TKC-Community
Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: darkrounge on July 01, 2012, 09:58:04 pm
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Anyone know what's wrong with this code?:
if (isnil ("bInvisibleOn")) then
{
bInvisibleOn = false;
};
if (!bInvisibleOn) then
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
bInvisibleOn = true;
hint "Your are now Invisible (ON).";
strExecCode = nil;
}
else
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
sleep 0.1;
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
hint "You are now Visible (OFF).";
strExecCode = nil;
};
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Anyone know what's wrong with this code?:
if (isnil ("bInvisibleOn")) then
{
bInvisibleOn = false;
};
if (!bInvisibleOn) then
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
bInvisibleOn = true;
hint "Your are now Invisible (ON).";
strExecCode = nil;
}
else
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
sleep 0.1;
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
hint "You are now Visible (OFF).";
strExecCode = nil;
};
Its code do you invisible pal :icon_rolleyes2
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I know what it is, I'm asking whats wrong with the code.
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Anyone know what's wrong with this code?:
if (isnil ("bInvisibleOn")) then
{
bInvisibleOn = false;
};
if (!bInvisibleOn) then
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
bInvisibleOn = true;
hint "Your are now Invisible (ON).";
strExecCode = nil;
}
else
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
sleep 0.1;
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
hint "You are now Visible (OFF).";
strExecCode = nil;
};
no offense, but shouldnt someone that wants to sell his hack to a paid hack site know whats going on? :wink2
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Anyone know what's wrong with this code?:
if (isnil ("bInvisibleOn")) then
{
bInvisibleOn = false;
};
if (!bInvisibleOn) then
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject true;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
bInvisibleOn = true;
hint "Your are now Invisible (ON).";
strExecCode = nil;
}
else
{
objMYPlayer = (vehicle player);
publicVariable "objMYPlayer";
sleep 0.1;
strExecCode = 'if (isnil ("bInvisibleOn")) then {objMYPlayer hideObject false;};';
player setVehicleInit strExecCode;
processInitCommands;
clearVehicleInit player;
hint "You are now Visible (OFF).";
strExecCode = nil;
};
no offense, but shouldnt someone that wants to sell his mod-app to a paid mod-app site know whats going on? :wink2
Nope, else I wouldn't be asking, would I?
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So you took the invisibility script from darky's hack and you don't know how to make it work? And you want to resell it? heh.
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So you took the invisibility script from darky's mod-app and you don't know how to make it work? And you want to resell it? heh.
No, it works, I'm just asking what's preventing it from looping..
Darkys mod-app is awesome, that's why I'm using it.
Many of the scripts are produced by darky, majority of users here use previous/old scripts in their mod-apps..
Even MrMedic does..
Is that a problem?
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so that script works?
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so that script works?
Yes, it does.
But there's a little thing wrong with it that I cannot workout.
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so you say it works and you can be invisible when you execute it but on the other side there is still something wrong with it whats the problem ?
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Let me guess , its not working on dayz?
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So you took the invisibility script from darky's mod-app and you don't know how to make it work? And you want to resell it? heh.
No, it works, I'm just asking what's preventing it from looping..
Darkys mod-app is awesome, that's why I'm using it.
Many of the scripts are produced by darky, majority of users here use previous/old scripts in their mod-apps..
Even MrMedic does..
Is that a problem?
Regardless the issue with the script is easy to fix if you had the same issue with it as i did. Why don't you tell us what's wrong instead of being vague.
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whats is wrong with it then diddy?
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Let me guess , its not working on dayz?
It works in dayz for me..
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i just tryed it it doesnt work at all
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i just tryed it it doesnt work at all
Makes me invisible, but denies taking it off.. :/
But the code seems alright and it should take invisibility off upon second click.
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can you see yourself invisible though? AND IT DOESNT WORK FOR ME ON LIFE SERVERS OR ANY OTHER SERVER cap oops
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i just tryed it it doesnt work at all
Makes me invisible, but denies taking it off.. :/
But the code seems alright and it should take invisibility off upon second click.
it will not work because the hide command has been changed so i dont understand how its making you invisible at all unless thats not the code your using in your post , the reason bis has given is 'security issues'.
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I don't see myself invisible, but when I walk behind someone else they're unable to see me.
Tried it on several people, they look around but cannot see me :/
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Just make yourself invisible in the same way that you can in other client-side games.
Say you're in one place (X/Y/Z) and actually be in another.
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I don't see myself invisible, but when I walk behind someone else they're unable to see me.
Tried it on several people, they look around but cannot see me :/
if you can see yourself others can also see you mate , be carefull.
il pm you check your inbox.
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I don't see myself invisible, but when I walk behind someone else they're unable to see me.
Tried it on several people, they look around but cannot see me :/
if you can see yourself others can also see you mate , be carefull.
il pm you check your inbox.
The script still works on dayz, atleast it did before the ban wave. Used it while in a uaz with friends and they said the entire car dissapeared for them.
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I don't see myself invisible, but when I walk behind someone else they're unable to see me.
Tried it on several people, they look around but cannot see me :/
if you can see yourself others can also see you mate , be carefull.
il pm you check your inbox.
The script still works on dayz, atleast it did before the ban wave. Used it while in a uaz with friends and they said the entire car dissapeared for them.
hmm , wait il recheck then , maybe i fucked something up.
nope its still not working , it might be the latest beta 94 , or im messing something up , anyway i do it a different way and i know myne works so good luck with it darkrounge hope you get it working.
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Medic can you put it here when you might have fixed it?
