TKC-Community
Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: fuckthisshit on July 30, 2012, 03:15:09 pm
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player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
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Was this really worth the share?
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Might reduce the number of AS50 actually on DayZ I guess
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player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways :icon_rolleyes2
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player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways :icon_rolleyes2
You didn't get the title, did you? if you die the person who killed you gonna loot your body, this scripts deletes the items so if you get killed there's nothing to loot
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I must say that actually is quite a troll from a legit player's perspective if you tought about it, they go through all the trouble and then to find that there is nothing :icon_laugh
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player addEventHandler ['killed',
{
removeAllItems player;
removeAllWeapons player;
removeBackpack player;
hint "No Loot For Noobs";
}];
Not bad for a copy-paster like me I guessbut didn't test it.
So, when YOU die, you lose all your gear? Unless there's more to this script, it will only affect you, and this is useless. When you die, you end up losing your gear anyways :icon_rolleyes2
You didn't get the title, did you? if you die the person who killed you gonna loot your body, this scripts deletes the items so if you get killed there's nothing to loot
Ah, my mistake. Yea, nice troll script :)
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If somebody can send a title text to the person who killed you would be even better.
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If somebody can send a title text to the person who killed you would be even better.
I always tend to answer these questions late at night when I'm too tired to give proper info :\
Here it goes. add an eventhandler to yourself for hit or killed, etc that select the person who killed you in the handler's array. Then assign the selection to a variable; use the variable in a setvehicleinit (although that will most likely be detected) like, _killer setvehicleinit "titletext bla blah noob, blah blah, removeallweapons code"; other vehicle init commands etc...
Yea...It's a mess I know :(
Luckily, if you can decipher that mess, you are in luck.
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If somebody can send a title text to the person who killed you would be even better.
Those bitches thought they had the last word ;3
(http://static.fjcdn.com/gifs/Counter-attacking+like+a+boss_0bfce1_3358888.gif)
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My
copy-pasting googling skills are amazing even to myself :D (just kidding)
You meant something like this?
player addEventHandler["killed", {[_this select 0, _this select 1]}];
_victim = _this select 0;
_killer = _this select 1;
_killer setVehicleInit "TitleText [format['Some whining text here?'], 'PLAIN DOWN'];";
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this is more artful maptastic removals , removes everything including buildings etc in a radius when you click on the map ( partial credits to gerk he gave me the idea for this one )
(http://i21.photobucket.com/albums/b270/tonyK1/1_168.jpg)
arma 2 oa 1.62 , battleye 1.168 :smile.
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this is more artful maptastic removals , removes everything including buildings etc in a radius when you click on the map ( partial credits to gerk he gave me the idea for this one )
(http://i21.photobucket.com/albums/b270/tonyK1/1_168.jpg)
arma 2 oa 1.62 , battleye 1.168 :smile.
cool m8 this is mine
(http://i.imgur.com/l6330.jpg)
thread hi-jack lets all show our mod-apps
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thunderdome LOL! , what does that do ,it sounds interesting.
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From a game I have played before, it would put two teams of players oppersite each other either side of a battlefield. There would be gates to stop them coming out. When the button was pressed, the gates were lowered the last standing team won.
So I guess it's like that.
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Buckfast would be so proud. :)