TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: curious on June 15, 2012, 07:05:05 am

Title: DayZ Servers shut down due to mod-appers- rocket
Post by: curious on June 15, 2012, 07:05:05 am
"Due to sustained and constant mod-apping, the central database is being dropped until further notice. You will not be able to connect. -Rocket"

https://twitter.com/dayzdevteam
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Flyingspaghettimonster on June 15, 2012, 07:08:47 am
ya dun der goofed boy


EDIT: I reckon
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Gizamand on June 15, 2012, 07:10:02 am
probably was me
i went on about 20 servers and wiped their map with a massive carpet bomb crashing the server
i heckle a lutz.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Teh_Ninja on June 15, 2012, 07:19:24 am
more like people like you...  :icon_sad2 imo nuking the servers is stupid
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Fury on June 15, 2012, 07:25:30 am
https://twitter.com/dayzdevteam/status/213456704468295680


UPDATE: Server is back online. Those identified as mod-appers in last weeks have received permabans. Sorry for the downtme -Rocket


EDIT:
Yep! Global ban.
Back in 10.  :icon_magician

EDIT2:
Back in, for now!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Teh_Ninja on June 15, 2012, 08:03:24 am
lol yea same here I'm back up tho... That was to easy and directly after that I used an artillery script on a server just to be a prick  :wink2 i take back what i said earlier

Edit: Not that i will do it all the time or anything... But i felt i needed to retaliate
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: 45chris2 on June 15, 2012, 08:05:41 am
Hello folks i just got banned what do I need to do to get unbanned.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Teh_Ninja on June 15, 2012, 08:10:03 am
Contact the Day Z dev team and say: Plz UNbanz ME!  :icon_razz2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on June 15, 2012, 08:38:11 am
Hello folks i just got banned what do I need to do to get unbanned.

You need to change your BE GUID.  :icon_cool2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Teh_Ninja on June 15, 2012, 08:44:32 am
or that to  :icon_biggrin2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 12:36:18 pm
guys wiping servers is not in the tkc philosphie
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 02:38:44 pm
look , hammering  multiple servers will only do one thing , annoy people , here and there ..

not a good idea to keep wasting the servers , pick on one by all means if theyve anoyed you but dont rndomly act like a complete prick man , thats not what it should be about.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Recon on June 15, 2012, 02:40:20 pm
look , hammering  multiple servers will only do one thing , annoy people , here and there ..

not a good idea to keep wasting the servers , pick on one by all means if theyve anoyed you but dont rndomly act like a complete prick man , thats not what it should be about.
Exactly. There were a few people tonight who went through all of the seattle servers(Including my personal one) - bombing everything then leaving. What do you even gain out of that?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 04:17:41 pm
You know, I have a lot of respect for someone who codes their own mod-apps, who learns their way through a system. There is something natural about that. It requires a level of thinking that I don't think many people can achieve. You have to figure out how something works and take the time to learn and understand the base systems around it, usually without guides. Trial and error, check and try again - balacing a lot of variables in your head.

But what happened today, and over the last three days. What the fuck was that? Are you trying to break me or something? Show me how man you are? How clever?

Well fine, you won. Congratulations. You ruined a free project. Well done. What an amazing group. You destroyed someones work. Want me to post a picture with a shoe on my head? Want me to post to everyone and tell them how awesome you are because you destroyed something that's free? Want me to tell everyone how you're right about how shit everything is? Want me to give up, realizing that it's pointless to do anything against such senseless hate.

Look, yes - I am a dick, and who ever said the mod is really anything amazing. But what you guys did, is just fucking cruel. That's not mod-apping. That's not a challenge. It's not exploiting a weakness so that people don't produce crappy software. I can't even describe what that is. It was just so senseless and stupid. You did it to each other too for christ sake. And if your aim was to destroy the project, fine - you have. Bulls-eye. If your aim was to make me feel like shit - fine, you've done that too. There was no sport in what happened last night, none at all.

I feel no "victory" in the "bans" that were handed out. It just buys some time before the project dies. What you think I'm supposed to ramp it up here? Is that it? Declare war on you and make all these accusations about how safe everything is? What do you think I am? Just what resources do you think I have? You know (well, those who are actually making the tech) the situation with this just as well as I do. There is no war here because it can't be won. It's been lost.

Congratulations
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Recon on June 15, 2012, 04:23:10 pm
Want me to post a picture with a shoe on my head?
Yes please.

Also, you're not Rocket. If you actually are, feel free to make a post on your website, or /r/dayz for verification. I highly doubt you are.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 04:24:44 pm
http://dayzmod.com/forum/showthread.php?tid=12100
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: HeroXx on June 15, 2012, 04:28:06 pm
You know, I have a lot of respect for someone who codes their own mod-apps, who learns their way through a system. There is something natural about that. It requires a level of thinking that I don't think many people can achieve. You have to figure out how something works and take the time to learn and understand the base systems around it, usually without guides. Trial and error, check and try again - balacing a lot of variables in your head.

But what happened today, and over the last three days. What the fuck was that? Are you trying to break me or something? Show me how man you are? How clever?

Well fine, you won. Congratulations. You ruined a free project. Well done. What an amazing group. You destroyed someones work. Want me to post a picture with a shoe on my head? Want me to post to everyone and tell them how awesome you are because you destroyed something that's free? Want me to tell everyone how you're right about how shit everything is? Want me to give up, realizing that it's pointless to do anything against such senseless hate.

Look, yes - I am a dick, and who ever said the mod is really anything amazing. But what you guys did, is just fucking cruel. That's not mod-apping. That's not a challenge. It's not exploiting a weakness so that people don't produce crappy software. I can't even describe what that is. It was just so senseless and stupid. You did it to each other too for christ sake. And if your aim was to destroy the project, fine - you have. Bulls-eye. If your aim was to make me feel like shit - fine, you've done that too. There was no sport in what happened last night, none at all.

I feel no "victory" in the "bans" that were handed out. It just buys some time before the project dies. What you think I'm supposed to ramp it up here? Is that it? Declare war on you and make all these accusations about how safe everything is? What do you think I am? Just what resources do you think I have? You know (well, those who are actually making the tech) the situation with this just as well as I do. There is no war here because it can't be won. It's been lost.

Congratulations

If this is the real rocket, good on you for posting, you are right there are some incredible idiots in this community that think 'sticking it to the man' works by just wiping servers clean of players.

Don't take it personally though mate, it's the internet, there are always going to be dickheads. You've made a great mod and don't let idiots bring you down.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 04:39:09 pm
You know how many people got banned because of this. People who only have the choice of getting another copy. Do you win there? Is that a win for you? They buy another copy? You've really ruined their day, more than anyone elses. I get to deal with their butt-hurt emails and I laughed for a start but I'm not laughing now.

I made a great mod?

You destroyed it.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: malak-14 on June 15, 2012, 04:40:24 pm
fuck you rocket !!!!!!!!!!

i'm ban for nothing i'm not a stupid guys who carpet bomb a map , just spawn weapon and see other !! :icon_biggrin2

we need a new battle eyes guid !!!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 04:40:58 pm
http://dayzmod.com/forum/showthread.php?tid=12100

owat

welcome rocket to the depth of nothing
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Flyingspaghettimonster on June 15, 2012, 04:43:49 pm
http://dayzmod.com/forum/showthread.php?tid=12100

If you actually read the forums, most people are happy the ones who nuked servers all the time got banned. Those people are quite obviously pricks to ruin servers for shit n giggles. I hope you realize most of the population is oblivious to mod-appers. The ones who do know, however, alot of them do not care unless it affects them (bombs). You have to face the fact that arma 2 is written like a piece of shit. I hope you continue to ban the people who nuke servers constantly and wish you well in your development, as Dayz has shown it deserves to be popular (becuz z0mbies u guiz amirite le le?)

And screw you for killing every other mod in Arma. Now stop giving the people you hate attention, because that's what they want. I'd say this was a win for both of us though. The intelligent ones didn't get banned, and the ones who destroyed your servers in the name of autism got banned.

Good day to you sir.

And enjoy your money from people buying new keys. Spend it on drama classes, you are good at that.


EDIT: And advertising TKC on your forums, what a great idea! So this way everyone who got banned can be replaced by someone else! Rocket, maybe you should admit defeat and let someone else take your position.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: HeroXx on June 15, 2012, 04:53:25 pm
You know how many people got banned because of this. People who only have the choice of getting another copy. Do you win there? Is that a win for you? They buy another copy? You've really ruined their day, more than anyone elses. I get to deal with their butt-hurt emails and I laughed for a start but I'm not laughing now.

I made a great mod?

You destroyed it.

I would beg to differ :) Full servers around the clock such that I struggle to get on at peak times, I have never done anything to impact others gameplay, just my own.

I'm not too sure why you seem to think that everyone here is searching for a win; I don't know about everyone else but I just do it because after playing ArmA for so long it just drags, this makes things interesting again. Spawning weapons and teleporting is about as far as I go, I'd be willing to lay a bet that that's where a lot of people here stop, you'll get the other idiots who come on here and post screenshots and brag about how they carpet bombed servers or killed everyone, those people are idiots.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 04:58:12 pm
http://dayzmod.com/forum/showthread.php?tid=12100

If you actually read the forums, most people are happy the ones who nuked servers all the time got banned. Those people are quite obviously pricks to ruin servers for shit n giggles. I hope you realize most of the population is oblivious to mod-appers. The ones who do know, however, alot of them do not care unless it affects them (bombs). You have to face the fact that arma 2 is written like a piece of shit. I hope you continue to ban the people who nuke servers constantly and wish you well in your development, as Dayz has shown it deserves to be popular (becuz z0mbies u guiz amirite le le?)

And screw you for killing every other mod in Arma. Now stop giving the people you hate attention, because that's what they want. I'd say this was a win for both of us though. The intelligent ones didn't get banned, and the ones who destroyed your servers in the name of autism got banned.

Good day to you sir.

And enjoy your money from people buying new keys. Spend it on drama classes, you are good at that.


EDIT: And advertising TKC on your forums, what a great idea! So this way everyone who got banned can be replaced by someone else! Rocket, maybe you should admit defeat and let someone else take your position.

This. Most of us are happy the obvious mod-appers get banned. It was getting to the point where I found 2-3 other mod-appers per server and had to kill/kick/bomb them off of it. I never server-killed, where is the fun in that? Also, glad the public ammobox/vehicle spawn scripts got the smackdown, it kind of ruins the experience when you see a convoy of Brazilians spawning T90 tanks and rolling through Cherno. I had to bomb them for thirty minutes before they finally left.

You're posting in the wrong forums to vent your rage, Rocket. It has to be Redditors/Russians/Brazilians who are nuking your servers at this moment, I can't imagine any half-intelligent TKCer going through every server executing public killing scripts as it would  reveal their identity and make them drop another $20 on your mod.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 05:08:32 pm
You're posting in the wrong forums to vent your rage, Rocket. It has to be Redditors/Russians/Brazilians who are nuking your servers at this moment, I can't imagine any half-intelligent TKCer going through every server executing public killing scripts as it would  reveal their identity and make them drop another $20 on your mod.

I'm not here to vent my rage. I'm here because after pissing myself with the first few ban replies on the forums - I realized how fucked up and stupid the whole situation is. I wasn't laughing then.

And I see people saying "rocket thinks this" or "rocket thinks that" about BattlEye. Or get's butt-hurt because over something. You realize little would have happened to tidy up the hack/cheat problems if things hadn't gone batshit crazy? I just don't see how you can see this is a win. Like I'm fighting some kind of war or something. Like I'm on the other side or something. You fucking kidding me? The other side of what. It's ridiculous, the whole situation.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:12:32 pm
You're posting in the wrong forums to vent your rage, Rocket. It has to be Redditors/Russians/Brazilians who are nuking your servers at this moment, I can't imagine any half-intelligent TKCer going through every server executing public killing scripts as it would  reveal their identity and make them drop another $20 on your mod.

