TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: LongDong on May 26, 2012, 10:26:47 pm

Title: DayZ weaponcrate in depth
Post by: LongDong on May 26, 2012, 10:26:47 pm
(http://www.zib-militaria.de/WebRoot/Store8/Shops/61431412/4C1F/77E7/6A6E/B2A1/FB85/C0A8/28BA/B8FD/521.jpg)

So i heard some people have some trouble with that particular thing, so here's a quick explanation  :icon_thumbsup :

1. Get a cool ass bypass or make one yourself ( if you have the knowledge, i guess you don't need that tutorial smartass )

2. Create a new .sqf file, name it the fuck you want.

3. Put this in your freshly created .sqf file :

Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

MrMedic created this script, i just downloaded it for learning purpose. Best way.

So let's take a look at this.

- The first line will create the box at the player position, we gonna use " AmmoBoxBig " ( thanks to JonMS ) because that shit is already present in DayZ.

- The second line will exec our .sqs file, to actually add / load the weapons into the box. You will understand later.

- The last lines will delete the box after 120 seconds ( you can modifiy the time as you like ). We don't want any pesky player looting our box, no ?

Ok our .sqf is done. If you run the script on a server your box will appear, but it will be of course empty. To add the stuff we want to that box, we need to create a new .sqs file.

1. Create a new .sqs file, name it the fuck you want. In step 3, i named my .sqs file " crate.sqs ". Note the path of your file somewhere.

2. Put this in your freshly created .sqs file :

Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

It will add almost every single item and weapon you can find in DayZ to your crate. You can edit this to add whatever you want, don't forget to use Classnames, of course.

3. Save and quit your .sqs file, we're done with it.

4. Now you need to go back to your .sqf file, and edit the path of this line :

Code: [Select]
[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";
With the path of your fresh .sqs file.

5. Go on a server, load your script, enjoy the fuck up.

Post here if you got a problem. I have no knowledge with bypassing, so don't ask things related to that.
Title: Re: DayZ weaponcrate in depth
Post by: killertom3 on May 26, 2012, 10:40:12 pm
Great tutorial LongDong, quite in depth and a lot easier to follow.

Now I just have to learn to bypass!  :icon_cool2
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 26, 2012, 10:50:36 pm
Oh yeah, last thing. If the box doesn't despawn for some reason, just blow the fucker with a pipebomb.

It works.

Made a player mad with this.
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on May 26, 2012, 10:51:51 pm
The basics of all anti-cheat bypass is to tell it "Every thing is OK...now fuck off" .

Simple.
Title: Re: DayZ weaponcrate in depth
Post by: robin-580 on May 26, 2012, 10:56:06 pm
now how do i load it
Title: Re: DayZ weaponcrate in depth
Post by: Buster on May 26, 2012, 11:02:31 pm
Exellent write up there LongDong  :icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: EsseX on May 26, 2012, 11:10:16 pm
Great tut.  I plus one you already before.  my dong is still longer though.  =)
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 26, 2012, 11:24:41 pm
now how do i load it

with magic  :icon_magician

you need a bypasser
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on May 26, 2012, 11:37:12 pm
Simple and easy to follow, teaches people how to do it themselves instead of just putting a download.
Title: Re: DayZ weaponcrate in depth
Post by: bouncer123 on May 26, 2012, 11:41:04 pm
lol, the picture is awesome :D
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 26, 2012, 11:47:38 pm
sorry about nooby q what key do you press to spawn the crate xD ?
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 26, 2012, 11:48:00 pm
depends, you use mrmedic bypasser ?
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 26, 2012, 11:55:25 pm
depends, you use mrmedic bypasser ?

yeah using medic bypass , im guessing these snippets are not detected too ?
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 26, 2012, 11:58:42 pm
nothing is detected in the script, tested yesterday.

to use it press m and press server admin.
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 27, 2012, 12:20:27 am
i can spawn 3 boxs but nothing inside them on a dayz none battleeye

1min gonna edit something and test soz
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 27, 2012, 12:48:45 am
i can spawn 3 boxs but nothing inside them on a dayz none battleeye

1min gonna edit something and test soz

yup still cant fix it i can spawn the crates but nothing is inside them all the code seems to be right :/ any idea's ? anyone tested it today
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 12:52:17 am
if they're emtpy you fucked something in the .sqs file or writing a wrong path in the .sqf.
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on May 27, 2012, 12:58:26 am
Is it possible to do this using the bypass method MrMedic posted by putting the files into the scripts folder and execute them instead?
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 27, 2012, 01:14:03 am
if they're emtpy you fucked something in the .sqs file or writing a wrong path in the .sqf.

i copy pasted every the same in .sqs file as you posted

Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

and path is right as it surely wouldnt make the crates ?
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 01:16:33 am
You don't understand. The path in the .sqf point to the .sqs. If you fuck up the path, the boxes will spawn empty. The .sqs file is only here to add shit inside the boxes, not to spawn the boxes themselves.

If you fuck up the path, they will spawn empty.
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on May 27, 2012, 01:23:02 am
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Example:

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Matt\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Correct?
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 27, 2012, 03:10:39 am
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Example:

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Matt\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

Correct?

i was using medics bypass so worked out dif but for other bypass's i'd say yeah thats how its ment to go.



p.s


thanks longdong for the help it works now it seems , btw would you know how i could add this to work aswell as crates do i just add it to the bottom of the script but that would mean every time i wana make god mode id spawn crates but that wouldn't matter would it as crates would de-spawn..

Code: [Select]
_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 03:34:51 am
Quote
thanks longdong for the help it works now it seems , btw would you know how i could add this to work aswell as crates do i just add it to the bottom of the script but that would mean every time i wana make god mode id spawn crates but that wouldn't matter would it as crates would de-spawn..

What is this ? A medical script ?

In any cases it's not a god mode at all, it will just reset all your players health related stats but you will still be permeable to bullets.

I didn't manage to pull off a godmode, the ones i have are all detected as fuck.

Firstly, if you want to add this script to the existing box script, do not put that shit in the .sqs file but in the .sqf file.

It should look something like that :

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Matt\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";

Try it.
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on May 27, 2012, 03:41:53 am
- The first line will create the box at the player position, we gonna use " AmmoBoxBig " because that shit is already present in DayZ.
 

Now I do believe I'm the first one who said this so I would like some credit as well.
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 03:48:13 am
Happy now ?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on May 27, 2012, 04:00:06 am
Happy now ?

Battleye is lol
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 04:04:17 am
edit : Nevermind.
Title: Re: DayZ weaponcrate in depth
Post by: EsseX on May 27, 2012, 04:55:04 am
edit : Nevermind.
lolololol
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 04:56:44 am
Was not worth a drama anyway.

Still the truth.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on May 27, 2012, 04:57:42 am
Was not worth a drama anyway.

Still the truth.

lol read it before ya edited wasnt worth a response either , you dont like him then i take it lol
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 04:58:38 am
lol k

lol
Title: Re: DayZ weaponcrate in depth
Post by: EsseX on May 27, 2012, 05:00:00 am
NO drama for your lama. I feel yea ofp and medic have been dukin it out while making fun of rocket at the same time. Was amazing.
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on May 27, 2012, 05:02:19 am
k
Title: Re: DayZ weaponcrate in depth
Post by: junkiemew on May 27, 2012, 07:39:56 am
Works smoothly, thanks.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on May 27, 2012, 07:53:59 am
(http://www.zib-militaria.de/WebRoot/Store8/Shops/61431412/4C1F/77E7/6A6E/B2A1/FB85/C0A8/28BA/B8FD/521.jpg)

So i heard some people have some trouble with that particular thing, so here's a quick explanation  :icon_thumbsup :

1. Get a cool ass bypass or make one yourself ( if you have the knowledge, i guess you don't need that tutorial smartass )

2. Create a new .sqf file, name it the fuck you want.

3. Put this in your freshly created .sqf file :

Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

MrMedic created this script, i just downloaded it for learning purpose. Best way.

So let's take a look at this.

- The first line will create the box at the player position, we gonna use " AmmoBoxBig " ( thanks to JonMS ) because that shit is already present in DayZ.

- The second line will exec our .sqs file, to actually add / load the weapons into the box. You will understand later.

- The last lines will delete the box after 120 seconds ( you can modifiy the time as you like ). We don't want any pesky player looting our box, no ?

Ok our .sqf is done. If you run the script on a server your box will appear, but it will be of course empty. To add the stuff we want to that box, we need to create a new .sqs file.

1. Create a new .sqs file, name it the fuck you want. In step 3, i named my .sqs file " crate.sqs ". Note the path of your file somewhere.

2. Put this in your freshly created .sqs file :

Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];

It will add almost every single item and weapon you can find in DayZ to your crate. You can edit this to add whatever you want, don't forget to use Classnames, of course.

3. Save and quit your .sqs file, we're done with it.

4. Now you need to go back to your .sqf file, and edit the path of this line :

Code: [Select]
[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";
With the path of your fresh .sqs file.

5. Go on a server, load your script, enjoy the fuck up.

Post here if you got a problem. I have no knowledge with bypassing, so don't ask things related to that.

pm me tomorrow
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on May 27, 2012, 08:12:41 am
What's the difference between .sqf and .sqs files?
Title: Re: DayZ weaponcrate in depth
Post by: Gerk on May 27, 2012, 12:50:45 pm
What's the difference between .sqf and .sqs files?
If say shortly sqf and sqs have a bit different syntax and some sqs command won't execute in real time debug console.
SQF does not have a goto command anymore.
SQF commands can span several lines if they are enclosed in brackets.
SQF can return a variable, where SQS cannot.
Comment in SQS looks like this: ; bla bla bla,
Comment in SQF: // This is single-line comment
                       /* This is multiline
                           comment
                      */
Title: Re: DayZ weaponcrate in depth
Post by: semtexv2 on May 27, 2012, 01:01:24 pm
Quote
thanks longdong for the help it works now it seems , btw would you know how i could add this to work aswell as crates do i just add it to the bottom of the script but that would mean every time i wana make god mode id spawn crates but that wouldn't matter would it as crates would de-spawn..

What is this ? A medical script ?

In any cases it's not a god mode at all, it will just reset all your players health related stats but you will still be permeable to bullets.

I didn't manage to pull off a godmode, the ones i have are all detected as fuck.

Firstly, if you want to add this script to the existing box script, do not put that shit in the .sqs file but in the .sqf file.

It should look something like that :

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Matt\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 5;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1],  [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 5;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
hint "done!";

Try it.


i was just browsing through the forums found a snippet from Gerk so credit to him , anyway not sure if this will work but add'd his no damage snippet to yours like you did and this should work if im not wrong ?

Edit: would help if i added the fucking code....
.sqf file :
Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Matt\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};


(vehicle player) removeAllEventHandlers "handleDamage";(vehicle player) addEventHandler ["handleDamage", { false }];

Title: Re: DayZ weaponcrate in depth
Post by: gregorio85 on May 30, 2012, 03:23:59 am
I'm trying but i keep failing, better try harder...
Title: Re: DayZ weaponcrate in depth
Post by: Eros on May 30, 2012, 03:35:47 am
What's the difference between .sqf and .sqs files?
If say shortly sqf and sqs have a bit different syntax and some sqs command won't execute in real time debug console.
SQF does not have a goto command anymore.
SQF commands can span several lines if they are enclosed in brackets.
SQF can return a variable, where SQS cannot.
Comment in SQS looks like this: ; bla bla bla,
Comment in SQF: // This is single-line comment
                       /* This is multiline
                           comment
                      */

I never knew this, thanks :P
Title: Re: DayZ weaponcrate in depth
Post by: gregorio85 on May 30, 2012, 09:53:26 pm
Ok i finally spawned the box, but it last only a few secondos (like 2-3) any possibile solution?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on May 30, 2012, 09:56:28 pm
Ok i finally spawned the box, but it last only a few secondos (like 2-3) any possibile solution?


check the new pbo's for something like an array with the name of the box in it , then check for deletevehicle with that array name in.

the rest is upto you. it should be very easy.

Title: Re: DayZ weaponcrate in depth
Post by: gregorio85 on May 30, 2012, 10:13:24 pm
Ok i finally spawned the box, but it last only a few secondos (like 2-3) any possibile solution?


check the new pbo's for something like an array with the name of the box in it , then check for deletevehicle with that array name in.

the rest is upto you. it should be very easy.



Thank you, I solved by spawning a vehicle with the only gear i needed
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on May 31, 2012, 05:10:21 am
you still use
Code: [Select]
player addWeapon
LongDong dont be a baby.
Title: Re: DayZ weaponcrate in depth
Post by: Jar2012 on May 31, 2012, 08:45:44 am
Ill give this a try as soon as i get the bypasser working....... :icon_thumbsup Thanks!
Title: Re: DayZ weaponcrate in depth
Post by: zlake on June 01, 2012, 02:10:12 am
Patch 1.7 for dayz is removing the box after 2-5 secs of the weponcrate being spawned.

