the full aimbot soon. if not contact me through pm. :smile
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anyone have a good feint script for like mouse i got a razer taipan which i tried to make some fast feinting to work with on my side buttons but cant seem to get a perfectly one working i seen alot of other players in server that i fought who i have killed few times but their feints are unbelieveable fast and so confusing no way to be that fast without macro script even some who admitted it but not like they wanna tell what their settings are
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i seen alot of other players in server that i fought who i have killed few times but their feints are unbelieveable fast and so confusing no way to be that fast without macro script even some who admitted it but not like they wanna tell what their settings are
Then you are a noob and have no ideea how to play warband...simple answer!
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Sorry for the late reply, been gone on vacation! thanks for the code Mrmedic! what program do you use to execute that script?
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medic wanna have a game on camelot server?:b
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yeah man you in now?
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yeah comming now
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medic wanna have a game on camelot server?:b
is camlot a us server?
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Good macros MrMedic, Hope to see a gallery of your own soon.
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Yes, i wrote my own macro runner so you will have to convert it to whatever you use.
set your attack direction in options to movement keys then
{'?lm','d','attack','s1','block','a','attack','s1','block','s','attack','s2','w'} // ( s1 = Sleep(100); ms )
sends a powered lunge to the face of the enemy on left mouse key
{'?lm','?d:a:a?:d:?w:s:s?:w:end','attack','s1','block','attack'} // ( s1 = Sleep(100); ms )
sends a random feint to the enemy on left mouse key ( can be spammed and causes an autoblock user to dance like John Travolta on amphetamine :icon_laugh )
How would I run it is my question. I can barely understand the coding but just, how can I execute a line of code...Tips please :icon_thumbsup
You need to edit the script to make it work with whatever your script runner is :)
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I need to know how to code :c