I'm not here to vent my rage. I'm here because after pissing myself with the first few ban replies on the forums - I realized how fucked up and stupid the whole situation is. I wasn't laughing then.

And I see people saying "rocket thinks this" or "rocket thinks that" about BattlEye. Or get's butt-hurt because over something. You realize little would have happened to tied up any problems if things hadn't gone batshit crazy? I just don't see how you can see this is a win. Like I'm fighting some kind of war or something. Like I'm on the other side or something. You fucking kidding me? The other side of what. It's ridiculous, the whole situation.

Oh! Now that you are here, I have two steam accounts. One of them runs DayZ perfectly fine, but the other I just bought to play as a clean account. However, DayZ, despite being in the OA folder, will not show up on the second steam account when I run Arma 2. It won't even load, no @DayZ at the title screen.  I've reinstalled Arma and put the mod in there again, but no luck so far. Since you're here, mind answering a technical issue?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 05:15:30 pm
will not show up on the second steam account when I run Arma 2

AFAIK Steam won't work well will two installations. ArmA2 isn't a steam game so its a bit of a, ahem, h'ack for them to work anyway. As I understand it, that's why the registry can get a bit fucked up when you try and do things, like when people try and get combined ops working on a fresh steam install. 99% of the time without the guide tutorials people can't get it set up.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 05:18:13 pm
Quote from: rocket

DayZ Staff
DayZ Dev Team
Joined: Apr 2012
That's right TKC
I hope you're happy. Congratulations.

I am "rocket" on your forums.




(http://i21.photobucket.com/albums/b270/tonyK1/12.jpg)
(http://i21.photobucket.com/albums/b270/tonyK1/11.jpg)



That's right rocket
Have a nice day  :icon_laugh. I will. :icon_biggrin2  :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:18:42 pm
Well, I had another steam account, like, way back in mid-May that I was using public mod-apps for and it got steam banned. So I really actually have three accounts. The first two accounts everything worked well, it's this third account that has the issue with DayZ.

Also, I seemed to have avoided the global ban. That's nice. I guess my work killing off other mod-appers had some sort of cosmic payoff  :icon_laugh.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 05:20:06 pm
someone should post those screens ^ on his forum , im not that nasty lol

what amazes me about all this is the fact that he has banned most of the little fish but the big boys still have the big toys.

crazy dayz or what.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 05:20:44 pm
the guys who nuked the servers are just stupid. Thats the problem with scripts released to the public!

And rocket dont forget, that the internetz is ugly and full of bastards.
 Maybe you should go to 4chan lol
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:21:46 pm
the guys who nuked the servers are just stupid. Thats the problem with scripts released to the public!

And rocket dont forget, that the internetz is ugly and full of bastards.
 Maybe you should go to 4chan lol

He actually should. /vg/ was more or less responsible for the majority of this mod's early popularity.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: malak-14 on June 15, 2012, 05:23:54 pm
lollllllllllll   MRmedic fuck again rocket man adventure :icon_devil :icon_devil
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 05:27:00 pm
That's right rocket
Have a nice day  :icon_laugh. I will. :icon_biggrin2  :icon_laugh

I think it's a display of poor character to tease someone from behind the guise of anonymity, who comes in defeat.

You think what you have done here is a display of competence, of manhood, or some kind of win? *shrug* fair enough.

I don't need to hide behind a username, I'm face up to my own limitations, the things I can't control. And I do so publicly, and in your turf.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: robin-580 on June 15, 2012, 05:28:27 pm
rocket you wouldnt imagine how many people you just pist of today
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 05:29:37 pm
the guys who nuked the servers are just stupid. Thats the problem with scripts released to the public!

And rocket dont forget, that the internetz is ugly and full of bastards.
 Maybe you should go to 4chan lol

He actually should. /vg/ was more or less responsible for the majority of this mod's early popularity.

thats where i come from bbrother ;)

and if rocket would actually request help from chan he would get help
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:30:14 pm
rocket you wouldnt imagine how many people you just pist of today

How many people did end up getting banned rocket?

Spaghetti and I were discussing it. We both guessed a few hundred. Mind telling us the numbers? Do you know?.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: johnmann on June 15, 2012, 05:31:17 pm
Fair play to rocket for posting on here.

for us ruining your great mod..  we did not ruin it we edited it made it even better for our own use  there is no harm in that if others could they would i have no doubt.

as for nuking servers and taking them down is all pointless.. that is how a game gets ruined end up empty

i seen this in the game vietcong there was always mod-appers that did not make people quit. it was people bringing down the servers and finaly the end your not gona pay for a server that keeps getting nuked.



Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 05:31:20 pm
That's right rocket
Have a nice day  :icon_laugh. I will. :icon_biggrin2  :icon_laugh

I think it's a display of poor character to tease someone from behind the guise of anonymity, who comes in defeat.

You think what you have done here is a display of competence, of manhood, or some kind of win? *shrug* fair enough.

I don't need to hide behind a username, I'm face up to my own limitations, the things I can't control. And I do so publicly, and in your turf.

I thought you may show up today , as for doing stuff on 'my turf' ? this is the itnernet my young freind , its not real + i dont hide from anything or anyone in real life or on here.

( interupted when i posted this smf database problems something about too many connections ..rocket your batty boys playing games ?  )

Btw: I will congratulate you actually even though i think your a dick , rather nice mod this dayz good work rocket ! * pats you on the back * , never been a big fan of people ruining the game though and it was getting way out of control tbh so well done you , pissed quite a few people off but im not one of them as you can clearly see in those screens but anyway have a good day , see you soon. :smile
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 05:37:02 pm
Why the fuck, does everyone seem to attribute everything to me? Like I'm some kind of developer power-ranger. Going around doing stuff everywhere.

"Yey! a whole shitload of people are just using a mod-app they don't understand, so they have to buy more CD-Keys". Yeah - great. That's just what I want my mod to be associated with. Maybe you think it's funny, but like thousands of GUIDs got caught up in this.

I don't know where it started, but it's retarded. And fucking senseless. The only positive I can see, is movement in improving the security getting so much visibility.

But seriously guys, I've got serious issues but some people in this group is fucking dysfunctional.

And why do that 100 post thing? I don't understand that at all, it just makes people post retarded stuff.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:40:57 pm
Why the fuck, does everyone seem to attribute everything to me? Like I'm some kind of developer power-ranger. Going around doing stuff everywhere.

"Yey! a whole shitload of people are just using a mod-app they don't understand, so they have to buy more CD-Keys". Yeah - great. That's just what I want my mod to be associated with. Maybe you think it's funny, but like thousands of GUIDs got caught up in this.

I don't know where it started, but it's retarded. And fucking senseless. The only positive I can see, is movement in improving the security getting so much visibility.

But seriously guys, I've got serious issues but some people in this group is fucking dysfunctional.

And why do that 100 post thing? I don't understand that at all, it just makes people post retarded stuff.

Thousands! Did you hear that Spaghetti? Thousands!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 05:42:00 pm
Why the fuck, does everyone seem to attribute everything to me? Like I'm some kind of developer power-ranger. Going around doing stuff everywhere.

"Yey! a whole shitload of people are just using a mod-app they don't understand, so they have to buy more CD-Keys". Yeah - great. That's just what I want my mod to be associated with. Maybe you think it's funny, but like thousands of GUIDs got caught up in this.

I don't know where it started, but it's retarded. And fucking senseless. The only positive I can see, is movement in improving the security getting so much visibility.

But seriously guys, I've got serious issues but some people in this group is fucking dysfunctional.

And why do that 100 post thing? I don't understand that at all, it just makes people post retarded stuff.

Hmm , this guy may not be as big of a dickhead as some of the people here make him out to be.

He seems ok to me , apart from he's a bit arrogant when thats not really a good idea around me , but apart from that he does seem ok , anyone know him ?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 05:46:15 pm
Oh, interesting.

It seems that my accounts have been switched. The account that was banned for hacking really early on has had its ban lifted, whereas my current hacking account was banned, so a net loss of nothing for me.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 15, 2012, 05:50:04 pm
rocket is right tho, these are BE bans not dayz bans. no idea why everyone thinks rocket banned them?

anyway, i agree with him. too many ppl in this community are just dumb retards with a tiny ego who jerk off when they bomb a whole server to oblivion. these guys are real losers, nothing more. dumb fucked up script kiddies.

to the guy who told rocket that he pissed off many ppl today, go die seriously. we dont want you cunts in this community here. you deserve your ban 100%.


as said before, why not aim to make the game more fun for everyone with hacks?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 05:51:05 pm
I don't think he's a dickhead at all.

Despite the fact that I'm going to be spending the day either reversing the key system or shelling out another $20 I welcome this.
I never release anything I make to the public for the very reason of stopping stupid kids wrecking people's fun. Nothing I ever did in DayZ was directed at spoiling anyone's fun just satisfying my interest.

I really hope this cuts all the little kids out of the idea of hacking the game and puts it back on track although to be honest I've not noticed a massive hacker influence on any of the server's I've been on and I've played it a lot.

So @Rocket don't be discouraged, every project of this scale hits bumps like this you'll recover if you hold your ground and people will respect you for it, you didn't fall down the Super Meat Boy hole of throwing a tantrum which is a positive sign!

Perhaps the extent of the hacking present is mearly a sign that players are looking for more to broaden their experience, and their enthusiasm in doing so results in them extending the game beyond it's limit.

I spent the last week or so finishing up a building editor system where small camps could be unpacked from the back of a truck with a tractor for example, now I don't see who'se fun has been attacked there ?

Anyway I have to go back to crazy HEX world and perhaps get wire shark out if I'm going to be carrying on playing DayZ!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 15, 2012, 05:51:46 pm
Why the fuck, does everyone seem to attribute everything to me? Like I'm some kind of developer power-ranger. Going around doing stuff everywhere.

"Yey! a whole shitload of people are just using a mod-app they don't understand, so they have to buy more CD-Keys". Yeah - great. That's just what I want my mod to be associated with. Maybe you think it's funny, but like thousands of GUIDs got caught up in this.

I don't know where it started, but it's retarded. And fucking senseless. The only positive I can see, is movement in improving the security getting so much visibility.

But seriously guys, I've got serious issues but some people in this group is fucking dysfunctional.

And why do that 100 post thing? I don't understand that at all, it just makes people post retarded stuff.

Hmm , this guy may not be as big of a dickhead as some of the people here make him out to be.

He seems ok to me , apart from he's a bit arrogant when thats not really a good idea around me , but apart from that he does seem ok , anyone know him ?

wow, a sensible post from you. :icon_thumbsup what he says is true to me.

regarding arrogant... who sits in the glass house... ;)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: SquidManHero on June 15, 2012, 05:52:31 pm
Why the fuck, does everyone seem to attribute everything to me? Like I'm some kind of developer power-ranger. Going around doing stuff everywhere.

"Yey! a whole shitload of people are just using a mod-app they don't understand, so they have to buy more CD-Keys". Yeah - great. That's just what I want my mod to be associated with. Maybe you think it's funny, but like thousands of GUIDs got caught up in this.

I don't know where it started, but it's retarded. And fucking senseless. The only positive I can see, is movement in improving the security getting so much visibility.

But seriously guys, I've got serious issues but some people in this group is fucking dysfunctional.

And why do that 100 post thing? I don't understand that at all, it just makes people post retarded stuff.

Dayum, guuurrl! Get some!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 05:56:10 pm
I've had the idea of an open world environment for mod-apping before, and I thought it would be pretty intense, something like a Matrix Game that didn't suck. But the problem is, people would build wiki's and tutorials and I think it could destroy it.

