TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: GermanArmyX on September 11, 2012, 04:53:11 pm

Title: Making Cheat Engine Undetected
Post by: GermanArmyX on September 11, 2012, 04:53:11 pm
Are there any way to hide Cheat Engine from being detected by DayZ Servers?
Maybe hide from TaskManager Processes?
I want to spawn some AmmoCrate
Replace:
private ["_dummy"]; _dummy = [_this,"vote_kick"] execVM "\ca\ui\scripts\dedicatedServerInterface.sqf";

to:
private ["_dummy"]; _dummy = [_this,"vote_kick"] execVM "\Scripts\crate.sqf";

with crate.sqf
Quote
_crate = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"]
[_crate] execVM "\Scripts\crate.sqs";
sleep 120;
deletevehicle _abox;
if (true) exitwith {};

and crate.sqs
Quote
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
Title: Re: Making Cheat Engine Undetected
Post by: robin-580 on September 11, 2012, 09:51:56 pm
you can just before you enter game open cheatengine and change the thing Vote Kick    to the script you want to start    then just close cheatengine and join the game
Title: Re: Making Cheat Engine Undetected
Post by: GermanArmyX on September 11, 2012, 10:03:45 pm
Yes i know, but then i also got kicked as i pressed Server Control to Votekick, not for Hacking 37# but for 1..#
and it's just a kick not a ban..
Title: Re: Making Cheat Engine Undetected
Post by: GermanArmyX on September 11, 2012, 10:51:16 pm
Solution: http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=227
Thanks Gerk!
Title: Re: Making Cheat Engine Undetected
Post by: c5 on September 11, 2012, 11:55:54 pm
From my knowledge psych tool is also detected. But maybe things Have changed, haven't played for a while
Title: Re: Making Cheat Engine Undetected
Post by: GermanArmyX on September 12, 2012, 12:42:13 am
Yep, is detected..
Title: Re: Making Cheat Engine Undetected
Post by: ZOldDude on September 12, 2012, 05:49:39 am
A thread on how to make CE undetectable was posted in the past year.
Title: Re: Making Cheat Engine Undetected
Post by: GermanArmyX on September 12, 2012, 07:46:13 pm
I know, thanks.. but the method doesn't work anymore.. I get kicked on DayZ Servers
Title: Re: Making Cheat Engine Undetected
Post by: i mss old ofp on September 13, 2012, 03:28:56 am
you need to d load and older source of ce.
change what ever you need to. and recompile it.
what was posted on tkc is not even close to undetecting ce.
its a bit more complicated.
Title: Re: Making Cheat Engine Undetected
Post by: i mss old ofp on September 13, 2012, 03:30:45 am
Solution: http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=227
Thanks Gerk!
dont d load this... it has viruses i dont know what gerk did to it but dont install.
Title: Re: Making Cheat Engine Undetected
Post by: GermanArmyX on September 13, 2012, 12:44:38 pm
Thanks, but it's too late :D I just use standart CE with HideTools
Title: Re: Making Cheat Engine Undetected
Post by: Dr.Death on October 02, 2012, 06:11:28 am
pm me ill send you the links of what you need to get cheat engine undetected.
Title: Re: Making Cheat Engine Undetected
Post by: XJ on October 05, 2012, 07:16:24 pm
Check this thread to get an understanding of the magnitude of making a really undetected cheat engine.

http://www.progamercity.net/code-tut/332-delphi-undetectable-cheat-engine-step-step-tutorial.html (http://www.progamercity.net/code-tut/332-delphi-undetectable-cheat-engine-step-step-tutorial.html)
Title: Re: Making Cheat Engine Undetected
Post by: Gerk on October 16, 2012, 02:17:16 am
Quick Memory Editor 5.5 - alternative to Cheat engine, I am sure it's not patched by battleye