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Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: Fury on June 16, 2012, 12:04:03 pm

Title: Dayz: Current script restrictions.
Post by: Fury on June 16, 2012, 12:04:03 pm
Does anyone have an up-to-date list of the current script restrictions?
If so, please share it.
Title: Re: Dayz: Current script restrictions.
Post by: mitrax on June 16, 2012, 01:20:31 pm
Dunno if still works,but ammo script,and markers was working fine,i used other script besides of these 2 ,that was dected,so my arma 2 is now in graveyard.But today will buy new one with original key for 11 $.

But i have something interesting,didnt tested but maybe this will do trick.

Since all Dayz are global connected and player items,weapons... are recorded no matter in wich server you are,so try this:

In Arma put filters without BE,go on server,spawn what ever you like.Lock and load,back to server you want and tada.

Like i say i m not sure if this method will work,but you can try :)


Cheers
Title: Re: Dayz: Current script restrictions.
Post by: Fury on June 16, 2012, 02:23:39 pm
Dunno if still works,but ammo script,and markers was working fine,i used other script besides of these 2 ,that was dected,so my arma 2 is now in graveyard.But today will buy new one with original key for 11 $.

But i have something interesting,didnt tested but maybe this will do trick.

Since all Dayz are global connected and player items,weapons... are recorded no matter in wich server you are,so try this:

In Arma put filters without BE,go on server,spawn what ever you like.Lock and load,back to server you want and tada.

Like i say i m not sure if this method will work,but you can try :)


Cheers

I was asking about script restrictions; the specific and exact results the script monitor serverside looks for.
Title: Re: Dayz: Current script restrictions.
Post by: ztonicz on June 16, 2012, 06:18:49 pm
You mean the one that catches this?

hint "Pew pew";
["addWeapon 'M9SD' player;"] exec "\fury\doitonline.sqs";


With Love.
Title: Re: Dayz: Current script restrictions.
Post by: Fury on June 16, 2012, 07:15:55 pm
You mean the one that catches this?

hint "Pew pew";
["addWeapon 'M9SD' player;"] exec "\fury\doitonline.sqs";


With Love.


Yeah! exactly like that! ♥
Title: Re: Dayz: Current script restrictions.
Post by: jamesgtaiv on June 16, 2012, 08:40:16 pm
So is the following detectable?

EDIT REMOVED
Title: Re: Dayz: Current script restrictions.
Post by: Buster on June 16, 2012, 11:11:02 pm
Lol, it will be now ffs  :icon_laugh
Title: Re: Dayz: Current script restrictions.
Post by: darkrounge on June 16, 2012, 11:20:54 pm
Lol, it will be now ffs  :icon_laugh

Haha, exactly.
Title: Re: Dayz: Current script restrictions.
Post by: johnbowa on June 17, 2012, 08:03:58 am
Code: [Select]
onMapSingleClick is a known one for all you people who don't know why Teleporting is a script restriction.

Figure out a different way, without having to click on the map. Then its not restricted.
(not too hard, :D)
Title: Re: Dayz: Current script restrictions.
Post by: darkrounge on June 17, 2012, 08:44:44 am
Code: [Select]
onMapSingleClick is a known one for all you people who don't know why Teleporting is a script restriction.

Figure out a different way, without having to click on the map. Then its not restricted.
(not too hard, :D)

I've got one that works :)
Title: Re: Dayz: Current script restrictions.
Post by: daleeb on June 17, 2012, 10:14:44 am
onMapDoubleClick isn't detected  :icon_razz2
Title: Re: Dayz: Current script restrictions.
Post by: darkrounge on June 17, 2012, 04:56:58 pm
**** isn't detected  :icon_razz2

I can 100% guarantee it will be in the next few hours or so since you posted this.
They browse our forums you know.
Title: Re: Dayz: Current script restrictions.
Post by: Temo on June 17, 2012, 05:29:52 pm
now it FFS