So yes, I think it's possible. But - the problem is the people who just use the wiki's and tutorials. They get it too easy. It would destroy any open-world mod-app game if people didn't actually have to design their own applications.

And that is what happened over the last week. It went batshit crazy. I don't know why, and I don't understand it. That is why I came here.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 05:58:31 pm
I know you cant reply to Pm's so i will post this in the thread.

sent from me to rocket.
Title : How many banned?
========================================================================================================

Could be a good thing this , might meen shit loads of money for bi , it would help them out.

I know you cant reply to this PM so post the number in a topic.

or wait until you have 11 posts.

btw poking the stick at me like you did about 'my turf' and me hiding is not the best way to do it you will only make an enemy out of it which you dont need.

but you probably wont listen to me.

we got off to a bad start to be honest , i came back to this game and a lot of people contacted me telling me about this battleye script rubbish and that you were acting like a bit of a cunt , so i believed them without actually checking it all out  , however you seem like a fairly stand up guy comming on to tkc and voicing your oppinion's like you did is respectable.

but comming into tkc and poking fun at all of us is not a very intuitive move realy rocket as its like poking a stick into a hornits nest , it will make them angry and they will most like sting you again...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:00:07 pm
You're always going to get dickheads with game's of any type. But don't mark the ones of us who do this cause we HAVE to as evil.
The urge to tinker with games is engraved within a lot of the senior members of the community here and under the image of "HACKER" you'll find a collection of truly talented developers who just enjoy working on their creations.

ABSOLUTELY ban people who are ruining the game, Totally agree 100%. But just please be aware that lots of us... aren't and we're getting charred with the same brush here :(.

Cause now I read your forum posts and feel guilty...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 15, 2012, 06:00:50 pm
I've had the idea of an open world environment for mod-apping before, and I thought it would be pretty intense, something like a Matrix Game that didn't suck. But the problem is, people would build wiki's and tutorials and I think it could destroy it.

So yes, I think it's possible. But - the problem is the people who just use the wiki's and tutorials. They get it too easy. It would destroy any open-world mod-app game if people didn't actually have to design their own applications.

And that is what happened over the last week. It went batshit crazy. I don't know why, and I don't understand it. That is why I came here.

not much to understand about it other than: these destroyers are IRL losers. the only joy they get is to destroy what other ppl created and their fun with it.

i think there really should be an intelligent test you have to pass before being able to access to internet. would make this a much better place
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 06:07:14 pm
but you probably wont listen to me.

we got off to a bad start to be honest , i came back to this game and a lot of people contacted me telling me about this battleye script rubbish and that you were acting like a bit of a cunt , so i believed them without actually checking it all out  , however you seem like a fairly stand up guy comming on to tkc and voicing your oppinion's like you did is respectable.

but comming into tkc and poking fun at all of us is not a very intuitive move realy rocket as its like poking a stick into a hornits nest , it will make them angry and they will most like sting you again...

I stand by my first post. Last night, was terrible. Now I don't know who's "fault" it was. But the nuking of servers, well, it just made me realize how ridiculous it all is. I'm a realist, I don't think in terms of "enemies" and "allies". Everyone has different motivations, I can't try an understand you any more than I could understand anyone else. I'm not poking "fun", I'm being serious. I think - if you are going to say something to someone - you say it to their face. So I called you out on what I saw as being a senseless waste.

It was funny when the first bans come in. Then I just felt sick. Some of these guys, were probably just kids. I don't think they even knew what they were really doing. Now they have to buy another copy. Now they can't play the mod. I'm sick of the same horse shit zombie stuff, and I'm not saying DayZ is amazing because it isn't technically or artistically fantastic at all - but these kids found something in it. Now they can't play it. I pushed hard for these changes, because I wanted to end the madness happening this week.

And what do I feel? I feel fucking sick. This is not a good result. These people weren't all "bad" or "enemies". These people want to play something I made and now they can't. So I feel guilty for pushing for this, and I have to live with that. I came here, to say, for whatever part you guys played. Well - I think there are people here who you should too. I have seen the damage it has caused, because of the emails. I don't think you guys have.

(and I can't reply to PM's at the moment for some reason)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Energizer on June 15, 2012, 06:11:50 pm
I've had the idea of an open world environment for mod-apping before, and I thought it would be pretty intense, something like a Matrix Game that didn't suck. But the problem is, people would build wiki's and tutorials and I think it could destroy it.

So yes, I think it's possible. But - the problem is the people who just use the wiki's and tutorials. They get it too easy. It would destroy any open-world mod-app game if people didn't actually have to design their own applications.

And that is what happened over the last week. It went batshit crazy. I don't know why, and I don't understand it. That is why I came here.

Fair point , you dont want your mod destroying , if I made it neither would I , I see your point Rocket and agree to a certain extent but what I do not agree with is the method sables has taken on to deal with it ,it doesnt stop the people who know what they are doing all it has done in my eyes is hurt the game.

Reason: I see there is allready keygen talk ( not hosted on this site btw ) and it will escalate into people generating working keys which will in the long run directly dammage bohemia sales which is unfortunate but completely true.

If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.


QUOTE QUOTE AND ULTRA QUOTO  +1
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 06:12:19 pm
I've had the idea of an open world environment for mod-apping before, and I thought it would be pretty intense, something like a Matrix Game that didn't suck. But the problem is, people would build wiki's and tutorials and I think it could destroy it.

So yes, I think it's possible. But - the problem is the people who just use the wiki's and tutorials. They get it too easy. It would destroy any open-world mod-app game if people didn't actually have to design their own applications.

And that is what happened over the last week. It went batshit crazy. I don't know why, and I don't understand it. That is why I came here.

(http://oi47.tinypic.com/15s0mlw.jpg)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 06:15:00 pm
I've had the idea of an open world environment for mod-apping before, and I thought it would be pretty intense, something like a Matrix Game that didn't suck. But the problem is, people would build wiki's and tutorials and I think it could destroy it.

So yes, I think it's possible. But - the problem is the people who just use the wiki's and tutorials. They get it too easy. It would destroy any open-world mod-app game if people didn't actually have to design their own applications.

And that is what happened over the last week. It went batshit crazy. I don't know why, and I don't understand it. That is why I came here.

Fair point , you dont want your mod destroying , if I made it neither would I , I see your point Rocket and agree to a certain extent but what I do not agree with is the method sables has taken on to deal with it ,it doesnt stop the people who know what they are doing all it has done in my eyes is hurt the game.

Reason: I see there is allready keygen talk ( not hosted on this site btw ) and it will escalate into people generating working keys which will in the long run directly dammage bohemia sales which is unfortunate but completely true.

If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done , truthfully I bet money on it , I kinow this game is 18+ but kids play it its allways the case , I bet 90 % of the people banned were kids who wanted to have a crate with items , feel sick for them tbh and its completely sables fault in the way he handled it , global banning children?sable could of handled this a lot better in my oppinion.

Going to be a lot of pissed off parents today , wouldnt like his email adress right now.

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:15:20 pm
I don't think the example of a suave French guy could explain medic less...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 06:18:46 pm
I don't think the example of a suave French guy could explain medic less...

All this global ban shite has done is really hurt the community and pissed off a lot of people not necisarily cheaters but Bohemia interactive customers , If my son had been banned , id say oh well but some wont they will probably boycot BI products , way some people are I suppose.

I had respect for sable but its gone now with this stupid move from him , truth I feel fucking sick , feel most for the kids tbh its fucking shameless what sables done.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 06:22:05 pm
I don't think the example of a suave French guy could explain medic less...

It does. He's more like the Merovingian; he drops hints, taunts people, and drops the occasional treat while at the same time maintaining his own set of principles while keeping his true power (IE, his own private mod-app), to himself or a very few close supporters, as far as I can tell.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 06:25:58 pm
Scrolling back , havent typed this much in years. :smile
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 06:27:30 pm
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:28:26 pm
^ Is anyone else getting strange "I want rocket to stick around" vibes here?

(:( my awesome pointing arrow was fucking pagekinged :()
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:29:38 pm
-snip-
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: malak-14 on June 15, 2012, 06:32:18 pm
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: miqqel on June 15, 2012, 06:33:18 pm
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

You've wrote that at least three times by now. I think you should seek some professional help, instead of talking about fucking rocket all the time.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 06:33:48 pm
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

So, tell me what should happen? Or if it can't be changed, tell me what should have happened?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:34:08 pm
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

Not the right attitude man...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ChocoKFCguy on June 15, 2012, 06:37:16 pm
It wasn't a good decision, rocket, since you know these bans won't stop anybody. You could prevent nukes and etc, but you didn't, and when you faced the problem, you decided just to ban all the people who have ever used hacks, and think that the problem is solved.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Chenarus93 on June 15, 2012, 06:38:04 pm
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

Is he actually making a reference to this?

(http://28.media.tumblr.com/tumblr_lgqfosE4CO1qzfooxo1_400.jpg)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: malak-14 on June 15, 2012, 06:39:52 pm
you'r right rasta rocket but all player have launch a little script are banned for nothing just like me !!
now i want just fuck you for this

So, tell me what should happen? Or if it can't be changed, tell me what should have happened?

you must ban just hacker who doing war in server , not people have just test a script , i'm not a hacker but i'm ban too
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 15, 2012, 06:40:02 pm
It wasn't a good decision, rocket, since you know these bans won't stop anybody. You could prevent nukes and etc, but you didn't, and when you faced the problem, you decided just to ban all the people who have ever used mod-apps, and think that the problem is solved.

lol again. poor rocket is always at fault.

i think he stated many times in differnt places already that it was BE doing this independelty and not him. leave the guy alone srsly
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ChocoKFCguy on June 15, 2012, 06:44:09 pm
Well nope, but what is done is done. Anyways that is what he should do - to be responsible for his mod and decisions made in behalf of the mod.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 06:45:58 pm
If sable had any skill at all he would of developed battleye to stop the cheaters without him having to resort to a draastic measure like what he has done.

Regardless of whatever beef you may have with $able, if it wasn't for him - today there would be no DayZ right now. I know some of you were on the servers last night, and you'll agree with me. It was fucking chaos.

There was no choice, I don't know if you were on - but seriously. A group of people were going through EVERY server and killing everyone in it, disconnecting, and going to the next server. What options were there? There were no options man, that's the awful thing. That is what I am saying. I don't think there are winners here, maybe this is a win for you. It is not a win for me, and it not a win for anyone caught up in this.

PS. That picture was very clever ;)

 :icon_shifty  :icon_laugh

It's a bad thing for everyone concerned.

Never had a beef with sable tbh rocket , he is inferior to my level of programming expertice and bypassing he never posed me any problems at all to be truthfull he could of hndled this better is all I am trying to say.


Anyway not much more to say apart from ... sales are now open  :smile ( joke)

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 06:47:47 pm
In all seriousness, if you can suggest effective methods for dealing with nukes - I'm all ears.

I trialed methods, but as the more advanced of you know - the code i have is pretty heavy on frames as it is. To have it constantly searching for bombs, vehicles, and all sorts - it kills the game experience. Also, I believe this should be solved in architecture (engine), not in the design scripts. It is the only way to be reasonably effective. And even then, there would still be ways. Monitoring at the database end is the other option, but that takes time to get right too.

In short, look - seriously - if you can suggest a better idea I would push to overturn the bans and do that.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: malak-14 on June 15, 2012, 06:50:31 pm
MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: B00msh00t on June 15, 2012, 06:51:12 pm
In all seriousness, if you can suggest effective methods for dealing with nukes - I'm all ears.

I trialed methods, but as the more advanced of you know - the code i have is pretty heavy on frames as it is. To have it constantly searching for bombs, vehicles, and all sorts - it kills the game experience. Also, I believe this should be solved in architecture (engine), not in the design scripts. It is the only way to be reasonably effective. And even then, there would still be ways. Monitoring at the database end is the other option, but that takes time to get right too.