I have tried a few things to try to fix this but I have no exp with scripts and what not. Took me awhile to figure out how to use the cheatengine.
Title: Re: DayZ weaponcrate in depth
Post by: zlake on June 02, 2012, 08:13:58 am
Well that was in the release of 1.7 on the full release its working fine.
Title: Re: DayZ weaponcrate in depth
Post by: The Rake on June 02, 2012, 06:36:08 pm
Man this is going to be incredibly useful when be a douche and kill every player i see.  :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: Ohsnap on June 02, 2012, 10:30:07 pm
Nice good work  :icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: Shinobu on June 03, 2012, 05:17:19 am
Hmmm now it makes sense, great tutorial Long  :icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 03, 2012, 08:43:54 pm
I can't really get mrmedics bypasser. Could I use something like winject?
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on June 03, 2012, 09:12:22 pm
I can't really get mrmedics bypasser. Could I use something like winject?

You can use an injector.
Title: Re: DayZ weaponcrate in depth
Post by: Ohsnap on June 03, 2012, 09:59:33 pm
use CE to bypass BE. there's a tutorial for that here on the forums.
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 03, 2012, 11:52:53 pm
use CE to bypass BE. there's a tutorial for that here on the forums.
May you supply me with the link?
Also, can you tell me if there is a way to use CE to get money in Chernarus Life?
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 04, 2012, 12:15:40 am
use CE to bypass BE. there's a tutorial for that here on the forums.
May you supply me with the link?
Also, can you tell me if there is a way to use CE to get money in Chernarus Life?
http://tkc-community.net/forum/index.php?action=search
Title: Re: DayZ weaponcrate in depth
Post by: C|T on June 04, 2012, 12:28:48 am
can someone maybe help,i finished now to spawn my box...but its empty  :icon_razz2
i can't figure out where my error is checkd path/sqs few times >:<
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 04, 2012, 12:38:03 am
Where you finde all this code? :) is great
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 04, 2012, 12:38:34 am
can someone maybe help,i finished now to spawn my box...but its empty  :icon_razz2
i can't figure out where my error is checkd path/sqs few times >:<

try using _this after you spawned it mate , then fill the crate.
Title: Re: DayZ weaponcrate in depth
Post by: C|T on June 04, 2012, 02:21:44 am
can someone maybe help,i finished now to spawn my box...but its empty  :icon_razz2
i can't figure out where my error is checkd path/sqs few times >:<

try using _this after you spawned it mate , then fill the crate.

Uuuhmm,I dont understand that right  :icon_confused2
sqf.right?
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on June 04, 2012, 03:46:24 am
Spawns but it spawns two boxes. One disappears after a certain amount of time however the other does not.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 04, 2012, 05:10:15 am
Spawns but it spawns two boxes. One disappears after a certain amount of time however the other does not.

let me guess your using that public thing i posted?
Title: Re: DayZ weaponcrate in depth
Post by: The Rake on June 04, 2012, 05:13:17 am

Quote
Also, can you tell me if there is a way to use CE to get money in Chernarus Life?

Start Arma 2 or whatever one it works on all
Load up Psych tool (can be found here)
set the value type to "Float"
go to an ATM/Bank and take out 11111
Run a first scan
Look for the "11111" value and double click (No decimals)
Change it to whatever you want, i suggest 10-100mil  :smile
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on June 04, 2012, 05:23:39 am
Spawns but it spawns two boxes. One disappears after a certain amount of time however the other does not.

let me guess your using that public thing i posted?

Nope. Someone told me about it.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 04, 2012, 05:55:49 am
Spawns but it spawns two boxes. One disappears after a certain amount of time however the other does not.

let me guess your using that public thing i posted?

Nope. Someone told me about it.


fuck knows mate , myne works perfect lol
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on June 04, 2012, 08:06:28 am
Spawns but it spawns two boxes. One disappears after a certain amount of time however the other does not.

let me guess your using that public thing i posted?

Nope. Someone told me about it.


fuck knows mate , myne works perfect lol

Wait. Is it CE related?
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 04, 2012, 10:37:27 am
May I sound like a complete noob and ask where do I exactly put the   .sqf  file?
Im so sorry for beeing so noob
Title: Re: DayZ weaponcrate in depth
Post by: BanHammer on June 04, 2012, 12:52:10 pm
this method works,just checked))

ammo.sqf
Code: [Select]
_abox = "AmmoBoxBig" createVehicle (position player);

[_abox] execVM "\script\cargo.sqf";

cargo.sqf
Code: [Select]
_abox = _this select 0;
_dayz_wep =["M14_EP1","Remington870_lamp","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","BAF_AS50_scoped","Winchester1866","LeeEnfield","revolver_EP1","FN_FAL","FN_FAL_ANPVS4","m107_DZ",
   "Mk_48_DZ","DMR","M16A2","M16A2GL","bizon_silenced","AK_74","M4A1_Aim","AKS_74_kobra","AKS_74_U","AK_47_M","M24","M1014","M4A1","MP5SD","MP5A5","huntingrifle","Crossbow","glock17_EP1","M9",
   "M9SD","Colt1911","UZI_EP1","Binocular","Binocular_Vector","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
   "ItemEtool","ItemToolbox"];

_dayz_mag =["30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_762x51_DMR","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203",
   "FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","8Rnd_B_Beneli_Pellets","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","15Rnd_W1866_Slug","5x_22_LR_17_HMR",
   "10x_303","15Rnd_9x19_M9","15Rnd_9x19_M9SD","7Rnd_45ACP_1911","17Rnd_9x19_glock17","8Rnd_9x18_Makarov","6Rnd_45ACP","8Rnd_9x18_Makarov","BoltSteel","PipeBomb","HandGrenade_west",
   "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
   "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
   "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];

_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];

{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 04, 2012, 03:19:02 pm



Start Arma 2 or whatever one it works on all
Load up Psych tool (can be found here)
set the value type to "Float"
go to an ATM/Bank and take out 11111
Run a first scan
Look for the "11111" value and double click (No decimals)
Change it to whatever you want, i suggest 10-100mil  :smile


Thank ya kindly, can you also give me the laymans terms of how this DayZ hack works? I cannot obtain a copy of mrmedics bypasser, and I have no idea how to use Darky's and Winject for this kind of thing.
Title: Re: DayZ weaponcrate in depth
Post by: rhyomguther on June 04, 2012, 03:40:26 pm
May I sound like a complete noob and ask where do I exactly put the   .sqf  file?
Im so sorry for beeing so noob

 You need a bypass first.
Title: Re: DayZ weaponcrate in depth
Post by: skylmt666 on June 04, 2012, 06:08:20 pm
First i need bypass?
than create a Sqf file in bypass or what?
please help me im really confused
Title: Re: DayZ weaponcrate in depth
Post by: Uruoki on June 04, 2012, 07:52:49 pm
First i need bypass?
than create a Sqf file in bypass or what?
please help me im really confused

Get UCE.
Open Arma 2.
Search for a string that is linked to a hotkey.
Replace with your new files so when you hotkey it will open the files up.
ezpz.
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 05, 2012, 03:24:33 am


Get UCE.
Open Arma 2.
Search for a string that is linked to a hotkey.
Replace with your new files so when you hotkey it will open the files up.
ezpz.
So...what would said string look like? And how would I replace?
Sorry I suck so hard at this
Title: Re: DayZ weaponcrate in depth
Post by: C|T on June 05, 2012, 07:31:04 am
yay mate
now I got my box spawned and filled  :wink2
but prob now is,i spawn 2boxes and 1box wont despawn   :icon_rolleyes2

but didnt figured out yet >:<
Title: Re: DayZ weaponcrate in depth
Post by: s0ybean on June 05, 2012, 11:31:13 am
Figure out why the script is being executed twice or:

_del = cursorTarget;
deleteVehicle _del;

 :icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 05, 2012, 04:08:19 pm
yay mate
now I got my box spawned and filled  :wink2
but prob now is,i spawn 2boxes and 1box wont despawn   :icon_rolleyes2

but didnt figured out yet >:<

only reason its spawning twice is because the script is being called twice ( one way or another ).
Title: Re: DayZ weaponcrate in depth
Post by: enif on June 05, 2012, 06:07:18 pm
And all those scrips we can use only with new bypass? Or there is other way? (Btw, i dont mind if box wont dissapear, just spawn it in place, where noone gona be.
Title: Re: DayZ weaponcrate in depth
Post by: baddison44 on June 05, 2012, 10:38:39 pm
Ok so I'm using winject, and I get the box spawned but I can't get the stuff inside the box.
Title: Re: DayZ weaponcrate in depth
Post by: DanDiDo on June 05, 2012, 11:23:59 pm
And all those scrips we can use only with new bypass? Or there is other way? (Btw, i dont mind if box wont dissapear, just spawn it in place, where noone gona be.
Try some older bypasses, some of them still work.
Or just write a new one, but if you dont have any experience you most likely dont know what to do.
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 06, 2012, 12:12:40 am
For anyone who didn't know, an easy way to find ID's for weapons to add to your crates is to use http://browser.six-projects.net/cfg_weapons/ have fun!
Title: Re: DayZ weaponcrate in depth
Post by: Snip3R on June 06, 2012, 12:16:34 am
Does that really works? Can someone post the screen with it :O
I'm totally confused about this awful shi--
And last question - can i use mrmedic's bypass?
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 06, 2012, 12:40:54 am
Both scripts have been detected by battleye if your not using a bypasser  :smile
Title: Re: DayZ weaponcrate in depth
Post by: Snip3R on June 06, 2012, 12:46:24 am
Can you give me a link on the bypasser plz?
I'll need one weapon and NV Googles, can't get it. :cc
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 06, 2012, 12:53:18 am
Can you give me a link on the bypasser plz?
I'll need one weapon and NV Googles, can't get it. :cc

I don't have a bypasser, sorry. You'll have to wait until someone posts a new script that works.
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 06, 2012, 12:56:18 am
Can you give me a link on the bypasser plz?
I'll need one weapon and NV Googles, can't get it. :cc

This link bypasser

http://tkc-community.net/forum/index.php?action=downloads;sa=view;down=234

 :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 06, 2012, 12:59:59 am
Ah nevermind, sorry everyone. This method DOES work still, I was just being stupid messing around with it  :icon_biggrin2 I tried to add an AA12 to the box, and that's when I was getting kicked by Battleye.
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 06, 2012, 01:06:44 am
So it was mentioned in here that I can use Cheat Engine for this?
How would I link files to Cheat Engine, and also, how can I set a hotkey for spawning said items?
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 06, 2012, 01:34:24 am
So it was mentioned in here that I can use Cheat Engine for this?
How would I link files to Cheat Engine, and also, how can I set a hotkey for spawning said items?

Use my guide. http://tkc-community.net/forum/index.php?topic=11089.0
Title: Re: DayZ weaponcrate in depth
Post by: skylmt666 on June 06, 2012, 02:25:00 am
So it was mentioned in here that I can use Cheat Engine for this?
How would I link files to Cheat Engine, and also, how can I set a hotkey for spawning said items?

Use my guide. http://tkc-community.net/forum/index.php?topic=11089.0

 I cant get it
you metod works without bypass??
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 06, 2012, 05:29:38 am
Okay, I've gotten the boxes to spawn, but there's nothing in them. I've double checked the paths, I've gone over everything, but I still cannot get anything to spawn in the boxes. Also, four of them spawn.
Title: Re: DayZ weaponcrate in depth
Post by: baddison44 on June 06, 2012, 05:40:22 am
I also get the boxes to spawn but no loot, checked the paths multiple times no idea what im doing wrong
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 06, 2012, 05:41:47 am
Okay, I've gotten the boxes to spawn, but there's nothing in them. I've double checked the paths, I've gone over everything, but I still cannot get anything to spawn in the boxes. Also, four of them spawn.

Read about the code.
1) Spawn box.
2) Populate box.
3) Use box.

Side note....water,soda and beans.
Title: Re: DayZ weaponcrate in depth
Post by: baddison44 on June 06, 2012, 06:12:41 am
(http://i47.tinypic.com/154vyj6.jpg)

Thats what I get with no loot inside, I have check everything remade the files and everything, Any kind of help would be appreciated, I'm willing to let someone teamview me to show me what I'm doing wrong.
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 06, 2012, 11:05:51 am
Thats what I get with no loot inside, I have check everything remade the files and everything, Any kind of help would be appreciated, I'm willing to let someone teamview me to show me what I'm doing wrong.

