TKC-Community
Hacking and Art => Mount and Blade => Topic started by: ludijak on June 27, 2012, 07:22:55 pm
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I am making this for Napoleonic wars firstly as there is finally some advantage for having these kind of mod-apps in that DLC, so far it has zoom, 3rd person camera mod-app, chams, bullet ESP, no fog, perfect reticule & crosshair. I plan to add autoblock, hopefully with help of some members here and few other stuff.
When all is done I'll release it on this forum as it's only one interested in mod-apping mount & blade, atleast that I know of.
One can achieve pretty good score with it :icon_laugh
(http://i.imgur.com/yosUy.jpg)
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That's actually really cool. I played a similar mod to this, but it was terribly broken and buggy. Does the mod play smoothly? If so, I'll download it.
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yes we are interested. but we are also interested in warband too. either or.
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yes we are interested. but we are also interested in warband too. either or.
Chams work in, Warband too. Didn't test other stuff though, zoom is unnecessarry in Warband as it's legitimately in the game
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yes i know this. but is auto block still possible?
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yes i know this. but is auto block still possible?
Well I am not sure if it's possible in Napoleonic wars, but it probably is, I found some addresses which seems to affect only blocking/attacking stance on client sied
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talking about warband autoblock. just want to know if it's patched or not. i haven't got napo yet. getting it soon though
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This looks great, please release the chams for warband too.
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you will ruin the entire game if you will release such a thing...
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Nice!. :smile
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I'm interested in how the ESP works, I suppose you're not just changing the model and texture files?
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I'm interested in how the ESP works, I suppose you're not just changing the model and texture files?
Well ESP in this particular game is done by using vertex shader method, if game didn't use shaders I would just find view matrix create W2S function from it and do normal ESP which could recognize much more stuff for every particular player in game, their HP, ammo status, class etc. And in the end make rudimentary aimbot that could have some success on close range. With vertex shader method though I can recognize only different 3D models.
Btw here is a little treat for you guys :P http://www.youtube.com/watch?v=BEcrQf0_gfI
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Sounds complicated. Are you going to release it as an EXE?
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Yeah, I'll be releasing multihack now, just to make new thread...
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Woww :icon_magician