TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: jamesgtaiv on June 15, 2012, 09:54:44 am

Title: Pretty much sums up the whole banning situation and how it will end
Post by: jamesgtaiv on June 15, 2012, 09:54:44 am
here:

http://dayzmod.com/forum/showthread.php?tid=11968
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Chenarus93 on June 15, 2012, 09:59:02 am
here:

http://dayzmod.com/forum/showthread.php?tid=11968

More like two or three mod-appers angry at paying $20 for another copy of OA will nuke a few servers and then get banned again for being retards.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: jamesgtaiv on June 15, 2012, 10:01:59 am
here:

http://dayzmod.com/forum/showthread.php?tid=11968

More like two or three mod-appers angry at paying $20 for another copy of OA will nuke a few servers and then get banned again for being retards.

That's pretty irrelevant to the post I linked to. Sure you read it? lol
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Fury on June 15, 2012, 10:21:16 am
(http://i.imgur.com/8Zh1b.jpg)

And it didn't cost me anything.

Edit:
Woah woah woah!
Stop PMing me, I have nothing worth sharing, other than some stories about my cat.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Jagfreeze on June 15, 2012, 10:25:39 am
And it didn't cost me anything.

Ditto.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: pwnbringer on June 15, 2012, 10:31:01 am
so do you guys even use scripts any more then^? or will you just get b& if you do?
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: ZOldDude on June 15, 2012, 10:33:00 am
Here are some clues for those who don't yet grasp the real issue about BE bans.

1) They can be bypassed without buying a new key (you can even play online without ANY key).

2) BE GUID can be SPOOFED and the person doing so can get others not involved banned and I am certain that MANY who are now banned are in fact victims.
Not all...but many.

Now I like and support personal freedom in both real life and games but even TKC has -some- issues with hosting programs that will crash servers or ban innocent people,thus we don't.

That having been said (again) people will do what people do no matter what the rest of the world thinks about it.
Some times it's just pure funny,other times it's a pain in the ass.

Keeping this in mind,if you want to act 100% like a "pain in the ass" all the time then you should expect the payback.
You pay the price to roll the dice.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: ZOldDude on June 15, 2012, 10:55:15 am
Here is an example of how bad things can happen to good people:
http://dayzmod.com/forum/showthread.php?tid=11974

Rocket BANNED some poor guy thinking it was myself.

Here is a clue...I am NOT a member of your forums nor have I ever been...nor do I show up on any of you servers or logs anyplace.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: pjez102 on June 15, 2012, 11:35:49 am
(http://i.imgur.com/8Zh1b.jpg)

And it didn't cost me anything.
omg how??
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Coronel_Niel on June 15, 2012, 11:39:04 am
I'm 90% sure I can guess what Medic is going to try and do, and what I am going to try and do with this information. Global ban lists did just great for punkbuster, didn't they?  :icon_razz2

As the Dayz forums say, if your globally banned, it's 100% legit and there can be no error in the system.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: schwartz on June 15, 2012, 12:31:41 pm
Grr, I get a long week-end and wakeup to global ban  :icon_sly
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: daleeb on June 15, 2012, 12:56:20 pm
I'm 90% sure I can guess what Medic is going to try and do, and what I am going to try and do with this information. Global ban lists did just great for punkbuster, didn't they?  :icon_razz2

As the Dayz forums say, if your globally banned, it's 100% legit and there can be no error in the system.
Someone must be able to find rockets ID  :icon_laugh
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Fury on June 15, 2012, 01:02:40 pm
I just sent someone a PM with the story about a cat named pickachew.

PM me if you want the story.

Note: It's a story, don't think I have something useful for anyone here at this moment :c
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: MrMedic on June 15, 2012, 01:09:14 pm
I'm 90% sure I can guess what Medic is going to try and do, and what I am going to try and do with this information. Global ban lists did just great for punkbuster, didn't they?  :icon_razz2

As the Dayz forums say, if your globally banned, it's 100% legit and there can be no error in the system.

I can think of 4 or 5 things.

They are going down the wrong road now the more they push the more We push back. This is going to be funny.
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: Inzann on June 17, 2012, 07:32:39 pm
Here are some clues for those who don't yet grasp the real issue about BE bans.

1) They can be bypassed without buying a new key (you can even play online without ANY key).

2) BE GUID can be SPOOFED and the person doing so can get others not involved banned and I am certain that MANY who are now banned are in fact victims.
Not all...but many.

Now I like and support personal freedom in both real life and games but even TKC has -some- issues with hosting programs that will crash servers or ban innocent people,thus we don't.

That having been said (again) people will do what people do no matter what the rest of the world thinks about it.
Some times it's just pure funny,other times it's a pain in the ass.

Keeping this in mind,if you want to act 100% like a "pain in the ass" all the time then you should expect the payback.
You pay the price to roll the dice.

Is there any working guides on how to get unbanned from OA (for playing DayZ)?
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: TehHermit on June 17, 2012, 07:49:16 pm
Nope there are none, you could try packet editing though
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: OMG Pony on June 17, 2012, 08:07:40 pm
Try WPE, get some GUIDS pwn BE and the global bann.  :icon_laugh
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: TehHermit on June 17, 2012, 09:14:52 pm
question is how to do it, since BE sends your GUID encrypted :(
I am using wireshark to do this, but I cannot decode the packets :(
Title: Re: Pretty much sums up the whole banning situation and how it will end
Post by: B00msh00t on June 17, 2012, 09:51:30 pm
Try WPE, get some GUIDS pwn BE and the global bann.  :icon_laugh
Too fucking bad that the packets are encrypted.