In short, look - seriously - if you can suggest a better idea I would push to overturn the bans and do that.
You know the visibility script used in next update for zombies?
Try to apply it to players, maybe it would work against the nukes? ;3
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:51:27 pm
MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

Oh for fucks sake...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 06:51:43 pm
im feeling sympathy for rocket. Really he has done a great job!
Although (looking from my "need to exploit" side) im feeling aggravated towards the friendly talking between rocket and medic. If Medic joins you rocket, please tell us so we can stop any efforts :D.

But its also interesting, what Dayz have arma changed into. Back in the days (bla bla) executing or trying some scripts did not gave you a global guid ban. In my 2 years of playing this game i (in fact) never came along someone who was globally banned.

Retarded acts always get followed by retarded descisions.

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: stealthstick on June 15, 2012, 06:52:08 pm
Well, Mr.Rocket, DayZ is coming to a store near you! Includes spinning in a circle, unable to move, losing all your gear, and seeing a red and black screen endlessly. It was quite hilarious, but you got me! GLOBAL BAN. CongratZ :)


I'll be back :P
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: miqqel on June 15, 2012, 06:53:43 pm
MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

What fucking war? You can't even script yourself, you're begging for help in bypassing a BE ban. You're like a seven year-old threatening someone with war. As threatening and intelligent as a seven year-old, too.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Temo on June 15, 2012, 06:54:12 pm
btw this malak guy is a dingbat
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 06:56:57 pm
:'( <- my face when my posts and PM's are overlooked
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 06:57:12 pm
In all seriousness, if you can suggest effective methods for dealing with nukes - I'm all ears.

I trialed methods, but as the more advanced of you know - the code i have is pretty heavy on frames as it is. To have it constantly searching for bombs, vehicles, and all sorts - it kills the game experience. Also, I believe this should be solved in architecture (engine), not in the design scripts. It is the only way to be reasonably effective. And even then, there would still be ways. Monitoring at the database end is the other option, but that takes time to get right too.

In short, look - seriously - if you can suggest a better idea I would push to overturn the bans and do that.

I tried this morning , closest i got was nearestobjects and using typeof , but it will not pick up gbu unless you created it , so be a good idea to tell bi programming team to get their finger out of their arse holes and allow all missiles and bullets into nearestobjects arrays.


Then..
Code: [Select]
_list = nearestobjects[player, ["balisitic"],200];

_Notallowed = ["balhdiblahblah","anotherrocketgetitrocket?"]

{

if ( _x  in _Notallowed ) then {deletevehicle _x; hintsilent "no nukes no nukes ..."; };

} foreach _list ;


right , thats me done now , done my bit for the cumminty , time to go in a server and give someone a T90.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: foeaxe on June 15, 2012, 07:00:47 pm
That's not going to protect you against line of sight damage from large explosions, or tank shells.

Perhaps a more effective damage threshold? Have a script responsible for handling player health (although the blood system kinda implements this already) and have a way of detecting when damage received is excessive.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 07:01:33 pm
I prefer to try and see things as they *are*. It's not easy, I have to "get over myself" and that is why I think I often seem like a dick online, because my initial posts are usually one of humor. Then I sit down, and think about it.

The guys here that mod-app, you guys are always going to do your thing. And a game designer, when dealing with multiplayer - well he is going to put some structure in there. I would be interested to see if there is a design in there that could work for a future game/mod that supports mod-apping in a "matrix" style... but in terms of DayZ - of course my aim will be to lock it down.

But I don't want to see people unable to access because they were stupid and didn't know what they are doing. It was funny, but then I realized it isn't.

*shrug* that is just the way it is, well at least as far as it seems to me. What good would it do for me to get butt-hurt about it beyond telling you how I felt about it initially? I don't think it really achieves anything.

EDIT: lol, thanks MrMedic - I will be sure to pass that on.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 15, 2012, 07:02:30 pm
But, rocket release his boring mod, make a2 popular and sable handle now with global bann. I wish someone will hax the BE-main server. :icon_laugh

BTW: I'm still playing maybe i join a server gift some weapons or bash them all :icon_laugh. ICBM's will fall from the sky. I found 5 of my keys, per key 10-20 Servers a bomb over the map. All buildings destroyed and death for all. :icon_devil BURN!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: killertom3 on June 15, 2012, 07:05:34 pm
But, rocket release his boring mod, make a2 popular and sable handle now with global bann. I wish someone will hax the BE-main server. :icon_laugh

BTW: I'm still playing maybe i join a server gift some weapons or bash them all :icon_laugh. ICBM's will fall from the sky. I found 5 of my keys, per key 10-20 Servers a bomb over the map. All buildings destroyed and death for all. :icon_devil BURN!

MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

Why are these two still here? They obviously lack intelligence and disregard coming up with anything constructive.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 15, 2012, 07:07:38 pm
But, rocket release his boring mod, make a2 popular and sable handle now with global bann. I wish someone will hax the BE-main server. :icon_laugh

BTW: I'm still playing maybe i join a server gift some weapons or bash them all :icon_laugh. ICBM's will fall from the sky. I found 5 of my keys, per key 10-20 Servers a bomb over the map. All buildings destroyed and death for all. :icon_devil BURN!

MRmedic the guys for the situation ! we wait you'r keygen thanks by advance

and rocket you have launch the war , you'r server will explode :icon_devil :icon_devil :icon_devil

Why are these two still here? They obviously lack intelligence and disregard coming up with anything constructive.

My free time bored me.  :smile
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 15, 2012, 07:09:15 pm
I'm shying away from trying to catch scripts in the code itself. The issue is, you just can't catch them fast enough. And you're using up performance. Also, scripts run in the scheduler so they can end up running slowly with unpredictable results especially when in a loop. Checking constantly for something is a huge drain on the system.

I see that approach like DRM, you end up affecting legitimate players and not really getting those who are getting around it, so why bother?

The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 15, 2012, 08:24:06 pm
I'm shying away from trying to catch scripts in the code itself. The issue is, you just can't catch them fast enough. And you're using up performance. Also, scripts run in the scheduler so they can end up running slowly with unpredictable results especially when in a loop. Checking constantly for something is a huge drain on the system.

I see that approach like DRM, you end up affecting legitimate players and not really getting those who are getting around it, so why bother?

The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

Write a nuking script, find a way to stop it, make another one, find a way to stop it, make another one, find a way to stop it. That's the best middle-ground of the way you can get.
I have posted how to crash servers before, in case BI cares. Infact I posted one of the methods of crashing servers (Found about 4 a few months ago when I was fucking with UL. Damn I don't like those guys)

I actually also have a method of stopping this at engine level, but it's not a clean one and is defiantly not a permanent solution to any of your problems. Considering how much fucking money you have made BI you would think they would help you, eh?

I did end up writing a bunch of things about why people are perceived as they are, but it's not worth it.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 08:36:30 pm
^ global banned nailus? lol.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 08:39:51 pm
btw i might rename to scary mustach guy or jelly fishing net. lol
Im leaning towards Jelly Fish Monger

JFM lol
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 15, 2012, 08:52:03 pm
^ global banned nailus? lol.

No clue, haven't played multiplayer for a few days. Getting something to work before that, plus is too much effort to load up arma 2 and everything else I need to, just for the off chance I MIGHT get into a dayz server that MIGHT work. Fuck that.

Have a second key, it isn't mine, haven't given any more money to BI than my base game purchase. Don't believe they deserve anything more than the first time I bought the game. And even then the expansion pack was fucking expensive considering it didn't include that much.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 08:54:06 pm
^ global banned nailus? lol.

No clue, haven't played multiplayer for a few days. Getting something to work before that, plus is too much effort to load up arma 2 and everything else I need to, just for the off chance I MIGHT get into a dayz server that MIGHT work. Fuck that.

Have a second key, it isn't mine, haven't given any more money to BI than my base game purchase. Don't believe they deserve anything more than the first time I bought the game. And even then the expansion pack was fucking expensive considering it didn't include that much.

I know exactly what you meen nail.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 15, 2012, 08:59:55 pm
Actually I'm not  :icon_o_o. Suits me
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: xem on June 15, 2012, 09:09:56 pm
Well, everything what happened here is OFP/ARMA developers failure. This engine was doomed to fail in multiplayer once it'll become popular. I understand that these architectural decisions were good at the time, but building a popular multiplayer game on the engine which trusts clients to do basically anything is just plain retarded. Anyone with a brain and knowledge of online gaming communities could see this before even starting. As a software developer myself, when I heard of DayZ, my only thought was "How long will it take for hаckers to own it".

Sorry rocket, but appealing to people ruining your game won't help anything. They will ruin it just because they can. It's a major engineering failure, and it has nothing to do with empathy or psychology etc. Get real and make something that won't trust the clients so much or die.

I'm not trying to be cynical, I'm just being realistic.

Also, to some TKCers: this "I didn't hurt the game, I was just controlling my personal experience" attitude is some serious bullshit, and you know it. I fully understand that I'm ruining the game when I'm hаcking a slightest bit of some shit in for myself. You should too.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Friendly on June 15, 2012, 09:11:42 pm
Sorry rocket, but the fault lies in the platform youve selected that permits this.

Lastly, refrain from calling your players " pussies " in your changelogs. Your lack of professionalism is offensive.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: miqqel on June 15, 2012, 09:26:50 pm
Sorry rocket, but the fault lies in the platform youve selected that permits this.

Lastly, refrain from calling your players " pussies " in your changelogs. Your lack of professionalism is offensive.

Grow a thicker skin. Why should he be professional?

The fault lies in the people who choose to nuke and crash all the servers for no reason. Majority of the people here aren't doing that...
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 09:28:57 pm
Lastly, refrain from calling your players " pussies " in your changelogs.

LOL!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: xem on June 15, 2012, 09:38:16 pm
The fault lies in the people who choose to nuke and crash all the servers for no reason. Majority of the people here aren't doing that...
This is bullshit. These people will nuke and crash when allowed to, no matter what. Hating on these people is like hating on sun, wind, or background radiation.

Also, these "majority of people", including me and probably you, were ruining the game no less than nukemall-style idiots. Just because we can.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 15, 2012, 09:56:13 pm
The fault lies in the people who choose to nuke and crash all the servers for no reason. Majority of the people here aren't doing that...
This is bullshit. These people will nuke and crash when allowed to, no matter what. Hating on these people is like hating on sun, wind, or background radiation.

Also, these "majority of people", including me and probably you, were ruining the game no less than nukemall-style idiots. Just because we can.

How is spawning yourself a weapons crate as bad as killing 49 other people in a server?
Lets look at the list of effects

Weapons Create:
Server Nuking:


I don't exactly feel sorry for them, but you have something fucked in the head.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: xem on June 15, 2012, 10:09:15 pm
Weapons Create:
  • Have a better weapon quicker than everyone else
  • The possibility you could kill a player once an hour or so (Without aimbot or mapmod-apps etc)
  • The possibility you die less from zombies (If you don't miss them or whatever)
IRL it's called corruption, and it indirectly hurts the whole ecosystem, which is even worse than the open warfare (nuking servers) in the long run. It devaluates everyone's experience, not just yours.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: miqqel on June 15, 2012, 10:12:35 pm
No. Not at all the same. Doesn't matter what weapon your opponent has, he can still be killed by any ordinary weapon.

Nuking servers will/would kill the mod, if left unattended.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Farce on June 15, 2012, 10:14:57 pm
As stated in another post of mine, Programmers who make these hacks are like the members of the Manhattan Project. You open pandora's box and instead of keeping the horrible things chained up for your own use, you instead allow a commoner access to a nuke.

Do you understand how dumb people ACTUALLY are? Do you really think some idiot would have restraint when given a mod that can wipe out a whole server "for the lulz"? I mean, personally, I don't really care if I die since it just means I start another potentially cool new adventure and learned what not to do next time to avoid getting bear mauled by zed.

Just my two beans.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: joopig on June 15, 2012, 10:18:26 pm
Just my two beans.
I see what you did there. :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Swishee on June 15, 2012, 10:20:32 pm
No. Not at all the same. Doesn't matter what weapon your opponent has, he can still be killed by any ordinary weapon.

Nuking servers will/would kill the mod, if left unattended.

I agree with the nuking killing the mod but the weapons crates were getting out of hand aswell... in the past few days I saw tons of people on DayZ servers with Unattainable weapons that were just demolishing people, invisible helicopters and planes bombing people, and fully decked out people that were decimating people in night servers(on beta patch without ghetto nightvision) and that also ruins the game. I agree that they are not the same but still both of them ruin the mod for the legit players.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Friendly on June 15, 2012, 11:16:05 pm
The man came in defeat, with reasonable words. Those of you who went crashing servers, should be ashamed. I used my cheats in such a fashion, that I dont think a single player was impacted by it, oddly enough. For me, it was about capability, and testing my abilities.

Yea, i did get myself a car and drive around, but nobody was hurt!
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: skylmt666 on June 15, 2012, 11:18:06 pm
its really make me angry
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 15, 2012, 11:25:30 pm
The nuker and game killer hate his boring mod - Spawn, run, death, respawn, death, respawn ...   :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Farce on June 15, 2012, 11:28:23 pm
its really make me angry

If something makes you mad then why continue doing it?
 
You cheated which means you didn't play by the rules of the game. Games are for fun so by that logic if you are ruining the fun of others you'll likely be removed by the creators of said game or the players themselves. Expecting to be accepted by players of the game when you place yourself above the rule set of the game is ridiculous to even consider. Its like challenging someone to a foot race whilst allowing yourself a sports car and expecting your opponent to be okay with an absolutely assured defeat.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 11:39:42 pm
its really make me angry

theres not much they can do about it , dont get angry about it , you cant do anything , so just sit and watch and let it happen.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 15, 2012, 11:41:04 pm
The man came in defeat, with reasonable words. Those of you who went crashing servers, should be ashamed. I used my cheats in such a fashion, that I dont think a single player was impacted by it, oddly enough. For me, it was about capability, and testing my abilities.

Yea, i did get myself a car and drive around, but nobody was hurt!

Thats exactly why i do it.

Truth is i ran quite a few people over but to be fair i did pretend they were all traffic wardens.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: The Rake on June 16, 2012, 04:39:52 am
Shame, no more spawning Huey's for me.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: wuat on June 16, 2012, 04:53:02 am
http://www.youtube.com/watch?v=aQj-8IzHOH0
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 16, 2012, 05:00:49 am
Can't be arsed to trail through all the previous posts in this thread, but all I got to say to the fucking noobs is, well done  :icon_laugh
If all the servers shut down, then you may as well take the game you bought and shove it up ur Arse.  :icon_laugh
Its no use any more, ffs.  :icon_laugh
The whole point of this web site is to prolong the gaming experience, not fucking shorten it, which any feckin single person, goat, sheep or bumble bee, can do...... jesus christ, c'mon.... think about this for a bit  :icon_sly
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on June 16, 2012, 06:27:50 am
Rocket...

Everyone of the long time members of TCK who is a member of Staff,Mod or a CC member knows things they would never place into public view.
If they did all online games would end.
All of them.

Some parts of files hosted here on TKC are in fact NOT the same file,written by the same people,that are hosted on some other sites.

Some parts files needed to be removed or edited in order for TKC to host them...I have in the past been the person who assigns certain members to look into such Public Download OK'ed files before they are OK'ed.
Files also need to be SAFE in respect to Trojans/virus/key-loggers.

TKC has a stated,posted/sticky/main page link, of Public Policy and/or Statements about "crashing servers".
I have been with TKC from the first day or so and I take a VERY dim view on such behavior...for like the 10th year so far now.

I admire your knowledge and dedication to both your employer,community and your own self beliefs and actions.
People with your mindset are a benefit to everyone they come in contact with.
You have my respect.

Mr Rocket...I gave you some Karma points and it looks like many others here have done the same as well.
While some here post jibs and jabs at you,for the most part they are really just trying to pull your chain so to speak.
The bit more wiser salute you.

Any one who was even partially serious is still young in mind and has not yet grasped reality of the world around them.

If people are in fact crashing or killing everyone on the map in the project you have worked so long and hard on...then please feel good about banning them.
I would and have done so without a second thought and no regrets in other games myself.
 
However as I have previously stated...people CAN and people DO play the BE GUID SPOOF game and I -strongly- suspect many who got a BE Global ban never did such things.

BTW...I want to officially welcome you to the TKC forums.

Z
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: plosky1 on June 16, 2012, 06:51:04 am
Well said Z0ld. What I feel many people here don't realize is that while this is merely a game to us, to Rocket it's his work, and he's put time and effort into it.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: wuat on June 16, 2012, 07:03:59 am
Well said Z0ld. What I feel many people here don't realize is that while this is merely a game to us, to Rocket it's his work, and he's put time and effort into it.

But it's only a social experiment!

(http://gyazo.com/93f6591d4e754daa3b42d2f791deae25.png)
What rocket doesn't understand is that what hackers are doing is art. They're trying to elicit the emotion of frustration in people. I'm surprised he's not thanking them. Didn't he say that this was his vision?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: plosky1 on June 16, 2012, 07:13:46 am
Well said Z0ld. What I feel many people here don't realize is that while this is merely a game to us, to Rocket it's his work, and he's put time and effort into it.

But it's only a social experiment!

What rocket doesn't understand is that what mod-appers are doing is art. They're trying to elicit the emotion of frustration in people. I'm surprised he's not thanking them. Didn't he say that this was his vision?

You really don't understand, do you? I'm not going to reply to however you respond because I don't want to start a flame war, so don't bother replying.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: wuat on June 16, 2012, 07:34:33 am
Well said Z0ld. What I feel many people here don't realize is that while this is merely a game to us, to Rocket it's his work, and he's put time and effort into it.

But it's only a social experiment!

What rocket doesn't understand is that what mod-appers are doing is art. They're trying to elicit the emotion of frustration in people. I'm surprised he's not thanking them. Didn't he say that this was his vision?

You really don't understand, do you? I'm not going to reply to however you respond because I don't want to start a flame war, so don't bother replying.

YOU'RE NOT ALLOWED TO HACK THE WAY YOU WANT TO YOU HAVE TO DO IT THE WAY I WANT YOU TO
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: deezinyamouf on June 16, 2012, 08:27:43 am
The internet is truly a disgusting place.

Rocket, I don't hack, I don't script, I don't do a damn thing anymore.

I play the game how it's supposed to be played, keep in touch w/ Medic and talk shit to other people.

It's sad that you were cyber-raped when you posted here, but that's how it is, I guess. This is the internet, and most users here are focused on their e-peen and have no ability for empathy, or compassion.

Don't stop fighting your good fight, and do what you can to make the game amazing for those that want to play the way it was meant to be played.

H'ackers are gonna h'ack... You can't stop the guys who know coding. They'll do whatever they want, because they can make the game do ANYTHING they want it to do w/ the right lines of code...

Thank you TERA Online for teaching me a few things.

RNG - Blow me.

But what I've learned in other games, (when not hacking the FUCK out of them), is that if you're fighting a battle that's back and forth, and you are close to losing every time...

Don't fight anymore... Start having fun! See what interesting obstacles you can put in peoples way before the loss / win happens.

Make failure fun, and make success that much sweeter.

I don't know if you are a dick or not, but I know your profile, and what you said when you came here was heartfelt, and I'm truly sorry for you for what some have done to your awesome mod.

REMEMBER.

DONT

FUCKING

QUIT....

Now is the time to make the game even more fun.

Now is the time to do what's necessary to give people options to help make their games secure on servers they pay for, or to start sectioning off servers / games so that you can have levels of separation from hackers.

Or.... Have time periods where EVERYONE gets the ability to hack... And then wipe the server and restart, lol.

^ Would that last one help? Probably not... But what's the use of hacking in a game where everyone can do the same things you can.

lulz
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Eros on June 16, 2012, 10:50:47 am
I'm not mad that I got banned but to the people who think bombing servers is fun, go die in a hole.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 16, 2012, 02:10:58 pm
But when u get global banned for a open WPE/CE its a fail. I use these tools for a other game and arma 2 was running in the background. So guys: Close your Tools, when u join a server. BE implented the global bann cuz Rocket publish his Mod with server full of haxors. The most haxer, like me, use scripts for own fun and not to kill other people.
Okay, some time ago, i joined servers press a button to kill all and move on a other server. Today i want to play with other players, but i hate to run over a 225 km? map after i died (teleport, car spawn..).
For PvP i dont use any script, maybe weapon spawn (AK-kobra-sd).

Now we all banned global and Rocket say: "Hey could we be friends?" Yay we can, but kick sable in his ass.  :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Snuff on June 16, 2012, 02:59:45 pm
I don't understand. I'm 14. Yet I'm not saying "lol i still hck u rcoket i so good," I've decided myself not to mod-app anymore so much that everyone dies and it ruins their game play, simply because there is a way where I can have fun, without taking fun from others. I guess maturity has nothing to do with age.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 16, 2012, 06:08:20 pm
Very well put there Mr 'Z'   respect man  :icon_cool2

Big respect to the Rocket man, for the work him and his team have done.  :icon_cool2

Just another qiuck note to all the newbie server crashes, remember how much did this DayZ mod cost you ?

Yes..... not one fucking ? or $ ..... nothing, YOU ! actually downloaded this for FREE !, yes FOOKIN NOTHING !!

So yet again, please stop crashing the servers or killing everything/everybody. Use imagination, have FUN !

give a little respect to those who brought you the mod that has given this game a new lease of life, and the server owners, that set up this shit for YOU to play on   :icon_thumbsup

(http://i1169.photobucket.com/albums/r514/BusterNoob/that-s-all-folks_a_GIFSoupcom.gif)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: arcn on June 16, 2012, 06:16:02 pm
Very well put there Mr 'Z'   respect man  :icon_cool2

Big respect to the Rocket man, for the work him and his team have done.  :icon_cool2

Just another qiuck note to all the newbie server crashes, remember how much did this DayZ mod cost you ?

Yes..... not one fucking ? or $ ..... nothing, YOU ! actually downloaded this for FREE !, yes FOOKIN NOTHING !!

So yet again, please stop crashing the servers or killing everything/everybody. Use imagination, have FUN !

give a little respect to those who brought you the mod that has given this game a new lease of life, and the server owners, that set up this shit for YOU to play on   :icon_thumbsup

(http://i1169.photobucket.com/albums/r514/BusterNoob/that-s-all-folks_a_GIFSoupcom.gif)

I was flying my mountain bike when everyone except me died and said tkc-community on the screen <,<
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: stealthstick on June 16, 2012, 06:37:26 pm
After reading through this thread, I guess we all came down to the conclusion that Rocket put his life into this mod, and we should tone down the hacks a bit ;)

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: zhangweizheng3 on June 16, 2012, 06:50:34 pm
But when u get global banned for a open WPE/CE its a fail. I use these tools for a other game and arma 2 was running in the background. So guys: Close your Tools, when u join a server. BE implented the global bann cuz Rocket publish his Mod with server full of haxors. The most haxer, like me, use scripts for own fun and not to kill other people.
Okay, some time ago, i joined servers press a button to kill all and move on a other server. Today i want to play with other players, but i hate to run over a 225 km? map after i died (teleport, car spawn..).
For PvP i dont use any script, maybe weapon spawn (AK-kobra-sd).

Now we all banned global and Rocket say: "Hey could we be friends?" Yay we can, but kick sable in his ass.  :icon_thumbsup

so CE will result in global now as well? even the one uploaded here?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 16, 2012, 06:54:41 pm
Just another quick note for all the nubs.... bare in mind, next time you download an update, if he is as malicious as you!...  then who knows what you could be downloading  :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: wuat on June 16, 2012, 07:08:12 pm
I don't normally use image macros, but I feel like this one is fitting.
(http://i.imgur.com/OPA1j.jpg)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: M. O. on June 16, 2012, 10:09:45 pm
As has been stated, the official stance of this community since almost a decade is to strongly oppose (admin or player) behavior that makes games unplayable. Server crashing is against the very purpose of what we do here. It is tasteless. We don't want to catalyze its occurence and that's why we always stripped that functionality out of our creative pieces of work, but people can and will modify them just like they do with any game. Crashing servers is a way of "playing" that is detrimental to all play styles, as it removes the common carpet on which we all stand. It is not in any of our interests. As to why the frequency of that behavior increased a couple of days ago is unknown, but it shouldn't surprise anyone. At some point it was bound to happen, and will happen again unless it is mitigated structurally.


Quote
Hating on these people is like hating on sun, wind, or background radiation.

Exactly!

Creative gaming should be seen as a phenomenon and not as some kind of individual "moral shortcoming". The creative gamers are just carriers who are swept along by its refreshing winds. The way games work provide natural ground for the emergence of different behaviors given the right circumstances. A certain percentage of the population will acquire specific ideas about how the game "should be played", whilst other portions will pursue a different line of thought. Here at TKC we generally don't reason in terms of how people "should" behave or act, because there is no such thing, but rather we recognize that people do act in different ways. The only relevant (non-imaginary) limit to play style is what people can or cannot do. Artificial "moral" rules will always be broken, because there is no moral truth. Morals and ideology are just super structures put in place to justify the underlying interests of specific groups, presented under the guise of universal truths.

Self-proclaimed "honest players" will try to engage in crusades against all the followers of the "false ways", they invent imaginary rules, sometimes arbitrarily on-the-fly, and punish people who don't act by their holy books, if they can, but they miss the very source. They kick a person for breaking "their rule", e. g. taking a chopper from an admin, and he turns into a creative gamer. They ban one creative gamer and the game will make another take his place. "They promise freedom, but they themselves are slaves of sin and corruption." 2 Peter 2:19 . But, whose freedom to do what? as Lenin asked. Freedom for the admin to limit gameplay, or the player to play the way he plays?


You are right, rocket. We are all on the same side, but we have different perspectives. I am a sportsman, and as a piece of advice from one artist to another; you are making basic mistakes. You're free to do as you please, and should do so, but if I were you I would consider closing the cheat report section and creating a standard closed form for reports somewhere else on the page. As it is now you just tempt people try out different "unintended" play styles. The player community should be seen in terms of populations in an eco system of ideas. But not necessarily of prey and predators. People who see or get exposed to creativity have a chance of turning into artists themselves.

Any game that has to ban its players for playing the way they want has design flaws. Our unfinished arcade style game Eggorado had the idea of including TK rather than penalizing it. Special randomly activated events where TKs are encouraged would reduce the need for that behavior. That's a systems level approach to it. A synthesis if you like. You yourself seem to think along the same lines with your Matrix idea. It's also partly manifested in DayZ. And I believe that's part of what makes DayZ great.

The community, this one and the one over there, plays your mod and your game because it likes it, we have no interest in "defeating" anyone. There never was a war from our point of view. We hold no grudges against you, on the contrary, just look at your user rating here. Most of the people approve of what you do design-wise and respect it. Some of the people who crash servers and who read these forums may indeed stop, but as xem mentioned earlier, it's a structural issue, not a moral one.

As for the savagely bans on the dayz and bis forums, you can rest assured that we won't be banning people for ideological discrepancies here any time soon. You're more than welcome to express your opinions whenever you want. In terms of game bans I think the entire community would benefit from an amnesty.

I'm not a DayZ player, but I'm familiar with HPC, and in an MP game I would split up as much as possible equally among the clients. The overhead could be made small.


But with that said; good luck, and keep up the good work!

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 16, 2012, 11:45:10 pm
There are huge problems with the mod, huge problems with security vulnerabilities, as described earlier. And I'm really committed to fixing those, or rather apply the pressure where the fixes are best required to be made.

I find it hard to get angry at the people who create applications that alter the gaming experience, when I myself am someone that mod's the game to work in ways that it was completely not intended. That would be pretty hypocritical of me to do so. While the situations aren't the same, exactly, the basic approach is similar. But, like I said, I came here to be honest and say that the people who were using other creations to destroy a gaming experience had effectively destroyed the project. As I said, I'm really passionate about getting these things worked on. But I'm realistic enough to know that we could spend the next century on these things but there will always be ways to alter a gaming experience. That is the nature of what we do.

My favorite part of this project is being able to get involved with users at the base level, and an example of this is having the freedom as a developer to go and be open with some of those involved in mod-apping the game, and say my opinions on it. Doing so increases understanding both among the users and the developers themselves. I can be a bit of a dick sometimes, and the impression of that is quickly multiplied by an order of magnitude when only bit's and pieces of what I say is read. And that could be said by any community, including TKC and DayZ itself.

Having said all of those, I hope the day comes when some kind of game could be developed along the matrix-side of things as hinted earlier.

Actually, a good place to start that would be a mod. And given the vulnerabilities of ArmA2 you could probably do that within a mod. If you linked such a mod to a persistent database, effectively you could create something similar to a "matrix" style game where it is a free and open world where the aim is to hack the world, but having to use your own mod-app to do it. I'm not sure if this is a EULA violation (so don't take my word as gospel), but I think it would be a pretty interesting concept and I like it because it is something that today's game industry would not entertain.

I have very little time, but if this was something someone was interested in looking into as a mod (assuming there is no legal/eula problems: I just don't know enough about the legal aspects of mod-apping) I could provide some assistance with the persistent world side of it. Aside from legal issues, the major stumbling block would be some way of getting people to develop their own mod-apps rather than just using public ones. Could be cool to have almost two sides, those trying to develop software to prevent the mod-appers and those doing the mod-app development.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: LongDong on June 16, 2012, 11:57:08 pm
http://www.youtube.com/watch?v=0itOCgJtNVU

Soundtrack of the thread.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 17, 2012, 12:23:51 am
There are huge problems with the mod, huge problems with security vulnerabilities, as described earlier. And I'm really committed to fixing those, or rather apply the pressure where the fixes are best required to be made.

I find it hard to get angry at the people who create applications that alter the gaming experience, when I myself am someone that mod's the game to work in ways that it was completely not intended. That would be pretty hypocritical of me to do so. While the situations aren't the same, exactly, the basic approach is similar. But, like I said, I came here to be honest and say that the people who were using other creations to destroy a gaming experience had effectively destroyed the project. As I said, I'm really passionate about getting these things worked on. But I'm realistic enough to know that we could spend the next century on these things but there will always be ways to alter a gaming experience. That is the nature of what we do.

My favorite part of this project is being able to get involved with users at the base level, and an example of this is having the freedom as a developer to go and be open with some of those involved in mod-apping the game, and say my opinions on it. Doing so increases understanding both among the users and the developers themselves. I can be a bit of a dick sometimes, and the impression of that is quickly multiplied by an order of magnitude when only bit's and pieces of what I say is read. And that could be said by any community, including TKC and DayZ itself.

Having said all of those, I hope the day comes when some kind of game could be developed along the matrix-side of things as hinted earlier.

Actually, a good place to start that would be a mod. And given the vulnerabilities of ArmA2 you could probably do that within a mod. If you linked such a mod to a persistent database, effectively you could create something similar to a "matrix" style game where it is a free and open world where the aim is to mod-app the world, but having to use your own mod-app to do it. I'm not sure if this is a EULA violation (so don't take my word as gospel), but I think it would be a pretty interesting concept and I like it because it is something that today's game industry would not entertain.

I have very little time, but if this was something someone was interested in looking into as a mod (assuming there is no legal/eula problems: I just don't know enough about the legal aspects of mod-apping) I could provide some assistance with the persistent world side of it. Aside from legal issues, the major stumbling block would be some way of getting people to develop their own mod-apps rather than just using public ones. Could be cool to have almost two sides, those trying to develop software to prevent the mod-appers and those doing the mod-app development.

Good interesting post Rocket, and something for all to be thinking about  :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 17, 2012, 12:26:05 am
What Mullah said: /signed

As M. says, we encourage people to play the game the way they want to. Create interesting, possibly funny situations that would otherwise not happen without some kind of intervention. Examples have been posted on a few occasions: Putting a few players into a maze and rewarding the first that finds his way out. Or placing a player in a car that has to be kept faster than 50 km/h in order to prevent it from exploding. At the end of the day, one doesn't even have to be as creative as that. Some, including myself in regards to DayZ, simply can't or don't want to spend hours to travel from one side of the map to the other for a good rifle and ammunition. Even if that goes against what DayZ stands for, these gameplay enhancements, as I like to call them, allow me to experience, in a way, the type of game DayZ is when you have committed a lot more time than I am able to.

On the other hand, when you go crashing or killing every player in one server after the other, you take away the framework for people to play the game the way they want to. It is a thin line indeed, but once you walk over it, I can't feel any sympathy in case you get banned, for your actions declare you as a retarded script kiddie.

I think I posted something earlier that was deleted, can't really remember though.  :jamaica The gist was that when I read some of the posts in this thread, it becomes clear that some of you people do not even deserve to talk to someone like rocket.

It is inspiring to see how DayZ went from nothing to a Mod Of The Year candidate in far less time than most others.

Good luck, and try not to spend too much time on stopping hackers.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 17, 2012, 05:57:48 pm
try not to spend too much time on stopping mod-appers.

That will never happen , they have allready tried with the global ban bullshit .. and it didnt work on the big boys did it.

(http://i21.photobucket.com/albums/b270/tonyK1/Untitled-5.jpg)


Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 17, 2012, 06:19:09 pm
Lol, that looks fun  :icon_laugh :icon_laugh :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 17, 2012, 08:27:30 pm
try not to spend too much time on stopping mod-appers.

That will never happen , they have allready tried with the global ban bullshit .. and it didnt work on the big boys did it.

(http://i21.photobucket.com/albums/b270/tonyK1/Untitled-5.jpg)




at least the #1 troll isnt destroying gameplay for everyone  :icon_thumbsup which at least shows you are not a complete psycho :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: jimz on June 18, 2012, 01:43:54 am
Lol brilliant medic  :icon_biggrin2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: s0beit on June 19, 2012, 08:14:16 am
The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

It's not a battle you can win with Arma 2's horrible engine period. This is an aspect of the design that could have and really should have been questioned by any competent programmer on your team, immediately.

You need a total redesign of the engine (and preferably a less horrible scripting language, you do know that Lua is optimized more than your proprietary junk, right?). You trust the client too much, you trust it so much that they actually have control over aspects of the engine only the server should have control over.

I've mod-apped a lot of games that were P2P and heavily client-side, they never, ever gave that much trust to the client. Why would I ever be able to spawn objects, AI, vehicles in a normal situation? Why would that right ever be granted to the client outside of lazy programming?

I'm sorry to say this but it really needs to be said, I've only wanted to post here since I saw the article on gameranx heavily criticizing mod-appers for their actions (actions only possible, mind you, because of the flaws in the engine): You guys are professionals now. To come here and start a fuss is extremely stupid of you. When I first came to this community a year or so ago, I was amazed in that these people deliberately held themselves back so that they didn't destroy your game. The only reason your game has survived this long is by the altruism displayed by these evil mod-appers here.

You're a big boy developer, and you're a big boy company. Please fucking act like it.

Sorry if I'm late to the show and sorry for showing up, I know you guys hate me  :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 19, 2012, 12:58:46 pm
I leak others hard work...do u trust me?

LOL!....
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 19, 2012, 01:00:09 pm
Epic fail by himself.  :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 19, 2012, 10:39:42 pm
The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

It's not a battle you can win with Arma 2's horrible engine period. This is an aspect of the design that could have and really should have been questioned by any competent programmer on your team, immediately.

You need a total redesign of the engine (and preferably a less horrible scripting language, you do know that Lua is optimized more than your proprietary junk, right?). You trust the client too much, you trust it so much that they actually have control over aspects of the engine only the server should have control over.

I've mod-apped a lot of games that were P2P and heavily client-side, they never, ever gave that much trust to the client. Why would I ever be able to spawn objects, AI, vehicles in a normal situation? Why would that right ever be granted to the client outside of lazy programming?

I'm sorry to say this but it really needs to be said, I've only wanted to post here since I saw the article on gameranx heavily criticizing mod-appers for their actions (actions only possible, mind you, because of the flaws in the engine): You guys are professionals now. To come here and start a fuss is extremely stupid of you. When I first came to this community a year or so ago, I was amazed in that these people deliberately held themselves back so that they didn't destroy your game. The only reason your game has survived this long is by the altruism displayed by these evil mod-appers here.

You're a big boy developer, and you're a big boy company. Please fucking act like it.

Sorry if I'm late to the show and sorry for showing up, I know you guys hate me  :icon_laugh

Here, have some love. For mentioning that article, which in turn mentions TKC.  :smile http://www.gameranx.com/updates/id/7451/article/dayz-thousands-of-players-banned-over-scripting-drama/ (http://www.gameranx.com/updates/id/7451/article/dayz-thousands-of-players-banned-over-scripting-drama/)

But be informed before you post, please? Java will be used for A3. Also, I think talking to the community is something important. Even if it is the part of the community that is able to destroy your game within the blink of an eye. It's the internet after all. No feelings were hurt, everybody can go about their daily lives.

About the guy though. What an empty, boring, joyless life must one live to jerk off on having your thread on the first page of 4chan, or being hated by /r/dayz? If I did what this guy seems to specialize in, i.e. feeling like a hero for using hacks and scripts that he didn't even develop himself, or, in my terms, post on 4chan and reddit whenever I use one of my hacks, I would be more fucking internet-famous than Rickrolling or LOLcats.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 19, 2012, 10:47:24 pm
The issue needs to be dealt with at an engine level, so that it runs correctly and in line with how the application was programmed. Otherwise, I write some clumsy shitty script monitor to check, use up some of the frame checking, degrade the players performance, and very quickly a new way to get around that can be found.

As I said in my first post, this is not a battle I can win. Only by altering the anti-cheat and engine mechanisms can anything be realistically done. Well, from what I can tell anyway.

It's not a battle you can win with Arma 2's horrible engine period. This is an aspect of the design that could have and really should have been questioned by any competent programmer on your team, immediately.

You need a total redesign of the engine (and preferably a less horrible scripting language, you do know that Lua is optimized more than your proprietary junk, right?). You trust the client too much, you trust it so much that they actually have control over aspects of the engine only the server should have control over.

I've mod-apped a lot of games that were P2P and heavily client-side, they never, ever gave that much trust to the client. Why would I ever be able to spawn objects, AI, vehicles in a normal situation? Why would that right ever be granted to the client outside of lazy programming?

I'm sorry to say this but it really needs to be said, I've only wanted to post here since I saw the article on gameranx heavily criticizing mod-appers for their actions (actions only possible, mind you, because of the flaws in the engine): You guys are professionals now. To come here and start a fuss is extremely stupid of you. When I first came to this community a year or so ago, I was amazed in that these people deliberately held themselves back so that they didn't destroy your game. The only reason your game has survived this long is by the altruism displayed by these evil mod-appers here.

You're a big boy developer, and you're a big boy company. Please fucking act like it.

Sorry if I'm late to the show and sorry for showing up, I know you guys hate me  :icon_laugh

Here, have some love. For mentioning that article, which in turn mentions TKC.  :smile http://www.gameranx.com/updates/id/7451/article/dayz-thousands-of-players-banned-over-scripting-drama/ (http://www.gameranx.com/updates/id/7451/article/dayz-thousands-of-players-banned-over-scripting-drama/)

But be informed before you post, please? Java will be used for A3. Also, I think talking to the community is something important. Even if it is the part of the community that is able to destroy your game within the blink of an eye. It's the internet after all. No feelings were hurt, everybody can go about their daily lives.

About the guy though. What an empty, boring, joyless life must one live to jerk off on having your thread on the first page of 4chan, or being hated by /r/dayz? If I did what this guy seems to specialize in, i.e. feeling like a hero for using mod-apps and scripts that he didn't even develop himself, or, in my terms, post on 4chan and reddit whenever I use one of my mod-apps, I would be more fucking internet-famous than Rickrolling or LOLcats.

What I love is how the guy is so pleased at making a bomb-on-person script ;). Thing is, if its the one from some guy on here it use's set vehicle init (?) and so he's got himself and some of 4chan a perma-ban. Copy pasting is bad, mmmmkkkkay
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 19, 2012, 10:53:55 pm
4chan: You dun goofed.  :icon_biggrin2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 19, 2012, 11:36:05 pm
what a fucking waste of a few minutes..
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: s0beit on June 20, 2012, 12:31:41 am
But be informed before you post, please? Java will be used for A3.

Well, that sucks. Seriously, this makes me very sad. Java is awful.

Even still, the language doesn't have any impact on the security.

Also, I think talking to the community is something important. Even if it is the part of the community that is able to destroy your game within the blink of an eye. It's the internet after all. No feelings were hurt, everybody can go about their daily lives.

About the guy though. What an empty, boring, joyless life must one live to jerk off on having your thread on the first page of 4chan, or being hated by /r/dayz? If I did what this guy seems to specialize in, i.e. feeling like a hero for using mod-apps and scripts that he didn't even develop himself, or, in my terms, post on 4chan and reddit whenever I use one of my mod-apps, I would be more fucking internet-famous than Rickrolling or LOLcats.

Oh, he's totally out to fuck up the game and piss people off, I know the guy. He doesn't see himself as some sort of hero for doing it and he just enjoys the reactions.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 01:11:28 am
But be informed before you post, please? Java will be used for A3.

Well, that sucks. Seriously, this makes me very sad. Java is awful.

Even still, the language doesn't have any impact on the security.

Also, I think talking to the community is something important. Even if it is the part of the community that is able to destroy your game within the blink of an eye. It's the internet after all. No feelings were hurt, everybody can go about their daily lives.

About the guy though. What an empty, boring, joyless life must one live to jerk off on having your thread on the first page of 4chan, or being hated by /r/dayz? If I did what this guy seems to specialize in, i.e. feeling like a hero for using mod-apps and scripts that he didn't even develop himself, or, in my terms, post on 4chan and reddit whenever I use one of my mod-apps, I would be more fucking internet-famous than Rickrolling or LOLcats.

Oh, he's totally out to fuck up the game and piss people off, I know the guy. He doesn't see himself as some sort of hero for doing it and he just enjoys the reactions.

I think he could of done it with a bit more taste to be honest , maybe given them all every item and opened up their gear so they could see the miriad of goodies  , waited until they closed the gear menu then they explode , I'm sure that would of received a more 'spirited' reaction than 'simply dropping the bomb'.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: s0beit on June 20, 2012, 01:13:09 am
I think he could of done it with a bit more taste to be honest , maybe given them all every item and opened up their gear so they could see the miriad of goodies  , waited until they closed the gear menu then they explode , I'm sure that would of received a more 'spirited' reaction than 'simply dropping the bomb'.

Yeah, I told him it was pretty lame and boring but he is easily amused I suppose.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on June 20, 2012, 01:59:02 am

I think he could of done it with a bit more taste to be honest , maybe given them all every item and opened up their gear so they could see the miriad of goodies  , waited until they closed the gear menu then they explode , I'm sure that would of received a more 'spirited' reaction than 'simply dropping the bomb'.

Sitting under the map in Vietcong by US spawn drinking beers on TS,waiting for a guy with a grenade to enter the ally befor shooting him...betting on how many kills he gets faulted for when the nade goes off and he gets kicked for too much FF.

Now that's class.  :icon_cool2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: curious on June 20, 2012, 04:37:31 am
s0beit is a boss. Mr Medic is selling his hacks for $145. WTF. More than the game itself. Hackers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 20, 2012, 05:17:36 am
Oh, he's totally out to fuck up the game and piss people off, I know the guy. He doesn't see himself as some sort of hero for doing it and he just enjoys the reactions.

I guess you are right, he must be easily amused. Just seemed as if he felt some kind of moment of glory from what I read in the article.

Concerning security, I think that BI will have something up their sleeves. It would just be too naive to repeat the mistakes made with A1 and A2 regarding anti-cheat efforts.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: s0beit on June 20, 2012, 05:56:38 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ninjamax on June 20, 2012, 11:19:39 am
i have lost all hope in this mod with these recent updates, im sick of dealing with this noob axe and apparently zombies have six senses now lmao and u run louder!? while having NO WEAPONS ? haha im gonna enjoy this..... when i get a gun da huntin is on.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 01:53:56 pm
i have lost all hope in this mod with these recent updates, im sick of dealing with this noob axe and apparently zombies have six senses now lmao and u run louder!? while having NO WEAPONS ? haha im gonna enjoy this..... when i get a gun da huntin is on.

ive noticed the zombie's seem to have abnormal powers too , maybe rocket is trying to even the playing field between zombies and 'super players'.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 01:58:25 pm
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.

absolutely

and truth here i think rocket should start charging for his dayz mod its worth every penny , its extremely well made , props to the guy.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 20, 2012, 02:12:43 pm
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.

absolutely

and truth here i think rocket should start charging for his dayz mod its worth every penny , its extremely well made , props to the guy.

hey my friend, how come you removed the lifetime subscription from your site? no one buying that overpriced shit? :icon_laugh

anyway, keep it up. if demand is there from all the noobs why not make money from it? :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 02:18:26 pm
Oh, he's totally out to fuck up the game and piss people off, I know the guy. He doesn't see himself as some sort of hero for doing it and he just enjoys the reactions.

I guess you are right, he must be easily amused. Just seemed as if he felt some kind of moment of glory from what I read in the article.

Concerning security, I think that BI will have something up their sleeves. It would just be too naive to repeat the mistakes made with A1 and A2 regarding anti-cheat efforts.

Well we know through experiance just how easy it is to get past 'security' i just hope bi do a better job on arma 3 than they have on the previous games in their library.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 02:20:52 pm
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.

absolutely

and truth here i think rocket should start charging for his dayz mod its worth every penny , its extremely well made , props to the guy.

hey my friend, how come you removed the lifetime subscription from your site? no one buying that overpriced shit? :icon_laugh

anyway, keep it up. if demand is there from all the noobs why not make money from it? :icon_thumbsup

(http://i21.photobucket.com/albums/b270/tonyK1/Untitled-5.jpg)

Bring on arma 3  :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: bouncer123 on June 20, 2012, 02:51:47 pm
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.

absolutely

and truth here i think rocket should start charging for his dayz mod its worth every penny , its extremely well made , props to the guy.

hey my friend, how come you removed the lifetime subscription from your site? no one buying that overpriced shit? :icon_laugh

anyway, keep it up. if demand is there from all the noobs why not make money from it? :icon_thumbsup

(http://i21.photobucket.com/albums/b270/tonyK1/Untitled-5.jpg)

Bring on arma 3  :icon_thumbsup

seen this before. at least post some new shit, lol
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 20, 2012, 03:00:37 pm
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut

Nothing wrong with selling something you put hard work into.

I'm sure people would probably pay for DayZ (didn't rocket mention something about making it standalone? I'm sure you'd have to pay for that). He's a good guy for releasing something for free but not everyone is obligated to follow his example.

absolutely

and truth here i think rocket should start charging for his dayz mod its worth every penny , its extremely well made , props to the guy.

hey my friend, how come you removed the lifetime subscription from your site? no one buying that overpriced shit? :icon_laugh

anyway, keep it up. if demand is there from all the noobs why not make money from it? :icon_thumbsup

(http://i21.photobucket.com/albums/b270/tonyK1/Untitled-5.jpg)

Bring on arma 3  :icon_thumbsup

seen this before. at least post some new shit, lol

lol i will do more when i have the time.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 21, 2012, 01:29:33 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 21, 2012, 02:35:36 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

i spotted that as well , was gonna mention it but i thought nah leaver the poor kid in his illusions.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 21, 2012, 02:45:35 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

Assuming he even is in a lead programmer position, it's nothing you can get rich with. People who know the industry are laughing about you.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 21, 2012, 02:50:51 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

Assuming he even is in a lead programmer position, it's nothing you can get rich with. People who know the industry are laughing about you.

getting quotey again btw anyone seen marigold hotel , worth watching?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: jihad11 on June 21, 2012, 03:49:01 am
Send it already MrMedic..^^
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 21, 2012, 04:37:53 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

Assuming he even is in a lead programmer position, it's nothing you can get rich with. People who know the industry are laughing about you.

Lol.  :icon_laugh  :icon_laugh  :icon_laugh  :icon_laugh
Who fucking rattled your cage  :icon_laugh :icon_laugh

Assuming he even is in a lead programmer position yes he is  :icon_thumbsup
it's nothing you can get rich with yes I could  :icon_thumbsup
People who know the industry are laughing about you. No there not  :icon_thumbsup

YOU lol dont know who I am  :icon_laugh :icon_laugh :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: curious on June 21, 2012, 05:16:26 am
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup
Wow what a fucking loser you are if you actually laugh at this shit. So the fuck what? If Michael Jackson releases an album he made by himself to his fans for free no shit he would get paid from his contract. But his contract doesn't include making a free album, it's him doing it on his own.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: s0beit on June 21, 2012, 05:30:37 am
Wow what a fucking loser you are if you actually laugh at this shit. So the fuck what? If Michael Jackson releases an album he made by himself to his fans for free no shit he would get paid from his contract. But his contract doesn't include making a free album, it's him doing it on his own.

(http://suptg.thisisnotatrueending.com/archive/14275854/images/1300386048408.jpg)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: curious on June 21, 2012, 05:41:17 am
Wow what a fucking loser you are if you actually laugh at this shit. So the fuck what? If Michael Jackson releases an album he made by himself to his fans for free no shit he would get paid from his contract. But his contract doesn't include making a free album, it's him doing it on his own.

(http://suptg.thisisnotatrueending.com/archive/14275854/images/1300386048408.jpg)

Finish BF3 for EA please. Or give us a video update.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: rocket on June 21, 2012, 12:45:32 pm
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

Assuming he even is in a lead programmer position, it's nothing you can get rich with. People who know the industry are laughing about you.

Lol.  :icon_laugh  :icon_laugh  :icon_laugh  :icon_laugh
Who fucking rattled your cage  :icon_laugh :icon_laugh

Assuming he even is in a lead programmer position yes he is  :icon_thumbsup
it's nothing you can get rich with yes I could  :icon_thumbsup
People who know the industry are laughing about you. No there not  :icon_thumbsup

YOU lol dont know who I am  :icon_laugh :icon_laugh :icon_laugh

I'm not a programmer.
I'm not a lead programmer.
I'm not rich.

I'm a designer.
I was contracted in a junior designer role on ArmA3.
While I have a lot of experience, there was no other roles available at the company at the time.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: c5 on June 21, 2012, 01:14:50 pm
ehh... screw that, sorry but pretty pointless discussion or what? ill sum it up : We love you rocket okay, one other guy said: "Don't fucking quit", we all wish you not to freaking quit! yes, indeed, there are retards around here crashing the sh*t out of the servers, but well, maybe they will once realize that they really were retards and change their point of view. Sorry im a bit drunk but ill be honest, no hard feelings borthers  :smile

Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 21, 2012, 01:58:21 pm
Fucking can't stop laughing at this    :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

You do know the "Rocket" is one of BI's leading programmers  :icon_thumbsup

Assuming he even is in a lead programmer position, it's nothing you can get rich with. People who know the industry are laughing about you.

Lol.  :icon_laugh  :icon_laugh  :icon_laugh  :icon_laugh
Who fucking rattled your cage  :icon_laugh :icon_laugh

Assuming he even is in a lead programmer position yes he is  :icon_thumbsup
it's nothing you can get rich with yes I could  :icon_thumbsup
People who know the industry are laughing about you. No there not  :icon_thumbsup

YOU lol dont know who I am  :icon_laugh :icon_laugh :icon_laugh

I'm not a programmer.
I'm not a lead programmer.
I'm not rich.

I'm a designer.
I was contracted in a junior designer role on ArmA3.
While I have a lot of experience, there was no other roles available at the company at the time.

Any news on when Arma 3 will be out on sale?

and remember children you heard it here first. :icon_shifty
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 21, 2012, 07:17:08 pm
YOU lol dont know who I am  :icon_laugh :icon_laugh :icon_laugh

Stop talking before everybody is convinced that you're a retard. Please.

Get me closed beta access for the next triple-A title you work on, would you?  :icon_rolleyes2
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 22, 2012, 12:39:01 am
YOU lol dont know who I am  :icon_laugh :icon_laugh :icon_laugh

Stop talking before everybody is convinced that you're a retard. Please.

Get me closed beta access for the next triple-A title you work on, would you?  :icon_rolleyes2

XJ dickface wots the fucking problem, read previous posts if you can properly, and highlight where I have put down Rocket. I dont have a triple-A title because I dont/can't. So to call me retarded when the origional post I replied or commented on was
s0beit is a boss. Mr Medic is selling his mod-apps for $145. WTF. More than the game itself. mod-appers are profiting from this mod that's in alpha build while the person that made the game, rocket, has made little to nothing. lolwut
I have full respect for the guy who has taken this game to new hieghts, I've sent him or there team an e-mail when this thread was first started, stating such. It is me that does'nt condone the trashing of servers by reterds, and have pointed on various posts. So if this makes me a retard then  kiss my fucking hairy arse (http://i1169.photobucket.com/albums/r514/BusterNoob/bootyshake.gif)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 22, 2012, 12:54:21 am
Popcorns ready , you gonna let that go xj? ...  :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Coronel_Niel on June 22, 2012, 12:58:08 am
These forums have become more of a joke in the last month. Though it has been hilarious, so I'm not complaining.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 22, 2012, 10:52:01 pm
Popcorns ready , you gonna let that go xj? ...  :icon_laugh

Have to let it go if I notice that he didn't understand one fucking word of my post, haven't I?  :icon_laugh

@Niel: Your observation is correct, to say the least. But "become more of a joke"? Stop holding yourself back. Right now, the ArmA2 board is the worst joke of a hacking board I have ever seen. Worse than MPGH even.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 23, 2012, 05:08:33 am
Xj..... take a good look at your posts you fucking retard, look at mine ..... look at yours ..... who is the fucking retard.....
Popcorns ready , you gonna let that go xj? ...  :icon_laugh

Have to let it go if I notice that he didn't understand one fucking word of my post, haven't I?  :icon_laugh


ffs dude you either pissed on wine gums or you been sniffing scellotape again  :icon_laugh :icon_laugh :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 23, 2012, 05:33:29 am
Xj..... take a good look at your posts you fucking retard, look at mine ..... look at yours ..... who is the fucking retard.....
Popcorns ready , you gonna let that go xj? ...  :icon_laugh

Have to let it go if I notice that he didn't understand one fucking word of my post, haven't I?  :icon_laugh


ffs dude you either pissed on wine gums or you been sniffing scellotape again  :icon_laugh :icon_laugh :icon_laugh

lol hes german , they dont usually make much sense unless their wearing a superman t shirt ahaha
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 23, 2012, 05:44:33 am
well that explains it then, lol trying to make up for lost ground from '45 :icon_thumbsup
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: XJ on June 23, 2012, 06:22:30 pm
Xj..... take a good look at your posts you fucking retard, look at mine ..... look at yours ..... who is the fucking retard.....
Popcorns ready , you gonna let that go xj? ...  :icon_laugh

Have to let it go if I notice that he didn't understand one fucking word of my post, haven't I?  :icon_laugh


ffs dude you either pissed on wine gums or you been sniffing scellotape again  :icon_laugh :icon_laugh :icon_laugh

lol he's not retarded, they don't usually make much sense to "special" children like you buster ahaha

Fixed it for you.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Snuff on June 23, 2012, 07:02:50 pm
I think most of us are waiting for one of the forum admins to stop all this bitching so we can get on with our lives.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 23, 2012, 07:03:36 pm
Xj..... take a good look at your posts you fucking retard, look at mine ..... look at yours ..... who is the fucking retard.....
Popcorns ready , you gonna let that go xj? ...  :icon_laugh

Have to let it go if I notice that he didn't understand one fucking word of my post, haven't I?  :icon_laugh


ffs dude you either pissed on wine gums or you been sniffing scellotape again  :icon_laugh :icon_laugh :icon_laugh

lol he's not retarded, they don't usually make much sense to "special" children like you buster ahaha

Fixed it for you.

Rofl... :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: OMG Pony on June 23, 2012, 08:24:35 pm
Whats about the community beta for A3? Only guys with permission or the whole community? How many seconds to use scripts in the MP-Mode? :D
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: Buster on June 23, 2012, 08:55:06 pm
lol, dude my sides are splitting  :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on June 23, 2012, 10:59:45 pm
Whats about the community beta for A3? Only guys with permission or the whole community? How many seconds to use scripts in the MP-Mode? :D

eh ? lol
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on June 02, 2013, 01:21:59 am
Do people still play this game ?
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: c5 on June 02, 2013, 11:58:31 am
Do people still play this game ?

Yep, surprisingly quite a lot (most of them russians). There are other mods that are basically modifications of DayZ that have become quite popular.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on January 05, 2017, 06:51:50 am
I noticed GUEST(s) reading this thread and gave a look around the internet.

Not only are they keeping DayZ updated (wonderful new GFX) but Rocket is doing well with his new company.

Quote
During the past year RocketWerkz had been hiring developers from some of the world’s largest game studios, including Bethesda, Crytek, Creative Assembly and Bohemia Interactive. The idea, Hall says, is to amass an all-star team from across the games industry to work alongside local New Zealand talent. “If you want to go work on crazy projects at the bottom of the world, let us know.”

He also climbed Mount Everest back in 2013.

(http://idealog.co.nz/media/VERSIONS/2015/deanhall9875176895616_large.jpg)

http://idealog.co.nz/tech/2016/12/blasting-rocketwerkz-scales-tencent-investment-and-big-game-project
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: kleptomanac on January 05, 2017, 12:56:20 pm
apparently the link doesn't work
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: ZOldDude on January 05, 2017, 01:29:30 pm
apparently the link doesn't work

Which link?
All the ones I followed and posted seem to work for me.
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: kleptomanac on January 05, 2017, 03:49:47 pm
apparently the link doesn't work

Which link?
All the ones I followed and posted seem to work for me.
Yours: http://idealog.co.nz/tech/2016/12/blasting-rocketwerkz-scales-tencent-investment-and-big-game-project

(Time out on this site)
Title: Re: DayZ Servers shut down due to mod-appers- rocket
Post by: MrMedic on January 06, 2017, 12:19:42 am
Rocket is doing well with his new company.


Good I liked the guy , very polite.