I dont have idea :(
Title: Re: DayZ weaponcrate in depth
Post by: kenjamin on June 06, 2012, 11:20:48 am
I'm getting the same thing with no loot inside. I've even tried using both methods I've been shown. This is what my scripts are:

crate.sqs
Code: [Select]
_crate = _this select 0;
_dayz_wep =["Binocular_Vector","NVGoggles","ItemGPS","ItemMap"];

_dayz_mag =["Binocular_Vector","NVGoggles","ItemGPS","ItemMap"];

_dayz_bpk =["Binocular_Vector","NVGoggles","ItemGPS","ItemMap"];

{_crate addWeaponCargo [_x,100];} forEach _dayz_wep;
{_crate addMagazineCargo [_x,100];} forEach _dayz_mag;
{_crate addBackpackCargo [_x,2];} forEach _dayz_bpk;

_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];

_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "/scripts/crate.sqs";

sleep 120;

deletevehicle _crate;

if (true) exitWith {};
ammo.sqf:
Code: [Select]

Title: Re: DayZ weaponcrate in depth
Post by: XJ on June 06, 2012, 01:12:15 pm
@kenjamin: Might wanna' try actually saving a script written in sqf as a .sqf file.
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 06, 2012, 03:12:41 pm

Read about the code.
1) Spawn box.
2) Populate box.
3) Use box.

Side note....water,soda and beans.
What do you mean by populate? I just can't get anything to spawn inside the box at all.
Title: Re: DayZ weaponcrate in depth
Post by: skylmt666 on June 06, 2012, 03:15:55 pm
are u using drmedic bypass?
or another?
Title: Re: DayZ weaponcrate in depth
Post by: Snuff on June 06, 2012, 03:25:17 pm
Which makes no difference lol. He's probably scripting it wrong. Just do this:

_box = createVehicle ["AMMOBOX MODEL", position player, [], 0, "NONE"];
_box addWeaponCargo ["M14_EP1", 100];
_box addMagazineCargo ["6Rnd_HE_M203", 100];

That's a basic example, no idea if it will work in DayZ
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 06, 2012, 03:26:29 pm
someone has the script ready to be used as the basis, to understand if I am doing well
Title: Re: DayZ weaponcrate in depth
Post by: skylmt666 on June 06, 2012, 03:28:18 pm
My friend used
Bypass by mrmedic and use this script
Write correctly direction of your sqf sqs files

veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "YOUR-FILE-PATH-HERE\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};
Title: Re: DayZ weaponcrate in depth
Post by: Vizio on June 06, 2012, 03:59:11 pm
How to remove it after?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 06, 2012, 06:09:12 pm
check how your calling also check the file extension.
Title: Re: DayZ weaponcrate in depth
Post by: Buster on June 06, 2012, 06:19:50 pm
Ok guys just gimme some info plze.
You all posting/wanting to know how to spawn a weapon crate in Dayz, yet if you managed a bypass to get into Dayz, to be able to spawn things, then it should be piss easy for you.  :unsure
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 06, 2012, 06:34:07 pm
Ok guys just gimme some info plze.
You all posting/wanting to know how to spawn a weapon crate in Dayz, yet if you managed a bypass to get into Dayz, to be able to spawn things, then it should be piss easy for you.  :unsure

+1 , exactly.
Title: Re: DayZ weaponcrate in depth
Post by: kenjamin on June 06, 2012, 09:07:57 pm
@kenjamin: Might wanna' try actually saving a script written in sqf as a .sqf file.

I used the exact code from the example as the code for the sqf file. what are you talking about?
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 07, 2012, 01:05:13 am
Ok guys just gimme some info plze.
You all posting/wanting to know how to spawn a weapon crate in Dayz, yet if you managed a bypass to get into Dayz, to be able to spawn things, then it should be piss easy for you.  :unsure

So, I used CE to change the Vote Kick command to spawn the ammo box, using this tutorial: http://tkc-community.net/forum/index.php?topic=11089.0 (http://tkc-community.net/forum/index.php?topic=11089.0)

I did everything, quadruple checked the files to make sure everything was where it was supposed to be and linked to everything correctly.

I got the same thing as baddison44, where just the medium crate spawns with nothing inside. I have no idea what I'm doing wrong, and that is why I'm posting this here.
If you need anymore info besides this, just say so.
Title: Re: DayZ weaponcrate in depth
Post by: cairney on June 07, 2012, 01:27:54 am
@kenjamin: Might wanna' try actually saving a script written in sqf as a .sqf file.

I used the exact code from the example as the code for the sqf file. what are you talking about?

He is talking about when you save the file. Can't do it right, then do this:

Start, run(Search on W7/Vista), notepad.exe, insert your code if it is a two part code then save it twice, but when you go to save it click file 'Save As...' and at the end of whatever you want to call it add .sqf and under that in the 'Save as type' drop it down and put 'All Files', then save it or save both your scripts.

Now fire up ArmA and do the other tutorials to successfully load your scripts. If you are using working code and you do it correctly, then you shouldn't have any problems. If you want working code for an ammo box look at BanHammers post a few pages back. You might also want to use a hint, so you can see if the script is loading. Further issues? Use the search bar at the top and have a look at some of my other posts.
Title: Re: DayZ weaponcrate in depth
Post by: Dktfoster on June 07, 2012, 02:14:19 am
I get the box to spawn with guns in it, but my immediate error is Script restriction #14
Title: Re: DayZ weaponcrate in depth
Post by: plosky1 on June 07, 2012, 02:16:34 am
I get the box to spawn with guns in it, but my immediate error is Script restriction #14

Is Cheat Engine or whatever you are using open while you use the script? If so, close it after applying the script to the game. Are you trying to script in weapons that dont spawn normally? Whenever I try to script in an AA12, I get detected for whatever reason, that may be the issue.
Title: Re: DayZ weaponcrate in depth
Post by: The Rake on June 07, 2012, 02:42:31 am
Just to clarify, do i save cargo as a .sqs or .sqf, got people here doing different ones.
Title: Re: DayZ weaponcrate in depth
Post by: Buster on June 07, 2012, 02:54:23 am
well by now you should know by looking at the script given, and the operators used, what type it is  :icon_rolleyes2
Title: Re: DayZ weaponcrate in depth
Post by: Fury on June 07, 2012, 03:42:44 am
Just to clarify, do i save cargo as a .sqs or .sqf, got people here doing different ones.

sqs
Title: Re: DayZ weaponcrate in depth
Post by: The Rake on June 07, 2012, 03:45:47 am
EDIT: Got it to work, to everyone having the "empty box problem" use the code plosky posts in a comment not on the original topic.
Title: Re: DayZ weaponcrate in depth
Post by: Galaxy on June 07, 2012, 03:58:07 pm
pass code for machines pls
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 07, 2012, 04:01:49 pm
What is a good bypasser to get this codes successfully injected?
Title: Re: DayZ weaponcrate in depth
Post by: xem on June 08, 2012, 08:11:03 pm
http://dayzmod.com/forum/showthread.php?tid=13315

Well, I guess that's what happens to copy-pasters and people using those noob guides as is, and this is what they deserve actually. :icon_thumbsup

Use you brains people, or at least don't paste 1:1.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 08, 2012, 08:15:32 pm
http://dayzmod.com/forum/showthread.php?tid=13315

Well, I guess that's what happens to copy-pasters and people using those noob guides as is, and this is what they deserve actually. :icon_thumbsup

Use you brains people, or at least don't paste 1:1.

lmfao , some people .... never learn.
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 09, 2012, 01:39:38 am
http://dayzmod.com/forum/showthread.php?tid=13315

Well, I guess that's what happens to copy-pasters and people using those noob guides as is, and this is what they deserve actually. :icon_thumbsup

Use you brains people, or at least don't paste 1:1.

Quote
The specified thread does not exist.
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 09, 2012, 02:28:55 am
pass code for machines pls

(http://i0.kym-cdn.com/photos/images/newsfeed/000/184/961/tumblr_lnvvueuSsj1qcj56b.png?1318394475)

Didn't you read the instructions and guidelines to get the password for medics bypasser?
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 09, 2012, 07:52:23 pm
AWESOME, thanks man, but I was wondering, what is the script-item-name for a can of food? I was just adding some items into the script that were missing, like toolbox and stuff and couldn't find food, so please if you can tell me the name for a can or cooked meat and the Ghille suit, thanks.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 09, 2012, 08:02:24 pm
dunno but i was messing around with items last night

class CfgLoot
{
 trash[] = {
  { "TrashTinCan","TrashJackDaniels","ItemSodaEmpty" },
  { 1,0.1,0.5 }};
 food[] = {
  { "TrashTinCan","TrashJackDaniels","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta" },
  { 1,0.3,1,0.5,0.5,0.2,0.2,0.2,0.2 }};
 generic[] = {
  { "TrashTinCan","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","TrashJackDaniels","FoodCanBakedBeans","FoodCanSardines","FoodCanFrankBeans","FoodCanPasta","ItemWaterbottleUnfilled","ItemWaterbottle","ItemBandage","7Rnd_45ACP_1911","5x_22_LR_17_HMR","10x_303","6Rnd_45ACP","8Rnd_9x18_Makarov","15Rnd_W1866_Slug","BoltSteel","HandRoadFlare","ItemPainkiller","HandChemGreen","HandChemBlue","HandChemRed","ItemHeatPack" },
  { 0.05,0.05,0.05,0.05,0.02,0.02,0.02,0.02,0.02,0.04,0.01,0.1,0.02,0.01,0.05,0.05,0.12,0.02,0.06,0.1,0.02,0.01,0.01,0.01,0.02 }};
 medical[] = {
  { "ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemHeatPack" },
  { 1,0.5,0.5,0.2,0.1 }};
 hospital[] = {
  { "ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemBloodbag","ItemAntibiotic" },
  { 0.43,0.17,0.13,0.09,0.17,0.02 }};
 military[] = {
  { "TrashTinCan","ItemSodaEmpty","ItemSodaCoke","ItemSodaPepsi","ItemBandage","ItemPainkiller","ItemMorphine","30Rnd_556x45_Stanag","20Rnd_762x51_DMR","17Rnd_9x19_glock17","15Rnd_9x19_M9SD","15Rnd_9x19_M9","30Rnd_762x39_AK47","5Rnd_762x51_M24","10Rnd_127x99_m107","8Rnd_B_Beneli_74Slug","1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","1Rnd_Smoke_M203","200Rnd_556x45_M249","HandGrenade_west","SmokeShell","SmokeShellRed","SmokeShellGreen","8Rnd_B_Beneli_Pellets","30Rnd_556x45_StanagSD","30Rnd_9x19_MP5","30Rnd_9x19_MP5SD","100Rnd_762x51_M240","HandChemGreen","HandChemBlue","HandChemRed","ItemHeatPack" },
  { 0.19,0.09,0.01,0.01,0.05,0.05,0.01,0.04,0.04,0.06,0.01,0.02,0.04,0.01,0.01,0.05,0.01,0.01,0.01,0.01,0.01,0.01,0.05,0.02,0.02,0.05,0.01,0.02,0.01,0.01,0.02,0.02,0.02,0.04 }};
 policeman[] = {
  { "ItemBandage","7Rnd_45ACP_1911","6Rnd_45ACP","15Rnd_W1866_Slug","8Rnd_B_Beneli_74Slug","HandRoadFlare" },
  { 1,0.8,0.3,0.3,0.5,0.3 }};
 hunter[] = {
  { "ItemBandage","5x_22_LR_17_HMR","7Rnd_45ACP_1911","10x_303","ItemWaterbottleUnfilled","BoltSteel","ItemHeatPack" },
  { 1,0.5,0.2,0.5,0.2,1,0.2 }};
};


Im making a mod thats as inconspicuous as it possibly can be , has all the nasty stuff still but its in another menu , im making something nice as fuck honest its really good, might even release it after ive had a bit of a play with it when im done , at the moment its got everything you need to play like a pro but not be obvious , Dayz Pro 1.0  :smile .
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 09, 2012, 08:15:40 pm
tried to make a video of it last night on Tonic's server but i pressed the wrong fraps key , instead of making a video it didnt start recording lol i was fucking gutted , see even i can make mistakes sometimes ahaha. :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 09, 2012, 08:33:07 pm
Well, I don't NEED ghillie suit, just Windshields.
Title: Re: DayZ weaponcrate in depth
Post by: zzz111 on June 09, 2012, 08:38:58 pm
AWESOME, thanks man, but I was wondering, what is the script-item-name for a can of food? I was just adding some items into the script that were missing, like toolbox and stuff and couldn't find food, so please if you can tell me the name for a can or cooked meat and the Ghille suit, thanks.

_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];
Title: Re: DayZ weaponcrate in depth
Post by: Coronel_Niel on June 09, 2012, 08:40:41 pm
There are ways of making vehicles that they can't detect if they wanted to, so adding in lada spawning should be undetectable.
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 09, 2012, 08:41:12 pm
Thanks zzz, can I ask where you found those?
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 09, 2012, 09:34:06 pm
Some of the items I put into the script aren't spawning, help please? Specifically the skins, food, water, and vehicle glass. Thanks.
crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addWeaponCargo ["ItemToolbox", 100];
_crate addWeaponCargo ["ItemHatchet", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["FoodCanSardines", 100a
_crate addMagazineCargo ["ItemWaterbottle", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartWheel", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addMagazineCargo ["ItemCarglass", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];
Title: Re: DayZ weaponcrate in depth
Post by: Coronel_Niel on June 09, 2012, 09:45:10 pm
Code: [Select]
_crate addMagazineCargo ["FoodCanSardines", 100a
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 09, 2012, 10:07:55 pm
AHHH, I see, and thats probably causing everything below it now to spawn. Jesus I'm an idiot. :loser
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 09, 2012, 10:57:07 pm
Hi all,

If i use the MrMrdicv1.0_P2 the battleye kick me, after click m and enter into admin

I have create the crate, but don't have I knew exactly where to put files.

The second, i don't have idea how to start them.

Please help me :)
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 09, 2012, 11:00:53 pm
Only put the execvm command in the medicns!
Title: Re: DayZ weaponcrate in depth
Post by: zzz111 on June 09, 2012, 11:08:13 pm
Any reason why I cant get a crate to spawn anymore?

Using MrMedicv1.0_p2

METICNS.sqf reads
Code: [Select]
[] execvm "C:\crate1.sqf";
Crate1 reads
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

And crate.sqs reads
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
Title: Re: DayZ weaponcrate in depth
Post by: zzz111 on June 10, 2012, 12:23:46 am
Fixed my issue, nevermind
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 10, 2012, 12:50:56 am
Fixed my issue, nevermind
You never did tell me where you found the IDs for the ghillie suits.
Title: Re: DayZ weaponcrate in depth
Post by: zzz111 on June 10, 2012, 01:01:07 am
Fixed my issue, nevermind
You never did tell me where you found the IDs for the ghillie suits.
http://picacid.com/arma2/loot_en.html
Title: Re: DayZ weaponcrate in depth
Post by: hoodlum420 on June 10, 2012, 04:01:45 am
no idea how everyone got this shit to work, i have been cheating for over 10 years in games, and this shit is simple as fuck to setup and use, i get crates to spawn and nothing in them each time.

tryed exequting .sqf .txt .sqs nothing will fucking work


the fucking crate.sqs file is sitting right on my fucking desktop, that link is correct a 199%


veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\Users\Hoodlum\Desktop\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};
Title: Re: DayZ weaponcrate in depth
Post by: The Rake on June 10, 2012, 04:20:57 am
The problem is with your cargo.sqs, was with mine anyway i simply copy/pasted the code plosky posted, saved it as cargo.sqs with an ALL FILES extension and walaa working fine.
Title: Re: DayZ weaponcrate in depth
Post by: hoodlum420 on June 10, 2012, 04:36:29 am
yeah i just got it working off one buster did, no idea whats with the other one.
Title: Re: DayZ weaponcrate in depth
Post by: Buster on June 10, 2012, 06:15:12 am
i have been cheating for over 10 years in games, and this shit is simple as fuck to setup and use
So, ffs what seems to be the problem then ?  :icon_rolleyes2
Title: Re: DayZ weaponcrate in depth
Post by: hoodlum420 on June 10, 2012, 07:40:01 am
i have been cheating for over 10 years in games, and this shit is simple as fuck to setup and use
So, ffs what seems to be the problem then ?  :icon_rolleyes2

something obviously wrong with that script, beacuse i put you're script in and less then 15 seconds it was working...
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 01:58:11 pm
Mine spawns 2 empy boxes.. thats all..

I use mrmedics bypass,  tested and cop/pasted  the codes on first page.


1.  meticns.sqf

veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\music.sqs";


sleep 60;

deletevehicle veh;

if (true) exitWith {};


2. music.sqs        ( place :    C:\music.sqs)

tested with bouth  codes ( long list ) from first page and one that zorky posted.

none of them works. what am I doing wrong?
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 02:01:18 pm
Fixed my issue, nevermind

what did u do to fix ur problem?
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 10, 2012, 02:50:30 pm
Hi All,

I use Using MrMedicv1.0_p2 into OP folder, into this folder is present XXXXXX1 folder.

Into XXXXXX1 Folder is present METICNS.sqf file

Into METICNS.sqf file
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\alpha.sqf";


sleep 60;

deletevehicle veh;

if (true) exitWith {};

The Alpha file is in c:\alpha.sqf inside:

Code: [Select]
crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addWeaponCargo ["ItemToolbox", 100];
_crate addWeaponCargo ["ItemHatchet", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["FoodCanSardines", 100];
_crate addMagazineCargo ["ItemWaterbottle", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartWheel", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addMagazineCargo ["ItemCarglass", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

After started Dayz, press M and don't work anything, all black...

What i have wrong? because don't work?
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 03:01:38 pm
Hi All,

I use Using MrMedicv1.0_p2 into OP folder, into this folder is present XXXXXX1 folder.

Into XXXXXX1 Folder is present METICNS.sqf file

Into METICNS.sqf file
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\alpha.sqf";


sleep 60;

deletevehicle veh;

if (true) exitWith {};

The Alpha file is in c:\alpha.sqf inside:

Code: [Select]
crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addWeaponCargo ["ItemToolbox", 100];
_crate addWeaponCargo ["ItemHatchet", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["FoodCanSardines", 100];
_crate addMagazineCargo ["ItemWaterbottle", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartWheel", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addMagazineCargo ["ItemCarglass", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

After started Dayz, press M and don't work anything, all black...

What i have wrong? because don't work?

you have to go to  server setting  when you press M,
I can go there. mine does spawn  2x empy boxes .. thats all :(
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 10, 2012, 03:15:59 pm
Hi All,

I use Using MrMedicv1.0_p2 into OP folder, into this folder is present XXXXXX1 folder.

Into XXXXXX1 Folder is present METICNS.sqf file

Into METICNS.sqf file
Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\alpha.sqf";


sleep 60;

deletevehicle veh;

if (true) exitWith {};

The Alpha file is in c:\alpha.sqf inside:

Code: [Select]
crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 100];
_crate addWeaponCargo ["Remington870_lamp", 100];
_crate addWeaponCargo ["M4A3_CCO_EP1", 100];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 100];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
_crate addWeaponCargo ["BAF_AS50_scoped", 100];
_crate addWeaponCargo ["Winchester1866", 100];
_crate addWeaponCargo ["LeeEnfield", 100];
_crate addWeaponCargo ["revolver_EP1", 100];
_crate addWeaponCargo ["FN_FAL", 100];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 100];
_crate addWeaponCargo ["m107", 100];
_crate addWeaponCargo ["Mk_48_DZ", 100];
_crate addWeaponCargo ["M249_DZ", 100];
_crate addWeaponCargo ["DMR", 100];
_crate addWeaponCargo ["M16A2", 100];
_crate addWeaponCargo ["M16A2GL", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["AK_74", 100];
_crate addWeaponCargo ["M4A1_Aim", 100];
_crate addWeaponCargo ["AKS_74_kobra", 100];
_crate addWeaponCargo ["AKS_74_U", 100];
_crate addWeaponCargo ["AK_47_M", 100];
_crate addWeaponCargo ["M24", 100];
_crate addWeaponCargo ["M1014", 100];
_crate addWeaponCargo ["M4A1", 100];
_crate addWeaponCargo ["MP5SD", 100];
_crate addWeaponCargo ["MP5A5", 100];
_crate addWeaponCargo ["huntingrifle", 100];


// Sidearm
_crate addWeaponCargo ["glock17_EP1", 100];
_crate addWeaponCargo ["M9", 100];
_crate addWeaponCargo ["M9SD", 100];
_crate addWeaponCargo ["Colt1911", 100];
_crate addWeaponCargo ["UZI_EP1", 100];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 100];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 100];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 100];
_crate addMagazineCargo ["5Rnd_762x51_M24", 100];
_crate addMagazineCargo ["10Rnd_127x99_m107", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
_crate addMagazineCargo ["1Rnd_HE_M203", 100];
_crate addMagazineCargo ["FlareWhite_M203", 100];
_crate addMagazineCargo ["FlareGreen_M203", 100];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 100];
_crate addMagazineCargo ["200Rnd_556x45_M249", 100];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5", 100];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
_crate addMagazineCargo ["100Rnd_762x51_M240", 100];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 100];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 100];
_crate addMagazineCargo ["10x_303", 100];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9", 100];
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 100];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 100];
_crate addMagazineCargo ["17Rnd_9x19_glock17", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];
_crate addMagazineCargo ["6Rnd_45ACP", 100];
_crate addMagazineCargo ["8Rnd_9x18_Makarov", 100];


// Items
_crate addWeaponCargo ["Binocular_Vector", 100];
_crate addWeaponCargo ["NVGoggles", 100];
_crate addWeaponCargo ["ItemGPS", 100];
_crate addWeaponCargo ["ItemMap", 100];
_crate addWeaponCargo ["ItemCompass", 100];
_crate addWeaponCargo ["ItemWatch", 100];
_crate addWeaponCargo ["ItemKnife", 100];
_crate addWeaponCargo ["ItemMatchbox", 100];
_crate addWeaponCargo ["ItemToolbox", 100];
_crate addWeaponCargo ["ItemHatchet", 100];
_crate addMagazineCargo ["PipeBomb", 100];
_crate addMagazineCargo ["HandGrenade_west", 100];
_crate addMagazineCargo ["ItemBandage", 100];
_crate addMagazineCargo ["ItemPainkiller", 100];
_crate addMagazineCargo ["ItemMorphine", 100];
_crate addMagazineCargo ["ItemEpinephrine", 100];
_crate addMagazineCargo ["ItemAntibiotic", 100];
_crate addMagazineCargo ["ItemBloodbag", 100];
_crate addMagazineCargo ["FoodCanSardines", 100];
_crate addMagazineCargo ["ItemWaterbottle", 100];
_crate addMagazineCargo ["PartEngine", 100];
_crate addMagazineCargo ["PartGeneric", 100];
_crate addMagazineCargo ["PartWheel", 100];
_crate addMagazineCargo ["PartVRotor", 100];
_crate addMagazineCargo ["ItemJerrycan", 100];
_crate addMagazineCargo ["ItemCarglass", 100];
_crate addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["Skin_Soldier1_DZ", 100];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 100];
_crate addMagazineCargo ["Skin_Camo1_DZ", 100];
_crate addMagazineCargo ["Skin_Survivor2_DZ", 100];

After started Dayz, press M and don't work anything, all black...

What i have wrong? because don't work?

you have to go to  server setting  when you press M,
I can go there. mine does spawn  2x empy boxes .. thats all :(

Yep i go in server setting, and Battleeye kick me cord #13 scrit.....

don't have idea because.

What use you for spawn?

The folder is differnt? the metticns?

Please help :) i go crazzy XD
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 03:36:03 pm
Mine spawns 2 empy boxes.. thats all..

I use mrmedics bypass,  tested and cop/pasted  the codes on first page.


1.  meticns.sqf

veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\music.sqs";


sleep 60;

deletevehicle veh;

if (true) exitWith {};


2. music.sqs        ( place :    C:\music.sqs)

tested with bouth  codes ( long list ) from first page and one that zorky posted.

none of them works. what am I doing wrong?


Also I forgot to mention, that the two boxes that spawn are "medium".  and all I do is press M, go to server setting, then Esc and M again to go back in world. I then see two medium boxes. both empy.

I even used a singel simple code for 1 singel item. yet still nothing in there.

what am I missing or doing wrong?
Title: Re: DayZ weaponcrate in depth
Post by: Ibracadabra on June 10, 2012, 05:53:31 pm
I'm kinda stuck here.

So this is how mine currently looks:

sqs and sqf file in C:\Program Files\Bohemia Interactive\ArmA 2\XXXXXX1

sqf:

Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\Program Files\Bohemia Interactive\ArmA 2\XXXXXX1\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

then I've got all the weapon codes in my sqs file.

I've also got MrMedics bypass.

What's the next step?
Title: Re: DayZ weaponcrate in depth
Post by: hoodlum420 on June 10, 2012, 05:55:10 pm
if you're having problems, dont use this script, use busters script.
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 06:25:40 pm
if you're having problems, dont use this script, use busters script.

been looking at his posts. I dont find the one you speaking of. link please?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 06:28:23 pm

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.



happy crateing..
Title: Re: DayZ weaponcrate in depth
Post by: GUNSON_KING on June 10, 2012, 06:33:09 pm

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.



happy crateing..

ty. feel free to steal my code
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 06:40:14 pm
your code?  :icon_laugh :icon_laugh :icon_laugh

flush flush   :smile
Title: Re: DayZ weaponcrate in depth
Post by: Ibracadabra on June 10, 2012, 07:11:38 pm
So I've got even further ahead.

Now I press M and all that, spawns two empty medium boxes.

My current codes are like this:

meticns.sqf

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

[veh] execVM "C:\Program Files\Bohemia Interactive\ArmA 2\XXXXXX1\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

crate.sqs

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

and now crate.sqf

Code: [Select]
veh = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[veh] execVM "C:\Program Files\Bohemia Interactive\ArmA 2\XXXXXX1\crate.sqs";

sleep 120;

deletevehicle veh;

if (true) exitWith {};

any suggestions?
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 07:18:52 pm

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.



happy crateing..

used that one u just wrote.

still. spawns 2 empy boxes... nothing inside them :/
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 07:24:24 pm

Code: [Select]
veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

It worked perfectly.



happy crateing..

used that one u just wrote.

still. spawns 2 empy boxes... nothing inside them :/

hold up , il try it with the bypass i posted , i will do it exactly how they say do it and il see what happens and post back
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 07:51:17 pm
Works perfect for me.

What im guessing here is ( and its only a guess ) but do you have a slow pc ?

it could be that its spawning the ammo box too fast and your pc cant keep up because of the open interface.
only thing i can suggest is try putting a sleep in or something to slow it down.

example:

hint "Waiting 5 seconds , quickly exit back to the game before the ammo box is spawned"; sleep 5;

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 08:01:40 pm
Works perfect for me.

What im guessing here is ( and its only a guess ) but do you have a slow pc ?

it could be that its spawning the ammo box too fast and your pc cant keep up because of the open interface.
only thing i can suggest is try putting a sleep in or something to slow it down.

example:

hint "Waiting 5 seconds , quickly exit back to the game before the ammo box is spawned"; sleep 5;

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

actually my pc isnt "slow", so  not sure if it has to do with it or not.
amd II x6  1100T BE ( 4,2ghz )
32gb ddr3 ram
2x ATI 7970
240gb SSD

i get around 70 fps on maximum setting ( rang 4k ) in other servers.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 08:07:49 pm
ok , maybe its something else then , try it and let me know if it works for tyou , if not il try something else to get it working for you.
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 10, 2012, 08:19:06 pm
Is possible spawn front player only one object?

Example spawn Alice Backpak?

Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 08:23:03 pm
Is possible spawn front player only one object?

Example spawn Alice Backpak?



yes but you would have to put a counter in , the dedicatedserverinterface is called twice , one on load and one on exit.

something like

Code: [Select]
if ( isnil "Open" ) then { Open = 0; };

Open = Open +1;

if ( Open == 2 ) then { call function; Open = 0; };
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on June 10, 2012, 08:25:48 pm
Is possible spawn front player only one object?

Example spawn Alice Backpak?



yes but you would have to put a counter in , the dedicatedserverinterface is called twice , one on load and one on exit.

something like

Code: [Select]
if ( isnil "Open" ) then { Open = 0; }

Open = Open +1;

if ( Open == 2 ) then { call function; Open = 0; };

Good, :) i have see if i spawn all object inside at player work perfectly, but all backpack is impossible spwan directly on player.

Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 08:26:57 pm

actually my pc isnt "slow", so  not sure if it has to do with it or not.
amd II x6  1100T BE ( 4,2ghz )
32gb ddr3 ram
2x ATI 7970
240gb SSD

i get around 70 fps on maximum setting ( rang 4k ) in other servers.

I used something different I thought I had released in this one , aparently I havent released it yet and i thought i had ( flush flush :smile ) , put a counter in and it will work for you , explained how to in the above post.
Title: Re: DayZ weaponcrate in depth
Post by: enif on June 10, 2012, 08:36:35 pm
Try to use SQF version of your "crate" instead of SQS one.
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 10, 2012, 09:13:55 pm

actually my pc isnt "slow", so  not sure if it has to do with it or not.
amd II x6  1100T BE ( 4,2ghz )
32gb ddr3 ram
2x ATI 7970
240gb SSD

i get around 70 fps on maximum setting ( rang 4k ) in other servers.


so I put this

hint "Waiting 5 seconds , quickly exit back to the game before the ammo box is spawned"; sleep 5;

exactly in my  sqs  file?

or am I lost now?
I used something different I thought I had released in this one , aparently I havent released it yet and i thought i had ( flush flush :smile ) , put a counter in and it will work for you , explained how to in the above post.
Title: Re: DayZ weaponcrate in depth
Post by: XJ on June 10, 2012, 10:52:42 pm
Do you !"?&$? noobs realize that you can just as well directly give yourself the weapon you want? No need to turn an already easy-as-fuck tutorial into a 10 page thread of "mimimi y no work hack". Everybody with at least something similar to a brain in his head should be able to teach himself how to write this type of low-level script on his own by reading up on the BI wiki.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 10, 2012, 11:06:15 pm
Do you !"?&$? noobs realize that you can just as well directly give yourself the weapon you want? No need to turn an already easy-as-fuck tutorial into a 10 page thread of "mimimi y no work mod-app". Everybody with at least something similar to a brain in his head should be able to teach himself how to write this type of low-level script on his own by reading up on the BI wiki.

I have started to just lol a lot .. i help the occasional one in kind of a lucky dip type approach but none of them seem to learn from it so im starting to give up on them... btw , i think addweapon is detected for them on most servers so they have to work ugly stuff like this out.
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 10, 2012, 11:37:43 pm
Can anyone tell me what the script name for SVD mags are? I looked all over that page that zzz gave me but never found it. Thanks.
Title: Re: DayZ weaponcrate in depth
Post by: archie1989 on June 11, 2012, 01:38:32 pm
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?
Title: Re: DayZ weaponcrate in depth
Post by: Fury on June 11, 2012, 02:06:42 pm
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 11, 2012, 03:17:38 pm

actually my pc isnt "slow", so  not sure if it has to do with it or not.
amd II x6  1100T BE ( 4,2ghz )
32gb ddr3 ram
2x ATI 7970
240gb SSD

i get around 70 fps on maximum setting ( rang 4k ) in other servers.

I used something different I thought I had released in this one , aparently I havent released it yet and i thought i had ( flush flush :smile ) , put a counter in and it will work for you , explained how to in the above post.


hm I seems not to get this one. care to give me your ts pass so I can speak to you directly? or anyother way someone else can help me?
mabye by  remote desktop or so? to see what I do wrong
Title: Re: DayZ weaponcrate in depth
Post by: O_GREEN_O on June 11, 2012, 04:10:46 pm
Quote
_abox = _this select 0;
_dayz_wep =["VSS_Vintorez","RPG7V","m8_SAW","M4A1_HWS_GL_SD_CAMO","G36K","G36C","G36_C_SD_Eotech","M4A3_CCO_EP1","M4A1_AIM_SD_camo","BAF_L85A2_RIS_CWS","SMAW","Javelin","Stinger","Strela","Igla","ksvk","MetisLauncher","M119","RPG18",
         "Binocular","NVGoggles","ItemGPS","ItemMap","ItemCompass","ItemWatch","ItemFlashlight","ItemFlashlightRed","ItemKnife","ItemHatchet","ItemMatchbox",
         "ItemEtool","ItemToolbox"];
         
_dayz_mag =["SMAW_HEAA","Javelin","Stinger","Strela","PG7V","20Rnd_9x39_SP5_VSS","Igla","RPG18","PG7V","PG7V","5Rnd_127x108_KSVK","30Rnd_556x45_Stanag","ARTY_30Rnd_105mmLASER_M119","30Rnd_556x45_StanagSD","PipeBomb","AT13",
         "FoodSteakRaw","FoodSteakCooked","FoodCanBakedBeans","FoodCanSardines","FoodCanPasta","ItemSodaCoke","ItemSodaPepsi","ItemWaterbottle","HandRoadFlare","HandChemGreen","HandChemBlue",
         "HandChemRed","ItemSandbag","ItemTankTrap","ItemWire","ItemBandage","ItemPainkiller","ItemMorphine","ItemEpinephrine","ItemAntibiotic","ItemBloodbag","ItemHeatPack","PartWoodPile","PartWheel",
         "PartFueltank","PartGlass","PartEngine","PartGeneric","PartVRotor","ItemJerrycan","ItemGenerator","ItemTent","Skin_Soldier1_DZ","Skin_Survivor2_DZ","Skin_Camo1_DZ","Skin_Sniper1_DZ"];
         
_dayz_bpk =["DZ_Patrol_Pack_EP1","DZ_Assault_Pack_EP1","DZ_CivilBackpack_EP1","DZ_ALICE_Pack_EP1","DZ_Backpack_EP1"];
         
{_abox addWeaponCargo [_x,100];} forEach _dayz_wep;
{_abox addMagazineCargo [_x,100];} forEach _dayz_mag;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;
{_abox addBackpackCargo [_x,2];} forEach _dayz_bpk;

My favorite guns is VSS_Vintorez and Igla :>
Title: Re: DayZ weaponcrate in depth
Post by: archie1989 on June 11, 2012, 05:13:43 pm
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes
Title: Re: DayZ weaponcrate in depth
Post by: Fury on June 11, 2012, 05:26:41 pm
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes

Again, it seems like you all are executing the script TWICE then instead of once.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 11, 2012, 05:27:37 pm
This script spawn 2 ammobox but delete after sleep (120 sec) only 1 box. How spawn 1 box or delete 2 boxes?

It spawns one ammobox, not two.
You are just executing it twice for some reason.  :icon_teehee
hm... me and my friends have 2 boxes



Again, it seems like you all are executing the script TWICE then instead of once.

lol
Title: Re: DayZ weaponcrate in depth
Post by: archie1989 on June 11, 2012, 07:52:51 pm
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 11, 2012, 08:37:04 pm
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?

do you have 2 empy boxes or are there weapons inside them?
Title: Re: DayZ weaponcrate in depth
Post by: enif on June 11, 2012, 08:59:16 pm
As i've already said. Try to use "SQF" crate file instead of "SQS" one.
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 11, 2012, 09:03:10 pm
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Title: Re: DayZ weaponcrate in depth
Post by: archie1989 on June 11, 2012, 09:05:01 pm
I use this scripts:

METICNS.sqf
Code: [Select]
[] execvm "scripts\ammo.sqf";

sleep 20;

if (true) exitWith {};

ammo.sqf
Code: [Select]
_crate = createVehicle ["AmmoBoxBig" , position player, [], 0, "NONE"];

[_crate] execVM "scripts\crate.sqs";

sleep 240;

deletevehicle _crate;

if (true) exitWith {};


crate.sqs
Code: [Select]
_crate = _this select 0;
// Rifles
_crate addWeaponCargo ["M14_EP1", 10];
_crate addWeaponCargo ["M4A1_AIM_SD_camo", 10];
_crate addWeaponCargo ["BAF_L85A2_RIS_CWS", 10];
_crate addWeaponCargo ["BAF_AS50_scoped", 10];
_crate addWeaponCargo ["FN_FAL", 10];
_crate addWeaponCargo ["FN_FAL_ANPVS4", 10];
_crate addWeaponCargo ["m107", 10];
_crate addWeaponCargo ["Mk_48_DZ", 10];
_crate addWeaponCargo ["DMR", 10];
_crate addWeaponCargo ["M4A1_Aim", 10];
_crate addWeaponCargo ["AK_47_M", 10];
_crate addWeaponCargo ["M24", 10];
_crate addWeaponCargo ["MP5SD", 10];
_crate addWeaponCargo ["huntingrifle", 10];


// Sidearm
_crate addWeaponCargo ["M9SD", 10];
_crate addWeaponCargo ["Colt1911", 10];


/////////////////////////////////////////////////////
// AMMO
/////////////////////////////////////////////////////

// Rifle ammo
_crate addMagazineCargo ["30Rnd_556x45_Stanag", 50];
_crate addMagazineCargo ["30Rnd_556x45_StanagSD", 50];
_crate addMagazineCargo ["20Rnd_762x51_DMR", 10];
_crate addMagazineCargo ["30Rnd_762x39_AK47", 10];
_crate addMagazineCargo ["5Rnd_762x51_M24", 10];
_crate addMagazineCargo ["10Rnd_127x99_m107", 50];
_crate addMagazineCargo ["20Rnd_762x51_FNFAL", 50];
_crate addMagazineCargo ["8Rnd_B_Beneli_74Slug", 50];
_crate addMagazineCargo ["1Rnd_HE_M203", 10];
_crate addMagazineCargo ["FlareWhite_M203", 10];
_crate addMagazineCargo ["FlareGreen_M203", 10];
_crate addMagazineCargo ["1Rnd_Smoke_M203", 10];
_crate addMagazineCargo ["200Rnd_556x45_M249", 10];
_crate addMagazineCargo ["8Rnd_B_Beneli_Pellets", 10];
_crate addMagazineCargo ["30Rnd_9x19_MP5SD", 10];
_crate addMagazineCargo ["100Rnd_762x51_M240", 10];
_crate addMagazineCargo ["15Rnd_W1866_Slug", 10];
_crate addMagazineCargo ["5x_22_LR_17_HMR", 10];
_crate addMagazineCargo ["10x_303", 50];


// Sidearm ammo
_crate addMagazineCargo ["15Rnd_9x19_M9SD", 20];
_crate addMagazineCargo ["7Rnd_45ACP_1911", 10];


// Items
_crate addWeaponCargo ["Binocular_Vector", 10];
_crate addWeaponCargo ["NVGoggles", 10];
_crate addWeaponCargo ["ItemGPS", 10];
_crate addWeaponCargo ["ItemMap", 10];
_crate addWeaponCargo ["ItemCompass", 10];
_crate addWeaponCargo ["ItemWatch", 10];
_crate addWeaponCargo ["ItemKnife", 10];
_crate addWeaponCargo ["ItemMatchbox", 10];
_crate addWeaponCargo ["ItemHatchet", 10];
_crate addMagazineCargo ["PipeBomb", 10];
_crate addMagazineCargo ["HandGrenade_west", 10];
_crate addMagazineCargo ["ItemBandage", 10];
_crate addMagazineCargo ["ItemPainkiller", 10];
_crate addMagazineCargo ["ItemMorphine", 10];
_crate addMagazineCargo ["ItemEpinephrine", 10];
_crate addMagazineCargo ["ItemAntibiotic", 10];
_crate addMagazineCargo ["ItemBloodbag", 10];
_crate addMagazineCargo ["PartEngine", 10];
_crate addMagazineCargo ["PartFueltank", 10];
_crate addMagazineCargo ["PartWheel", 20];
_crate addMagazineCargo ["PartGlass", 20];
_crate addMagazineCargo ["PartGeneric", 10];
_crate addMagazineCargo ["PartVRotor", 10];
_crate addMagazineCargo ["ItemJerrycan", 20];
_crate addBackpackCargo ["DZ_Backpack_EP1", 2];
_crate addMagazineCargo ["ItemSodaCoke", 20];
_crate addMagazineCargo ["FoodSteakCooked", 20];
_crate addMagazineCargo ["Skin_Sniper1_DZ", 10];
_crate addMagazineCargo ["Skin_Camo1_DZ", 10];

And use medics buypass.
Why i have 2 boxes?
what am I doing wrong?

do you have 2 empy boxes or are there weapons inside them?

I have 2 full box
Title: Re: DayZ weaponcrate in depth
Post by: enif on June 11, 2012, 09:08:16 pm
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Yes, absolutly same thing but instead of crate.sqs file you should use sqf one. (Not sure, if its gona help, but its helped me so...).
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 11, 2012, 09:13:29 pm
As i've already said. Try to use "SQF" crate file instead of "SQS" one.


so
1.  METICNS.sqf

inside its the path to  "ANOTHER SQF ??? " 

2. and the another SQF file

has all those weapon codes?

am I right?
Yes, absolutly same thing but instead of crate.sqs file you should use sqf one. (Not sure, if its gona help, but its helped me so...).

Allright. Thanks for answer. 

so my next question. does it matter what I choose for name for my scripts? or IT must be   ammo/Crate  etc.?

cuse I can spawn 2x boxes.. but empy.

also they are 2x medium boxes,  1 dissapears after 2 minuts ( the 120s sleep )  one stays.
Title: Re: DayZ weaponcrate in depth
Post by: robin-580 on June 11, 2012, 09:24:43 pm
no it doesnt matter you can name it what you want those scripts
Title: Re: DayZ weaponcrate in depth
Post by: tankish on June 11, 2012, 09:29:50 pm
no it doesnt matter you can name it what you want those scripts

so what the hell is wrong here then.

I do exactly as ppl say to do. yet I cant get any futher than  spawning 2x boxes with nothing inside them.

Im using windows 7 ultimate, lates update. lates driver updates for everthing.

running the medic.exe file as adminstritor and so on.


Im lost big time here
Title: Re: DayZ weaponcrate in depth
Post by: HeroXx on June 11, 2012, 09:34:19 pm
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 12, 2012, 03:08:08 am
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.
Still works for me bro.
Title: Re: DayZ weaponcrate in depth
Post by: BageeR on June 12, 2012, 03:26:49 am
Pretty sure they have some script detection on this now, renamed variables changed what spawns and still can't get it to work.
the same problem :icon_sad2
Title: Re: DayZ weaponcrate in depth
Post by: robin-580 on June 12, 2012, 03:51:10 am
what you can do is just put this in youre metcins folder
and it works :icon_thumbsup

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];
Title: Re: DayZ weaponcrate in depth
Post by: HeroXx on June 12, 2012, 04:17:07 am
what you can do is just put this in youre metcins folder
and it works :icon_thumbsup

veh = createVehicle ["AmmoBoxBig", position player, [], 0, "NONE"];

veh addWeaponCargo ["M14_EP1", 100];
veh addWeaponCargo ["Remington870_lamp", 100];
veh addWeaponCargo ["M4A3_CCO_EP1", 100];
veh addWeaponCargo ["M4A1_AIM_SD_camo", 100];
veh addWeaponCargo ["BAF_L85A2_RIS_CWS", 100];
veh addWeaponCargo ["BAF_AS50_scoped", 100];
veh addWeaponCargo ["Winchester1866", 100];
veh addWeaponCargo ["LeeEnfield", 100];
veh addWeaponCargo ["revolver_EP1", 100];
veh addWeaponCargo ["FN_FAL", 100];
veh addWeaponCargo ["FN_FAL_ANPVS4", 100];
veh addWeaponCargo ["m107", 100];
veh addWeaponCargo ["Mk_48_DZ", 100];
veh addWeaponCargo ["M249_DZ", 100];
veh addWeaponCargo ["DMR", 100];
veh addWeaponCargo ["M16A2", 100];
veh addWeaponCargo ["M16A2GL", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["AK_74", 100];
veh addWeaponCargo ["M4A1_Aim", 100];
veh addWeaponCargo ["AKS_74_kobra", 100];
veh addWeaponCargo ["AKS_74_U", 100];
veh addWeaponCargo ["AK_47_M", 100];
veh addWeaponCargo ["M24", 100];
veh addWeaponCargo ["M1014", 100];
veh addWeaponCargo ["M4A1", 100];
veh addWeaponCargo ["MP5SD", 100];
veh addWeaponCargo ["MP5A5", 100];
veh addWeaponCargo ["huntingrifle", 100];

veh addWeaponCargo ["glock17_EP1", 100];
veh addWeaponCargo ["M9", 100];
veh addWeaponCargo ["M9SD", 100];
veh addWeaponCargo ["Colt1911", 100];
veh addWeaponCargo ["UZI_EP1", 100];

veh addMagazineCargo ["30Rnd_556x45_Stanag", 100];
veh addMagazineCargo ["30Rnd_556x45_StanagSD", 100];
veh addMagazineCargo ["20Rnd_762x51_DMR", 100];
veh addMagazineCargo ["30Rnd_762x39_AK47", 100];
veh addMagazineCargo ["5Rnd_762x51_M24", 100];
veh addMagazineCargo ["10Rnd_127x99_m107", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_74Slug", 100];
veh addMagazineCargo ["1Rnd_HE_M203", 100];
veh addMagazineCargo ["FlareWhite_M203", 100];
veh addMagazineCargo ["FlareGreen_M203", 100];
veh addMagazineCargo ["1Rnd_Smoke_M203", 100];
veh addMagazineCargo ["200Rnd_556x45_M249", 100];
veh addMagazineCargo ["8Rnd_B_Beneli_Pellets", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5", 100];
veh addMagazineCargo ["30Rnd_9x19_MP5SD", 100];
veh addMagazineCargo ["100Rnd_762x51_M240", 100];
veh addMagazineCargo ["15Rnd_W1866_Slug", 100];
veh addMagazineCargo ["5x_22_LR_17_HMR", 100];
veh addMagazineCargo ["10x_303", 100];

veh addMagazineCargo ["15Rnd_9x19_M9", 100];
veh addMagazineCargo ["15Rnd_9x19_M9SD", 100];
veh addMagazineCargo ["7Rnd_45ACP_1911", 100];
veh addMagazineCargo ["17Rnd_9x19_glock17", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];
veh addMagazineCargo ["6Rnd_45ACP", 100];
veh addMagazineCargo ["8Rnd_9x18_Makarov", 100];

veh addWeaponCargo ["Binocular_Vector", 100];
veh addWeaponCargo ["NVGoggles", 100];
veh addWeaponCargo ["ItemGPS", 100];
veh addWeaponCargo ["ItemMap", 100];
veh addWeaponCargo ["ItemCompass", 100];
veh addWeaponCargo ["ItemWatch", 100];
veh addWeaponCargo ["ItemKnife", 100];
veh addWeaponCargo ["ItemMatchbox", 100];
veh addMagazineCargo ["PipeBomb", 100];
veh addMagazineCargo ["HandGrenade_west", 100];
veh addMagazineCargo ["ItemBandage", 100];
veh addMagazineCargo ["ItemPainkiller", 100];
veh addMagazineCargo ["ItemMorphine", 100];
veh addMagazineCargo ["ItemEpinephrine", 100];
veh addMagazineCargo ["ItemAntibiotic", 100];
veh addMagazineCargo ["ItemBloodbag", 100];
veh addMagazineCargo ["PartEngine", 100];
veh addMagazineCargo ["PartGeneric", 100];
veh addMagazineCargo ["PartVRotor", 100];
veh addMagazineCargo ["ItemJerrycan", 100];
veh addBackpackCargo ["DZ_ALICE_Pack_EP1", 2];
veh addBackpackCargo ["DZ_Backpack_EP1", 2];

Yeh some servers this works, some it doesn't.
Title: Re: DayZ weaponcrate in depth
Post by: [TKC]Symantic on June 12, 2012, 05:31:55 am
The basics of all [...]bypass is to tell it "Every thing is OK...now fuck off" .

Simple.
Title: Re: DayZ weaponcrate in depth
Post by: zlake on June 12, 2012, 07:01:29 am
Code: [Select]
player addWeapon "M14_EP1";
player addWeapon "M4A3_CCO_EP1";
player addWeapon "M4A1_AIM_SD_camo";
player addWeapon "BAF_L85A2_RIS_CWS";
player addWeapon "BAF_AS50_scoped";
player addWeapon "Winchester1866";
player addWeapon "LeeEnfield";
player addWeapon "revolver_EP1";
player addWeapon "FN_FAL";
player addWeapon "FN_FAL_ANPVS4";
player addWeapon "m107";
player addWeapon "Mk_48_DZ";
player addWeapon "M249_DZ";
player addWeapon "DMR";
player addWeapon "M16A2";
player addWeapon "M16A2GL";
player addWeapon "AK_47_M";
player addWeapon "AK_74";
player addWeapon "M4A1_Aim";
player addWeapon "AKS_74_kobra";
player addWeapon "AKS_74_U";
player addWeapon "AK_47_M";
player addWeapon "M24";
player addWeapon "M1014";
player addWeapon "M4A1";
player addWeapon "MP5SD";
player addWeapon "MP5A5";
player addWeapon "huntingrifle";
player addWeapon "glock17_EP1";
player addWeapon "M9";
player addWeapon "M9SD";
player addWeapon "Colt1911";
player addWeapon "UZI_EP1";
player addMagazine "30Rnd_556x45_Stanag";
player addMagazine "30Rnd_556x45_StanagSD";
player addMagazine "20Rnd_762x51_DMR";
player addMagazine "30Rnd_762x39_AK47";
player addMagazine "5Rnd_762x51_M24";
player addMagazine "10Rnd_127x99_m107";
player addMagazine "8Rnd_B_Beneli_74Slug";
player addMagazine "1Rnd_HE_M203";
player addMagazine "FlareWhite_M203";
player addMagazine "FlareGreen_M203";
player addMagazine "1Rnd_Smoke_M203";
player addMagazine "200Rnd_556x45_M249";
player addMagazine "8Rnd_B_Beneli_Pellets";
player addMagazine "30Rnd_9x19_MP5";
player addMagazine "30Rnd_9x19_MP5SD";
player addMagazine "Rnd_762x51_M240";
player addMagazine "15Rnd_W1866_Slug";
player addMagazine "5x_22_LR_17_HMR";
player addMagazine "10x_303";
player addMagazine "30Rnd_762x39_AK47";
player addMagazine "15Rnd_9x19_M9";
player addMagazine "15Rnd_9x19_M9SD";
player addMagazine "7Rnd_45ACP_1911";
player addMagazine "17Rnd_9x19_glock17";
player addMagazine "8Rnd_9x18_Makarov";
player addMagazine "6Rnd_45ACP";
player addMagazine "8Rnd_9x18_Makarov";
player addWeapon "Binocular_Vector";
player addWeapon "NVGoggles";
player addWeapon "ItemGPS";
player addWeapon "ItemMap";
player addWeapon "ItemCompass";
player addWeapon "ItemWatch";
player addWeapon "ItemKnife";
player addWeapon "ItemMatchbox";
player addWeapon "ItemEtool";
player addWeapon "Itemtoolbox";
player addMagazine "PipeBomb";
player addMagazine "HandGrenade_west";
player addMagazine "ItemBandage";
player addMagazine "ItemEpinephrine";
player addMagazine "ItemSandbag";
player addMagazine "ItemAntibiotic";
player addMagazine "ItemBloodbag";
player addMagazine "PartFueltank";
player addMagazine "PartGlass";
player addMagazine "PartEngine";
player addMagazine "PartGeneric";
player addMagazine "PartVRotor";
player addMagazine "ItemJerrycan";


Mmm player weapon punching bag.
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on June 12, 2012, 08:15:46 am
Quote
Mmm player weapon punching bag.

Code: [Select]
player addWeapon "Deadric_Sword";
Title: Re: DayZ weaponcrate in depth
Post by: zlake on June 12, 2012, 08:40:22 am
Dropping all that shit may be crashing the servers I have been on. I can't tell if its shitty dayz servers or my shtty script  :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: Herpusderpus on June 12, 2012, 09:40:05 am
I have a feeling this crate, as it's created in this script at least, now gets you kicked as a script detection.
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on June 12, 2012, 09:59:16 am
I have a feeling this crate, as it's created in this script at least, now gets you kicked as a script detection.

Works perfectly fine for me~ c;
Title: Re: DayZ weaponcrate in depth
Post by: zlake on June 12, 2012, 10:00:51 am
Well you can use what I posted above to spawn yourself shit. Just make it a single file. Lets say you want 5 mags. You need to make 5 lines. One line for each mag. Very simple but it works. I would not recommend spawn it all.. as it crashes the server lol.


Quote
Works perfectly fine for me~ c;
what 1 are you using out of the few dozen posted here.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 12, 2012, 12:58:04 pm
dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate dayz weapon crate

foooooking hell...
Title: Re: DayZ weaponcrate in depth
Post by: daleeb on June 12, 2012, 02:22:36 pm
Thanks to the posts from the TKC elite, I have changed how the create spawns and no more kicks!

All they have added to the BE detection is createVehicle ["AmmoBoxBig"  :icon_laugh

Thanks again all!
Title: Re: DayZ weaponcrate in depth
Post by: GUNSON_KING on June 12, 2012, 03:02:37 pm
How are you all still struggling with this?? The code has been posted almost a dozen times in this thread.
Title: Re: DayZ weaponcrate in depth
Post by: xem on June 12, 2012, 04:03:56 pm
All they have added to the BE detection is createVehicle ["AmmoBoxBig"  :icon_laugh
Nah, creating an empty ammobox still seems to work, adding things to it doesn't.

Nobody cares though, there are lots of other ways to do that.
Title: Re: DayZ weaponcrate in depth
Post by: daleeb on June 12, 2012, 04:07:52 pm
Strange.

I admit though, I didn't try to change how it adds the cargo.
I just changed how it spawns the ammobox and it stopped kicking me.
Title: Re: DayZ weaponcrate in depth
Post by: BageeR on June 12, 2012, 04:21:50 pm
Strange.

I admit though, I didn't try to change how it adds the cargo.
I just changed how it spawns the ammobox and it stopped kicking me.
As for me i had to change how it adds weapons to ammobox. So, now it works^^
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 12, 2012, 06:00:52 pm
(http://i21.photobucket.com/albums/b270/tonyK1/c3.jpg)
(http://i21.photobucket.com/albums/b270/tonyK1/c2.jpg)
(http://i21.photobucket.com/albums/b270/tonyK1/c1.jpg)

I left the boxes in the server , some lucky fucker will find them all , get searching the servers :smile

every item and weapon is in them.
Title: Re: DayZ weaponcrate in depth
Post by: malak-14 on June 12, 2012, 09:37:04 pm
Oh my god , thanks a lot for this method , that work great for me , thanks all people !!!!!! :icon_devil :icon_devil :icon_devil
Title: Re: DayZ weaponcrate in depth
Post by: Cryout on June 13, 2012, 02:21:20 am
Nice =) Thank you :smile
Title: Re: DayZ weaponcrate in depth
Post by: MichaelFarver on June 13, 2012, 03:20:30 am
I have spent a full day trying to get this to work, is there anyone that will paste their script that works for 1.7?
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 13, 2012, 03:28:23 am
if noone contributs until in a few hours i gonna post my script here.

(http://i3.kym-cdn.com/photos/images/original/000/173/250/i%20know%20that%20feel2.png)
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on June 13, 2012, 04:10:27 am
I'm still using the script from the original post and it works fine for me~
Title: Re: DayZ weaponcrate in depth
Post by: malak-14 on June 13, 2012, 04:25:40 am
Can you do the same for teleport and see all player in map ??? in one script is possible ? :icon_biggrin2
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 13, 2012, 04:26:43 am
Can you do the same for teleport and see all player in map ??? in one script is possible ? :icon_biggrin2

this goes to far

doing a little research will get you these scripts!
Title: Re: DayZ weaponcrate in depth
Post by: MichaelFarver on June 13, 2012, 04:40:52 am
Yeah, I have honestly tried every script I found in all 14 pages, I have even tried editing them and using different combinations of them. My results are still 2 empty crates.
Title: Re: DayZ weaponcrate in depth
Post by: MichaelFarver on June 13, 2012, 09:41:28 am
Temo, you should send me a pm of the script you are using, I will give cookies.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 13, 2012, 12:57:04 pm
all these work perfect , all you have to do is , read.
Title: Re: DayZ weaponcrate in depth
Post by: xem on June 13, 2012, 03:51:04 pm
http://dayzmod.com/forum/showthread.php?tid=10841

comedy in that thread
Title: Re: DayZ weaponcrate in depth
Post by: robin-580 on June 13, 2012, 04:09:23 pm
Yeah, I have honestly tried every script I found in all 14 pages, I have even tried editing them and using different combinations of them. My results are still 2 empty crates.

you obviously didnt read the post there is al lthe info
Title: Re: DayZ weaponcrate in depth
Post by: MichaelFarver on June 13, 2012, 04:25:09 pm
I got it working after several attempts. I had to end up making my own.
Title: Re: DayZ weaponcrate in depth
Post by: pjez102 on June 13, 2012, 05:21:42 pm
i made ammobox as an backpack :icon_biggrin2 it's cool :icon_cool2
Title: Re: DayZ weaponcrate in depth
Post by: malak-14 on June 13, 2012, 07:06:12 pm
someone can help me please i want to change the name of folder who have METICNS.sqf in "XXXXXX1"

someone can tell me how can i change this name by an other in MrMedicv1.0_p2.exe ??

i have open with hexadecimal logiciel but nothing found !

please help me and thanks a lot. :icon_biggrin2
Title: Re: DayZ weaponcrate in depth
Post by: scrx on June 13, 2012, 07:54:37 pm
Can anyone give a hint on how to get it to work on BE 1.55 servers ?  :icon_biggrin2
Title: Re: DayZ weaponcrate in depth
Post by: malak-14 on June 13, 2012, 10:53:24 pm
when we are kiked from a server , were kicked for the blaclisted script or for the bypass ? :unsure
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 13, 2012, 11:26:40 pm
for a command in the script
Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on June 14, 2012, 04:34:27 am
Do the crates have a storage limit? I notice as I keep adding more items to the code and notice some are missing (that used to be there) when I spawn in the crate.
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 14, 2012, 04:39:02 am
yes every number inside a computer has a limit.
But having hundreds of each weapon in the crate should satisfy your need  ;)

They dont have a limit that you will reach. Add whatever you want
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 14, 2012, 05:29:29 am
all these work perfect , all you have to do is , read.

Another two examples that flew over most everyone head.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 15, 2012, 01:26:56 am
Do the crates have a storage limit? I notice as I keep adding more items to the code and notice some are missing (that used to be there) when I spawn in the crate.

spawn 2 crates.

1 Food & Items.

1 Guns & Ammunition.

Title: Re: DayZ weaponcrate in depth
Post by: leebeasley on June 15, 2012, 02:40:17 am
Do the crates have a storage limit? I notice as I keep adding more items to the code and notice some are missing (that used to be there) when I spawn in the crate.

spawn 2 crates.

1 Food & Items.

1 Guns & Ammunition



Excellent idea! So they do have a limit?


Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 15, 2012, 04:01:40 am
No idea , I dont use them , I dont need to eat or drink , I have unlimited everything , Every vehicle when I want it  , I cant die , and I can kill anyone whenever I please.
Title: Re: DayZ weaponcrate in depth
Post by: LongDong on June 16, 2012, 02:11:18 am
16 fucking pages for my thread

christ sake calm yo tits
Title: Re: DayZ weaponcrate in depth
Post by: stealthstick on June 16, 2012, 02:19:22 am
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 16, 2012, 07:11:39 am
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Does this work because if so it is funny as all hell.
Title: Re: DayZ weaponcrate in depth
Post by: arcn on June 16, 2012, 03:11:53 pm
Why not just make everyone shoot 100000 chairs out of their guns? ArmA2 has a nice physics engine to do this anyways! :)

Code: [Select]
player setVehicleInit
"


player addEventHandler [""Fired"", "" _gren = """"FoldChair"""" createvehicle (getpos player);
_gren setdir (random 360);
_vel = velocity player;
_dir = direction player;
_speed = 50;
_gren setVelocity [(_vel select 0)+(sin _dir*_speed),(_vel select 1)+
(cos _dir*_speed),(_vel select 2)];

 ""];


";
processInitCommands;
clearVehicleInit player;
Does this work because if so it is funny as all hell.

It does  :icon_laugh, just did it with a c130j on 50man full server with a m240  :icon_razz2
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 16, 2012, 03:52:09 pm
http://dayzmod.com/forum/showthread.php?tid=12616
must have been funny :D
Title: Re: DayZ weaponcrate in depth
Post by: arcn on June 16, 2012, 04:30:40 pm
http://dayzmod.com/forum/showthread.php?tid=12616
must have been funny :D

 :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: stealthstick on June 16, 2012, 06:39:32 pm
http://dayzmod.com/forum/showthread.php?tid=12616
must have been funny :D

I take credit for the idea! xD

And yea Zold, it works :P I did this in some domi and warfare servers before, I ran the code about 100 times and every shot caused a (physics-fail) storm.
Title: Re: DayZ weaponcrate in depth
Post by: Zemene on June 18, 2012, 01:57:45 pm
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 18, 2012, 02:00:59 pm
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.
Title: Re: DayZ weaponcrate in depth
Post by: Zemene on June 18, 2012, 02:21:55 pm
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.

Where i can find this variable switch? Can you write it? Because i know about this very little.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 18, 2012, 02:35:20 pm
It's work perfectly. But script works two time. What needs to repair it?
I'm new in this, and i can't understand what needs. Thanks.

put a variable switch in there that only runs it 1 time , the dialog calls the script twice so.

Where i can find this variable switch? Can you write it? Because i know about this very little.

I have written it , search.
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 01:48:55 am
Is this working as of today?
I got Global Banned on my game, is there a way to bypass?
I can always buy a new copy and hack tho... :icon_sad2
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 02:34:13 am
MrMedic,
would adding these lines:


player addWeapon "M4A1_AIM_SD_camo";

player addMagazine ["30Rnd_556x45_StanagSD", 4];

player addWeapon "ItemGPS";

player addWeapon "NVGoggles";

player addBackpack "DZ_ALICE_Pack_EP1";


To your METICNS.sqf, result in:
1- Detection?
2- Spawning a M4A1 CCO SD, 4 mags, GPS, NVG and ALICE PACK?

Or must i make a new script with those lines, and put a VM line on the METICNS to run that new script?
Title: Re: DayZ weaponcrate in depth
Post by: Buster on June 19, 2012, 02:42:50 am
when will you guys realize that the feckin METICNS.sqf is getting you into trouble  :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 02:45:34 am
when will you guys realize that the feckin METICNS.sqf is getting you into trouble  :icon_laugh

Why? Is it detected?
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 19, 2012, 05:56:42 am
Lol, using this crate got me banned. fuqu global bans. Anyone know how to bypass it?
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 06:17:35 am
Well, i got global banned once, bought a new key, and have been using the bypass to spawn myself a weapon (just a weapon)!
No bans as of yet.
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 06:48:43 am
It detects the BigAmmoBox, what other crates can i make?
So far i've been spawning the items on myself, is there a way to spawn on the floor?
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 19, 2012, 06:53:22 am
Well, i got global banned once, bought a new key, and have been using the bypass to spawn myself a weapon (just a weapon)!
No bans as of yet.
Where to buy a key and how much? And I bought my game off steam. And what script might this be? I want to spawn myself a Sniper with some ammo..?
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 07:19:44 am
Well, i got global banned once, bought a new key, and have been using the bypass to spawn myself a weapon (just a weapon)!
No bans as of yet.
Where to buy a key and how much? And I bought my game off steam. And what script might this be? I want to spawn myself a Sniper with some ammo..?

Don't wanna be a douche, but imma do as it was done to me.
Everything you need is available in this forum.

As to the CD-Key, i bought a new OA from a new Steam account, went back to old accound, and added as a new game with the right launch parameters.
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 19, 2012, 07:22:02 am
Ahhh.. That's awesome that I don't have to use a diff account. So I can just download the game then add it?
Title: Re: DayZ weaponcrate in depth
Post by: Allonsy on June 19, 2012, 07:46:17 am
Ahhh.. That's awesome that I don't have to use a diff account. So I can just download the game then add it?

I created a new Steam account, bought OA, ran it.
Then went to my old Steam, added as new game, set the right parametres and it uses my new GUID.
Title: Re: DayZ weaponcrate in depth
Post by: Kuruck on June 20, 2012, 03:06:49 am
Ahhh.. That's awesome that I don't have to use a diff account. So I can just download the game then add it?

I created a new Steam account, bought OA, ran it.
Then went to my old Steam, added as new game, set the right parametres and it uses my new GUID.


Thanks bro!
To OP sorry for off topic..
Title: Re: DayZ weaponcrate in depth
Post by: Zemene on June 20, 2012, 09:40:53 pm
Bypass just turns off after words "Allocating space". I'd read about Bypass, but I didn't understand what is the reason.
I'm very sorry, but can someone help me. Please. I will be very grateful.
Thanks.
Title: Re: DayZ weaponcrate in depth
Post by: Zemene on June 20, 2012, 10:31:25 pm
I'm sorry. I understood what was the reason.
Title: Re: DayZ weaponcrate in depth
Post by: to0t on June 22, 2012, 01:25:28 am
gonna add that if you have 2 steam account with arma you need to run it once because steam change your arma key for some reason
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 22, 2012, 06:46:27 am
Got it to work, finally.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 22, 2012, 01:26:07 pm
Got it to work, finally.
:icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: Pilot on June 22, 2012, 05:04:00 pm
Still works great, with a bit of modified input of course. :)
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on June 22, 2012, 09:34:34 pm
:icon_thumbsup
Thanks to MrMedic.
Title: Re: DayZ weaponcrate in depth
Post by: Carlsson on June 24, 2012, 12:26:54 am
It was quiet intresting to read the whole thread and I have to say I did learn alot from reading all this, Thanks !:)
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 24, 2012, 01:10:19 am
It was quiet intresting to read the whole thread and I have to say I did learn alot from reading all this, Thanks !:)

squid man heros sig is better lol.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 24, 2012, 01:11:13 am
:icon_thumbsup
Thanks to MrMedic.

I can cut diamonds with these babies!


no problem.  :icon_laugh :icon_laugh :icon_laugh
Title: Re: DayZ weaponcrate in depth
Post by: Carlsson on June 24, 2012, 01:35:48 am
MrMedic I do need to talk to you, anyway I can contact you?
Title: Re: DayZ weaponcrate in depth
Post by: Temo on June 24, 2012, 02:04:44 am
get 11 posts and pm him
Title: Re: DayZ weaponcrate in depth
Post by: geekness on June 26, 2012, 10:45:50 pm
looks like the new battle eye is catching this script now :(
Title: Re: DayZ weaponcrate in depth
Post by: bfwlegend on June 26, 2012, 11:41:26 pm
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 27, 2012, 02:40:35 am
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around

Li + ke + th + is ... btw battlepiss will have seen this by now so be carefull.
Title: Re: DayZ weaponcrate in depth
Post by: EA123 on June 27, 2012, 02:45:08 am
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around

Li + ke + th + is ... btw battlepiss will have seen this by now so be carefull.
Can I use the word splitting and your bypasser from early june and be undetected?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 27, 2012, 02:49:56 am
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around

Li + ke + th + is ... btw battlepiss will have seen this by now so be carefull.
Can I use the word splitting and your bypasser from early june and be undetected?

probably, try it and see , test it on a none dayz server and you wont get into shit.
Title: Re: DayZ weaponcrate in depth
Post by: EA123 on June 27, 2012, 03:36:29 am
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around

Li + ke + th + is ... btw battlepiss will have seen this by now so be carefull.
Can I use the word splitting and your bypasser from early june and be undetected?

probably, try it and see , test it on a none dayz server and you wont get into shit.
Where can i find a list of detected class names so i can edit my scripts? Ive been searching and found nothing.
Title: Re: DayZ weaponcrate in depth
Post by: serfma on June 27, 2012, 03:43:00 am
Read every page of this thread and espeically laughed my ass off at the "Shooting chairs out of guns" and the "shooting C130's out of guns". :D
Title: Re: DayZ weaponcrate in depth
Post by: ZOldDude on June 27, 2012, 08:34:14 am
Shoot bunnies,birds and butterflies...think "Green" to save the planet.
Title: Re: DayZ weaponcrate in depth
Post by: EA123 on June 27, 2012, 09:23:18 am
Shoot bunnies,birds and butterflies...think "Green" to save the planet.
Quite random  :icon_razz2
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on June 27, 2012, 01:03:25 pm
looks like the new battle eye is catching this script now :(
Then change the script around, there's tuts here on how you can make a script undetected if you look around

Li + ke + th + is ... btw battlepiss will have seen this by now so be carefull.
Can I use the word splitting and your bypasser from early june and be undetected?

probably, try it and see , test it on a none dayz server and you wont get into shit.
Where can i find a list of detected class names so i can edit my scripts? Ive been searching and found nothing.

dayz forum go sign up now and turn to the dark'er' side of the internet.
Title: Re: DayZ weaponcrate in depth
Post by: fuckthisshit on July 02, 2012, 08:52:15 pm
Does somebody have the objects-ids for the crowbar and the double-barreled shotgun?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 02, 2012, 10:12:26 pm
Does somebody have the objects-ids for the crowbar and the double-barreled shotgun?

somewhere yes.
Title: Re: DayZ weaponcrate in depth
Post by: fuckthisshit on July 02, 2012, 11:23:32 pm
Could you at least gimme a tip, already tried to use pboview but I got lost
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 03, 2012, 12:08:00 am
"Winchester1866" "MeleeCrowbar"

Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 03, 2012, 01:34:33 am
"Winchester1866" "MeleeCrowbar"



Double Barrel is MR43
Title: Re: DayZ weaponcrate in depth
Post by: fuckthisshit on July 03, 2012, 05:31:43 am
Thanks gonna test it now, and MrMedic I saw a server on tunngle with your Christmas mod-app, I guess those global bans are really kicking in the ass?

Edit: Houston. We have a problem. Tried to follow the logic in ammo names, 15Rnd_W1866_Slug so we could get -----> 2Rnd_MR43_Slug didn't work, so reading the dayz wiki I found it actually uses the same ammo as the m1014, so again tried to use the logic 8Rnd_B_Beneli_74Slug ----> 2Rnd_B_Beneli_74Slug //This one I was already waiting the fail

But thanks that with convert magazines feature in the game I can use the gun.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 03, 2012, 01:31:42 pm
Thanks gonna test it now, and MrMedic I saw a server on tunngle with your Christmas mod-app, I guess those global bans are really kicking in the ass?

Edit: Houston. We have a problem. Tried to follow the logic in ammo names, 15Rnd_W1866_Slug so we could get -----> 2Rnd_MR43_Slug didn't work, so reading the dayz wiki I found it actually uses the same ammo as the m1014, so again tried to use the logic 8Rnd_B_Beneli_74Slug ----> 2Rnd_B_Beneli_74Slug //This one I was already waiting the fail

But thanks that with convert magazines feature in the game I can use the gun.

i dumped every weapon in the dayz mod in this thread yesterday with linked ammo classes but the forum didnt like it so it had to be removed.

caused the forum to lag for some reason.
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 03, 2012, 10:14:09 pm
Look what I did yesterday  :icon_cool2
(http://i20.photobucket.com/albums/b211/JonMS/bandit.jpg)
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 03, 2012, 11:25:30 pm
Look what I did yesterday  :icon_cool2
(http://i20.photobucket.com/albums/b211/JonMS/bandit.jpg)

that looks good!.

actually i might add that to myne , change into anything... fkn good idea that jon +1.
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 03, 2012, 11:32:33 pm
Look what I did yesterday  :icon_cool2
(http://i20.photobucket.com/albums/b211/JonMS/bandit.jpg)

that looks good!.

actually i might add that to myne , change into anything... fkn good idea that jon +1.

Thats why I was scared to post it, other people doing the same I like being a bandit.
Title: Re: DayZ weaponcrate in depth
Post by: scrx on July 04, 2012, 12:04:51 am
Look what I did yesterday  :icon_cool2
(http://i20.photobucket.com/albums/b211/JonMS/bandit.jpg)

i prefer this

(http://i.imgur.com/m8fEl.jpg)


lifes hard as boar, people hatin  :icon_thumbsup
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 04, 2012, 01:37:48 am
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 04, 2012, 03:11:51 am
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 04, 2012, 01:04:57 pm
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 05, 2012, 01:27:30 am
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Just the change into any player model if you wouldn't mind. i'm sure you're doing it differently then I am.
Title: Re: DayZ weaponcrate in depth
Post by: wuat on July 05, 2012, 04:40:38 am
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Just the change into any player model if you wouldn't mind. i'm sure you're doing it differently then I am.

Everything you need for it is in the thing gerk released the other day (http://tkc-community.net/forum/index.php?topic=11577.0)
Check out Charecter.sqf and case 23 of gerk.sqf

(http://i.imgur.com/ggXHO.jpg)
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 05, 2012, 06:37:49 am
heres a baldy with a apache.



Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Just the change into any player model if you wouldn't mind. i'm sure you're doing it differently then I am.

Everything you need for it is in the thing gerk released the other day (http://tkc-community.net/forum/index.php?topic=11577.0)
Check out Charecter.sqf and case 23 of gerk.sqf

Yeah but it doesn't get saved server side like mine does.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 05, 2012, 01:15:57 pm
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Just the change into any player model if you wouldn't mind. i'm sure you're doing it differently then I am.

(http://i21.photobucket.com/albums/b270/tonyK1/likethis.jpg)

i do it like this.

btw anyone know how to change the quality of a jpeg screen shot with fraps or do i have to force it to take a higher quality print?
Title: Re: DayZ weaponcrate in depth
Post by: scrx on July 05, 2012, 02:42:25 pm
heres a baldy with a apache.

(http://i21.photobucket.com/albums/b270/tonyK1/sweet.jpg)

Proceed with extreme caution my arse lol...  :icon_thumbsup

[edit] private version NO!  :smile
Would you kindly share that with me?

what part of it?
Just the change into any player model if you wouldn't mind. i'm sure you're doing it differently then I am.

Everything you need for it is in the thing gerk released the other day (http://tkc-community.net/forum/index.php?topic=11577.0)
Check out Charecter.sqf and case 23 of gerk.sqf

(http://i.imgur.com/ggXHO.jpg)

yes but that doesnt save your skin server side
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 05, 2012, 02:45:50 pm
yes but that doesnt save your skin server side

what doesnt ?
Title: Re: DayZ weaponcrate in depth
Post by: scrx on July 05, 2012, 03:10:33 pm
yes but that doesnt save your skin server side

what doesnt ?

that one script that changes you into someone else (you see your old body) doesnt for sure
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 05, 2012, 03:29:04 pm
yes but that doesnt save your skin server side

what doesnt ?

that one script that changes you into someone else (you see your old body) doesnt for sure

yep your correct just tested it.
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 06, 2012, 01:30:04 am
yes but mine does. I think I may have ran into rocket lastnight.
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 06, 2012, 01:43:03 am
yes but mine does. I think I may have ran into rocket lastnight.

lol bet that was fun.
Title: Re: DayZ weaponcrate in depth
Post by: JonMS on July 06, 2012, 01:49:49 am
yes but mine does. I think I may have ran into rocket lastnight.

lol bet that was fun.
yeah could I PM you medic to tell you the details of what happened I'm a little confused
Title: Re: DayZ weaponcrate in depth
Post by: MrMedic on July 06, 2012, 01:38:57 pm
yes but mine does. I think I may have ran into rocket lastnight.

lol bet that was fun.
yeah could I PM you medic to tell you the details of what happened I'm a little confused

sure jon.
Title: Re: DayZ weaponcrate in depth
Post by: SkillaViiper on July 06, 2012, 05:39:30 pm
When i use this, inject into Arma 2 OA Dayz Mod, when i goto run the crate spawning script i get "You were kicked off the game #BattleEye script restriction #14" Sometimes #13..

What does these mean? i've tried it on a private server i get same error..
Title: Re: DayZ weaponcrate in depth
Post by: robin-580 on July 06, 2012, 05:53:13 pm
that means the script is detected and will soon get you globally banned probatly next 24 hours or 2 days
Title: Re: DayZ weaponcrate in depth
Post by: Energizer on July 07, 2012, 03:49:17 pm
Quote

Everything you need for it is in the thing gerk released the other day (http://tkc-community.net/forum/index.php?topic=11577.0)
Check out Charecter.sqf and case 23 of gerk.sqf

(http://i.imgur.com/ggXHO.jpg)

Sorry, but how does this cheat? if i insert this into addons automatly kick by server
Title: Re: DayZ weaponcrate in depth
Post by: SquidManHero on July 13, 2012, 12:23:42 am


Sorry, but how does this cheat? if i insert this into addons automatly kick by server

Oh lordy.