TKC-Community

Hacking and Art => Armed Assault 3 => Armed Assault 2 => Topic started by: Darky on October 06, 2011, 02:20:40 am

Title: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 02:20:40 am
ScreenShots:
(http://i55.tinypic.com/2rgnzww.png)
(http://i56.tinypic.com/5ulc07.png)
(http://i53.tinypic.com/11j85g1.png)
(http://i52.tinypic.com/v80a0.png)
(http://i55.tinypic.com/2qb6ud5.png)

What?s new

Features:


How-to-use:

1. Extract the "Darky Arma2 Multi mod-app 2011.zip" to any folder.
2. Start the game.
2. Alt + Tab if you in FullScreen, and run the "Darky Loader.exe"
3. Wait until the DLL is injected
4. Click on the ID Spoofing checkbox to activate the ID Spoofer
5. Choose the Spoof Option and Join a game...
6. Alt + Tab again
7. Select a template or type the code into the editor
8. press Execute Code and-> bingo

Templates Info:
87 Templates are included by default, but you can add many more.

To use templates while in game Alt+Tab select the template form Listbox, alt+tab back and press the shortcut key (shift = by default) or alt+tab back again and press execute code

Here's the default template list:
Code: [Select]
Hello Wolrd
God Mode 1 -  ON/OFF
God Mode 2 - ON/OFF
Infinite Ammo ON/OFF
Silly Smoke ON/OFF
Kill a Player by Name
Kill 'Em All
Admin Fucker
Repair me
Invisibility 1 ON/OFF
ReFuel
Crash Player by Name
Crash 'Em All
LockAir
UnlockAir
LockTank
UnlockTank
LockCar
UnlockCar
Lock Player by Name
Fuck player Chooper 1 by Name
Fuck player Chooper 2 by Name
Fuck All Choppers
DestroyAir
DestroyTank
DestroyBuilding
No RespawnTime
Fly 'Em All - HIGH
Fly 'EM All - LOW
Play Music on Player by Name
Player Music for All
No Fog
Good Weather
Extended View Distance
Joker Message to All
Disarm 'Em All
Teleport
Make me Admin
Kick Player by Name
Ban Player by Name
Shutdown server
Force VoteKick by Player Name
Force Admin Logout
Force VoteRestart
Lock the Server
Unlock The Server
Execute ServerSide Admin Command
Lock 'EM All
Add Weapon
Zargabad Life - Add 5Mil to the  Bank
Zargabad Life - Add 1Mil to the Bank
Zargabad Life - Add 100K $$ to Inventory
Zargabad Life - Add 1Mil to the Inventory
Zargabad Life - Remove All Bank Money
Zargabad Life - Increased Bank Limit
Zargabad Life - Increased Inventory Money Limit
Zargabad Life - 100% Lockpick success
Zargabad Life - Unrestrain
Zargabad Life - Be a cop
Zargabad Life - Faster Respawn
Zargabad Life -  Anti-Stun
Zargabad Life - Free Gang Creation
Zargabad Life - Double Gang Income
Zargabad Life - Force Gang Leader
Zargabad Life - Force Mayor
Zargabad Life - Double your paycheck
Zargabad Life - Free Factory Workers
Zargabad Life - Double Factory Workers Limit
Zargabad Life - Restore Bank Vaults Money
Zargabad Life - Play LSD
Zargabad Life - Play Marijuana
Zargabad Life - Free Cop from Jail
Zargabad Life - Free Civ from Jail
Zargabad Life - Add Item to Inventory
Zargabad Life - Play LSD For All
Spawn a Tank
Arma2 Tank List
Arma2 Air Vehicles
Arma2 Wheeled Vehicles
Carpet bombing
Force VoteAdmin by Player Name
Warfare BE - Force Commander (ON)
Warfare BE - Force Commander (OFF)
Warfare BE - Add 100K Funds
Warfare BE - Add 5Mil Funds
Warfare BE - Set 100K Supplies
Warfare BE - Mark HQ

Useful links:


Note 1: when using the "Custom ID" spoof option, you can use hexadecimal syntax eg: \xFF or \x00\xFF or darky\x21

Note 2: when typing the new name in EditBox, you can use hexadecimal syntax eg: \xFF or \x00\xFF or darky\x21

Note 3: you should Rename Darky_Arma2_Multimod-app.dll to something random eg: 4ht34ht4.dll.

Note 4: When rename the dll to random a name you will need to change the value at the loader_settings.ini file, default is "Dll = Darky_Arma2_Multimod-app.dll"

Note 5: remove all your previous pbo mod-apps, don't use other mod-apps with this one!

Workarounds for crashes/injection issues:

1. (crashing while injecting/loading) :
Start the game first ,let it load up then Alt+Tab and open injector wait until it injects and then Alt+Tab back.

1a. (crashing while injecting/loading) :
Use a different injector eg: Wininject

1b. (crashing while injecting/loading) :
Open the loader_settings.ini and increase the "Injection_delay"

example:
Injection_delay = 2000 <- this the default value (in miliseconds) = 2secs
Injection_delay = 15000 <- (miliseconds) = 15secs

1c. (crashing while injecting/loading) :
Open the loader_settings.ini and change the "Injection_method" to 1

example:
Injection_method = 2 <- default (NtCreateThreadEx)
Injection_method = 1 <- (CreateRemoteThread)

1d. (crashing while injecting/loading) :
Open the DK_Multimod-app_Settings.ini in settings folder and change the
"name_change" to 1

eg: name_change = 0

2. (crashing while executing script):
Don't run scripts so fast <- 1 sec


Game Support:


OS Support:

ChangeLog:

Known Issues:

Detection status: BattlEye Detected (last check = 6/10/2011)

Download (1.3): Attachment Or http://www.ucdownloads.com/downloads/downloads.php?do=file&id=6555 (http://www.ucdownloads.com/downloads/downloads.php?do=file&id=6555)
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: ZOldDude on October 06, 2011, 02:50:18 am
I like that you bothered to test on several OS's...+1 karma point.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 03:44:48 am
I like that you bothered to test on several OS's...+1 karma point.

VMWare is a +plus these days.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 03:49:19 am
cheers darky , looks good matey.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: XJ on October 06, 2011, 03:50:35 am
Thank you for your contribution. :D
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 06, 2011, 05:11:55 am
nice, im testing it in a little while...+1
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: uMADbro? on October 06, 2011, 05:22:04 am
patched on my server. thanks mate!! :icon_thumbsup :icon_biggrin2
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 05:47:42 am
patched on my server. thanks mate!! :icon_thumbsup :icon_biggrin2

somehow i doubt that  :icon_laugh
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: cyberchrist on October 06, 2011, 05:55:19 am
Tested on a few different servers. Templates only work some of the time. Most of the time they don't work and/or make my client crash. None of the Admin control templates work eg. kick/ban.

Win7 64bit running CO.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 06, 2011, 07:22:31 am
 hey darky is there a way to load dialogs with this ?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 06, 2011, 07:24:39 am
patched on my server. thanks mate!! :icon_thumbsup :icon_biggrin2

lol you realy wish you could have half the concept of anti scripting this ... name your server ill be there to test
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: karmalover on October 06, 2011, 10:55:24 am
Nice work,

but stay away from warfare BE,go do this on CL and ZL  :icon_cry2

Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 02:51:58 pm
Tested on a few different servers. Templates only work some of the time. Most of the time they don't work and/or make my client crash. None of the Admin control templates work eg. kick/ban.

Win7 64bit running CO.

To use templates while in game Alt+Tab select the template form Listbox, alt+tab back and press the shortcut key (shift = by default) or alt+tab back again and press execute code

Known Issues: *Some crashes in Arma II 1.10 (????)

Also some servers may have disabled admin commands....
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 02:56:38 pm
hey darky is there a way to load dialogs with this ?

not sure, there may be a script command to execute/load .ext/config files...
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 06, 2011, 03:35:03 pm
hey , as i find new things todo as i get time ill post them for Darkys hax..
first one i found is for changing you name , if you just hit space bar and join a game you are invisable...(    ) player joined
also use invisable while you are in a vehical and when you get out of vehical you are visable but get back in and you are invisable again.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 03:58:41 pm
hey darky is there a way to load dialogs with this ?

not sure, there may be a script command to execute/load .ext/config files...

..lol
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 04:00:10 pm
patched on my server. thanks mate!! :icon_thumbsup :icon_biggrin2

bullshit , it is possible though  -1 me make yourself feel better  :smile

btw ive managed to get titan swearing in his ban messages now , think i have upset him ( bless ) ..

(http://i21.photobucket.com/albums/b270/tonyK1/arma22011-10-0600-24-45-45.jpg) ROFL!!!  found a way to really abnnoy them :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 04:13:49 pm
hey , as i find new things todo as i get time ill post them for Darkys hax..
first one i found is for changing you name , if you just hit space bar and join a game you are invisable...(    ) player joined
also use invisable while you are in a vehical and when you get out of vehical you are visable but get back in and you are invisable again.

theres another way , i will tell you more on xfire.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 04:44:42 pm
hey , as i find new things todo as i get time ill post them for Darkys hax..
first one i found is for changing you name , if you just hit space bar and join a game you are invisable...(    ) player joined
also use invisable while you are in a vehical and when you get out of vehical you are visable but get back in and you are invisable again.

Quote
Extended Name Changer (support for: hexadecimal code eg: \xFF or \x00\xFF)

The proper way to change your name to invisible is using null char (hexadecimal): \x00

http://en.wikipedia.org/wiki/Null_character (http://en.wikipedia.org/wiki/Null_character)
(http://www.asciitable.com/index/asciifull.gif)
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 04:53:44 pm
that wont work the game will replace any < 21   > 79 's with either a ? or a ' ' you have to change some code for that to work.



Dear Players,

due to the lately increased number of cheating and mod-apping attacks against the CL:R server we have decided to lock the server with a password. We invite all players to apply for the password in our forum (www.hgsued.de) which we will provide in exchange for the


- Game ID
- Battleeye-ID
- IP address

No proxy servers are allowed. We will immediately ban any players that use proxies to connect to the servers.
It will also become obligatory to be on Teamspeak (95.156.208.109:9987). Ingame name and TS-Username should be the same. Every player can create his own channel for privacy and flawless gameplay.

Please understand that these measures are necessary to allow a smooth and ongoing gameplay.

http://www.hgsued.de/?section=youranus


^ hehehehar har a pirate i be...
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: karmalover on October 06, 2011, 07:00:50 pm
I hate these kind of measures ... forcing people to get on TS delivering their infos for a password ... really stupid...

Avoid deleting my posts on the forum please ... there is a solution against polymorphism ... :)
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 07:09:02 pm
that wont work the game will replace any < 21   > 79 's with either a ? or a ' ' you have to change some code for that to work.

works just fine in Arma 2 OA CO - 1.59

(http://i53.tinypic.com/2h4vx2h.png)
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 06, 2011, 07:56:39 pm
Nice, I assume the code execution is you reversing the exe and calling the scripting sub directly?

Was wondering when someone else would try that.

Also lol @ random window title. That should keep stupid BE dev busy.

Perhaps time to reinstall OA...
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 06, 2011, 08:10:36 pm
Nice, I assume the code execution is you reversing the exe and calling the scripting sub directly?

Was wondering when someone else would try that.

Also lol @ random window title. That should keep stupid BE dev busy.

Perhaps time to reinstall OA...

yes it is. all kinds of goodies in the .exe

yes next move is BE one.....let's see..... :icon_teehee
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 06, 2011, 08:42:53 pm
I just hope that you moved to something a bit more modern than purebasic to write this, but from the C-like literals for the input and stuff makes me think that you have already. :)

Nice release.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Xibi on October 06, 2011, 08:45:22 pm
patched on my server. thanks mate!! :icon_thumbsup :icon_biggrin2

bullshit , it is possible though  -1 me make yourself feel better  :smile

btw ive managed to get titan swearing in his ban messages now , think i have upset him ( bless ) ..

(http://i21.photobucket.com/albums/b270/tonyK1/arma22011-10-0600-24-45-45.jpg) ROFL!!!  found a way to really abnnoy them :icon_laugh :icon_laugh :icon_laugh :icon_laugh :icon_laugh

God i hate that faggot. He's lucky he IP banned my ass otherwise i would totally bury his server. What a dillhole is that dude. If anyone got a workaround for battleye ip bans, i would love to hear them. Titan is a real dumb individual, his ass needs a bury.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Alucard on October 06, 2011, 08:56:11 pm
Banned on HGs Server GameHack #30!
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: nanoswimz on October 06, 2011, 09:33:54 pm
detected on all warfare servers and 65% detect on other servers...
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 06, 2011, 10:00:28 pm
that wont work the game will replace any < 21   > 79 's with either a ? or a ' ' you have to change some code for that to work.

works just fine in Arma 2 OA CO - 1.59

(http://i53.tinypic.com/2h4vx2h.png)

must just be arma 2 . unless its actually seeing \x00 as a character. only tried on arma 2. fucking hate arma 2 oa , too many nob heads play it.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: 1434742 on October 07, 2011, 12:31:23 am
I had been wondering a long time how to exec commands in Arma 2 externally through dlls. This is great. +3 If I could all at once.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 07, 2011, 02:46:54 am
most servers ive joined if i lose conection ive realized its a bug , i click rejoin and i get in no problem,.
if you go in the darky settings make name_tochange =(       ) works for invisable name .
also ive noticed if i quit game and comback i need to reset settings to defalt or game crashes.(just the name set settings)... there is some sorta failer somwere though , once in a while i do get a weird messeg from BE after check ... ill note it here soon as i get it again.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: cyberchrist on October 07, 2011, 08:05:47 am
lolololo I love it when I join Z/TL server, destroy it, and the admin kicks everyone except me.

edit: Gamehack #30 :(
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 07, 2011, 02:49:33 pm
Detection status: BattlEye Detected

(http://screensnapr.com/e/Qrohol.png)

well was good while it lasted but

looks like its detected , use at your own risk..


Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 07, 2011, 03:00:16 pm
The app itself may be detected, but the methods that it uses are plenty good for re-use.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 07, 2011, 06:12:23 pm
yep, back to my project. i had allot of scripts loaded into darkys .... i thought this would of lasted at least 2 weeks ... poor darky all that work.
I'm sure it has something to do with the dll injector... but i could be wrong.
some servers have you ban before you even see the waiting screen, I'm up 4 servers for ban... i think we need a tkc priv unbanner
and do some school-ing to some of these servers.


my haters are - me everyday again, i must of done somthing good  :icon_laugh
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 07, 2011, 06:42:34 pm
Well I don't think that the dll had any real protection apart from the Themida packing.

There's probably some static signature in the dll or alteration to game memory that can be detected.

Although Darky could just mess with the dll header, change the size, the hook location... And have it undetected again in 5 minutes. (Well, depending how it's being detected.)

Does BE still use ModuleFirst, ModuleNext and the ToolHelp funcs to iterate through the dlls?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 07, 2011, 06:49:56 pm
 :icon_sly i have no hax installed and I'm still getting kicked / wow ... I'm confused
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 07, 2011, 08:15:30 pm
Well I don't think that the dll had any real protection apart from the Themida packing.

There's probably some static signature in the dll or alteration to game memory that can be detected.

Although Darky could just mess with the dll header, change the size, the hook location... And have it undetected again in 5 minutes. (Well, depending how it's being detected.)

Does BE still use ModuleFirst, ModuleNext and the ToolHelp funcs to iterate through the dlls?

silly BE and there pattern scanning....  :icon_laugh
i may update it latter....
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 08, 2011, 12:14:24 am
darky it's even easier than that ...

batteleye ...  :icon_biggrin2
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: vasya on October 08, 2011, 12:34:01 am
Hi Darky.
 Could you put your unpacked dll?

Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: jcmomo on October 09, 2011, 04:47:19 am
I've only been detected a couple of times and i can play on warfare be. Only one prob, even if i wait MINUTES between scripts eventually it crashes me when loading a script idk why. Also whats better injection method 2 or 1?

Edit: Yes I am getting banned from battleye but if i inject into a server (any) while playing and after loading in it works until the server restarts or the game crashes but for only one game. Let's just hope Darky decides to update this and piss off the already shitty battlepiss :P
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: darkrounge on October 09, 2011, 12:59:59 pm
Maybe because those server don't have BE enabled?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 09, 2011, 04:28:21 pm
Fiddle-eth with the scans-eth at 10001590...eth.

Almost laughable.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 09, 2011, 04:45:22 pm
it is laughable not almost.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Ratrat on October 09, 2011, 06:32:51 pm
Are you planning to update this hack? Kicks whenever I join a server
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: cyberchrist on October 09, 2011, 10:49:04 pm
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: darkrounge on October 09, 2011, 11:17:58 pm
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.

And what's this meant to do?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: cyberchrist on October 10, 2011, 12:42:48 am
If you have Steam, in order for this to work again, you must verify integrity of game cache on Arma 2 and OA every time the game (inevitably) crashes. If you do not have Steam I guess you have to reinstall.

And what's this meant to do?


I'm not sure. It works though..

edit: I just realized what you were asking. To verify the integrity of the game cache, Steam goes through and compares the game files on your computer with the game files on the Steam servers. If any file fails to validate (match), Steam will reacquire the file and replace it. After playing the game/using the ha.ck, 3-4 files usually need to be reacquired.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: darkrounge on October 10, 2011, 01:06:22 am
And what this does is re-actives the hack and undetects it again?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 10, 2011, 01:15:26 am
And what this does is re-actives the mod-app and undetects it again?

this does work (reinstalling part) , but it only takes a few plays and you are busted again... with a ban from BE ... so try it but use at your own risk...
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on October 10, 2011, 04:49:33 am
Easier to just sidestep BE altogether.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: i mss old ofp on October 10, 2011, 05:09:22 am
Easier to just sidestep BE altogether.
why dont you share that with us pride?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: ZOldDude on October 10, 2011, 05:24:44 am
I said it many times.
Just tell it or any other AC system "Everything is fine,now fuck off and die".
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Darky on October 13, 2011, 09:30:11 am
anyway here's the functions address to execute scripts (some of them...):

Arma 2 OA 1.59 = 0x9455BB
Arma 2 1.10 = 0x8D621B
Arma 2 Free 1.10 = 0x8FCF86
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: darkrounge on October 13, 2011, 03:53:01 pm
So, I didn't quite catch what's going on.
Is this undetected via steam (version) if one verifies the integrity?
Works for both OA and arma2?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on October 14, 2011, 12:24:52 am
0x0095D49F << arma 2 .exe another one  
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: vasya on November 04, 2011, 10:22:55 am
anyway here's the functions address to execute scripts (some of them...):

Arma 2 OA 1.59 = 0x9455BB
Arma 2 1.10 = 0x8D621B
Arma 2 Free 1.10 = 0x8FCF86

How do I use?
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: Pride on November 04, 2011, 11:58:23 am
Call them.

Put your phone down.
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on November 04, 2011, 01:29:47 pm
Call them.

Put your phone down.

hahah heeee hee har hoo he har , programmers humour there ..


"If you have a problem, if no one else can help, and if you can find them, maybe you can hire..."


The M-Team
Title: Re: Darky Arma 2 Multi-mod-app 2011
Post by: MrMedic on November 04, 2011, 01:42:23 pm
anyway here's the functions address to execute scripts (some of them...):

Arma 2 OA 1.59 = 0x9455BB
Arma 2 1.10 = 0x8D621B
Arma 2 Free 1.10 = 0x8FCF86

How do I use?

copy them into notepad , save it as Superhax.pbo ( you must type it exactly the same with the capitol S or it wont work ) , put it into the game addons folder where arma2.exe is and join a server you will have instant god mode and every weapon and item in the game.