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Medic can you put it here when you might have fixed it?
...... NO .....
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and this?
i saw it somewhere not sure if it works
_playerpos = getPos player;
turnmeintocidemrm[ _playerpos, 2672/4];
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and this?
i saw it somewhere not sure if it works
_playerpos = getPos player;
turnmeintocidemrm[ _playerpos, 2672/4];
Yep, put that in a script and run it.
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lol haha
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and this?
i saw it somewhere not sure if it works
_playerpos = getPos player;
turnmeintocidemrm[ _playerpos, 2672/4];
Yep, put that in a script and run it.
Nice!. :smile
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Mrmedic you know we would love you forever if you give us a real working invisible script i know you got something :icon_teehee
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Mrmedic you know we would love you forever if you give us a real working invisible script i know you got something :icon_teehee
I would but then i'd have to shoot myself in the finger for revealing it.
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you could just reveal 1 little thing :oops:
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you could just reveal 1 little thing :oops:
it makes you invisible ... :icon_laugh
nah i will let someone else work it out and if they want to post it then thats upto them , it would cause havoc on the game.
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give a bit more :oops:
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loads of invisible cheaters ? ... sorry cant be done from my end someone else will have to post it if they wanna.
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:icon_cry2 :icon_cry2 :icon_cry2 :icon_cry2 you make me cry i will have bad dreams from now on
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:icon_cry2 :icon_cry2
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Mrmedic oo no this is the first time i see you emotional
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Mrmedic oo no this is the first time i see you emotional
.... NO NO NO ....
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lol, its easy to get working if you compare it to a similar script. They all work on the same principle :icon_thumbsup
Just got it working and never thought of bieng invisible :icon_laugh
And YES I can confirm, this still works, whether you get detected on specifically a "DayZ" server, is another question :icon_cool2
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http://www.youtube.com/watch?v=zKdxd718WXg
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lol, Freddy the fuckin nudge fudger :icon_laugh
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lol, Freddy the fuckin nudge fudger :icon_laugh
lol he's the invisible man :icon_thumbsup
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lol, :icon_thumbsup
(http://i1169.photobucket.com/albums/r514/BusterNoob/images.jpg)
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lol, :icon_thumbsup
(http://i1169.photobucket.com/albums/r514/BusterNoob/images.jpg)
ahahahaaaa fkn hell. lol
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invisibilty is the best teleporting into clans camps and taking stuff out of their alice pack is funny as hell :icon_biggrin2
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invisibilty is the best teleporting into clans camps and taking stuff out of their alice pack is funny as hell :icon_biggrin2
lol i migt try that. i bet that is funny.
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yep, Invisibility is the wtg if ya "want to be free" :icon_laugh
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its brilliant mate ive had a lot of fun today taking all there beans etc not killing them though just a silent thief lol
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what is the tent class ? cant be arsed to look through the config lol , be funny to warp to it , steal all their stuff and dump it next to someone else. then tell every fucker in the server oi this mothers stealing shizzle :icon_laugh
im going to make this tomorrow , its too late here right now.
call it , the scarlet pimpqueen.
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haha i spawned some ai the guy was raging in chat saying the takistan woman stole his gear :icon_laugh
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haha i spawned some ai the guy was raging in chat saying the takistan woman stole his gear :icon_laugh
ahahaha!!!
lol stay tuned this is going to be a propper laugh , im going to make it tomorrow.
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its so funny im gonna record some footage, maybe spawn a cow army hmmm
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Cool, :icon_cool2
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thieving cows!
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"TentStorage" .. lol to be continued. :icon_laugh
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"TentStorage" .. lol to be continued. :icon_laugh
sounds interesting lol :icon_laugh
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loads of invisible cheaters ? ... sorry cant be done from my end someone else will have to post it if they wanna.
I agree fuck that.
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katie, you might want to try using ctrl +c and ctrl+v as opposed to manually right clicking copy, then pasting. Hoped this help dark.
-Spaghetti
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its so funny im gonna record some footage, maybe spawn a cow army hmmm
something like this :icon_biggrin2 had alot of fun with it
hint "Open the Map and Select the Map Position u want to paradrop";
sCode = 'hint "Cows in comming, RUN!";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
they also walk around and stuff when you drop them
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hint "Open the Map and Select the Map Position u want to paradrop Tents";
sCode = 'hint "Camping is great ... !";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow="TentStorage" createvehicle (getpos _chute);';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
tent sale... :smile
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hahahaha thats funny
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Lol i like it medic!
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hint "Open the Map and Select the Map Position u want to paradrop";
sCode = 'hint "Cows in comming, RUN!";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
this is more fun though
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That does look fun :icon_biggrin2 hopefully dayz is working again when i finish work
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hint "Open the Map and Select the Map Position u want to paradrop";
sCode = 'hint "Cows in comming, RUN!";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 100;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
this is more fun though
:icon_laugh :icon_laugh :icon_laugh :icon_laugh
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Here's a hint for the script. There's a flip in the boolean that's missing.
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the command he's looking for is 'not'
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Just a few minutes ago I was playing some Arma 2 and some mod-apper came in and spawned a hundred of these paracows, then he made everyone fly on a rocket and then after all he got people in the flying tanks.
At first I thought that my script's gone crazy (as I spawned some parahookers like 10 mins ago) but then I realized that was someone else. :smile
It was quite a show :icon_laugh
As I'm sure that was someone from out there, can I ask what way do you set player on a rocket/vehicle and make it actually fly for a long time?
Is the flying path taken from a bird?
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paracows
:icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh