TKC-Community

Hacking and Art => Mount and Blade => Topic started by: ludijak on July 01, 2012, 08:20:29 pm

Title: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 01, 2012, 08:20:29 pm
Hello this relase is primarily for Napoleonic Wars DLC, but it also works in Warband although model recognition for naked people doesn't work properly in Warband, and zoom is useless as it's already enabled in Warband.

This mod-app is for current version of the game, 1.153!
For chams to work properly you must run game in D3D9 mode with shader quality set to medium or high.

    

DOWNLOAD:
http://tkc-community.net/forum/index.php?action=downloads;sa=downfile&id=244

Note, it opens this thread to prevent leeching!
  
  

(http://www.shotpix.com/images/81111214526382824010.jpg)


(http://imgcrave.com/u/1CIy7.jpg)








Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: MrMedic on July 01, 2012, 08:30:09 pm
looks good +1. :icon_thumbsup btw there is a no offsite hosting rule in effect , you may want to upload it to the downloads section.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 01, 2012, 08:31:41 pm
looks good +1. :icon_thumbsup

Thanks, how come there isn't attachment options on this forum? I had to upload it on 3rd party server.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: MrMedic on July 01, 2012, 08:32:22 pm
looks good +1. :icon_thumbsup

Thanks, how come there isn't attachment options on this forum? I had to upload it on 3rd party server.

download section , add download.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Snuff on July 01, 2012, 10:02:55 pm
Looks awesome, can't wait to try it out, can I suggest trying to make an aimbot for it?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 01, 2012, 10:07:28 pm
Looks awesome, can't wait to try it out, can I suggest trying to make an aimbot for it?

I tried to do that, but I can't find proper matrices to create world to screen function, maybe in future.

If someone knows how to make W2S with just yaw/pitch and camera position in world I would be glad to do it together with proper ESP, I already reversed player pool and can access data of every player on battlefield. I just can't show it on screen.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 01:30:08 am
Wow, this looks amazing, very nice job ludijak and thanks so much for being kind enough to release it. Warband has been out for ages, this is the first mod-app of this kind thats been released. Just goes to show, for the people that know what they're doing, making this stuff is not that hard.

I wonder if there's a few private mod-apps that do similiar things to this.

Can't wait till it gets approved so I can download it, btw I PMed you ludijak.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 02:00:01 am
Wow, this looks amazing, very nice job ludijak and thanks so much for being kind enough to release it. Warband has been out for ages, this is the first mod-app of this kind thats been released. Just goes to show, for the people that know what they're doing, making this stuff is not that hard.

I wonder if there's a few private mod-apps that do similiar things to this.

Can't wait till it gets approved so I can download it, btw I PMed you ludijak.

You guys can't download it yet? Guess only  I can, is this forum active? It's been like 10 hours since I've made topic. Here are scan results from another forum I won't mention here:
.dll
https://www.virustotal.com/file/7cf2dcfcc46f32e184f0ef9466cb07c16e96fe701617c53cd31a46b13635fbf8/analysis/1341154475/

.exe
https://www.virustotal.com/file/ea787b1eeb959e72405bca0660dae961c7e70cba8fa613ed885df830f629cdd2/analysis/1341154465/

Few false positives...
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 02:25:30 am
You usually have to wait a while for stuff to get approved, there aren't that many people who can approve downloads and they aren't all watching this forum 24/7. It should be approved pretty soon though.

By the way is this for non steam, steam only or does it work on both?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 02:30:18 am
You usually have to wait a while for stuff to get approved, there aren't that many people who can approve downloads and they aren't all watching this forum 24/7. It should be approved pretty soon though.

By the way is this for non steam, steam only or does it work on both?

Non steam, didn't test it on steam version so I am not sure if it works I can't see reason why it shouldn't work on steam version, it's same binaries.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:08:41 am
Great, I hated having to download the steam version to use joopig's autoblocker before, no offense joopig, I just prefer not to use steam when I can avoid it.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:13:24 am
One thing about zoom, I just remebered that mods can actually sort of "disable the zoom". Play the seccession mod to see what I'm talking about. So if you ever make a warband version of this, please leave the zoom function in. Also it would be great if there was a way to change the level of zoom, this would be useful even for native.

These cham skins make colour aimbots possible, although colour aimbots are slow and not that good, they're still better than nothing. Infact there's a few universal colour aimbots that can be already configured to work in any game, I haven't tried any of them but there's no reason they shouldn't be usable right now with the cham skins in this mod-app.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 03:18:36 am
One thing about zoom, I just remebered that mods can actually sort of "disable the zoom". Play the seccession mod to see what I'm talking about. So if you ever make a warband version of this, please leave the zoom function in. Also it would be great if there was a way to change the level of zoom, this would be useful even for native.

These cham skins make colour aimbots possible, although colour aimbots are slow and not that good, they're still better than nothing. Infact there's a few universal colour aimbots that can be already configured to work in any game, I haven't tried any of them but there's no reason they shouldn't be usable right now with the cham skins in this mod-app.

Zoom function works in Warband, it's same game everything that works in Napoleonic Wars work in Warband, it's just that Warband has some different 3d models of the players and chams are not on naked players.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: MrMedic on July 02, 2012, 03:21:09 am
One thing about zoom, I just remebered that mods can actually sort of "disable the zoom". Play the seccession mod to see what I'm talking about. So if you ever make a warband version of this, please leave the zoom function in. Also it would be great if there was a way to change the level of zoom, this would be useful even for native.

These cham skins make colour aimbots possible, although colour aimbots are slow and not that good, they're still better than nothing. Infact there's a few universal colour aimbots that can be already configured to work in any game, I haven't tried any of them but there's no reason they shouldn't be usable right now with the cham skins in this mod-app.

Zoom function works in Warband, it's same game everything that works in Napoleonic Wars work in Warband, it's just that Warband has some different 3d models of the players and chams are not on naked players.

the game allows manually adjusting fov ? start from there.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:22:08 am
Have you played Seccession mod? Zoom is disabled in this mod, its kind of glitchy, when you press shift you start to zoom for a split second but then your camera is set back to regular zoom and placed at third person at your character's feet.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:23:02 am
the game allows manually adjusting fov ? start from there.

I don't think it does, I have never seen a FoV option anywhere, in-game or launcher settings.

I'm about to test the steam version now, since I still have it installed.

EDIT: Just tested non steam warband and that works, I noticed you made the third person camera zoomed out alot more than regular third person, any chance you could make this configurable from the in-game menu? Or even a .ini outside the game would be good.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: MrMedic on July 02, 2012, 03:30:28 am
the game allows manually adjusting fov ? start from there.

I don't think it does, I have never seen a FoV option anywhere, in-game or launcher settings.

I'm about to test the steam version now, since I still have it installed.

view distance?

basicly anything related to what you see , if its adjustable , track it down that will give you the way into the view matrix.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:33:43 am
Ok the steam version doesn't work, for me anyway. When I attempt to use the injector the game crashes.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 03:36:32 am
Ok the steam version doesn't work, for me anyway. When I attempt to use the injector the game crashes.

It sucks to hear that, can you disable steam overlay in game and try again?
When do you start injector? Run injector while game is on loading screen, or in main menu, don't inject before pressing "Play Mount & Blade", after this of course:

(http://i.imgur.com/sI7ct.png)


Sadly I don't own steam version of game, so I can't tell what is difference.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:39:20 am
Do you mean the steam community thing? I've always had that disabled so thats not it.
I wouldn't worry about the steam version, anyone who has the steam version can get their serial key from that and download the regular non steam game, install and activate it with that.

I run the injector after starting the game and skipping the bink cutscene, I tried running it at that launcher screen (this is with non steam warband) and that actually crashed it, starting after the game starts works for non steam though.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:54:40 am
Would it be possible to make the chams a different colour for friendlies? Its kind of confusing.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: FlaX37 on July 02, 2012, 03:58:32 am
How does work the
"perfect reticule"?

(i am not english sorry )
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 03:59:05 am
Small issue here, turning on no fog makes the sky flicker. Another funny graphical thing, the insert menu casts a shadow in the game.
I love the zoom, although it is too much for warband. Would you consider releasing a stand-alone configurable zoom hack seperately? Or just making the zoom in this multi hack configurable either from the insert menu or a .ini.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 04:04:12 am
Small issue here, turning on no fog makes the sky flicker.

Yeah that is a known issue to me, I didn't really pay attention to it because it fllickers once only when viewed at certaing angle which is minimal like 2-3 pixels

It would be possible to make more detailed model recognition but I wasn't in the mood, there is bunch of different models, every nation have their own model+different player classes+different ranks of that class so it just wasn't worth the time. Friendlies have flags above their head which Is also made visible through objects in this hack.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 04:05:35 am
How does work the
"perfect reticule"?

(i am not english sorry )

Aiming reticule is close together, I noticed that I get kill shots on larger distance easier with that option ON.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 04:07:23 am
The flags work fine up close but when you have 30 players rushing eachother, the flags get lost in all the red and green of the chams. Having different chams for each faction also lets the colour aimbots work, right now they would only work in deathmatch.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 04:11:47 am
The flags work fine up close but when you have 30 players rushing eachother, the flags get lost in all the red and green of the chams. Having different chams for each faction also lets the colour aimbots work, right now they would only work in deathmatch.

Pixel aimbot is terrible idea, this game doesn't use hitscan to check if "bullet" has hit enemy it actually creates projectile so best chance to hit someone is to shot at center of their body, that center would be very hard to recognize just with pixel aimbot(all pixels have same colors on chams).

Again, making chams for every time is time consuming I just thought it wasn't worth it :p
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: FlaX37 on July 02, 2012, 04:13:45 am
How does work the
"perfect reticule"?

(i am not english sorry )

Aiming reticule is close together, I noticed that I get kill shots on larger distance easier with that option ON.

but its more for musket?

with crosbow or bow its work? there are not the same accuracy
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 04:18:01 am
How does work the
"perfect reticule"?

(i am not english sorry )

Aiming reticule is close together, I noticed that I get kill shots on larger distance easier with that option ON.

but its more for musket?

with crosbow or bow its work? there are not the same accuracy


It just changes how wide aiming reticule is, it works on all weapons that use aiming reticule.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 02, 2012, 04:32:32 am
You've been very kind to release this and I understand what you said about chams not being worth making for each faction. So I won't say anything else about it, just this. If you're ever bored and wanna help us a little more, making the chams for each team would be much appreciated.

Anyway, thanks again just for releasing this as it is, its very good, the zoomed out third person takes a little getting used to but it actually gives you quite a lot of periphery vision and is very helpful when you're fighting multiple people or sneaky cavalry.  :icon_laugh

EDIT: Alt tabbing crashes the game with warband version
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: zetank on July 02, 2012, 09:05:35 am
good work. good luck with getting it approved +1 :icon_sly
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 02, 2012, 02:48:37 pm
You've been very kind to release this and I understand what you said about chams not being worth making for each faction. So I won't say anything else about it, just this. If you're ever bored and wanna help us a little more, making the chams for each team would be much appreciated.

Anyway, thanks again just for releasing this as it is, its very good, the zoomed out third person takes a little getting used to but it actually gives you quite a lot of periphery vision and is very helpful when you're fighting multiple people or sneaky cavalry.  :icon_laugh

EDIT: Alt tabbing crashes the game with warband version

Yep, if you have Menu toggled on, I forgot to call onResetDevice for menu sprite...it's fixed now
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Crusaderus on July 02, 2012, 06:38:57 pm
Hello ludijak, nice cheat  :icon_laugh
But I can't understand: What does give "Perfect reticule"? It's just reticule like 100% accuracy, but it doesn't make 100% accuracy for muskets/pistols. It's just same with crosshair or I missed how to do 100% accuracy?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: FlaX37 on July 02, 2012, 07:58:05 pm
haa I do not like to wait for the download ^ ^
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: zhangweizheng3 on July 02, 2012, 10:04:38 pm
Hey there bro, thx so much for this awesome tool!!! It actually helped improving my kills alot!!!

Have some suggestions for this, is it alright to have banners only visible when cam is on? Or make
it a separate option.

As having banners always on is pretty draining for performance especially during large siege games,
where banners isn't even necessary, since u know where ur teammates are.

My other suggestion is to remove the new 3rd person cam or make it an option, since it is nearly
useless for close quarter/indoor battles as the camera always shift extremely between positions.

And I was wondering what other changes are enabled when it's injected?

BTW I was wondering what bullet ESP is?? And it seems crosshair does not work on certain maps.

Anyways, thx so much for this awesome tool, keep up the good work!!!

Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 03, 2012, 01:29:15 am
Would it be easy to make a 1.143 version? There are many mods that only work on that version this is why I ask.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: FlaX37 on July 03, 2012, 01:45:05 am
i think its more good for 1.153 : x
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 03, 2012, 01:47:10 am
It's been over a day and download still isn't approved are there any active moderators on this forum?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 03, 2012, 01:47:21 am
There's no reason there can't be 2 versions, other than it being alot of work making a 1.143 version, maybe it isn't though, thats why I'm asking.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: FlaX37 on July 03, 2012, 01:59:01 am
yes its too long for approved :(
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: link757 on July 03, 2012, 04:56:59 am
It's been over a day and download still isn't approved are there any active moderators on this forum?

Yea, it hasnt been approved for me either, I guess I will be checking back to see when it is, this mod-app looks nice! thanks for sharing
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: zetank on July 03, 2012, 05:15:34 am
for everyone's contempt just google "ludijak multimod app" etc etc words like that and you will find a download.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: link757 on July 03, 2012, 09:14:36 am
for everyone's contempt just google "ludijak multimod app" etc etc words like that and you will find a download.


Thanks buddy, didnt think of that
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: M. O. on July 03, 2012, 11:38:35 am
Approved.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: tobmic on July 03, 2012, 01:46:39 pm
Possible to add a hotkey to turn on/off Autoblock ?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: MrMedic on July 03, 2012, 02:09:15 pm
Approved.

next post not thankyou .. but

Possible to add a hotkey to turn on/off Autoblock ?

straight in lol

I will thank him for you even though i dont use it.

ludijak thanks , and good work keep it up   :icon_thumbsup  ( hope its not a virus or a key stealer heard it opens a connection , not good ).
Title: d
Post by: potato on July 03, 2012, 07:14:00 pm
resolved sory for problem
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: potato on July 03, 2012, 07:34:38 pm
I would like if you delete the "zoom", I enjoy this but I would like the normal camera instead of this. is this possible?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: johnmann on July 03, 2012, 10:53:57 pm
It's been over a day and download still isn't approved are there any active moderators on this forum?

It is admins not Mods that approve the downloads.

and im sure the admins need to be 100% sure there's no virus or Trojans in hacks alot of the anti viruses do pick them up and people complain about sticking key loggers and shit in them so it needs to be scanned properly which can take a while.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Rofl on July 03, 2012, 11:40:16 pm
I CTD once the app has been injected. I've set the shadow quality to medium, and tried high too, no luck with that. So I'm assuming that when you say to set the game to D3D9 you don't mean just setting it to Direct X 9 right?

Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Friendly on July 04, 2012, 01:28:28 am
Excuse my ignorance, but what the hell is "chams?"

Also, it works good. I'm not a big fan that you've forced all banners to be visible. The banner display is in itself flawed, and does not display banners correctly.
I'm also not a big fan that you force people to play in a third person style they may not be accustomed to.

Otherwise, good work, I suppose.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: potato on July 04, 2012, 01:40:59 am
I would like if you delete the "zoom", I enjoy this but I would like the normal camera instead of this. is this possible?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 04, 2012, 03:16:13 am
To all people asking about zoom, just change your zoom button from the in-game options to anything other than left shift, this way you can have both regular zoom and press left shit for the multihacks closer zoom.

If you're talking about the different third person cam, I agree there should be at least 2 options for that, regular M&B third person and the zoomed out third person. Personally I actually prefer this new third person, it lets you see much more around you and even a little behind you, if you get used to it you'll notice you do much better in melee.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: jihad11 on July 04, 2012, 03:50:37 am
The game is crashing for me when i start the Injector... im using M&B By imortaluz,it doesnt work with patched versions of the game?

edit:nvm got it,but how does the autoblock work?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Rofl on July 04, 2012, 04:42:11 am
Seems to be working in general for others... So I'm not sure why my Warband CTDs upon injection. Shader settings are as advised for "chams" to work. And I'm sure I've misinterpreted this but I took "run in D3D9" as DX9, so I've put that in the settings too. Still CTDs... is there something I'm missing? And could someone clarify what D3D9 is? How are you guys fixing your CTD errors?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 04, 2012, 08:15:31 am
If you run the injector before launching the game or at the launcher screen, the game crashes. The only way I've got it to work is to launch warband 1.153 or napoleonic wars 1.05 and then alt tab out and run the injector.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 04, 2012, 11:37:51 am
Seems to be working in general for others... So I'm not sure why my Warband CTDs upon injection. Shader settings are as advised for "chams" to work. And I'm sure I've misinterpreted this but I took "run in D3D9" as DX9, so I've put that in the settings too. Still CTDs... is there something I'm missing? And could someone clarify what D3D9 is? How are you guys fixing your CTD errors?


I thought I mentioned it here, you must run injector after pressing "Play Mount & Blade" button, otherwise it's crash. dll hooks as soon as it's injected and before game actually starts these stuff doesn't exist. So whenever you want, while game is initializing stuff, in main menu or in battle.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: link757 on July 04, 2012, 12:43:58 pm
Quote
I thought I mentioned it here, you must run injector after pressing "Play Mount & Blade" button, otherwise it's crash. dll hooks as soon as it's injected and before game actually starts these stuff doesn't exist. So whenever you want, while game is initializing stuff, in main menu or in battle.

Hey, everything is working but how do I drag the menu? when I activate it the mouse wont move from the crosshair, making me unable to use the menu at all, suggestion?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Rofl on July 04, 2012, 01:05:25 pm
Seems to be working in general for others... So I'm not sure why my Warband CTDs upon injection. Shader settings are as advised for "chams" to work. And I'm sure I've misinterpreted this but I took "run in D3D9" as DX9, so I've put that in the settings too. Still CTDs... is there something I'm missing? And could someone clarify what D3D9 is? How are you guys fixing your CTD errors?


I thought I mentioned it here, you must run injector after pressing "Play Mount & Blade" button, otherwise it's crash. dll hooks as soon as it's injected and before game actually starts these stuff doesn't exist. So whenever you want, while game is initializing stuff, in main menu or in battle.

Still doesn't work. I hit "Play Mount & Blade" the game loads, then I alt-tab out and run the injector, immediately after it says "Mr. Ludijak's crap injected successfully" it CTDs.

I'm running Warband v1.153 / Napoleonic Wars v1.005, is compatible correct? So I'm rather at a loss as to what's causing the crash.

Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: johnmann on July 04, 2012, 01:46:45 pm
Excuse my ignorance, but what the hell is "chams?"


Chameleon skins, cham-hacks or chams, replace player model textures with brightly colored skins, often bright red/yellow or blue/green, that change color depending on whether the model is visible. For instance, an exposed part of an opponent would be shown in a different color, giving a cham-hack user an advantage over non-hack users, especially in games in which camouflage techniques (provided by in-game mechanics, objects or player models) are negated.
While cham-hacks are accomplished using a wallhack subset, historically, user settings (in Quakeworld, for example) or exploits in many older games allowed replacing skins arbitrarily with varying degrees of success?from pseudo-camouflage in dark areas of a map (prior to specular and other advanced lighting techniques) when using a "shadow skin"; to completely disappearing while the skin change propagated to other players; to forcing a plain-white skin on all opponents.
A more obvious skin cheat involves a person wearing a skin that makes him invisible to all players. However, this is a cheat that is easily discovered, especially if the game provides a killcam after each death.

nothing wiki doesnt know.. i knew this but didnt know how to explain lol
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 04, 2012, 02:20:47 pm
Seems to be working in general for others... So I'm not sure why my Warband CTDs upon injection. Shader settings are as advised for "chams" to work. And I'm sure I've misinterpreted this but I took "run in D3D9" as DX9, so I've put that in the settings too. Still CTDs... is there something I'm missing? And could someone clarify what D3D9 is? How are you guys fixing your CTD errors?


I thought I mentioned it here, you must run injector after pressing "Play Mount & Blade" button, otherwise it's crash. dll hooks as soon as it's injected and before game actually starts these stuff doesn't exist. So whenever you want, while game is initializing stuff, in main menu or in battle.

Still doesn't work. I hit "Play Mount & Blade" the game loads, then I alt-tab out and run the injector, immediately after it says "Mr. Ludijak's crap injected successfully" it CTDs.

I'm running Warband v1.153 / Napoleonic Wars v1.005, is compatible correct? So I'm rather at a loss as to what's causing the crash.




It works only on non steam version(game downloaded from taleworlds), if mod can add that to the title of the thread it would be nice.

But anyone with steam version can download game from taleworlds and play it.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Rofl on July 04, 2012, 04:10:14 pm
Is there no feasible way to by-pass this? Do they not run off the exact same processes, files, etc? :S
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 04, 2012, 04:22:56 pm
Is there no feasible way to by-pass this? Do they not run off the exact same processes, files, etc? :S

Binary is somehow different, not sure why or how it probably has something to do with steam overlay & achievements. Just download game from taleworlds if you want.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: link757 on July 04, 2012, 05:23:14 pm
edit

Still at a loss on how to control this ingame menu ^_^
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: workachev on July 04, 2012, 10:25:21 pm
Just press escape to bring up game's menu and then you'll have control over the mouse cursor.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: potato on July 04, 2012, 11:01:59 pm
If possible, i would like to change to the original third person view. if you do, i am grateful of you, thx.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Snuff on July 04, 2012, 11:02:06 pm
The download isn't approved aparently for me. :C
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Sarik on July 05, 2012, 02:17:15 pm
Make it for Steam WFaS! Please!
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: DragonEmi on July 13, 2012, 05:38:18 pm
why it doesen't work for warband?i activate it but all i can see throught walls are teh friends flags above their head
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 13, 2012, 05:42:10 pm
why it doesen't work for warband?i activate it but all i can see throught walls are teh friends flags above their head

Your shader quality is probably set to low
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: potato on July 16, 2012, 08:00:01 pm
does it work on cRPG?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: dardyol1315 on July 22, 2012, 09:09:36 am
First of all I love the effort made to this, chams were the best feature out of it all.

One thing I wanted to add, the "perfect reticule" is pretty useless all it really does is give a VISUAL and has no effect on where the bullets go, infact it just messes my aim up completely. (I like where its going though..)

Other then that good work and I look forward to seeing more from you :)
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: DragonEmi on July 22, 2012, 03:26:20 pm
the trajectory of teh bullet is controled by teh server.the crosshair make you aim an enemy much easy..
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Lars on July 26, 2012, 08:18:58 am
Does the perfect reticule actually work? I know it is possible to make it look like it is working but does it actually shoot straight or is it just the reticule that looks perfect?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on July 26, 2012, 08:04:37 pm
Does the perfect reticule actually work? I know it is possible to make it look like it is working but does it actually shoot straight or is it just the reticule that looks perfect?

Only if you're host.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Cgibigigbi on July 30, 2012, 02:21:45 pm
(http://www.shotpix.com/images/81111214526382824010.jpg how) how can turn on this menu in warband 1.153?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Skull1Death on August 06, 2012, 12:02:26 am
Seems to be working in general for others... So I'm not sure why my Warband CTDs upon injection. Shader settings are as advised for "chams" to work. And I'm sure I've misinterpreted this but I took "run in D3D9" as DX9, so I've put that in the settings too. Still CTDs... is there something I'm missing? And could someone clarify what D3D9 is? How are you guys fixing your CTD errors?


I thought I mentioned it here, you must run injector after pressing "Play Mount & Blade" button, otherwise it's crash. dll hooks as soon as it's injected and before game actually starts these stuff doesn't exist. So whenever you want, while game is initializing stuff, in main menu or in battle.

Still doesn't work. I hit "Play Mount & Blade" the game loads, then I alt-tab out and run the injector, immediately after it says "Mr. Ludijak's crap injected successfully" it CTDs.

I'm running Warband v1.153 / Napoleonic Wars v1.005, is compatible correct? So I'm rather at a loss as to what's causing the crash.




It works only on non steam version(game downloaded from taleworlds), if mod can add that to the title of the thread it would be nice.

But anyone with steam version can download game from taleworlds and play it.

(10 Character)
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: darkrounge on August 23, 2012, 02:10:35 am
This no longer works?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on August 23, 2012, 02:30:28 am
This no longer works?

It still works.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: bot4fun on August 30, 2012, 05:23:11 am
ive been trying to start the injector, but the injector itself doesnt seem to startup, it shuts itself down emmediatly,

some days ago i it starts up normally, with the yellow text and all. but not it instantly closes,

i tried redownloading it, but it changes nothing,

anyone else having this problem?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: No - I never cheat! on August 30, 2012, 03:55:16 pm

how can turn on this menu in warband 1.153?

I have the same problem. Can't access the menue  :icon_o_o :icon_o_o
Btw. The cham-skins works great and also the new zoom TY!

I ESC'ed out of the fight, tried the RMB - but no menu appears. I just can't believe that i am too f***ing stupid the get the menu working.
Any hints pleeease?

Addtional Info:
I did try it only in a singleplayer custom battle and only in Warband.....  Just need to get it fully working until I can start to annoy a good ,"warband-addicted", friend on a duel-server :icon_laugh :icon_laugh.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: papakarla on September 02, 2012, 04:15:33 pm
Good job.But I don't understand how work autoblock?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Goobert on September 07, 2012, 05:49:55 am
Hey, a new update was released today version 1.006 and it no longer works. Will this be updated for the new version, we've really been enjoying your work!
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on September 07, 2012, 10:59:03 am
Hey, a new update was released today version 1.006 and it no longer works. Will this be updated for the new version, we've really been enjoying your work!

It will.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: theplayer on September 07, 2012, 11:04:26 am
Can you make a new auto block please?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Goobert on September 07, 2012, 11:12:26 am
Hey, a new update was released today version 1.006 and it no longer works. Will this be updated for the new version, we've really been enjoying your work!

It will.
Thank you so much for the update, I'd actually be willing to pay money for a version where I could toggle some features on and off with hotkeys. If this isn't possible, i'd be happy to donate for the cause as well just let me know.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on September 07, 2012, 11:22:53 am
Hey, a new update was released today version 1.006 and it no longer works. Will this be updated for the new version, we've really been enjoying your work!

It will.
Thank you so much for the update, I'd actually be willing to pay money for a version where I could toggle some features on and off with hotkeys. If this isn't possible, i'd be happy to donate for the cause as well just let me know.


What features, someone mentioned those before but I forgot, so say what features you want toggleable and with which keys before I update.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Goobert on September 07, 2012, 11:43:03 am
It'd be great if the autoblock could be toggled on and off with F1 and the chams with F2 and perhaps some of the other features like perfect reticule with F3 and so on. Any key works really, I'm just glad you're thinking of implementing this you're definitely one of the best!

Oh, I also forgot to mention that I could never get bullet ESP to work despite enabling it everytime I play is there a special trick to getting this to work, am I missing some resources?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: theplayer on September 07, 2012, 11:48:00 am
Any links?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ludijak on September 07, 2012, 07:44:11 pm
ive been trying to start the injector, but the injector itself doesnt seem to startup, it shuts itself down emmediatly,

some days ago i it starts up normally, with the yellow text and all. but not it instantly closes,

i tried redownloading it, but it changes nothing,

anyone else having this problem?

Did you forgot to start game first?

Injector will close itself if it game is not running.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: detailedDOG on October 21, 2012, 08:27:09 am
I run m&b before running the injector, appears to work fine, but when i press insert to open the menu the game zooms in and goes all fucked up,
I can also not move my mouse to change options etc. ( This was in warband btw )
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: 45chris2 on October 22, 2012, 08:22:32 pm
F6-F11 turn features off/on. F12 is easter egg(NON STEAM)  , Insert to open menu.

? Also I dont think this guy even comes on this forum anymore he has a UPDATED mount and blade napoleonic hack M&B: Napoleonic Wars 1.006/1.154 Hax

Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: detailedDOG on October 24, 2012, 10:40:52 am
F6-F11 turn features off/on. F12 is easter egg(NON STEAM)  , Insert to open menu.

? Also I dont think this guy even comes on this forum anymore he has a UPDATED mount and blade napoleonic mod-app M&B: Napoleonic Wars 1.006/1.154 Hax

(http://i.imgur.com/lWXXT.png)
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: sacanabk on November 04, 2012, 05:28:28 pm
injector not work :/
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: jihad11 on November 14, 2012, 03:39:45 pm
are u going 2 update it to the current version 1.154(Warband)?
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: sephington on March 24, 2014, 11:58:31 pm
When i try to run this Injector it just Flashes CMD and Dissapears, Doing nothing.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: feldmarschall on April 15, 2014, 09:41:40 pm
Because its outdated...
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: xxxHulkxxx on April 21, 2014, 12:52:57 am
Outdated and crashes....
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: Exiscion on September 06, 2015, 10:54:50 am
This download has a trojan horse in it. nice try though.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: ZOldDude on September 06, 2015, 10:05:21 pm
This download has a trojan horse in it. nice try though.
Wrong.
Try reading complete threads now and then.
http://tkc-community.net/forum/index.php/topic,11551.msg108715.html#msg108715
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: joenbosk on February 22, 2018, 03:41:05 am
Hi, I need help with this winject dll for warband. The thing is: when I don't use the program the animations are awful, how can I delete entirely the dll from the system? or for warband?
Please, help.
Title: Re: [RELEASE] Mount & Blade: Napoleonic Wars/Warband multimod-app
Post by: joenbosk on February 28, 2018, 06:48:37 pm
Hello this relase is primarily for Napoleonic Wars DLC, but it also works in Warband although model recognition for naked people doesn't work properly in Warband, and zoom is useless as it's already enabled in Warband.

This mod-app is for current version of the game, 1.153!
For chams to work properly you must run game in D3D9 mode with shader quality set to medium or high.

   
  • Insert to toggle draggable mod-app menu
  • Right mouse button click to toggle options
  • Shift to zoom in

Please some help?
"Hi, I need help with this winject dll for warband. The thing is: when I don't use the program the animations are awful, how can I delete entirely the dll from the system? or for warband?
Please, help."

  • NUMPAD_5 is debug function that I left in, makes you spin around...
  • Autoblock works like in singleplayer, keep pressing block button to block in correct direction


DOWNLOAD:
http://tkc-community.net/forum/index.php?action=downloads;sa=downfile&id=244

Note, it opens this thread to prevent leeching!
   
   

(http://www.shotpix.com/images/81111214526382824010.jpg)


(http://imgcrave.com/u/1CIy7.jpg)